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+/****************************************************************************
+*
+* SciTech OS Portability Manager Library
+*
+* ========================================================================
+*
+* The contents of this file are subject to the SciTech MGL Public
+* License Version 1.0 (the "License"); you may not use this file
+* except in compliance with the License. You may obtain a copy of
+* the License at http://www.scitechsoft.com/mgl-license.txt
+*
+* Software distributed under the License is distributed on an
+* "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
+* implied. See the License for the specific language governing
+* rights and limitations under the License.
+*
+* The Original Code is Copyright (C) 1991-1998 SciTech Software, Inc.
+*
+* The Initial Developer of the Original Code is SciTech Software, Inc.
+* All Rights Reserved.
+*
+* ========================================================================
+*
+* Language: ANSI C
+* Environment: *** TODO: ADD YOUR OS ENVIRONMENT NAME HERE ***
+*
+* Description: Implementation for the OS Portability Manager Library, which
+* contains functions to implement OS specific services in a
+* generic, cross platform API. Porting the OS Portability
+* Manager library is the first step to porting any SciTech
+* products to a new platform.
+*
+****************************************************************************/
+
+#include "pmapi.h"
+#include "drvlib/os/os.h"
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+// TODO: Include any OS specific headers here!
+
+/*--------------------------- Global variables ----------------------------*/
+
+// TODO: If you support access to the BIOS, the following VESABuf globals
+// keep track of a single VESA transfer buffer. If you don't support
+// access to the BIOS, remove these variables.
+
+static uint VESABuf_len = 1024; /* Length of the VESABuf buffer */
+static void *VESABuf_ptr = NULL; /* Near pointer to VESABuf */
+static uint VESABuf_rseg; /* Real mode segment of VESABuf */
+static uint VESABuf_roff; /* Real mode offset of VESABuf */
+
+static void (PMAPIP fatalErrorCleanup)(void) = NULL;
+
+/*----------------------------- Implementation ----------------------------*/
+
+/****************************************************************************
+REMARKS:
+Initialise the PM library.
+****************************************************************************/
+void PMAPI PM_init(void)
+{
+ // TODO: Do any initialisation in here. This includes getting IOPL
+ // access for the process calling PM_init. This will get called
+ // more than once.
+
+ // TODO: If you support the supplied MTRR register stuff (you need to
+ // be at ring 0 for this!), you should initialise it in here.
+
+/* MTRR_init(); */
+}
+
+/****************************************************************************
+REMARKS:
+Return the operating system type identifier.
+****************************************************************************/
+long PMAPI PM_getOSType(void)
+{
+ // TODO: Change this to return the define for your OS from drvlib/os.h
+ return _OS_MYOS;
+}
+
+/****************************************************************************
+REMARKS:
+Return the runtime type identifier (always PM_386 for protected mode)
+****************************************************************************/
+int PMAPI PM_getModeType(void)
+{ return PM_386; }
+
+/****************************************************************************
+REMARKS:
+Add a file directory separator to the end of the filename.
+****************************************************************************/
+void PMAPI PM_backslash(
+ char *s)
+{
+ uint pos = strlen(s);
+ if (s[pos-1] != '/') {
+ s[pos] = '/';
+ s[pos+1] = '\0';
+ }
+}
+
+/****************************************************************************
+REMARKS:
+Add a user defined PM_fatalError cleanup function.
+****************************************************************************/
+void PMAPI PM_setFatalErrorCleanup(
+ void (PMAPIP cleanup)(void))
+{
+ fatalErrorCleanup = cleanup;
+}
+
+/****************************************************************************
+REMARKS:
+Report a fatal error condition and halt the program.
+****************************************************************************/
+void PMAPI PM_fatalError(
+ const char *msg)
+{
+ // TODO: If you are running in a GUI environment without a console,
+ // this needs to be changed to bring up a fatal error message
+ // box and terminate the program.
+ if (fatalErrorCleanup)
+ fatalErrorCleanup();
+ fprintf(stderr,"%s\n", msg);
+ exit(1);
+}
+
+/****************************************************************************
+REMARKS:
+Exit handler to kill the VESA transfer buffer.
+****************************************************************************/
+static void ExitVBEBuf(void)
+{
+ // TODO: If you do not have BIOS access, remove this function.
+ if (VESABuf_ptr)
+ PM_freeRealSeg(VESABuf_ptr);
+ VESABuf_ptr = 0;
+}
+
+/****************************************************************************
+REMARKS:
+Allocate the real mode VESA transfer buffer for communicating with the BIOS.
+****************************************************************************/
+void * PMAPI PM_getVESABuf(
+ uint *len,
+ uint *rseg,
+ uint *roff)
+{
+ // TODO: If you do not have BIOS access, simply delete the guts of
+ // this function and return NULL.
+ if (!VESABuf_ptr) {
+ /* Allocate a global buffer for communicating with the VESA VBE */
+ if ((VESABuf_ptr = PM_allocRealSeg(VESABuf_len, &VESABuf_rseg, &VESABuf_roff)) == NULL)
+ return NULL;
+ atexit(ExitVBEBuf);
+ }
+ *len = VESABuf_len;
+ *rseg = VESABuf_rseg;
+ *roff = VESABuf_roff;
+ return VESABuf_ptr;
+}
+
+/****************************************************************************
+REMARKS:
+Check if a key has been pressed.
+****************************************************************************/
+int PMAPI PM_kbhit(void)
+{
+ // TODO: This function checks if a key is available to be read. This
+ // should be implemented, but is mostly used by the test programs
+ // these days.
+ return true;
+}
+
+/****************************************************************************
+REMARKS:
+Wait for and return the next keypress.
+****************************************************************************/
+int PMAPI PM_getch(void)
+{
+ // TODO: This returns the ASCII code of the key pressed. This
+ // should be implemented, but is mostly used by the test programs
+ // these days.
+ return 0xD;
+}
+
+/****************************************************************************
+REMARKS:
+Open a fullscreen console mode for output.
+****************************************************************************/
+int PMAPI PM_openConsole(void)
+{
+ // TODO: Opens up a fullscreen console for graphics output. If your
+ // console does not have graphics/text modes, this can be left
+ // empty. The main purpose of this is to disable console switching
+ // when in graphics modes if you can switch away from fullscreen
+ // consoles (if you want to allow switching, this can be done
+ // elsewhere with a full save/restore state of the graphics mode).
+ return 0;
+}
+
+/****************************************************************************
+REMARKS:
+Return the size of the state buffer used to save the console state.
+****************************************************************************/
+int PMAPI PM_getConsoleStateSize(void)
+{
+ // TODO: Returns the size of the console state buffer used to save the
+ // state of the console before going into graphics mode. This is
+ // used to restore the console back to normal when we are done.
+ return 1;
+}
+
+/****************************************************************************
+REMARKS:
+Save the state of the console into the state buffer.
+****************************************************************************/
+void PMAPI PM_saveConsoleState(
+ void *stateBuf,
+ int console_id)
+{
+ // TODO: Saves the state of the console into the state buffer. This is
+ // used to restore the console back to normal when we are done.
+ // We will always restore 80x25 text mode after being in graphics
+ // mode, so if restoring text mode is all you need to do this can
+ // be left empty.
+}
+
+/****************************************************************************
+REMARKS:
+Restore the state of the console from the state buffer.
+****************************************************************************/
+void PMAPI PM_restoreConsoleState(
+ const void *stateBuf,
+ int console_id)
+{
+ // TODO: Restore the state of the console from the state buffer. This is
+ // used to restore the console back to normal when we are done.
+ // We will always restore 80x25 text mode after being in graphics
+ // mode, so if restoring text mode is all you need to do this can
+ // be left empty.
+}
+
+/****************************************************************************
+REMARKS:
+Close the console and return to non-fullscreen console mode.
+****************************************************************************/
+void PMAPI PM_closeConsole(
+ int console_id)
+{
+ // TODO: Close the console when we are done, going back to text mode.
+}
+
+/****************************************************************************
+REMARKS:
+Set the location of the OS console cursor.
+****************************************************************************/
+void PM_setOSCursorLocation(
+ int x,
+ int y)
+{
+ // TODO: Set the OS console cursor location to the new value. This is
+ // generally used for new OS ports (used mostly for DOS).
+}
+
+/****************************************************************************
+REMARKS:
+Set the width of the OS console.
+****************************************************************************/
+void PM_setOSScreenWidth(
+ int width,
+ int height)
+{
+ // TODO: Set the OS console screen width. This is generally unused for
+ // new OS ports.
+}
+
+/****************************************************************************
+REMARKS:
+Set the real time clock handler (used for software stereo modes).
+****************************************************************************/
+ibool PMAPI PM_setRealTimeClockHandler(
+ PM_intHandler ih,
+ int frequency)
+{
+ // TODO: Install a real time clock interrupt handler. Normally this
+ // will not be supported from most OS'es in user land, so an
+ // alternative mechanism is needed to enable software stereo.
+ // Hence leave this unimplemented unless you have a high priority
+ // mechanism to call the 32-bit callback when the real time clock
+ // interrupt fires.
+ return false;
+}
+
+/****************************************************************************
+REMARKS:
+Set the real time clock frequency (for stereo modes).
+****************************************************************************/
+void PMAPI PM_setRealTimeClockFrequency(
+ int frequency)
+{
+ // TODO: Set the real time clock interrupt frequency. Used for stereo
+ // LC shutter glasses when doing software stereo. Usually sets
+ // the frequency to around 2048 Hz.
+}
+
+/****************************************************************************
+REMARKS:
+Restore the original real time clock handler.
+****************************************************************************/
+void PMAPI PM_restoreRealTimeClockHandler(void)
+{
+ // TODO: Restores the real time clock handler.
+}
+
+/****************************************************************************
+REMARKS:
+Return the current operating system path or working directory.
+****************************************************************************/
+char * PMAPI PM_getCurrentPath(
+ char *path,
+ int maxLen)
+{
+ return getcwd(path,maxLen);
+}
+
+/****************************************************************************
+REMARKS:
+Return the drive letter for the boot drive.
+****************************************************************************/
+char PMAPI PM_getBootDrive(void)
+{
+ // TODO: Return the boot drive letter for the OS. Normally this is 'c'
+ // for DOS based OS'es and '/' for Unices.
+ return '/';
+}
+
+/****************************************************************************
+REMARKS:
+Return the path to the VBE/AF driver files (legacy and not used).
+****************************************************************************/
+const char * PMAPI PM_getVBEAFPath(void)
+{
+ return PM_getNucleusConfigPath();
+}
+
+/****************************************************************************
+REMARKS:
+Return the path to the Nucleus driver files.
+****************************************************************************/
+const char * PMAPI PM_getNucleusPath(void)
+{
+ // TODO: Change this to the default path to Nucleus driver files. The
+ // following is the default for Unices.
+ char *env = getenv("NUCLEUS_PATH");
+ return env ? env : "/usr/lib/nucleus";
+}
+
+/****************************************************************************
+REMARKS:
+Return the path to the Nucleus configuration files.
+****************************************************************************/
+const char * PMAPI PM_getNucleusConfigPath(void)
+{
+ static char path[256];
+ strcpy(path,PM_getNucleusPath());
+ PM_backslash(path);
+ strcat(path,"config");
+ return path;
+}
+
+/****************************************************************************
+REMARKS:
+Return a unique identifier for the machine if possible.
+****************************************************************************/
+const char * PMAPI PM_getUniqueID(void)
+{
+ // TODO: Return a unique ID for the machine. If a unique ID is not
+ // available, return the machine name.
+ static char buf[128];
+ gethostname(buf, 128);
+ return buf;
+}
+
+/****************************************************************************
+REMARKS:
+Get the name of the machine on the network.
+****************************************************************************/
+const char * PMAPI PM_getMachineName(void)
+{
+ // TODO: Return the network machine name for the machine.
+ static char buf[128];
+ gethostname(buf, 128);
+ return buf;
+}
+
+/****************************************************************************
+REMARKS:
+Return a pointer to the real mode BIOS data area.
+****************************************************************************/
+void * PMAPI PM_getBIOSPointer(void)
+{
+ // TODO: This returns a pointer to the real mode BIOS data area. If you
+ // do not support BIOS access, you can simply return NULL here.
+ if (!zeroPtr)
+ zeroPtr = PM_mapPhysicalAddr(0,0xFFFFF,true);
+ return (void*)(zeroPtr + 0x400);
+}
+
+/****************************************************************************
+REMARKS:
+Return a pointer to 0xA0000 physical VGA graphics framebuffer.
+****************************************************************************/
+void * PMAPI PM_getA0000Pointer(void)
+{
+ static void *bankPtr;
+ if (!bankPtr)
+ bankPtr = PM_mapPhysicalAddr(0xA0000,0xFFFF,true);
+ return bankPtr;
+}
+
+/****************************************************************************
+REMARKS:
+Map a physical address to a linear address in the callers process.
+****************************************************************************/
+void * PMAPI PM_mapPhysicalAddr(
+ ulong base,
+ ulong limit,
+ ibool isCached)
+{
+ // TODO: This function maps a physical memory address to a linear
+ // address in the address space of the calling process.
+
+ // NOTE: This function *must* be able to handle any phsyical base
+ // address, and hence you will have to handle rounding of
+ // the physical base address to a page boundary (ie: 4Kb on
+ // x86 CPU's) to be able to properly map in the memory
+ // region.
+
+ // NOTE: If possible the isCached bit should be used to ensure that
+ // the PCD (Page Cache Disable) and PWT (Page Write Through)
+ // bits are set to disable caching for a memory mapping used
+ // for MMIO register access. We also disable caching using
+ // the MTRR registers for Pentium Pro and later chipsets so if
+ // MTRR support is enabled for your OS then you can safely ignore
+ // the isCached flag and always enable caching in the page
+ // tables.
+ return NULL;
+}
+
+/****************************************************************************
+REMARKS:
+Free a physical address mapping allocated by PM_mapPhysicalAddr.
+****************************************************************************/
+void PMAPI PM_freePhysicalAddr(
+ void *ptr,
+ ulong limit)
+{
+ // TODO: This function will free a physical memory mapping previously
+ // allocated with PM_mapPhysicalAddr() if at all possible. If
+ // you can't free physical memory mappings, simply do nothing.
+}
+
+/****************************************************************************
+REMARKS:
+Find the physical address of a linear memory address in current process.
+****************************************************************************/
+ulong PMAPI PM_getPhysicalAddr(void *p)
+{
+ // TODO: This function should find the physical address of a linear
+ // address.
+ return 0xFFFFFFFFUL;
+}
+
+void PMAPI PM_sleep(ulong milliseconds)
+{
+ // TODO: Put the process to sleep for milliseconds
+}
+
+int PMAPI PM_getCOMPort(int port)
+{
+ // TODO: Re-code this to determine real values using the Plug and Play
+ // manager for the OS.
+ switch (port) {
+ case 0: return 0x3F8;
+ case 1: return 0x2F8;
+ }
+ return 0;
+}
+
+int PMAPI PM_getLPTPort(int port)
+{
+ // TODO: Re-code this to determine real values using the Plug and Play
+ // manager for the OS.
+ switch (port) {
+ case 0: return 0x3BC;
+ case 1: return 0x378;
+ case 2: return 0x278;
+ }
+ return 0;
+}
+
+/****************************************************************************
+REMARKS:
+Allocate a block of (unnamed) shared memory.
+****************************************************************************/
+void * PMAPI PM_mallocShared(
+ long size)
+{
+ // TODO: This is used to allocate memory that is shared between process
+ // that all access the common Nucleus drivers via a common display
+ // driver DLL. If your OS does not support shared memory (or if
+ // the display driver does not need to allocate shared memory
+ // for each process address space), this should just call PM_malloc.
+ return PM_malloc(size);
+}
+
+/****************************************************************************
+REMARKS:
+Free a block of shared memory.
+****************************************************************************/
+void PMAPI PM_freeShared(
+ void *ptr)
+{
+ // TODO: Free the shared memory block. This will be called in the context
+ // of the original calling process that allocated the shared
+ // memory with PM_mallocShared. Simply call PM_free if you do not
+ // need this.
+ PM_free(ptr);
+}
+
+/****************************************************************************
+REMARKS:
+Map a linear memory address to the calling process address space. The
+address will have been allocated in another process using the
+PM_mapPhysicalAddr function.
+****************************************************************************/
+void * PMAPI PM_mapToProcess(
+ void *base,
+ ulong limit)
+{
+ // TODO: This function is used to map a physical memory mapping
+ // previously allocated with PM_mapPhysicalAddr into the
+ // address space of the calling process. If the memory mapping
+ // allocated by PM_mapPhysicalAddr is global to all processes,
+ // simply return the pointer.
+
+ // NOTE: This function must also handle rounding to page boundaries,
+ // since this function is used to map in shared memory buffers
+ // allocated with PM_mapPhysicalAddr(). Hence if you aligned
+ // the physical address above, then you also need to do it here.
+ return base;
+}
+
+/****************************************************************************
+REMARKS:
+Map a real mode pointer to a protected mode pointer.
+****************************************************************************/
+void * PMAPI PM_mapRealPointer(
+ uint r_seg,
+ uint r_off)
+{
+ // TODO: This function maps a real mode memory pointer into the
+ // calling processes address space as a 32-bit near pointer. If
+ // you do not support BIOS access, simply return NULL here.
+ if (!zeroPtr)
+ zeroPtr = PM_mapPhysicalAddr(0,0xFFFFF);
+ return (void*)(zeroPtr + MK_PHYS(r_seg,r_off));
+}
+
+/****************************************************************************
+REMARKS:
+Allocate a block of real mode memory
+****************************************************************************/
+void * PMAPI PM_allocRealSeg(
+ uint size,
+ uint *r_seg,
+ uint *r_off)
+{
+ // TODO: This function allocates a block of real mode memory for the
+ // calling process used to communicate with real mode BIOS
+ // functions. If you do not support BIOS access, simply return
+ // NULL here.
+ return NULL;
+}
+
+/****************************************************************************
+REMARKS:
+Free a block of real mode memory.
+****************************************************************************/
+void PMAPI PM_freeRealSeg(
+ void *mem)
+{
+ // TODO: Frees a previously allocated real mode memory block. If you
+ // do not support BIOS access, this function should be empty.
+}
+
+/****************************************************************************
+REMARKS:
+Issue a real mode interrupt (parameters in DPMI compatible structure)
+****************************************************************************/
+void PMAPI DPMI_int86(
+ int intno,
+ DPMI_regs *regs)
+{
+ // TODO: This function calls the real mode BIOS using the passed in
+ // register structure. If you do not support real mode BIOS
+ // access, this function should be empty.
+}
+
+/****************************************************************************
+REMARKS:
+Issue a real mode interrupt.
+****************************************************************************/
+int PMAPI PM_int86(
+ int intno,
+ RMREGS *in,
+ RMREGS *out)
+{
+ // TODO: This function calls the real mode BIOS using the passed in
+ // register structure. If you do not support real mode BIOS
+ // access, this function should return 0.
+ return 0;
+}
+
+/****************************************************************************
+REMARKS:
+Issue a real mode interrupt.
+****************************************************************************/
+int PMAPI PM_int86x(
+ int intno,
+ RMREGS *in,
+ RMREGS *out,
+ RMSREGS *sregs)
+{
+ // TODO: This function calls the real mode BIOS using the passed in
+ // register structure. If you do not support real mode BIOS
+ // access, this function should return 0.
+ return 0;
+}
+
+/****************************************************************************
+REMARKS:
+Call a real mode far function.
+****************************************************************************/
+void PMAPI PM_callRealMode(
+ uint seg,
+ uint off,
+ RMREGS *in,
+ RMSREGS *sregs)
+{
+ // TODO: This function calls a real mode far function with a far call.
+ // If you do not support BIOS access, this function should be
+ // empty.
+}
+
+/****************************************************************************
+REMARKS:
+Return the amount of available memory.
+****************************************************************************/
+void PMAPI PM_availableMemory(
+ ulong *physical,
+ ulong *total)
+{
+ // TODO: Report the amount of available memory, both the amount of
+ // physical memory left and the amount of virtual memory left.
+ // If the OS does not provide these services, report 0's.
+ *physical = *total = 0;
+}
+
+/****************************************************************************
+REMARKS:
+Allocate a block of locked, physical memory for DMA operations.
+****************************************************************************/
+void * PMAPI PM_allocLockedMem(
+ uint size,
+ ulong *physAddr,
+ ibool contiguous,
+ ibool below16M)
+{
+ // TODO: Allocate a block of locked, physical memory of the specified
+ // size. This is used for bus master operations. If this is not
+ // supported by the OS, return NULL and bus mastering will not
+ // be used.
+ return NULL;
+}
+
+/****************************************************************************
+REMARKS:
+Free a block of locked physical memory.
+****************************************************************************/
+void PMAPI PM_freeLockedMem(
+ void *p,
+ uint size,
+ ibool contiguous)
+{
+ // TODO: Free a memory block allocated with PM_allocLockedMem.
+}
+
+/****************************************************************************
+REMARKS:
+Call the VBE/Core software interrupt to change display banks.
+****************************************************************************/
+void PMAPI PM_setBankA(
+ int bank)
+{
+ RMREGS regs;
+
+ // TODO: This does a bank switch function by calling the real mode
+ // VESA BIOS. If you do not support BIOS access, this function should
+ // be empty.
+ regs.x.ax = 0x4F05;
+ regs.x.bx = 0x0000;
+ regs.x.dx = bank;
+ PM_int86(0x10,&regs,&regs);
+}
+
+/****************************************************************************
+REMARKS:
+Call the VBE/Core software interrupt to change display banks.
+****************************************************************************/
+void PMAPI PM_setBankAB(
+ int bank)
+{
+ RMREGS regs;
+
+ // TODO: This does a bank switch function by calling the real mode
+ // VESA BIOS. If you do not support BIOS access, this function should
+ // be empty.
+ regs.x.ax = 0x4F05;
+ regs.x.bx = 0x0000;
+ regs.x.dx = bank;
+ PM_int86(0x10,&regs,&regs);
+ regs.x.ax = 0x4F05;
+ regs.x.bx = 0x0001;
+ regs.x.dx = bank;
+ PM_int86(0x10,&regs,&regs);
+}
+
+/****************************************************************************
+REMARKS:
+Call the VBE/Core software interrupt to change display start address.
+****************************************************************************/
+void PMAPI PM_setCRTStart(
+ int x,
+ int y,
+ int waitVRT)
+{
+ RMREGS regs;
+
+ // TODO: This changes the display start address by calling the real mode
+ // VESA BIOS. If you do not support BIOS access, this function
+ // should be empty.
+ regs.x.ax = 0x4F07;
+ regs.x.bx = waitVRT;
+ regs.x.cx = x;
+ regs.x.dx = y;
+ PM_int86(0x10,&regs,&regs);
+}
+
+/****************************************************************************
+REMARKS:
+Enable write combining for the memory region.
+****************************************************************************/
+ibool PMAPI PM_enableWriteCombine(
+ ulong base,
+ ulong length,
+ uint type)
+{
+ // TODO: This function should enable Pentium Pro and Pentium II MTRR
+ // write combining for the passed in physical memory base address
+ // and length. Normally this is done via calls to an OS specific
+ // device driver as this can only be done at ring 0.
+ //
+ // NOTE: This is a *very* important function to implement! If you do
+ // not implement, graphics performance on the latest Intel chips
+ // will be severly impaired. For sample code that can be used
+ // directly in a ring 0 device driver, see the MSDOS implementation
+ // which includes assembler code to do this directly (if the
+ // program is running at ring 0).
+ return false;
+}
+
+/****************************************************************************
+REMARKS:
+Execute the POST on the secondary BIOS for a controller.
+****************************************************************************/
+ibool PMAPI PM_doBIOSPOST(
+ ushort axVal,
+ ulong BIOSPhysAddr,
+ void *mappedBIOS)
+{
+ // TODO: This function is used to run the BIOS POST code on a secondary
+ // controller to initialise it for use. This is not necessary
+ // for multi-controller operation, but it will make it a lot
+ // more convenicent for end users (otherwise they have to boot
+ // the system once with the secondary controller as primary, and
+ // then boot with both controllers installed).
+ //
+ // Even if you don't support full BIOS access, it would be
+ // adviseable to be able to POST the secondary controllers in the
+ // system using this function as a minimum requirement. Some
+ // graphics hardware has registers that contain values that only
+ // the BIOS knows about, which makes bring up a card from cold
+ // reset difficult if the BIOS has not POST'ed it.
+ return false;
+}
+
+/****************************************************************************
+REMARKS:
+Load an OS specific shared library or DLL. If the OS does not support
+shared libraries, simply return NULL.
+****************************************************************************/
+PM_MODULE PMAPI PM_loadLibrary(
+ const char *szDLLName)
+{
+ // TODO: This function should load a native shared library from disk
+ // given the path to the library.
+ (void)szDLLName;
+ return NULL;
+}
+
+/****************************************************************************
+REMARKS:
+Get the address of a named procedure from a shared library.
+****************************************************************************/
+void * PMAPI PM_getProcAddress(
+ PM_MODULE hModule,
+ const char *szProcName)
+{
+ // TODO: This function should return the address of a named procedure
+ // from a native shared library.
+ (void)hModule;
+ (void)szProcName;
+ return NULL;
+}
+
+/****************************************************************************
+REMARKS:
+Unload a shared library.
+****************************************************************************/
+void PMAPI PM_freeLibrary(
+ PM_MODULE hModule)
+{
+ // TODO: This function free a previously loaded native shared library.
+ (void)hModule;
+}
+
+/****************************************************************************
+REMARKS:
+Enable requested I/O privledge level (usually only to set to a value of
+3, and then restore it back again). If the OS is protected this function
+must be implemented in order to enable I/O port access for ring 3
+applications. The function should return the IOPL level active before
+the switch occurred so it can be properly restored.
+****************************************************************************/
+int PMAPI PM_setIOPL(
+ int level)
+{
+ // TODO: This function should enable IOPL for the task (if IOPL is
+ // not always enabled for the app through some other means).
+ return level;
+}
+
+/****************************************************************************
+REMARKS:
+Function to find the first file matching a search criteria in a directory.
+****************************************************************************/
+void *PMAPI PM_findFirstFile(
+ const char *filename,
+ PM_findData *findData)
+{
+ // TODO: This function should start a directory enumeration search
+ // given the filename (with wildcards). The data should be
+ // converted and returned in the findData standard form.
+ (void)filename;
+ (void)findData;
+ return PM_FILE_INVALID;
+}
+
+/****************************************************************************
+REMARKS:
+Function to find the next file matching a search criteria in a directory.
+****************************************************************************/
+ibool PMAPI PM_findNextFile(
+ void *handle,
+ PM_findData *findData)
+{
+ // TODO: This function should find the next file in directory enumeration
+ // search given the search criteria defined in the call to
+ // PM_findFirstFile. The data should be converted and returned
+ // in the findData standard form.
+ (void)handle;
+ (void)findData;
+ return false;
+}
+
+/****************************************************************************
+REMARKS:
+Function to close the find process
+****************************************************************************/
+void PMAPI PM_findClose(
+ void *handle)
+{
+ // TODO: This function should close the find process. This may do
+ // nothing for some OS'es.
+ (void)handle;
+}
+
+/****************************************************************************
+REMARKS:
+Function to determine if a drive is a valid drive or not. Under Unix this
+function will return false for anything except a value of 3 (considered
+the root drive, and equivalent to C: for non-Unix systems). The drive
+numbering is:
+
+ 1 - Drive A:
+ 2 - Drive B:
+ 3 - Drive C:
+ etc
+
+****************************************************************************/
+ibool PMAPI PM_driveValid(
+ char drive)
+{
+ if (drive == 3)
+ return true;
+ return false;
+}
+
+/****************************************************************************
+REMARKS:
+Function to get the current working directory for the specififed drive.
+Under Unix this will always return the current working directory regardless
+of what the value of 'drive' is.
+****************************************************************************/
+void PMAPI PM_getdcwd(
+ int drive,
+ char *dir,
+ int len)
+{
+ (void)drive;
+ getcwd(dir,len);
+}
+
+/****************************************************************************
+REMARKS:
+Function to change the file attributes for a specific file.
+****************************************************************************/
+void PMAPI PM_setFileAttr(
+ const char *filename,
+ uint attrib)
+{
+ // TODO: Set the file attributes for a file
+ (void)filename;
+ (void)attrib;
+}
+
+/****************************************************************************
+REMARKS:
+Function to create a directory.
+****************************************************************************/
+ibool PMAPI PM_mkdir(
+ const char *filename)
+{
+ return mkdir(filename) == 0;
+}
+
+/****************************************************************************
+REMARKS:
+Function to remove a directory.
+****************************************************************************/
+ibool PMAPI PM_rmdir(
+ const char *filename)
+{
+ return rmdir(filename) == 0;
+}
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