/* * (C) Copyright 2010,2011 * NVIDIA Corporation * * SPDX-License-Identifier: GPL-2.0+ */ #ifndef _UART_H_ #define _UART_H_ /* UART registers */ struct uart_ctlr { uint uart_thr_dlab_0; /* UART_THR_DLAB_0_0, offset 00 */ uint uart_ier_dlab_0; /* UART_IER_DLAB_0_0, offset 04 */ uint uart_iir_fcr; /* UART_IIR_FCR_0, offset 08 */ uint uart_lcr; /* UART_LCR_0, offset 0C */ uint uart_mcr; /* UART_MCR_0, offset 10 */ uint uart_lsr; /* UART_LSR_0, offset 14 */ uint uart_msr; /* UART_MSR_0, offset 18 */ uint uart_spr; /* UART_SPR_0, offset 1C */ uint uart_irda_csr; /* UART_IRDA_CSR_0, offset 20 */ uint uart_reserved[6]; /* Reserved, unused, offset 24-38*/ uint uart_asr; /* UART_ASR_0, offset 3C */ }; #define NVRM_PLLP_FIXED_FREQ_KHZ 216000 #define NV_DEFAULT_DEBUG_BAUD 115200 #define UART_FCR_TRIGGER_3 0x30 /* Mask for trigger set at 3 */ #endif /* UART_H */