#include #include #include #include #include #include #include #include CpuManager::CpuManager() { for (int i = 0; i < MAXCPUS; i++) iv_cpus[i] = NULL; } cpu_t* CpuManager::getCurrentCPU() { register task_t* current_task = NULL; asm volatile("mfsprg3 %0" : "=r" (current_task) ); return current_task->cpu; } void CpuManager::init() { Singleton::instance().startCPU(); } void CpuManager::startCPU(ssize_t i) { bool currentCPU = false; if (i < 0) { // TODO: Determine position of this CPU, somehow. i = 0; currentCPU = true; } printk("Starting CPU %d...", i); // Initialize CPU structure. if (NULL == iv_cpus[i]) { cpu_t* cpu = iv_cpus[i] = new cpu_t; // Initialize CPU. cpu->cpu = i; cpu->scheduler = new Scheduler(); cpu->kernel_stack = PageManager::allocatePage(4); // Create idle task. task_t * idle_task = TaskManager::createIdleTask(); idle_task->cpu = cpu; // Add to scheduler. cpu->scheduler->setIdleTask(idle_task); } if (currentCPU) { register task_t* idle_task = iv_cpus[i]->scheduler->getIdleTask(); asm volatile("mtsprg3 %0" :: "r" (idle_task)); } else { // TODO once we get to SMP. } printk("done\n"); return; }