From 3e1d1d28d99dabe63c64f7f40f1ca1d646de1f73 Mon Sep 17 00:00:00 2001 From: Christoph Lameter Date: Fri, 24 Jun 2005 23:13:50 -0700 Subject: [PATCH] Cleanup patch for process freezing 1. Establish a simple API for process freezing defined in linux/include/sched.h: frozen(process) Check for frozen process freezing(process) Check if a process is being frozen freeze(process) Tell a process to freeze (go to refrigerator) thaw_process(process) Restart process frozen_process(process) Process is frozen now 2. Remove all references to PF_FREEZE and PF_FROZEN from all kernel sources except sched.h 3. Fix numerous locations where try_to_freeze is manually done by a driver 4. Remove the argument that is no longer necessary from two function calls. 5. Some whitespace cleanup 6. Clear potential race in refrigerator (provides an open window of PF_FREEZE cleared before setting PF_FROZEN, recalc_sigpending does not check PF_FROZEN). This patch does not address the problem of freeze_processes() violating the rule that a task may only modify its own flags by setting PF_FREEZE. This is not clean in an SMP environment. freeze(process) is therefore not SMP safe! Signed-off-by: Christoph Lameter Signed-off-by: Linus Torvalds --- drivers/input/gameport/gameport.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'drivers/input/gameport/gameport.c') diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c index e152d0fa0cdd..c77a82e46055 100644 --- a/drivers/input/gameport/gameport.c +++ b/drivers/input/gameport/gameport.c @@ -439,7 +439,7 @@ static int gameport_thread(void *nothing) do { gameport_handle_events(); wait_event_interruptible(gameport_wait, !list_empty(&gameport_event_list)); - try_to_freeze(PF_FREEZE); + try_to_freeze(); } while (!signal_pending(current)); printk(KERN_DEBUG "gameport: kgameportd exiting\n"); -- cgit v1.2.1