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// IBM_PROLOG_BEGIN_TAG
// This is an automatically generated prolog.
//
// $Source: src/usr/hwpf/plat/fapiPlatTarget.C $
//
// IBM CONFIDENTIAL
//
// COPYRIGHT International Business Machines Corp. 2011
//
// p1
//
// Object Code Only (OCO) source materials
// Licensed Internal Code Source Materials
// IBM HostBoot Licensed Internal Code
//
// The source code for this program is not published or other-
// wise divested of its trade secrets, irrespective of what has
// been deposited with the U.S. Copyright Office.
//
// Origin: 30
//
// IBM_PROLOG_END
/**
* @file platTarget.C
*
* @brief Implements the platform part of the Target class.
*
* Note that platform code must provide the implementation.
*
* FAPI has provided a default implementation for platforms that use the
* handle pointer to point to a Component that is not created/deleted when a
* Target object is created/deleted (i.e. two Target objects that reference
* the same component have the same pointer). It could be possible for a
* platform specific ID structure to be created and pointed to each time a new
* Target is created, in that case, the pointed to object's type needs to be
* be known in order to do a deep compare/copy and a delete.
*/
#include <fapiTarget.H>
namespace fapi
{
//******************************************************************************
// Compare the handle
//
// If the pointers point to the same component then the handles are the same
//******************************************************************************
bool Target::compareHandle(const Target & i_right) const
{
return (iv_pHandle == i_right.iv_pHandle);
}
//******************************************************************************
// Copy the handle
//
// Note shallow copy of iv_pHandle. Both Targets point to the same component
//******************************************************************************
void Target::copyHandle(const Target & i_right)
{
iv_pHandle = i_right.iv_pHandle;
}
//******************************************************************************
// Delete the handle
//******************************************************************************
void Target::deleteHandle()
{
// Intentionally does nothing. The component must not be deleted
}
}
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