#include #include void* operator new(size_t s) { return malloc(s); }; void* operator new[](size_t s) { return malloc(s); }; void operator delete(void* p) { return free(p); }; void operator delete[](void* p) { return free(p); }; extern "C" int __cxa_guard_acquire(volatile uint64_t* gv) { // 0 -> uninitialized // 1 -> locked // 2 -> unlocked and initialized uint32_t v = __sync_val_compare_and_swap((volatile uint32_t*)gv, 0, 1); if (v == 0) return 1; if (v == 2) return 0; while(2 != *(volatile uint32_t*)gv); return 0; /* register volatile void* guard = gv; register uint32_t c = 0; asm volatile( "__cxa_guard_acquire_begin:" "lwarx %0,0,%1;" // Load guard with reserve "cmpi 0,%0,0;" // Compare with 0 "bne+ __cxa_guard_acquire_finish;" // != 0, goto "finished" "li %0, 1;" // Set to 1. "stwcx. %0,0,%1;" // Store against reserve "bne- __cxa_guard_acquire_begin;" // goto begin if failed store. "li %0, 3;" // Set to 3 -> success in lock "__cxa_guard_acquire_finish:" : "+r" (c) : "r" (guard): "memory","cc" ); while (2 > c) { asm volatile("lwz %0, 0(%1);" : "=r" (c) : "r" (guard)); } return (3 == c ? 1 : 0); // 3 means success in lock, return 1 (obtained) // 2 means initialized, return 0 */ } extern "C" void __cxa_guard_release(volatile uint64_t* gv) { (*(volatile uint32_t*)gv) = 2; /* register volatile void* guard = gv; register uint32_t c = 2; asm volatile("stw %0, 0(%1)" :: "r"(c) , "r" (guard): "memory"); */ return; } extern "C" int __cxa_atexit(void (*)(void*), void*, void*) { return 0; } extern "C" void __cxa_pure_virtual() { // TODO: Add better code for invalid pure virtual call. while(1); } void* __dso_handle = (void*) &__dso_handle;