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authorAl Viro <viro@zeniv.linux.org.uk>2014-05-30 11:25:30 -0400
committerAl Viro <viro@zeniv.linux.org.uk>2014-10-09 02:38:59 -0400
commit29355c3904e1765948c7721719a028b7eb5dfe1d (patch)
treeed3b5660e0df3f0c725d678fa80d4cff719a29cd /scripts/headerdep.pl
parentbbd5192412fdedbae00888316bfe350bf89d0458 (diff)
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d_prune_alias(): just lock the parent and call __dentry_kill()
The only reason for games with ->d_prune() was __d_drop(), which was needed only to force dput() into killing the sucker off. Note that lock_parent() can be called under ->i_lock and won't drop it, so dentry is safe from somebody managing to kill it under us - it won't happen while we are holding ->i_lock. __dentry_kill() is called only with ->d_lockref.count being 0 (here and when picked from shrink list) or 1 (dput() and dropping the ancestors in shrink_dentry_list()), so it will never be called twice - the first thing it's doing is making ->d_lockref.count negative and once that happens, nothing will increment it. Signed-off-by: Al Viro <viro@zeniv.linux.org.uk>
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