#include #include #include #include int SIZE; #if 0 /* Crashes compiler */ #define int_less less #else struct int_less { bool operator() (int x, int y) const { return x < y; } }; struct str_less { bool operator() (char* x, char* y) const { return strcmp(x,y) < 0; } }; #endif #if 0 void add(int x[], int y[], map& a) { for (int i = 0; i < SIZE; ++i) a[x[i]] = y[i]; } #endif int main(int argv, char** argc) { #if 0 if (argv > 1) { SIZE = abs(atoi(argc[1])); SIZE &= ~1; } else SIZE = 100; nums = new int[SIZE]; odds = new int[SIZE]; perm = new int[SIZE]; #endif map my_map; map phones; my_map[4] = 40; my_map[2] = 20; // The (char*) is needed because g++ doesn't // convert char[] to char* in this context. phones[(char*)"tom"] = 2345; phones[(char*)"dick"] = 5678; phones[(char*)"harry"] = 7654; cout << "2 -> " << my_map[2] << endl; cout << "4 -> " << my_map[4] << endl; map::iterator it = my_map.begin(); for ( ; it != my_map.end(); it++) cout << "my_map[" << (*it).first << "] = " << (*it).second << endl; map::iterator pit = phones.begin(); for ( ; pit != phones.end(); pit++) cout << "phones[" << (*pit).first << "] = " << (*pit).second << endl; } template class __malloc_alloc_template<0>; template class __default_alloc_template;