/** * @file platTarget.C * * @brief Implements the platform part of the Target class. * * Note that platform code must provide the implementation. * * FAPI has provided a default implementation for platforms that use the * handle pointer to point to a Component that is not created/deleted when a * Target object is created/deleted (i.e. two Target objects that reference * the same component have the same pointer). It could be possible for a * platform specific ID structure to be created and pointed to each time a new * Target is created, in that case, the pointed to object's type needs to be * be known in order to do a deep compare/copy and a delete. */ #include namespace fapi { //****************************************************************************** // Compare the handle // // If the pointers point to the same component then the handles are the same //****************************************************************************** bool Target::compareHandle(const Target & i_right) const { return (iv_pHandle == i_right.iv_pHandle); } //****************************************************************************** // Copy the handle // // Note shallow copy of iv_pHandle. Both Targets point to the same component //****************************************************************************** void Target::copyHandle(const Target & i_right) { iv_pHandle = i_right.iv_pHandle; } //****************************************************************************** // Delete the handle //****************************************************************************** void Target::deleteHandle() { // Intentionally does nothing. The component must not be deleted } }