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-rw-r--r--arch/powerpc/platforms/ps3/Kconfig11
-rw-r--r--arch/powerpc/platforms/ps3/htab.c6
-rw-r--r--arch/powerpc/platforms/ps3/setup.c42
3 files changed, 58 insertions, 1 deletions
diff --git a/arch/powerpc/platforms/ps3/Kconfig b/arch/powerpc/platforms/ps3/Kconfig
index de52ec4e9e58..4be3943d1c0d 100644
--- a/arch/powerpc/platforms/ps3/Kconfig
+++ b/arch/powerpc/platforms/ps3/Kconfig
@@ -51,4 +51,15 @@ config PS3_VUART
including the System Manager and AV Settings. In
general, all users will say Y.
+config PS3_PS3AV
+ tristate "PS3 AV settings driver"
+ depends on PPC_PS3
+ select PS3_VUART
+ default y
+ help
+ Include support for the PS3 AV Settings driver.
+
+ This support is required for graphics and sound. In
+ general, all users will say Y or M.
+
endmenu
diff --git a/arch/powerpc/platforms/ps3/htab.c b/arch/powerpc/platforms/ps3/htab.c
index a4b5a1bc60f4..e12e59fea13a 100644
--- a/arch/powerpc/platforms/ps3/htab.c
+++ b/arch/powerpc/platforms/ps3/htab.c
@@ -2,7 +2,7 @@
* PS3 pagetable management routines.
*
* Copyright (C) 2006 Sony Computer Entertainment Inc.
- * Copyright 2006 Sony Corp.
+ * Copyright 2006, 2007 Sony Corporation
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -24,6 +24,7 @@
#include <asm/lmb.h>
#include <asm/udbg.h>
#include <asm/lv1call.h>
+#include <asm/ps3fb.h>
#include "platform.h"
@@ -233,6 +234,9 @@ static void ps3_hpte_invalidate(unsigned long slot, unsigned long va,
static void ps3_hpte_clear(void)
{
+ /* Make sure to clean up the frame buffer device first */
+ ps3fb_cleanup();
+
lv1_unmap_htab(htab_addr);
}
diff --git a/arch/powerpc/platforms/ps3/setup.c b/arch/powerpc/platforms/ps3/setup.c
index e62505e18813..13d669a8ecae 100644
--- a/arch/powerpc/platforms/ps3/setup.c
+++ b/arch/powerpc/platforms/ps3/setup.c
@@ -24,6 +24,7 @@
#include <linux/root_dev.h>
#include <linux/console.h>
#include <linux/kexec.h>
+#include <linux/bootmem.h>
#include <asm/machdep.h>
#include <asm/firmware.h>
@@ -80,6 +81,46 @@ static void ps3_panic(char *str)
for (;;) ;
}
+
+static void prealloc(struct ps3_prealloc *p)
+{
+ if (!p->size)
+ return;
+
+ p->address = __alloc_bootmem(p->size, p->align, __pa(MAX_DMA_ADDRESS));
+ if (!p->address) {
+ printk(KERN_ERR "%s: Cannot allocate %s\n", __FUNCTION__,
+ p->name);
+ return;
+ }
+
+ printk(KERN_INFO "%s: %lu bytes at %p\n", p->name, p->size,
+ p->address);
+}
+
+#ifdef CONFIG_FB_PS3
+struct ps3_prealloc ps3fb_videomemory = {
+ .name = "ps3fb videomemory",
+ .size = CONFIG_FB_PS3_DEFAULT_SIZE_M*1024*1024,
+ .align = 1024*1024 /* the GPU requires 1 MiB alignment */
+};
+#define prealloc_ps3fb_videomemory() prealloc(&ps3fb_videomemory)
+
+static int __init early_parse_ps3fb(char *p)
+{
+ if (!p)
+ return 1;
+
+ ps3fb_videomemory.size = _ALIGN_UP(memparse(p, &p),
+ ps3fb_videomemory.align);
+ return 0;
+}
+early_param("ps3fb", early_parse_ps3fb);
+#else
+#define prealloc_ps3fb_videomemory() do { } while (0)
+#endif
+
+
static void __init ps3_setup_arch(void)
{
union ps3_firmware_version v;
@@ -101,6 +142,7 @@ static void __init ps3_setup_arch(void)
conswitchp = &dummy_con;
#endif
+ prealloc_ps3fb_videomemory();
ppc_md.power_save = ps3_power_save;
DBG(" <- %s:%d\n", __func__, __LINE__);
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