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-rw-r--r--drivers/gpu/drm/i915/intel_pm.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/drivers/gpu/drm/i915/intel_pm.c b/drivers/gpu/drm/i915/intel_pm.c
index e94371e05016..3e630feb18e4 100644
--- a/drivers/gpu/drm/i915/intel_pm.c
+++ b/drivers/gpu/drm/i915/intel_pm.c
@@ -6230,6 +6230,17 @@ static void valleyview_init_clock_gating(struct drm_device *dev)
_MASKED_BIT_ENABLE(PIXEL_SUBSPAN_COLLECT_OPT_DISABLE));
/*
+ * BSpec recommends 8x4 when MSAA is used,
+ * however in practice 16x4 seems fastest.
+ *
+ * Note that PS/WM thread counts depend on the WIZ hashing
+ * disable bit, which we don't touch here, but it's good
+ * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
+ */
+ I915_WRITE(GEN7_GT_MODE,
+ _MASKED_FIELD(GEN6_WIZ_HASHING_MASK, GEN6_WIZ_HASHING_16x4));
+
+ /*
* WaIncreaseL3CreditsForVLVB0:vlv
* This is the hardware default actually.
*/
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