The Cygnus Native Interface for C++/Java Integration
Writing native Java methods in natural C++
Cygnus Solutions
March, 2000
This documents CNI, the Cygnus Native Interface,
which is is a convenient way to write Java native methods using C++.
This is a more efficient, more convenient, but less portable
alternative to the standard JNI (Java Native Interface).
Basic Concepts
In terms of languages features, Java is mostly a subset
of C++. Java has a few important extensions, plus a powerful standard
class library, but on the whole that does not change the basic similarity.
Java is a hybrid object-oriented language, with a few native types,
in addition to class types. It is class-based, where a class may have
static as well as per-object fields, and static as well as instance methods.
Non-static methods may be virtual, and may be overloaded. Overloading is
resolved at compile time by matching the actual argument types against
the parameter types. Virtual methods are implemented using indirect calls
through a dispatch table (virtual function table). Objects are
allocated on the heap, and initialized using a constructor method.
Classes are organized in a package hierarchy.
All of the listed attributes are also true of C++, though C++ has
extra features (for example in C++ objects may be allocated not just
on the heap, but also statically or in a local stack frame). Because
gcj uses the same compiler technology as
g++ (the GNU C++ compiler), it is possible
to make the intersection of the two languages use the same
ABI (object representation and calling conventions).
The key idea in CNI is that Java objects are C++ objects,
and all Java classes are C++ classes (but not the other way around).
So the most important task in integrating Java and C++ is to
remove gratuitous incompatibilities.
You write CNI code as a regular C++ source file. (You do have to use
a Java/CNI-aware C++ compiler, specifically a recent version of G++.)
You start with:
#include <gcj/cni.h>
You then include header files for the various Java classes you need
to use:
#include <java/lang/Character.h>
#include <java/util/Date.h>
#include <java/lang/IndexOutOfBoundsException.h>
In general, CNI functions and macros start with the
`Jv' prefix, for example the function
`JvNewObjectArray'. This convention is used to
avoid conflicts with other libraries.
Internal functions in CNI start with the prefix
`_Jv_'. You should not call these;
if you find a need to, let us know and we will try to come up with an
alternate solution. (This manual lists _Jv_AllocBytes
as an example; CNI should instead provide
a JvAllocBytes function.)
These header files are automatically generated by gcjh.
Packages
The only global names in Java are class names, and packages.
A package can contain zero or more classes, and
also zero or more sub-packages.
Every class belongs to either an unnamed package or a package that
has a hierarchical and globally unique name.
A Java package is mapped to a C++ namespace.
The Java class java.lang.String
is in the package java.lang, which is a sub-package
of java. The C++ equivalent is the
class java::lang::String,
which is in the namespace java::lang,
which is in the namespace java.
Here is how you could express this:
// Declare the class(es), possibly in a header file:
namespace java {
namespace lang {
class Object;
class String;
...
}
}
class java::lang::String : public java::lang::Object
{
...
};
The gcjh tool automatically generates the
nessary namespace declarations.
Nested classes as a substitute for namespaces
It is not that long since g++ got complete namespace support,
and it was very recent (end of February 1999) that libgcj
was changed to uses namespaces. Releases before then used
nested classes, which are the C++ equivalent of Java inner classes.
They provide similar (though less convenient) functionality.
The old syntax is:
class java {
class lang {
class Object;
class String;
};
};
The obvious difference is the use of class instead
of namespace. The more important difference is
that all the members of a nested class have to be declared inside
the parent class definition, while namespaces can be defined in
multiple places in the source. This is more convenient, since it
corresponds more closely to how Java packages are defined.
The main difference is in the declarations; the syntax for
using a nested class is the same as with namespaces:
class java::lang::String : public java::lang::Object
{ ... }
Note that the generated code (including name mangling)
using nested classes is the same as that using namespaces.
Leaving out package names
Having to always type the fully-qualified class name is verbose.
It also makes it more difficult to change the package containing a class.
The Java package declaration specifies that the
following class declarations are in the named package, without having
to explicitly name the full package qualifiers.
The package declaration can be followed by zero or
more import declarations, which allows either
a single class or all the classes in a package to be named by a simple
identifier. C++ provides something similar
with the using declaration and directive.
A Java simple-type-import declaration:
import PackageName.TypeName;
allows using TypeName as a shorthand for
PackageName.TypeName.
The C++ (more-or-less) equivalent is a using-declaration:
using PackageName::TypeName;
A Java import-on-demand declaration:
import PackageName.*;
allows using TypeName as a shorthand for
PackageName.TypeName
The C++ (more-or-less) equivalent is a using-directive:
using namespace PackageName;
Primitive types
Java provides 8 primitives
types:
byte, short, int,
long, float, double,
char, and boolean.
These are the same as the following C++ typedefs
(which are defined by gcj/cni.h):
jbyte, jshort, jint,
jlong, jfloat,
jdouble,
jchar, and jboolean.
You should use the C++ typenames
(e.g. jint),
and not the Java types names
(e.g. int),
even if they are the same
.
This is because there is no guarantee that the C++ type
int is a 32-bit type, but jint
is guaranteed to be a 32-bit type.
Java type
C/C++ typename
Description
byte
jbyte
8-bit signed integer
short
jshort
16-bit signed integer
int
jint
32-bit signed integer
long
jlong
64-bit signed integer
float
jfloat
32-bit IEEE floating-point number
double
jdouble
64-bit IEEE floating-point number
char
jchar
16-bit Unicode character
boolean
jboolean
logical (Boolean) values
void
void
no value
JvPrimClass
primtype
This is a macro whose argument should be the name of a primitive
type, e.g.
byte.
The macro expands to a pointer to the Class object
corresponding to the primitive type.
E.g.,
JvPrimClass(void)
has the same value as the Java expression
Void.TYPE (or void.class).
Objects and Classes
Classes
All Java classes are derived from java.lang.Object.
C++ does not have a unique root
class, but we use
a C++ java::lang::Object as the C++ version
of the java.lang.Object Java class. All
other Java classes are mapped into corresponding C++ classes
derived from java::lang::Object.
Interface inheritance (the implements
keyword) is currently not reflected in the C++ mapping.
Object references
We implement a Java object reference as a pointer to the start
of the referenced object. It maps to a C++ pointer.
(We cannot use C++ references for Java references, since
once a C++ reference has been initialized, you cannot change it to
point to another object.)
The null Java reference maps to the NULL
C++ pointer.
Note that in some Java implementations an object reference is implemented as
a pointer to a two-word handle
. One word of the handle
points to the fields of the object, while the other points
to a method table. Gcj does not use this extra indirection.
Object fields
Each object contains an object header, followed by the instance
fields of the class, in order. The object header consists of
a single pointer to a dispatch or virtual function table.
(There may be extra fields in front of
the object,
for example for
memory management, but this is invisible to the application, and
the reference to the object points to the dispatch table pointer.)
The fields are laid out in the same order, alignment, and size
as in C++. Specifically, 8-bite and 16-bit native types
(byte, short, char,
and boolean) are not
widened to 32 bits.
Note that the Java VM does extend 8-bit and 16-bit types to 32 bits
when on the VM stack or temporary registers.
If you include the gcjh-generated header for a
class, you can access fields of Java classes in the natural
way. Given the following Java class:
public class Int
{
public int i;
public Integer (int i) { this.i = i; }
public static zero = new Integer(0);
}
you can write:
#include <gcj/cni.h>
#include <Int.h>
Int*
mult (Int *p, jint k)
{
if (k == 0)
return Int::zero; // static member access.
return new Int(p->i * k);
}
CNI does not strictly enforce the Java access
specifiers, because Java permissions cannot be directly mapped
into C++ permission. Private Java fields and methods are mapped
to private C++ fields and methods, but other fields and methods
are mapped to public fields and methods.
Arrays
While in many ways Java is similar to C and C++,
it is quite different in its treatment of arrays.
C arrays are based on the idea of pointer arithmetic,
which would be incompatible with Java's security requirements.
Java arrays are true objects (array types inherit from
java.lang.Object). An array-valued variable
is one that contains a reference (pointer) to an array object.
Referencing a Java array in C++ code is done using the
JArray template, which as defined as follows:
class __JArray : public java::lang::Object
{
public:
int length;
};
template<class T>
class JArray : public __JArray
{
T data[0];
public:
T& operator[](jint i) { return data[i]; }
};
template<class T> T *elements
JArray<T> &array
This template function can be used to get a pointer to the
elements of the array.
For instance, you can fetch a pointer
to the integers that make up an int[] like so:
extern jintArray foo;
jint *intp = elements (foo);
The name of this function may change in the future.
There are a number of typedefs which correspond to typedefs from JNI.
Each is the type of an array holding objects of the appropriate type:
typedef __JArray *jarray;
typedef JArray<jobject> *jobjectArray;
typedef JArray<jboolean> *jbooleanArray;
typedef JArray<jbyte> *jbyteArray;
typedef JArray<jchar> *jcharArray;
typedef JArray<jshort> *jshortArray;
typedef JArray<jint> *jintArray;
typedef JArray<jlong> *jlongArray;
typedef JArray<jfloat> *jfloatArray;
typedef JArray<jdouble> *jdoubleArray;
You can create an array of objects using this function:
jobjectArray JvNewObjectArray
jint length
jclass klass
jobject init
Here klass is the type of elements of the array;
init is the initial
value to be put into every slot in the array.
For each primitive type there is a function which can be used
to create a new array holding that type. The name of the function
is of the form
`JvNew<Type>Array',
where `<Type>' is the name of
the primitive type, with its initial letter in upper-case. For
instance, `JvNewBooleanArray' can be used to create
a new array of booleans.
Each such function follows this example:
jbooleanArray JvNewBooleanArray
jint length
jsize JvGetArrayLength
jarray array
Returns the length of array.
Methods
Java methods are mapped directly into C++ methods.
The header files generated by gcjh
include the appropriate method definitions.
Basically, the generated methods have the same names and
corresponding
types as the Java methods,
and are called in the natural manner.
Overloading
Both Java and C++ provide method overloading, where multiple
methods in a class have the same name, and the correct one is chosen
(at compile time) depending on the argument types.
The rules for choosing the correct method are (as expected) more complicated
in C++ than in Java, but given a set of overloaded methods
generated by gcjh the C++ compiler will choose
the expected one.
Common assemblers and linkers are not aware of C++ overloading,
so the standard implementation strategy is to encode the
parameter types of a method into its assembly-level name.
This encoding is called mangling,
and the encoded name is the mangled name.
The same mechanism is used to implement Java overloading.
For C++/Java interoperability, it is important that both the Java
and C++ compilers use the same encoding scheme.
Static methods
Static Java methods are invoked in CNI using the standard
C++ syntax, using the `::' operator rather
than the `.' operator. For example:
jint i = java::lang::Math::round((jfloat) 2.3);
Defining a static native method uses standard C++ method
definition syntax. For example:
#include <java/lang/Integer.h>
java::lang::Integer*
java::lang::Integer::getInteger(jstring str)
{
...
}
Object Constructors
Constructors are called implicitly as part of object allocation
using the new operator. For example:
java::lang::Int x = new java::lang::Int(234);
Java does not allow a constructor to be a native method.
Instead, you could define a private method which
you can have the constructor call.
Instance methods
Virtual method dispatch is handled essentially the same way
in C++ and Java -- i.e. by doing an
indirect call through a function pointer stored in a per-class virtual
function table. C++ is more complicated because it has to support
multiple inheritance, but this does not effect Java classes.
However, G++ has historically used a different calling convention
that is not compatible with the one used by gcj.
During 1999, G++ will switch to a new ABI that is compatible with
gcj. Some platforms (including Linux) have already
changed. On other platforms, you will have to pass
the -fvtable-thunks flag to g++ when
compiling CNI code. Note that you must also compile
your C++ source code with -fno-rtti.
Calling a Java instance method in CNI is done
using the standard C++ syntax. For example:
java::lang::Number *x;
if (x->doubleValue() > 0.0) ...
Defining a Java native instance method is also done the natural way:
#include <java/lang/Integer.h>
jdouble
java::lang:Integer::doubleValue()
{
return (jdouble) value;
}
Interface method calls
In Java you can call a method using an interface reference.
This is not yet supported in CNI.
Object allocation
New Java objects are allocated using a
class-instance-creation-expression:
new Type ( arguments )
The same syntax is used in C++. The main difference is that
C++ objects have to be explicitly deleted; in Java they are
automatically deleted by the garbage collector.
Using CNI, you can allocate a new object
using standard C++ syntax. The C++ compiler is smart enough to
realize the class is a Java class, and hence it needs to allocate
memory from the garbage collector. If you have overloaded
constructors, the compiler will choose the correct one
using standard C++ overload resolution rules. For example:
java::util::Hashtable *ht = new java::util::Hashtable(120);
void *_Jv_AllocBytes
jsize size
Allocate size bytes. This memory is not
scanned by the garbage collector. However, it will be freed by
the GC if no references to it are discovered.
Interfaces
A Java class can implement zero or more
interfaces, in addition to inheriting from
a single base class.
An interface is a collection of constants and method specifications;
it is similar to the signatures available
as a G++ extension. An interface provides a subset of the
functionality of C++ abstract virtual base classes, but they
are currently implemented differently.
CNI does not currently provide any support for interfaces,
or calling methods from an interface pointer.
This is partly because we are planning to re-do how
interfaces are implemented in gcj.
Strings
CNI provides a number of utility functions for
working with Java String objects.
The names and interfaces are analogous to those of JNI.
jstring JvNewString
const jchar *chars
jsize len
Creates a new Java String object, where
chars are the contents, and
len is the number of characters.
jstring JvNewStringLatin1
const char *bytes
jsize len
Creates a new Java String object, where bytes
are the Latin-1 encoded
characters, and len is the length of
bytes, in bytes.
jstring JvNewStringLatin1
const char *bytes
Like the first JvNewStringLatin1, but computes len
using strlen.
jstring JvNewStringUTF
const char *bytes
Creates a new Java String object, where bytes are
the UTF-8 encoded characters of the string, terminated by a null byte.
jchar *JvGetStringChars
jstring str
Returns a pointer to the array of characters which make up a string.
int JvGetStringUTFLength
jstring str
Returns number of bytes required to encode contents
of str as UTF-8.
jsize JvGetStringUTFRegion
jstring str
jsize start
jsize len
char *buf
This puts the UTF-8 encoding of a region of the
string str into
the buffer buf.
The region of the string to fetch is specifued by
start and len.
It is assumed that buf is big enough
to hold the result. Note
that buf is not null-terminated.
Class Initialization
Java requires that each class be automatically initialized at the time
of the first active use. Initializing a class involves
initializing the static fields, running code in class initializer
methods, and initializing base classes. There may also be
some implementation specific actions, such as allocating
String objects corresponding to string literals in
the code.
The Gcj compiler inserts calls to JvInitClass (actually
_Jv_InitClass) at appropriate places to ensure that a
class is initialized when required. The C++ compiler does not
insert these calls automatically - it is the programmer's
responsibility to make sure classes are initialized. However,
this is fairly painless because of the conventions assumed by the Java
system.
First, libgcj will make sure a class is initialized
before an instance of that object is created. This is one
of the responsibilities of the new operation. This is
taken care of both in Java code, and in C++ code. (When the G++
compiler sees a new of a Java class, it will call
a routine in libgcj to allocate the object, and that
routine will take care of initializing the class.) It follows that you can
access an instance field, or call an instance (non-static)
method and be safe in the knowledge that the class and all
of its base classes have been initialized.
Invoking a static method is also safe. This is because the
Java compiler adds code to the start of a static method to make sure
the class is initialized. However, the C++ compiler does not
add this extra code. Hence, if you write a native static method
using CNI, you are responsible for calling JvInitClass
before doing anything else in the method (unless you are sure
it is safe to leave it out).
Accessing a static field also requires the class of the
field to be initialized. The Java compiler will generate code
to call _Jv_InitClass before getting or setting the field.
However, the C++ compiler will not generate this extra code,
so it is your responsibility to make sure the class is
initialized before you access a static field.
Exception Handling
While C++ and Java share a common exception handling framework,
things are not yet perfectly integrated. The main issue is that the
run-time type information
facilities of the two
languages are not integrated.
Still, things work fairly well. You can throw a Java exception from
C++ using the ordinary throw construct, and this
exception can be caught by Java code. Similarly, you can catch an
exception thrown from Java using the C++ catch
construct.
Note that currently you cannot mix C++ catches and Java catches in
a single C++ translation unit. We do intend to fix this eventually.
Here is an example:
if (i >= count)
throw new java::lang::IndexOutOfBoundsException();
Synchronization
Each Java object has an implicit monitor.
The Java VM uses the instruction monitorenter to acquire
and lock a monitor, and monitorexit to release it.
The JNI has corresponding methods MonitorEnter
and MonitorExit. The corresponding CNI macros
are JvMonitorEnter and JvMonitorExit.
The Java source language does not provide direct access to these primitives.
Instead, there is a synchronized statement that does an
implicit monitorenter before entry to the block,
and does a monitorexit on exit from the block.
Note that the lock has to be released even the block is abnormally
terminated by an exception, which means there is an implicit
try-finally.
From C++, it makes sense to use a destructor to release a lock.
CNI defines the following utility class.
class JvSynchronize() {
jobject obj;
JvSynchronize(jobject o) { obj = o; JvMonitorEnter(o); }
~JvSynchronize() { JvMonitorExit(obj); }
};
The equivalent of Java's:
synchronized (OBJ) { CODE; }
can be simply expressed:
{ JvSynchronize dummy(OBJ); CODE; }
Java also has methods with the synchronized attribute.
This is equivalent to wrapping the entire method body in a
synchronized statement.
(Alternatively, an implementation could require the caller to do
the synchronization. This is not practical for a compiler, because
each virtual method call would have to test at run-time if
synchronization is needed.) Since in gcj
the synchronized attribute is handled by the
method implementation, it is up to the programmer
of a synchronized native method to handle the synchronization
(in the C++ implementation of the method).
In otherwords, you need to manually add JvSynchronize
in a native synchornized method.
Reflection
The types jfieldID and jmethodID
are as in JNI.
The function JvFromReflectedField,
JvFromReflectedMethod,
JvToReflectedField, and
JvToFromReflectedMethod (as in Java 2 JNI)
will be added shortly, as will other functions corresponding to JNI.
Using gcjh
The gcjh is used to generate C++ header files from
Java class files. By default, gcjh generates
a relatively straightforward C++ header file. However, there
are a few caveats to its use, and a few options which can be
used to change how it operates:
--classpath path
--CLASSPATH path
-I dir
These options can be used to set the class path for gcjh.
Gcjh searches the class path the same way the compiler does;
these options have their familiar meanings.
-d directory
Puts the generated .h files
beneath directory.
-o file
Sets the name of the .h file to be generated.
By default the .h file is named after the class.
This option only really makes sense if just a single class file
is specified.
--verbose
gcjh will print information to stderr as it works.
-M
-MM
-MD
-MMD
These options can be used to generate dependency information
for the generated header file. They work the same way as the
corresponding compiler options.
-prepend text
This causes the text to be put into the generated
header just after class declarations (but before declaration
of the current class). This option should be used with caution.
-friend text
This causes the text to be put into the class
declaration after a friend keyword.
This can be used to declare some
other class or function to be a friend of this class.
This option should be used with caution.
-add text
The text is inserted into the class declaration.
This option should be used with caution.
-append text
The text is inserted into the header file
after the class declaration. One use for this is to generate
inline functions. This option should be used with caution.
All other options not beginning with a - are treated
as the names of classes for which headers should be generated.
gcjh will generate all the required namespace declarations and
#include's for the header file.
In some situations, gcjh will generate simple inline member
functions. Note that, while gcjh puts #pragma
interface in the generated header file, you should
not put #pragma implementation
into your C++ source file. If you do, duplicate definitions of
inline functions will sometimes be created, leading to link-time
errors.
There are a few cases where gcjh will fail to work properly:
gcjh assumes that all the methods and fields of a class have ASCII
names. The C++ compiler cannot correctly handle non-ASCII
identifiers. gcjh does not currently diagnose this problem.
gcjh also cannot fully handle classes where a field and a method have
the same name. If the field is static, an error will result.
Otherwise, the field will be renamed in the generated header; `__'
will be appended to the field name.
Eventually we hope to change the C++ compiler so that these
restrictions can be lifted.