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authorThomas Hellstrom <thellstrom@vmware.com>2014-02-05 08:13:56 +0100
committerThomas Hellstrom <thellstrom@vmware.com>2014-02-05 08:41:58 +0100
commit30f82d816d2dccfdc2063ac8cca994904c9b612c (patch)
treead6be8058234603ad2361f2635275a43136d880c /ipc/Makefile
parenta6fc955ff9fc60dcffc80003410a85d874e4f1e3 (diff)
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drm/vmwgfx: Reemit context bindings when necessary v2
When a context is first referenced in the command stream, make sure that all scrubbed (as a result of eviction) bindings are re-emitted. Also make sure that all bound resources are put on the resource validate list. This is needed for legacy emulation, since legacy user-space drivers will typically not re-emit shader bindings. It also removes the requirement for user-space drivers to re-emit render-target- and texture bindings. Makes suspend and hibernate now also work with legacy user-space drivers on guest-backed devices. v2: Don't rebind on legacy devices. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
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