/* Graph coloring register allocator Copyright (C) 2001, 2002, 2003 Free Software Foundation, Inc. Contributed by Michael Matz and Daniel Berlin . This file is part of GCC. GCC is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. GCC is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GCC; see the file COPYING. If not, write to the Free Software Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "config.h" #include "system.h" #include "coretypes.h" #include "tm.h" #include "rtl.h" #include "tm_p.h" #include "function.h" #include "regs.h" #include "hard-reg-set.h" #include "basic-block.h" #include "df.h" #include "expr.h" #include "output.h" #include "except.h" #include "ra.h" #include "insn-config.h" #include "reload.h" /* This file is part of the graph coloring register allocator, and contains the functions to change the insn stream. I.e. it adds spill code, rewrites insns to use the new registers after coloring and deletes coalesced moves. */ struct rewrite_info; struct rtx_list; static void spill_coalescing PARAMS ((sbitmap, sbitmap)); static unsigned HOST_WIDE_INT spill_prop_savings PARAMS ((struct web *, sbitmap)); static void spill_prop_insert PARAMS ((struct web *, sbitmap, sbitmap)); static int spill_propagation PARAMS ((sbitmap, sbitmap, sbitmap)); static void spill_coalprop PARAMS ((void)); static void allocate_spill_web PARAMS ((struct web *)); static void choose_spill_colors PARAMS ((void)); static void rewrite_program PARAMS ((bitmap)); static void remember_slot PARAMS ((struct rtx_list **, rtx)); static int slots_overlap_p PARAMS ((rtx, rtx)); static void delete_overlapping_slots PARAMS ((struct rtx_list **, rtx)); static int slot_member_p PARAMS ((struct rtx_list *, rtx)); static void insert_stores PARAMS ((bitmap)); static int spill_same_color_p PARAMS ((struct web *, struct web *)); static bool is_partly_live_1 PARAMS ((sbitmap, struct web *)); static void update_spill_colors PARAMS ((HARD_REG_SET *, struct web *, int)); static int spill_is_free PARAMS ((HARD_REG_SET *, struct web *)); static void emit_loads PARAMS ((struct rewrite_info *, int, rtx)); static void reloads_to_loads PARAMS ((struct rewrite_info *, struct ref **, unsigned int, struct web **)); static void rewrite_program2 PARAMS ((bitmap)); static void mark_refs_for_checking PARAMS ((struct web *, bitmap)); static void detect_web_parts_to_rebuild PARAMS ((void)); static void delete_useless_defs PARAMS ((void)); static void detect_non_changed_webs PARAMS ((void)); static void reset_changed_flag PARAMS ((void)); /* For tracking some statistics, we count the number (and cost) of deleted move insns. */ static unsigned int deleted_move_insns; static unsigned HOST_WIDE_INT deleted_move_cost; /* This is the spill coalescing phase. In SPILLED the IDs of all already spilled webs are noted. In COALESCED the IDs of webs still to check for coalescing. This tries to coalesce two webs, which were spilled, are connected by a move, and don't conflict. Greatly reduces memory shuffling. */ static void spill_coalescing (coalesce, spilled) sbitmap coalesce, spilled; { struct move_list *ml; struct move *m; for (ml = wl_moves; ml; ml = ml->next) if ((m = ml->move) != NULL) { struct web *s = alias (m->source_web); struct web *t = alias (m->target_web); if ((TEST_BIT (spilled, s->id) && TEST_BIT (coalesce, t->id)) || (TEST_BIT (spilled, t->id) && TEST_BIT (coalesce, s->id))) { struct conflict_link *wl; if (TEST_BIT (sup_igraph, s->id * num_webs + t->id) || TEST_BIT (sup_igraph, t->id * num_webs + s->id) || s->pattern || t->pattern) continue; deleted_move_insns++; deleted_move_cost += BLOCK_FOR_INSN (m->insn)->frequency + 1; PUT_CODE (m->insn, NOTE); NOTE_LINE_NUMBER (m->insn) = NOTE_INSN_DELETED; df_insn_modify (df, BLOCK_FOR_INSN (m->insn), m->insn); m->target_web->target_of_spilled_move = 1; if (s == t) /* May be, already coalesced due to a former move. */ continue; /* Merge the nodes S and T in the I-graph. Beware: the merging of conflicts relies on the fact, that in the conflict list of T all of it's conflicts are noted. This is currently not the case if T would be the target of a coalesced web, because then (in combine () above) only those conflicts were noted in T from the web which was coalesced into T, which at the time of combine() were not already on the SELECT stack or were itself coalesced to something other. */ if (t->type != SPILLED || s->type != SPILLED) abort (); remove_list (t->dlink, &WEBS(SPILLED)); put_web (t, COALESCED); t->alias = s; s->is_coalesced = 1; t->is_coalesced = 1; merge_moves (s, t); for (wl = t->conflict_list; wl; wl = wl->next) { struct web *pweb = wl->t; if (wl->sub == NULL) record_conflict (s, pweb); else { struct sub_conflict *sl; for (sl = wl->sub; sl; sl = sl->next) { struct web *sweb = NULL; if (SUBWEB_P (sl->s)) sweb = find_subweb (s, sl->s->orig_x); if (!sweb) sweb = s; record_conflict (sweb, sl->t); } } /* No decrement_degree here, because we already have colored the graph, and don't want to insert pweb into any other list. */ pweb->num_conflicts -= 1 + t->add_hardregs; } } } } /* Returns the probable saving of coalescing WEB with webs from SPILLED, in terms of removed move insn cost. */ static unsigned HOST_WIDE_INT spill_prop_savings (web, spilled) struct web *web; sbitmap spilled; { unsigned HOST_WIDE_INT savings = 0; struct move_list *ml; struct move *m; unsigned int cost; if (web->pattern) return 0; cost = 1 + MEMORY_MOVE_COST (GET_MODE (web->orig_x), web->regclass, 1); cost += 1 + MEMORY_MOVE_COST (GET_MODE (web->orig_x), web->regclass, 0); for (ml = wl_moves; ml; ml = ml->next) if ((m = ml->move) != NULL) { struct web *s = alias (m->source_web); struct web *t = alias (m->target_web); if (s != web) { struct web *h = s; s = t; t = h; } if (s != web || !TEST_BIT (spilled, t->id) || t->pattern || TEST_BIT (sup_igraph, s->id * num_webs + t->id) || TEST_BIT (sup_igraph, t->id * num_webs + s->id)) continue; savings += BLOCK_FOR_INSN (m->insn)->frequency * cost; } return savings; } /* This add all IDs of colored webs, which are connected to WEB by a move to LIST and PROCESSED. */ static void spill_prop_insert (web, list, processed) struct web *web; sbitmap list, processed; { struct move_list *ml; struct move *m; for (ml = wl_moves; ml; ml = ml->next) if ((m = ml->move) != NULL) { struct web *s = alias (m->source_web); struct web *t = alias (m->target_web); if (s != web) { struct web *h = s; s = t; t = h; } if (s != web || t->type != COLORED || TEST_BIT (processed, t->id)) continue; SET_BIT (list, t->id); SET_BIT (processed, t->id); } } /* The spill propagation pass. If we have to spilled webs, the first connected through a move to a colored one, and the second also connected to that colored one, and this colored web is only used to connect both spilled webs, it might be worthwhile to spill that colored one. This is the case, if the cost of the removed copy insns (all three webs could be placed into the same stack slot) is higher than the spill cost of the web. TO_PROP are the webs we try to propagate from (i.e. spilled ones), SPILLED the set of all spilled webs so far and PROCESSED the set of all webs processed so far, so we don't do work twice. */ static int spill_propagation (to_prop, spilled, processed) sbitmap to_prop, spilled, processed; { int id; int again = 0; sbitmap list = sbitmap_alloc (num_webs); sbitmap_zero (list); /* First insert colored move neighbors into the candidate list. */ EXECUTE_IF_SET_IN_SBITMAP (to_prop, 0, id, { spill_prop_insert (ID2WEB (id), list, processed); }); sbitmap_zero (to_prop); /* For all candidates, see, if the savings are higher than it's spill cost. */ while ((id = sbitmap_first_set_bit (list)) >= 0) { struct web *web = ID2WEB (id); RESET_BIT (list, id); if (spill_prop_savings (web, spilled) >= web->spill_cost) { /* If so, we found a new spilled web. Insert it's colored move neighbors again, and mark, that we need to repeat the whole mainloop of spillprog/coalescing again. */ remove_web_from_list (web); web->color = -1; put_web (web, SPILLED); SET_BIT (spilled, id); SET_BIT (to_prop, id); spill_prop_insert (web, list, processed); again = 1; } } sbitmap_free (list); return again; } /* The main phase to improve spill costs. This repeatedly runs spill coalescing and spill propagation, until nothing changes. */ static void spill_coalprop () { sbitmap spilled, processed, to_prop; struct dlist *d; int again; spilled = sbitmap_alloc (num_webs); processed = sbitmap_alloc (num_webs); to_prop = sbitmap_alloc (num_webs); sbitmap_zero (spilled); for (d = WEBS(SPILLED); d; d = d->next) SET_BIT (spilled, DLIST_WEB (d)->id); sbitmap_copy (to_prop, spilled); sbitmap_zero (processed); do { spill_coalescing (to_prop, spilled); /* XXX Currently (with optimistic coalescing) spill_propagation() doesn't give better code, sometimes it gives worse (but not by much) code. I believe this is because of slightly wrong cost measurements. Anyway right now it isn't worth the time it takes, so deactivate it for now. */ again = 0 && spill_propagation (to_prop, spilled, processed); } while (again); sbitmap_free (to_prop); sbitmap_free (processed); sbitmap_free (spilled); } /* Allocate a spill slot for a WEB. Currently we spill to pseudo registers, to be able to track also webs for "stack slots", and also to possibly colorize them. These pseudos are sometimes handled in a special way, where we know, that they also can represent MEM references. */ static void allocate_spill_web (web) struct web *web; { int regno = web->regno; rtx slot; if (web->stack_slot) return; slot = gen_reg_rtx (PSEUDO_REGNO_MODE (regno)); web->stack_slot = slot; } /* This chooses a color for all SPILLED webs for interference region spilling. The heuristic isn't good in any way. */ static void choose_spill_colors () { struct dlist *d; unsigned HOST_WIDE_INT *costs = xmalloc (FIRST_PSEUDO_REGISTER * sizeof (costs[0])); for (d = WEBS(SPILLED); d; d = d->next) { struct web *web = DLIST_WEB (d); struct conflict_link *wl; int bestc, c; HARD_REG_SET avail; memset (costs, 0, FIRST_PSEUDO_REGISTER * sizeof (costs[0])); for (wl = web->conflict_list; wl; wl = wl->next) { struct web *pweb = wl->t; if (pweb->type == COLORED || pweb->type == PRECOLORED) costs[pweb->color] += pweb->spill_cost; } COPY_HARD_REG_SET (avail, web->usable_regs); if (web->crosses_call) { /* Add an arbitrary constant cost to colors not usable by call-crossing webs without saves/loads. */ for (c = 0; c < FIRST_PSEUDO_REGISTER; c++) if (TEST_HARD_REG_BIT (call_used_reg_set, c)) costs[c] += 1000; } bestc = -1; for (c = 0; c < FIRST_PSEUDO_REGISTER; c++) if ((bestc < 0 || costs[bestc] > costs[c]) && TEST_HARD_REG_BIT (avail, c) && HARD_REGNO_MODE_OK (c, PSEUDO_REGNO_MODE (web->regno))) { int i, size; size = HARD_REGNO_NREGS (c, PSEUDO_REGNO_MODE (web->regno)); for (i = 1; i < size && TEST_HARD_REG_BIT (avail, c + i); i++); if (i == size) bestc = c; } web->color = bestc; ra_debug_msg (DUMP_PROCESS, "choosing color %d for spilled web %d\n", bestc, web->id); } free (costs); } /* For statistics sake we count the number and cost of all new loads, stores and emitted rematerializations. */ static unsigned int emitted_spill_loads; static unsigned int emitted_spill_stores; static unsigned int emitted_remat; static unsigned HOST_WIDE_INT spill_load_cost; static unsigned HOST_WIDE_INT spill_store_cost; static unsigned HOST_WIDE_INT spill_remat_cost; /* In rewrite_program2() we detect if some def us useless, in the sense, that the pseudo set is not live anymore at that point. The REF_IDs of such defs are noted here. */ static bitmap useless_defs; /* This is the simple and fast version of rewriting the program to include spill code. It spills at every insn containing spilled defs or uses. Loads are added only if flag_ra_spill_every_use is nonzero, otherwise only stores will be added. This doesn't support rematerialization. NEW_DEATHS is filled with uids for insns, which probably contain deaths. */ static void rewrite_program (new_deaths) bitmap new_deaths; { unsigned int i; struct dlist *d; bitmap b = BITMAP_XMALLOC (); /* We walk over all webs, over all uses/defs. For all webs, we need to look at spilled webs, and webs coalesced to spilled ones, in case their alias isn't broken up, or they got spill coalesced. */ for (i = 0; i < 2; i++) for (d = (i == 0) ? WEBS(SPILLED) : WEBS(COALESCED); d; d = d->next) { struct web *web = DLIST_WEB (d); struct web *aweb = alias (web); unsigned int j; rtx slot; /* Is trivially true for spilled webs, but not for coalesced ones. */ if (aweb->type != SPILLED) continue; /* First add loads before every use, if we have to. */ if (flag_ra_spill_every_use) { bitmap_clear (b); allocate_spill_web (aweb); slot = aweb->stack_slot; for (j = 0; j < web->num_uses; j++) { rtx insns, target, source; rtx insn = DF_REF_INSN (web->uses[j]); rtx prev = PREV_INSN (insn); basic_block bb = BLOCK_FOR_INSN (insn); /* Happens when spill_coalescing() deletes move insns. */ if (!INSN_P (insn)) continue; /* Check that we didn't already added a load for this web and insn. Happens, when the an insn uses the same web multiple times. */ if (bitmap_bit_p (b, INSN_UID (insn))) continue; bitmap_set_bit (b, INSN_UID (insn)); target = DF_REF_REG (web->uses[j]); source = slot; start_sequence (); if (GET_CODE (target) == SUBREG) source = simplify_gen_subreg (GET_MODE (target), source, GET_MODE (source), SUBREG_BYTE (target)); ra_emit_move_insn (target, source); insns = get_insns (); end_sequence (); emit_insn_before (insns, insn); if (bb->head == insn) bb->head = NEXT_INSN (prev); for (insn = PREV_INSN (insn); insn != prev; insn = PREV_INSN (insn)) { set_block_for_insn (insn, bb); df_insn_modify (df, bb, insn); } emitted_spill_loads++; spill_load_cost += bb->frequency + 1; } } /* Now emit the stores after each def. If any uses were loaded from stackslots (compared to rematerialized or not reloaded due to IR spilling), aweb->stack_slot will be set. If not, we don't need to emit any stack stores. */ slot = aweb->stack_slot; bitmap_clear (b); if (slot) for (j = 0; j < web->num_defs; j++) { rtx insns, source, dest; rtx insn = DF_REF_INSN (web->defs[j]); rtx following = NEXT_INSN (insn); basic_block bb = BLOCK_FOR_INSN (insn); /* Happens when spill_coalescing() deletes move insns. */ if (!INSN_P (insn)) continue; if (bitmap_bit_p (b, INSN_UID (insn))) continue; bitmap_set_bit (b, INSN_UID (insn)); start_sequence (); source = DF_REF_REG (web->defs[j]); dest = slot; if (GET_CODE (source) == SUBREG) dest = simplify_gen_subreg (GET_MODE (source), dest, GET_MODE (dest), SUBREG_BYTE (source)); ra_emit_move_insn (dest, source); insns = get_insns (); end_sequence (); if (insns) { emit_insn_after (insns, insn); if (bb->end == insn) bb->end = PREV_INSN (following); for (insn = insns; insn != following; insn = NEXT_INSN (insn)) { set_block_for_insn (insn, bb); df_insn_modify (df, bb, insn); } } else df_insn_modify (df, bb, insn); emitted_spill_stores++; spill_store_cost += bb->frequency + 1; /* XXX we should set new_deaths for all inserted stores whose pseudo dies here. Note, that this isn't the case for _all_ stores. */ /* I.e. the next is wrong, and might cause some spilltemps to be categorized as spilltemp2's (i.e. live over a death), although they aren't. This might make them spill again, which causes endlessness in the case, this insn is in fact _no_ death. */ bitmap_set_bit (new_deaths, INSN_UID (PREV_INSN (following))); } } BITMAP_XFREE (b); } /* A simple list of rtx's. */ struct rtx_list { struct rtx_list *next; rtx x; }; /* Adds X to *LIST. */ static void remember_slot (list, x) struct rtx_list **list; rtx x; { struct rtx_list *l; /* PRE: X is not already in LIST. */ l = ra_alloc (sizeof (*l)); l->next = *list; l->x = x; *list = l; } /* Given two rtx' S1 and S2, either being REGs or MEMs (or SUBREGs thereof), return nonzero, if they overlap. REGs and MEMs don't overlap, and if they are MEMs they must have an easy address (plus (basereg) (const_inst x)), otherwise they overlap. */ static int slots_overlap_p (s1, s2) rtx s1, s2; { rtx base1, base2; HOST_WIDE_INT ofs1 = 0, ofs2 = 0; int size1 = GET_MODE_SIZE (GET_MODE (s1)); int size2 = GET_MODE_SIZE (GET_MODE (s2)); if (GET_CODE (s1) == SUBREG) ofs1 = SUBREG_BYTE (s1), s1 = SUBREG_REG (s1); if (GET_CODE (s2) == SUBREG) ofs2 = SUBREG_BYTE (s2), s2 = SUBREG_REG (s2); if (s1 == s2) return 1; if (GET_CODE (s1) != GET_CODE (s2)) return 0; if (GET_CODE (s1) == REG && GET_CODE (s2) == REG) { if (REGNO (s1) != REGNO (s2)) return 0; if (ofs1 >= ofs2 + size2 || ofs2 >= ofs1 + size1) return 0; return 1; } if (GET_CODE (s1) != MEM || GET_CODE (s2) != MEM) abort (); s1 = XEXP (s1, 0); s2 = XEXP (s2, 0); if (GET_CODE (s1) != PLUS || GET_CODE (XEXP (s1, 0)) != REG || GET_CODE (XEXP (s1, 1)) != CONST_INT) return 1; if (GET_CODE (s2) != PLUS || GET_CODE (XEXP (s2, 0)) != REG || GET_CODE (XEXP (s2, 1)) != CONST_INT) return 1; base1 = XEXP (s1, 0); base2 = XEXP (s2, 0); if (!rtx_equal_p (base1, base2)) return 1; ofs1 += INTVAL (XEXP (s1, 1)); ofs2 += INTVAL (XEXP (s2, 1)); if (ofs1 >= ofs2 + size2 || ofs2 >= ofs1 + size1) return 0; return 1; } /* This deletes from *LIST all rtx's which overlap with X in the sense of slots_overlap_p(). */ static void delete_overlapping_slots (list, x) struct rtx_list **list; rtx x; { while (*list) { if (slots_overlap_p ((*list)->x, x)) *list = (*list)->next; else list = &((*list)->next); } } /* Returns nonzero, of X is member of LIST. */ static int slot_member_p (list, x) struct rtx_list *list; rtx x; { for (;list; list = list->next) if (rtx_equal_p (list->x, x)) return 1; return 0; } /* A more sophisticated (and slower) method of adding the stores, than rewrite_program(). This goes backward the insn stream, adding stores as it goes, but only if it hasn't just added a store to the same location. NEW_DEATHS is a bitmap filled with uids of insns containing deaths. */ static void insert_stores (new_deaths) bitmap new_deaths; { rtx insn; rtx last_slot = NULL_RTX; struct rtx_list *slots = NULL; /* We go simply backwards over basic block borders. */ for (insn = get_last_insn (); insn; insn = PREV_INSN (insn)) { int uid = INSN_UID (insn); /* If we reach a basic block border, which has more than one outgoing edge, we simply forget all already emitted stores. */ if (GET_CODE (insn) == BARRIER || JUMP_P (insn) || can_throw_internal (insn)) { last_slot = NULL_RTX; slots = NULL; } if (!INSN_P (insn)) continue; /* If this insn was not just added in this pass. */ if (uid < insn_df_max_uid) { unsigned int n; rtx following = NEXT_INSN (insn); basic_block bb = BLOCK_FOR_INSN (insn); struct ra_insn_info info; info = insn_df[uid]; for (n = 0; n < info.num_defs; n++) { struct web *web = def2web[DF_REF_ID (info.defs[n])]; struct web *aweb = alias (find_web_for_subweb (web)); rtx slot, source; if (aweb->type != SPILLED || !aweb->stack_slot) continue; slot = aweb->stack_slot; source = DF_REF_REG (info.defs[n]); /* adjust_address() might generate code. */ start_sequence (); if (GET_CODE (source) == SUBREG) slot = simplify_gen_subreg (GET_MODE (source), slot, GET_MODE (slot), SUBREG_BYTE (source)); /* If we have no info about emitted stores, or it didn't contain the location we intend to use soon, then add the store. */ if ((!last_slot || !rtx_equal_p (slot, last_slot)) && ! slot_member_p (slots, slot)) { rtx insns, ni; last_slot = slot; remember_slot (&slots, slot); ra_emit_move_insn (slot, source); insns = get_insns (); end_sequence (); if (insns) { emit_insn_after (insns, insn); if (bb->end == insn) bb->end = PREV_INSN (following); for (ni = insns; ni != following; ni = NEXT_INSN (ni)) { set_block_for_insn (ni, bb); df_insn_modify (df, bb, ni); } } else df_insn_modify (df, bb, insn); emitted_spill_stores++; spill_store_cost += bb->frequency + 1; bitmap_set_bit (new_deaths, INSN_UID (PREV_INSN (following))); } else { /* Otherwise ignore insns from adjust_address() above. */ end_sequence (); } } } /* If we look at a load generated by the allocator, forget the last emitted slot, and additionally clear all slots overlapping it's source (after all, we need it again). */ /* XXX If we emit the stack-ref directly into the using insn the following needs a change, because that is no new insn. Preferably we would add some notes to the insn, what stackslots are needed for it. */ if (uid >= last_max_uid) { rtx set = single_set (insn); last_slot = NULL_RTX; /* If this was no simple set, give up, and forget everything. */ if (!set) slots = NULL; else { if (1 || GET_CODE (SET_SRC (set)) == MEM) delete_overlapping_slots (&slots, SET_SRC (set)); } } } } /* Returns 1 if both colored webs have some hardregs in common, even if they are not the same width. */ static int spill_same_color_p (web1, web2) struct web *web1, *web2; { int c1, size1, c2, size2; if ((c1 = alias (web1)->color) < 0 || c1 == an_unusable_color) return 0; if ((c2 = alias (web2)->color) < 0 || c2 == an_unusable_color) return 0; size1 = web1->type == PRECOLORED ? 1 : HARD_REGNO_NREGS (c1, PSEUDO_REGNO_MODE (web1->regno)); size2 = web2->type == PRECOLORED ? 1 : HARD_REGNO_NREGS (c2, PSEUDO_REGNO_MODE (web2->regno)); if (c1 >= c2 + size2 || c2 >= c1 + size1) return 0; return 1; } /* Given the set of live web IDs LIVE, returns nonzero, if any of WEBs subwebs (or WEB itself) is live. */ static bool is_partly_live_1 (live, web) sbitmap live; struct web *web; { do if (TEST_BIT (live, web->id)) return 1; while ((web = web->subreg_next)); return 0; } /* Fast version in case WEB has no subwebs. */ #define is_partly_live(live, web) ((!web->subreg_next) \ ? TEST_BIT (live, web->id) \ : is_partly_live_1 (live, web)) /* Change the set of currently IN_USE colors according to WEB's color. Either add those colors to the hardreg set (if ADD is nonzero), or remove them. */ static void update_spill_colors (in_use, web, add) HARD_REG_SET *in_use; struct web *web; int add; { int c, size; if ((c = alias (find_web_for_subweb (web))->color) < 0 || c == an_unusable_color) return; size = HARD_REGNO_NREGS (c, GET_MODE (web->orig_x)); if (SUBWEB_P (web)) { c += subreg_regno_offset (c, GET_MODE (SUBREG_REG (web->orig_x)), SUBREG_BYTE (web->orig_x), GET_MODE (web->orig_x)); } else if (web->type == PRECOLORED) size = 1; if (add) for (; size--;) SET_HARD_REG_BIT (*in_use, c + size); else for (; size--;) CLEAR_HARD_REG_BIT (*in_use, c + size); } /* Given a set of hardregs currently IN_USE and the color C of WEB, return -1 if WEB has no color, 1 of it has the unusable color, 0 if one of it's used hardregs are in use, and 1 otherwise. Generally, if WEB can't be left colorized return 1. */ static int spill_is_free (in_use, web) HARD_REG_SET *in_use; struct web *web; { int c, size; if ((c = alias (web)->color) < 0) return -1; if (c == an_unusable_color) return 1; size = web->type == PRECOLORED ? 1 : HARD_REGNO_NREGS (c, PSEUDO_REGNO_MODE (web->regno)); for (; size--;) if (TEST_HARD_REG_BIT (*in_use, c + size)) return 0; return 1; } /* Structure for passing between rewrite_program2() and emit_loads(). */ struct rewrite_info { /* The web IDs which currently would need a reload. These are currently live spilled webs, whose color was still free. */ bitmap need_reload; /* We need a scratch bitmap, but don't want to allocate one a zillion times. */ bitmap scratch; /* Web IDs of currently live webs. This are the precise IDs, not just those of the superwebs. If only on part is live, only that ID is placed here. */ sbitmap live; /* An array of webs, which currently need a load added. They will be emitted when seeing the first death. */ struct web **needed_loads; /* The current number of entries in needed_loads. */ int nl_size; /* The number of bits set in need_reload. */ int num_reloads; /* The current set of hardregs not available. */ HARD_REG_SET colors_in_use; /* Nonzero, if we just added some spill temps to need_reload or needed_loads. In this case we don't wait for the next death to emit their loads. */ int any_spilltemps_spilled; /* Nonzero, if we currently need to emit the loads. E.g. when we saw an insn containing deaths. */ int need_load; }; /* The needed_loads list of RI contains some webs for which we add the actual load insns here. They are added just before their use last seen. NL_FIRST_RELOAD is the index of the first load which is a converted reload, all other entries are normal loads. LAST_BLOCK_INSN is the last insn of the current basic block. */ static void emit_loads (ri, nl_first_reload, last_block_insn) struct rewrite_info *ri; int nl_first_reload; rtx last_block_insn; { int j; for (j = ri->nl_size; j;) { struct web *web = ri->needed_loads[--j]; struct web *supweb; struct web *aweb; rtx ni, slot, reg; rtx before = NULL_RTX, after = NULL_RTX; basic_block bb; /* When spilltemps were spilled for the last insns, their loads already are emitted, which is noted by setting needed_loads[] for it to 0. */ if (!web) continue; supweb = find_web_for_subweb (web); if (supweb->regno >= max_normal_pseudo) abort (); /* Check for web being a spilltemp, if we only want to load spilltemps. Also remember, that we emitted that load, which we don't need to do when we have a death, because then all of needed_loads[] is emptied. */ if (!ri->need_load) { if (!supweb->spill_temp) continue; else ri->needed_loads[j] = 0; } web->in_load = 0; /* The adding of reloads doesn't depend on liveness. */ if (j < nl_first_reload && !TEST_BIT (ri->live, web->id)) continue; aweb = alias (supweb); aweb->changed = 1; start_sequence (); if (supweb->pattern) { /* XXX If we later allow non-constant sources for rematerialization we must also disallow coalescing _to_ rematerialized webs (at least then disallow spilling them, which we already ensure when flag_ra_break_aliases), or not take the pattern but a stackslot. */ if (aweb != supweb) abort (); slot = copy_rtx (supweb->pattern); reg = copy_rtx (supweb->orig_x); /* Sanity check. orig_x should be a REG rtx, which should be shared over all RTL, so copy_rtx should have no effect. */ if (reg != supweb->orig_x) abort (); } else { allocate_spill_web (aweb); slot = aweb->stack_slot; /* If we don't copy the RTL there might be some SUBREG rtx shared in the next iteration although being in different webs, which leads to wrong code. */ reg = copy_rtx (web->orig_x); if (GET_CODE (reg) == SUBREG) /*slot = adjust_address (slot, GET_MODE (reg), SUBREG_BYTE (reg));*/ slot = simplify_gen_subreg (GET_MODE (reg), slot, GET_MODE (slot), SUBREG_BYTE (reg)); } ra_emit_move_insn (reg, slot); ni = get_insns (); end_sequence (); before = web->last_use_insn; web->last_use_insn = NULL_RTX; if (!before) { if (JUMP_P (last_block_insn)) before = last_block_insn; else after = last_block_insn; } if (after) { rtx foll = NEXT_INSN (after); bb = BLOCK_FOR_INSN (after); emit_insn_after (ni, after); if (bb->end == after) bb->end = PREV_INSN (foll); for (ni = NEXT_INSN (after); ni != foll; ni = NEXT_INSN (ni)) { set_block_for_insn (ni, bb); df_insn_modify (df, bb, ni); } } else { rtx prev = PREV_INSN (before); bb = BLOCK_FOR_INSN (before); emit_insn_before (ni, before); if (bb->head == before) bb->head = NEXT_INSN (prev); for (; ni != before; ni = NEXT_INSN (ni)) { set_block_for_insn (ni, bb); df_insn_modify (df, bb, ni); } } if (supweb->pattern) { emitted_remat++; spill_remat_cost += bb->frequency + 1; } else { emitted_spill_loads++; spill_load_cost += bb->frequency + 1; } RESET_BIT (ri->live, web->id); /* In the special case documented above only emit the reloads and one load. */ if (ri->need_load == 2 && j < nl_first_reload) break; } if (ri->need_load) ri->nl_size = j; } /* Given a set of reloads in RI, an array of NUM_REFS references (either uses or defs) in REFS, and REF2WEB to translate ref IDs to webs (either use2web or def2web) convert some reloads to loads. This looks at the webs referenced, and how they change the set of available colors. Now put all still live webs, which needed reloads, and whose colors isn't free anymore, on the needed_loads list. */ static void reloads_to_loads (ri, refs, num_refs, ref2web) struct rewrite_info *ri; struct ref **refs; unsigned int num_refs; struct web **ref2web; { unsigned int n; int num_reloads = ri->num_reloads; for (n = 0; n < num_refs && num_reloads; n++) { struct web *web = ref2web[DF_REF_ID (refs[n])]; struct web *supweb = find_web_for_subweb (web); int is_death; int j; /* Only emit reloads when entering their interference region. A use of a spilled web never opens an interference region, independent of it's color. */ if (alias (supweb)->type == SPILLED) continue; if (supweb->type == PRECOLORED && TEST_HARD_REG_BIT (never_use_colors, supweb->color)) continue; /* Note, that if web (and supweb) are DEFs, we already cleared the corresponding bits in live. I.e. is_death becomes true, which is what we want. */ is_death = !TEST_BIT (ri->live, supweb->id); is_death &= !TEST_BIT (ri->live, web->id); if (is_death) { int old_num_r = num_reloads; bitmap_clear (ri->scratch); EXECUTE_IF_SET_IN_BITMAP (ri->need_reload, 0, j, { struct web *web2 = ID2WEB (j); struct web *aweb2 = alias (find_web_for_subweb (web2)); if (spill_is_free (&(ri->colors_in_use), aweb2) == 0) abort (); if (spill_same_color_p (supweb, aweb2) /* && interfere (web, web2) */) { if (!web2->in_load) { ri->needed_loads[ri->nl_size++] = web2; web2->in_load = 1; } bitmap_set_bit (ri->scratch, j); num_reloads--; } }); if (num_reloads != old_num_r) bitmap_operation (ri->need_reload, ri->need_reload, ri->scratch, BITMAP_AND_COMPL); } } ri->num_reloads = num_reloads; } /* This adds loads for spilled webs to the program. It uses a kind of interference region spilling. If flag_ra_ir_spilling is zero it only uses improved chaitin spilling (adding loads only at insns containing deaths). */ static void rewrite_program2 (new_deaths) bitmap new_deaths; { basic_block bb = NULL; int nl_first_reload; struct rewrite_info ri; rtx insn; ri.needed_loads = xmalloc (num_webs * sizeof (struct web *)); ri.need_reload = BITMAP_XMALLOC (); ri.scratch = BITMAP_XMALLOC (); ri.live = sbitmap_alloc (num_webs); ri.nl_size = 0; ri.num_reloads = 0; for (insn = get_last_insn (); insn; insn = PREV_INSN (insn)) { basic_block last_bb = NULL; rtx last_block_insn; int i, j; if (!INSN_P (insn)) insn = prev_real_insn (insn); while (insn && !(bb = BLOCK_FOR_INSN (insn))) insn = prev_real_insn (insn); if (!insn) break; i = bb->index + 2; last_block_insn = insn; sbitmap_zero (ri.live); CLEAR_HARD_REG_SET (ri.colors_in_use); EXECUTE_IF_SET_IN_BITMAP (live_at_end[i - 2], 0, j, { struct web *web = use2web[j]; struct web *aweb = alias (find_web_for_subweb (web)); /* A web is only live at end, if it isn't spilled. If we wouldn't check this, the last uses of spilled web per basic block wouldn't be detected as deaths, although they are in the final code. This would lead to cumulating many loads without need, only increasing register pressure. */ /* XXX do add also spilled webs which got a color for IR spilling. Remember to not add to colors_in_use in that case. */ if (aweb->type != SPILLED /*|| aweb->color >= 0*/) { SET_BIT (ri.live, web->id); if (aweb->type != SPILLED) update_spill_colors (&(ri.colors_in_use), web, 1); } }); bitmap_clear (ri.need_reload); ri.num_reloads = 0; ri.any_spilltemps_spilled = 0; if (flag_ra_ir_spilling) { struct dlist *d; int pass; /* XXX If we don't add spilled nodes into live above, the following becomes an empty loop. */ for (pass = 0; pass < 2; pass++) for (d = (pass) ? WEBS(SPILLED) : WEBS(COALESCED); d; d = d->next) { struct web *web = DLIST_WEB (d); struct web *aweb = alias (web); if (aweb->type != SPILLED) continue; if (is_partly_live (ri.live, web) && spill_is_free (&(ri.colors_in_use), web) > 0) { ri.num_reloads++; bitmap_set_bit (ri.need_reload, web->id); /* Last using insn is somewhere in another block. */ web->last_use_insn = NULL_RTX; } } } last_bb = bb; for (; insn; insn = PREV_INSN (insn)) { struct ra_insn_info info; unsigned int n; if (INSN_P (insn) && BLOCK_FOR_INSN (insn) != last_bb) { int index = BLOCK_FOR_INSN (insn)->index + 2; EXECUTE_IF_SET_IN_BITMAP (live_at_end[index - 2], 0, j, { struct web *web = use2web[j]; struct web *aweb = alias (find_web_for_subweb (web)); if (aweb->type != SPILLED) { SET_BIT (ri.live, web->id); update_spill_colors (&(ri.colors_in_use), web, 1); } }); bitmap_clear (ri.scratch); EXECUTE_IF_SET_IN_BITMAP (ri.need_reload, 0, j, { struct web *web2 = ID2WEB (j); struct web *supweb2 = find_web_for_subweb (web2); struct web *aweb2 = alias (supweb2); if (spill_is_free (&(ri.colors_in_use), aweb2) <= 0) { if (!web2->in_load) { ri.needed_loads[ri.nl_size++] = web2; web2->in_load = 1; } bitmap_set_bit (ri.scratch, j); ri.num_reloads--; } }); bitmap_operation (ri.need_reload, ri.need_reload, ri.scratch, BITMAP_AND_COMPL); last_bb = BLOCK_FOR_INSN (insn); last_block_insn = insn; if (!INSN_P (last_block_insn)) last_block_insn = prev_real_insn (last_block_insn); } ri.need_load = 0; if (INSN_P (insn)) info = insn_df[INSN_UID (insn)]; if (INSN_P (insn)) for (n = 0; n < info.num_defs; n++) { struct ref *ref = info.defs[n]; struct web *web = def2web[DF_REF_ID (ref)]; struct web *supweb = find_web_for_subweb (web); int is_non_def = 0; unsigned int n2; supweb = find_web_for_subweb (web); /* Webs which are defined here, but also used in the same insn are rmw webs, or this use isn't a death because of looping constructs. In neither case makes this def available it's resources. Reloads for it are still needed, it's still live and it's colors don't become free. */ for (n2 = 0; n2 < info.num_uses; n2++) { struct web *web2 = use2web[DF_REF_ID (info.uses[n2])]; if (supweb == find_web_for_subweb (web2)) { is_non_def = 1; break; } } if (is_non_def) continue; if (!is_partly_live (ri.live, supweb)) bitmap_set_bit (useless_defs, DF_REF_ID (ref)); RESET_BIT (ri.live, web->id); if (bitmap_bit_p (ri.need_reload, web->id)) { ri.num_reloads--; bitmap_clear_bit (ri.need_reload, web->id); } if (web != supweb) { /* XXX subwebs aren't precisely tracked here. We have everything we need (inverse webs), but the code isn't yet written. We need to make all completely overlapping web parts non-live here. */ /* If by luck now the whole web isn't live anymore, no reloads for it are needed. */ if (!is_partly_live (ri.live, supweb) && bitmap_bit_p (ri.need_reload, supweb->id)) { ri.num_reloads--; bitmap_clear_bit (ri.need_reload, supweb->id); } } else { struct web *sweb; /* If the whole web is defined here, no parts of it are live anymore and no reloads are needed for them. */ for (sweb = supweb->subreg_next; sweb; sweb = sweb->subreg_next) { RESET_BIT (ri.live, sweb->id); if (bitmap_bit_p (ri.need_reload, sweb->id)) { ri.num_reloads--; bitmap_clear_bit (ri.need_reload, sweb->id); } } } if (alias (supweb)->type != SPILLED) update_spill_colors (&(ri.colors_in_use), web, 0); } nl_first_reload = ri.nl_size; /* CALL_INSNs are not really deaths, but still more registers are free after a call, than before. XXX Note, that sometimes reload barfs when we emit insns between a call and the insn which copies the return register into a pseudo. */ if (GET_CODE (insn) == CALL_INSN) ri.need_load = 1; else if (INSN_P (insn)) for (n = 0; n < info.num_uses; n++) { struct web *web = use2web[DF_REF_ID (info.uses[n])]; struct web *supweb = find_web_for_subweb (web); int is_death; if (supweb->type == PRECOLORED && TEST_HARD_REG_BIT (never_use_colors, supweb->color)) continue; is_death = !TEST_BIT (ri.live, supweb->id); is_death &= !TEST_BIT (ri.live, web->id); if (is_death) { ri.need_load = 1; bitmap_set_bit (new_deaths, INSN_UID (insn)); break; } } if (INSN_P (insn) && ri.num_reloads) { int old_num_reloads = ri.num_reloads; reloads_to_loads (&ri, info.uses, info.num_uses, use2web); /* If this insn sets a pseudo, which isn't used later (i.e. wasn't live before) it is a dead store. We need to emit all reloads which have the same color as this def. We don't need to check for non-liveness here to detect the deadness (it anyway is too late, as we already cleared the liveness in the first loop over the defs), because if it _would_ be live here, no reload could have that color, as they would already have been converted to a load. */ if (ri.num_reloads) reloads_to_loads (&ri, info.defs, info.num_defs, def2web); if (ri.num_reloads != old_num_reloads && !ri.need_load) ri.need_load = 1; } if (ri.nl_size && (ri.need_load || ri.any_spilltemps_spilled)) emit_loads (&ri, nl_first_reload, last_block_insn); if (INSN_P (insn) && flag_ra_ir_spilling) for (n = 0; n < info.num_uses; n++) { struct web *web = use2web[DF_REF_ID (info.uses[n])]; struct web *aweb = alias (find_web_for_subweb (web)); if (aweb->type != SPILLED) update_spill_colors (&(ri.colors_in_use), web, 1); } ri.any_spilltemps_spilled = 0; if (INSN_P (insn)) for (n = 0; n < info.num_uses; n++) { struct web *web = use2web[DF_REF_ID (info.uses[n])]; struct web *supweb = find_web_for_subweb (web); struct web *aweb = alias (supweb); SET_BIT (ri.live, web->id); if (aweb->type != SPILLED) continue; if (supweb->spill_temp) ri.any_spilltemps_spilled = 1; web->last_use_insn = insn; if (!web->in_load) { if (spill_is_free (&(ri.colors_in_use), aweb) <= 0 || !flag_ra_ir_spilling) { ri.needed_loads[ri.nl_size++] = web; web->in_load = 1; web->one_load = 1; } else if (!bitmap_bit_p (ri.need_reload, web->id)) { bitmap_set_bit (ri.need_reload, web->id); ri.num_reloads++; web->one_load = 1; } else web->one_load = 0; } else web->one_load = 0; } if (GET_CODE (insn) == CODE_LABEL) break; } nl_first_reload = ri.nl_size; if (ri.num_reloads) { int in_ir = 0; edge e; int num = 0; HARD_REG_SET cum_colors, colors; CLEAR_HARD_REG_SET (cum_colors); for (e = bb->pred; e && num < 5; e = e->pred_next, num++) { int j; CLEAR_HARD_REG_SET (colors); EXECUTE_IF_SET_IN_BITMAP (live_at_end[e->src->index], 0, j, { struct web *web = use2web[j]; struct web *aweb = alias (find_web_for_subweb (web)); if (aweb->type != SPILLED) update_spill_colors (&colors, web, 1); }); IOR_HARD_REG_SET (cum_colors, colors); } if (num == 5) in_ir = 1; bitmap_clear (ri.scratch); EXECUTE_IF_SET_IN_BITMAP (ri.need_reload, 0, j, { struct web *web2 = ID2WEB (j); struct web *supweb2 = find_web_for_subweb (web2); struct web *aweb2 = alias (supweb2); /* block entry is IR boundary for aweb2? Currently more some tries for good conditions. */ if (((ra_pass > 0 || supweb2->target_of_spilled_move) && (1 || in_ir || spill_is_free (&cum_colors, aweb2) <= 0)) || (ra_pass == 1 && (in_ir || spill_is_free (&cum_colors, aweb2) <= 0))) { if (!web2->in_load) { ri.needed_loads[ri.nl_size++] = web2; web2->in_load = 1; } bitmap_set_bit (ri.scratch, j); ri.num_reloads--; } }); bitmap_operation (ri.need_reload, ri.need_reload, ri.scratch, BITMAP_AND_COMPL); } ri.need_load = 1; emit_loads (&ri, nl_first_reload, last_block_insn); if (ri.nl_size != 0 /*|| ri.num_reloads != 0*/) abort (); if (!insn) break; } free (ri.needed_loads); sbitmap_free (ri.live); BITMAP_XFREE (ri.scratch); BITMAP_XFREE (ri.need_reload); } /* WEBS is a web conflicting with a spilled one. Prepare it to be able to rescan it in the next pass. Mark all it's uses for checking, and clear the some members of their web parts (of defs and uses). Notably don't clear the uplink. We don't change the layout of this web, just it's conflicts. Also remember all IDs of its uses in USES_AS_BITMAP. */ static void mark_refs_for_checking (web, uses_as_bitmap) struct web *web; bitmap uses_as_bitmap; { unsigned int i; for (i = 0; i < web->num_uses; i++) { unsigned int id = DF_REF_ID (web->uses[i]); SET_BIT (last_check_uses, id); bitmap_set_bit (uses_as_bitmap, id); web_parts[df->def_id + id].spanned_deaths = 0; web_parts[df->def_id + id].crosses_call = 0; } for (i = 0; i < web->num_defs; i++) { unsigned int id = DF_REF_ID (web->defs[i]); web_parts[id].spanned_deaths = 0; web_parts[id].crosses_call = 0; } } /* The last step of the spill phase is to set up the structures for incrementally rebuilding the interference graph. We break up the web part structure of all spilled webs, mark their uses for rechecking, look at their neighbors, and clean up some global information, we will rebuild. */ static void detect_web_parts_to_rebuild () { bitmap uses_as_bitmap; unsigned int i, pass; struct dlist *d; sbitmap already_webs = sbitmap_alloc (num_webs); uses_as_bitmap = BITMAP_XMALLOC (); if (last_check_uses) sbitmap_free (last_check_uses); last_check_uses = sbitmap_alloc (df->use_id); sbitmap_zero (last_check_uses); sbitmap_zero (already_webs); /* We need to recheck all uses of all webs involved in spilling (and the uses added by spill insns, but those are not analyzed yet). Those are the spilled webs themselves, webs coalesced to spilled ones, and webs conflicting with any of them. */ for (pass = 0; pass < 2; pass++) for (d = (pass == 0) ? WEBS(SPILLED) : WEBS(COALESCED); d; d = d->next) { struct web *web = DLIST_WEB (d); struct conflict_link *wl; unsigned int j; /* This check is only needed for coalesced nodes, but hey. */ if (alias (web)->type != SPILLED) continue; /* For the spilled web itself we also need to clear it's uplink, to be able to rebuild smaller webs. After all spilling has split the web. */ for (i = 0; i < web->num_uses; i++) { unsigned int id = DF_REF_ID (web->uses[i]); SET_BIT (last_check_uses, id); bitmap_set_bit (uses_as_bitmap, id); web_parts[df->def_id + id].uplink = NULL; web_parts[df->def_id + id].spanned_deaths = 0; web_parts[df->def_id + id].crosses_call = 0; } for (i = 0; i < web->num_defs; i++) { unsigned int id = DF_REF_ID (web->defs[i]); web_parts[id].uplink = NULL; web_parts[id].spanned_deaths = 0; web_parts[id].crosses_call = 0; } /* Now look at all neighbors of this spilled web. */ if (web->have_orig_conflicts) wl = web->orig_conflict_list; else wl = web->conflict_list; for (; wl; wl = wl->next) { if (TEST_BIT (already_webs, wl->t->id)) continue; SET_BIT (already_webs, wl->t->id); mark_refs_for_checking (wl->t, uses_as_bitmap); } EXECUTE_IF_SET_IN_BITMAP (web->useless_conflicts, 0, j, { struct web *web2 = ID2WEB (j); if (TEST_BIT (already_webs, web2->id)) continue; SET_BIT (already_webs, web2->id); mark_refs_for_checking (web2, uses_as_bitmap); }); } /* We also recheck unconditionally all uses of any hardregs. This means we _can_ delete all these uses from the live_at_end[] bitmaps. And because we sometimes delete insn referring to hardregs (when they became useless because they setup a rematerializable pseudo, which then was rematerialized), some of those uses will go away with the next df_analyse(). This means we even _must_ delete those uses from the live_at_end[] bitmaps. For simplicity we simply delete all of them. */ for (i = 0; i < FIRST_PSEUDO_REGISTER; i++) if (!fixed_regs[i]) { struct df_link *link; for (link = df->regs[i].uses; link; link = link->next) if (link->ref) bitmap_set_bit (uses_as_bitmap, DF_REF_ID (link->ref)); } /* The information in live_at_end[] will be rebuild for all uses we recheck, so clear it here (the uses of spilled webs, might indeed not become member of it again). */ live_at_end -= 2; for (i = 0; i < (unsigned int) last_basic_block + 2; i++) bitmap_operation (live_at_end[i], live_at_end[i], uses_as_bitmap, BITMAP_AND_COMPL); live_at_end += 2; if (rtl_dump_file && (debug_new_regalloc & DUMP_REBUILD) != 0) { ra_debug_msg (DUMP_REBUILD, "need to check these uses:\n"); dump_sbitmap_file (rtl_dump_file, last_check_uses); } sbitmap_free (already_webs); BITMAP_XFREE (uses_as_bitmap); } /* Statistics about deleted insns, which are useless now. */ static unsigned int deleted_def_insns; static unsigned HOST_WIDE_INT deleted_def_cost; /* In rewrite_program2() we noticed, when a certain insn set a pseudo which wasn't live. Try to delete all those insns. */ static void delete_useless_defs () { unsigned int i; /* If the insn only sets the def without any sideeffect (besides clobbers or uses), we can delete it. single_set() also tests for INSN_P(insn). */ EXECUTE_IF_SET_IN_BITMAP (useless_defs, 0, i, { rtx insn = DF_REF_INSN (df->defs[i]); rtx set = single_set (insn); struct web *web = find_web_for_subweb (def2web[i]); if (set && web->type == SPILLED && web->stack_slot == NULL) { deleted_def_insns++; deleted_def_cost += BLOCK_FOR_INSN (insn)->frequency + 1; PUT_CODE (insn, NOTE); NOTE_LINE_NUMBER (insn) = NOTE_INSN_DELETED; df_insn_modify (df, BLOCK_FOR_INSN (insn), insn); } }); } /* Look for spilled webs, on whose behalf no insns were emitted. We inversify (sp?) the changed flag of the webs, so after this function a nonzero changed flag means, that this web was not spillable (at least in this pass). */ static void detect_non_changed_webs () { struct dlist *d, *d_next; for (d = WEBS(SPILLED); d; d = d_next) { struct web *web = DLIST_WEB (d); d_next = d->next; if (!web->changed) { ra_debug_msg (DUMP_PROCESS, "no insns emitted for spilled web %d\n", web->id); remove_web_from_list (web); put_web (web, COLORED); web->changed = 1; } else web->changed = 0; /* From now on web->changed is used as the opposite flag. I.e. colored webs, which have changed set were formerly spilled webs for which no insns were emitted. */ } } /* Before spilling we clear the changed flags for all spilled webs. */ static void reset_changed_flag () { struct dlist *d; for (d = WEBS(SPILLED); d; d = d->next) DLIST_WEB(d)->changed = 0; } /* The toplevel function for this file. Given a colorized graph, and lists of spilled, coalesced and colored webs, we add some spill code. This also sets up the structures for incrementally building the interference graph in the next pass. */ void actual_spill () { int i; bitmap new_deaths = BITMAP_XMALLOC (); reset_changed_flag (); spill_coalprop (); choose_spill_colors (); useless_defs = BITMAP_XMALLOC (); if (flag_ra_improved_spilling) rewrite_program2 (new_deaths); else rewrite_program (new_deaths); insert_stores (new_deaths); delete_useless_defs (); BITMAP_XFREE (useless_defs); sbitmap_free (insns_with_deaths); insns_with_deaths = sbitmap_alloc (get_max_uid ()); death_insns_max_uid = get_max_uid (); sbitmap_zero (insns_with_deaths); EXECUTE_IF_SET_IN_BITMAP (new_deaths, 0, i, { SET_BIT (insns_with_deaths, i);}); detect_non_changed_webs (); detect_web_parts_to_rebuild (); BITMAP_XFREE (new_deaths); } /* A bitmap of pseudo reg numbers which are coalesced directly to a hardreg. Set in emit_colors(), used and freed in remove_suspicious_death_notes(). */ static bitmap regnos_coalesced_to_hardregs; /* Create new pseudos for each web we colored, change insns to use those pseudos and set up ra_reg_renumber. */ void emit_colors (df) struct df *df; { unsigned int i; int si; struct web *web; int old_max_regno = max_reg_num (); regset old_regs; basic_block bb; /* This bitmap is freed in remove_suspicious_death_notes(), which is also the user of it. */ regnos_coalesced_to_hardregs = BITMAP_XMALLOC (); /* First create the (REG xx) rtx's for all webs, as we need to know the number, to make sure, flow has enough memory for them in the various tables. */ for (i = 0; i < num_webs - num_subwebs; i++) { web = ID2WEB (i); if (web->type != COLORED && web->type != COALESCED) continue; if (web->type == COALESCED && alias (web)->type == COLORED) continue; if (web->reg_rtx || web->regno < FIRST_PSEUDO_REGISTER) abort (); if (web->regno >= max_normal_pseudo) { rtx place; if (web->color == an_unusable_color) { unsigned int inherent_size = PSEUDO_REGNO_BYTES (web->regno); unsigned int total_size = MAX (inherent_size, 0); place = assign_stack_local (PSEUDO_REGNO_MODE (web->regno), total_size, inherent_size == total_size ? 0 : -1); RTX_UNCHANGING_P (place) = RTX_UNCHANGING_P (regno_reg_rtx[web->regno]); set_mem_alias_set (place, new_alias_set ()); } else { place = gen_reg_rtx (PSEUDO_REGNO_MODE (web->regno)); } web->reg_rtx = place; } else { /* Special case for i386 'fix_truncdi_nomemory' insn. We must choose mode from insns not from PSEUDO_REGNO_MODE. Actual only for clobbered register. */ if (web->num_uses == 0 && web->num_defs == 1) web->reg_rtx = gen_reg_rtx (GET_MODE (DF_REF_REAL_REG (web->defs[0]))); else web->reg_rtx = gen_reg_rtx (PSEUDO_REGNO_MODE (web->regno)); /* Remember the different parts directly coalesced to a hardreg. */ if (web->type == COALESCED) bitmap_set_bit (regnos_coalesced_to_hardregs, REGNO (web->reg_rtx)); } } ra_max_regno = max_regno = max_reg_num (); allocate_reg_info (max_regno, FALSE, FALSE); ra_reg_renumber = xmalloc (max_regno * sizeof (short)); for (si = 0; si < max_regno; si++) ra_reg_renumber[si] = -1; /* Then go through all references, and replace them by a new pseudoreg for each web. All uses. */ /* XXX Beware: The order of replacements (first uses, then defs) matters only for read-mod-write insns, where the RTL expression for the REG is shared between def and use. For normal rmw insns we connected all such webs, i.e. both the use and the def (which are the same memory) there get the same new pseudo-reg, so order would not matter. _However_ we did not connect webs, were the read cycle was an uninitialized read. If we now would first replace the def reference and then the use ref, we would initialize it with a REG rtx, which gets never initialized, and yet more wrong, which would overwrite the definition of the other REG rtx. So we must replace the defs last. */ for (i = 0; i < df->use_id; i++) if (df->uses[i]) { regset rs = DF_REF_BB (df->uses[i])->global_live_at_start; rtx regrtx; web = use2web[i]; web = find_web_for_subweb (web); if (web->type != COLORED && web->type != COALESCED) continue; regrtx = alias (web)->reg_rtx; if (!regrtx) regrtx = web->reg_rtx; *DF_REF_REAL_LOC (df->uses[i]) = regrtx; if (REGNO_REG_SET_P (rs, web->regno) && REG_P (regrtx)) { /*CLEAR_REGNO_REG_SET (rs, web->regno);*/ SET_REGNO_REG_SET (rs, REGNO (regrtx)); } } /* And all defs. */ for (i = 0; i < df->def_id; i++) { regset rs; rtx regrtx; if (!df->defs[i]) continue; rs = DF_REF_BB (df->defs[i])->global_live_at_start; web = def2web[i]; web = find_web_for_subweb (web); if (web->type != COLORED && web->type != COALESCED) continue; regrtx = alias (web)->reg_rtx; if (!regrtx) regrtx = web->reg_rtx; *DF_REF_REAL_LOC (df->defs[i]) = regrtx; if (REGNO_REG_SET_P (rs, web->regno) && REG_P (regrtx)) { /* Don't simply clear the current regno, as it might be replaced by two webs. */ /*CLEAR_REGNO_REG_SET (rs, web->regno);*/ SET_REGNO_REG_SET (rs, REGNO (regrtx)); } } /* And now set up the ra_reg_renumber array for reload with all the new pseudo-regs. */ for (i = 0; i < num_webs - num_subwebs; i++) { web = ID2WEB (i); if (web->reg_rtx && REG_P (web->reg_rtx)) { int r = REGNO (web->reg_rtx); ra_reg_renumber[r] = web->color; ra_debug_msg (DUMP_COLORIZE, "Renumber pseudo %d (== web %d) to %d\n", r, web->id, ra_reg_renumber[r]); } } old_regs = BITMAP_XMALLOC (); for (si = FIRST_PSEUDO_REGISTER; si < old_max_regno; si++) SET_REGNO_REG_SET (old_regs, si); FOR_EACH_BB (bb) { AND_COMPL_REG_SET (bb->global_live_at_start, old_regs); AND_COMPL_REG_SET (bb->global_live_at_end, old_regs); } BITMAP_XFREE (old_regs); } /* Delete some coalesced moves from the insn stream. */ void delete_moves () { struct move_list *ml; struct web *s, *t; /* XXX Beware: We normally would test here each copy insn, if source and target got the same color (either by coalescing or by pure luck), and then delete it. This will currently not work. One problem is, that we don't color the regs ourself, but instead defer to reload. So the colorization is only a kind of suggestion, which reload doesn't have to follow. For webs which are coalesced to a normal colored web, we only have one new pseudo, so in this case we indeed can delete copy insns involving those (because even if reload colors them different from our suggestion, it still has to color them the same, as only one pseudo exists). But for webs coalesced to precolored ones, we have not a single pseudo, but instead one for each coalesced web. This means, that we can't delete copy insns, where source and target are webs coalesced to precolored ones, because then the connection between both webs is destroyed. Note that this not only means copy insns, where one side is the precolored one itself, but also those between webs which are coalesced to one color. Also because reload we can't delete copy insns which involve any precolored web at all. These often have also special meaning (e.g. copying a return value of a call to a pseudo, or copying pseudo to the return register), and the deletion would confuse reload in thinking the pseudo isn't needed. One of those days reload will get away and we can do everything we want. In effect because of the later reload, we can't base our deletion on the colors itself, but instead need to base them on the newly created pseudos. */ for (ml = wl_moves; ml; ml = ml->next) /* The real condition we would ideally use is: s->color == t->color. Additionally: s->type != PRECOLORED && t->type != PRECOLORED, in case we want to prevent deletion of "special" copies. */ if (ml->move && (s = alias (ml->move->source_web))->reg_rtx == (t = alias (ml->move->target_web))->reg_rtx && s->type != PRECOLORED && t->type != PRECOLORED) { basic_block bb = BLOCK_FOR_INSN (ml->move->insn); df_insn_delete (df, bb, ml->move->insn); deleted_move_insns++; deleted_move_cost += bb->frequency + 1; } } /* Due to reasons documented elsewhere we create different pseudos for all webs coalesced to hardregs. For these parts life_analysis() might have added REG_DEAD notes without considering, that only this part but not the whole coalesced web dies. The RTL is correct, there is no coalescing yet. But if later reload's alter_reg() substitutes the hardreg into the REG rtx it looks like that particular hardreg dies here, although (due to coalescing) it still is live. This might make different places of reload think, it can use that hardreg for reload regs, accidentally overwriting it. So we need to remove those REG_DEAD notes. (Or better teach life_analysis() and reload about our coalescing, but that comes later) Bah. */ void remove_suspicious_death_notes () { rtx insn; for (insn = get_insns(); insn; insn = NEXT_INSN (insn)) if (INSN_P (insn)) { rtx *pnote = ®_NOTES (insn); while (*pnote) { rtx note = *pnote; if ((REG_NOTE_KIND (note) == REG_DEAD || REG_NOTE_KIND (note) == REG_UNUSED) && (GET_CODE (XEXP (note, 0)) == REG && bitmap_bit_p (regnos_coalesced_to_hardregs, REGNO (XEXP (note, 0))))) *pnote = XEXP (note, 1); else pnote = &XEXP (*pnote, 1); } } BITMAP_XFREE (regnos_coalesced_to_hardregs); regnos_coalesced_to_hardregs = NULL; } /* Allocate space for max_reg_num() pseudo registers, and fill reg_renumber[] from ra_reg_renumber[]. If FREE_IT is nonzero, also free ra_reg_renumber and reset ra_max_regno. */ void setup_renumber (free_it) int free_it; { int i; max_regno = max_reg_num (); allocate_reg_info (max_regno, FALSE, TRUE); for (i = 0; i < max_regno; i++) { reg_renumber[i] = (i < ra_max_regno) ? ra_reg_renumber[i] : -1; } if (free_it) { free (ra_reg_renumber); ra_reg_renumber = NULL; ra_max_regno = 0; } } /* Dump the costs and savings due to spilling, i.e. of added spill insns and removed moves or useless defs. */ void dump_cost (level) unsigned int level; { ra_debug_msg (level, "Instructions for spilling\n added:\n"); ra_debug_msg (level, " loads =%d cost=" HOST_WIDE_INT_PRINT_UNSIGNED "\n", emitted_spill_loads, spill_load_cost); ra_debug_msg (level, " stores=%d cost=" HOST_WIDE_INT_PRINT_UNSIGNED "\n", emitted_spill_stores, spill_store_cost); ra_debug_msg (level, " remat =%d cost=" HOST_WIDE_INT_PRINT_UNSIGNED "\n", emitted_remat, spill_remat_cost); ra_debug_msg (level, " removed:\n moves =%d cost=" HOST_WIDE_INT_PRINT_UNSIGNED "\n", deleted_move_insns, deleted_move_cost); ra_debug_msg (level, " others=%d cost=" HOST_WIDE_INT_PRINT_UNSIGNED "\n", deleted_def_insns, deleted_def_cost); } /* Initialization of the rewrite phase. */ void ra_rewrite_init () { emitted_spill_loads = 0; emitted_spill_stores = 0; emitted_remat = 0; spill_load_cost = 0; spill_store_cost = 0; spill_remat_cost = 0; deleted_move_insns = 0; deleted_move_cost = 0; deleted_def_insns = 0; deleted_def_cost = 0; } /* vim:cinoptions={.5s,g0,p5,t0,(0,^-0.5s,n-0.5s:tw=78:cindent:sw=4: */