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-rw-r--r--drivers/input/ff-memless.c48
1 files changed, 41 insertions, 7 deletions
diff --git a/drivers/input/ff-memless.c b/drivers/input/ff-memless.c
index b483b2995fa9..f967008f332e 100644
--- a/drivers/input/ff-memless.c
+++ b/drivers/input/ff-memless.c
@@ -221,11 +221,27 @@ static int get_compatible_type(struct ff_device *ff, int effect_type)
}
/*
+ * Only left/right direction should be used (under/over 0x8000) for
+ * forward/reverse motor direction (to keep calculation fast & simple).
+ */
+static u16 ml_calculate_direction(u16 direction, u16 force,
+ u16 new_direction, u16 new_force)
+{
+ if (!force)
+ return new_direction;
+ if (!new_force)
+ return direction;
+ return (((u32)(direction >> 1) * force +
+ (new_direction >> 1) * new_force) /
+ (force + new_force)) << 1;
+}
+
+/*
* Combine two effects and apply gain.
*/
static void ml_combine_effects(struct ff_effect *effect,
struct ml_effect_state *state,
- unsigned int gain)
+ int gain)
{
struct ff_effect *new = state->effect;
unsigned int strong, weak, i;
@@ -252,8 +268,21 @@ static void ml_combine_effects(struct ff_effect *effect,
break;
case FF_RUMBLE:
- strong = new->u.rumble.strong_magnitude * gain / 0xffff;
- weak = new->u.rumble.weak_magnitude * gain / 0xffff;
+ strong = (u32)new->u.rumble.strong_magnitude * gain / 0xffff;
+ weak = (u32)new->u.rumble.weak_magnitude * gain / 0xffff;
+
+ if (effect->u.rumble.strong_magnitude + strong)
+ effect->direction = ml_calculate_direction(
+ effect->direction,
+ effect->u.rumble.strong_magnitude,
+ new->direction, strong);
+ else if (effect->u.rumble.weak_magnitude + weak)
+ effect->direction = ml_calculate_direction(
+ effect->direction,
+ effect->u.rumble.weak_magnitude,
+ new->direction, weak);
+ else
+ effect->direction = 0;
effect->u.rumble.strong_magnitude =
min(strong + effect->u.rumble.strong_magnitude,
0xffffU);
@@ -268,6 +297,13 @@ static void ml_combine_effects(struct ff_effect *effect,
/* here we also scale it 0x7fff => 0xffff */
i = i * gain / 0x7fff;
+ if (effect->u.rumble.strong_magnitude + i)
+ effect->direction = ml_calculate_direction(
+ effect->direction,
+ effect->u.rumble.strong_magnitude,
+ new->direction, i);
+ else
+ effect->direction = 0;
effect->u.rumble.strong_magnitude =
min(i + effect->u.rumble.strong_magnitude, 0xffffU);
effect->u.rumble.weak_magnitude =
@@ -411,8 +447,6 @@ static int ml_ff_playback(struct input_dev *dev, int effect_id, int value)
msecs_to_jiffies(state->effect->replay.length);
state->adj_at = state->play_at;
- ml_schedule_timer(ml);
-
} else {
debug("initiated stop");
@@ -420,10 +454,10 @@ static int ml_ff_playback(struct input_dev *dev, int effect_id, int value)
__set_bit(FF_EFFECT_ABORTING, &state->flags);
else
__clear_bit(FF_EFFECT_STARTED, &state->flags);
-
- ml_play_effects(ml);
}
+ ml_play_effects(ml);
+
return 0;
}
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