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Diffstat (limited to 'libjava/classpath/javax/swing/plaf/basic/BasicArrowButton.java')
-rw-r--r-- | libjava/classpath/javax/swing/plaf/basic/BasicArrowButton.java | 350 |
1 files changed, 350 insertions, 0 deletions
diff --git a/libjava/classpath/javax/swing/plaf/basic/BasicArrowButton.java b/libjava/classpath/javax/swing/plaf/basic/BasicArrowButton.java new file mode 100644 index 00000000000..4da4691f6d8 --- /dev/null +++ b/libjava/classpath/javax/swing/plaf/basic/BasicArrowButton.java @@ -0,0 +1,350 @@ +/* BasicArrowButton.java -- + Copyright (C) 2004, 2005 Free Software Foundation, Inc. + +This file is part of GNU Classpath. + +GNU Classpath is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2, or (at your option) +any later version. + +GNU Classpath is distributed in the hope that it will be useful, but +WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +General Public License for more details. + +You should have received a copy of the GNU General Public License +along with GNU Classpath; see the file COPYING. If not, write to the +Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA +02110-1301 USA. + +Linking this library statically or dynamically with other modules is +making a combined work based on this library. Thus, the terms and +conditions of the GNU General Public License cover the whole +combination. + +As a special exception, the copyright holders of this library give you +permission to link this library with independent modules to produce an +executable, regardless of the license terms of these independent +modules, and to copy and distribute the resulting executable under +terms of your choice, provided that you also meet, for each linked +independent module, the terms and conditions of the license of that +module. An independent module is a module which is not derived from +or based on this library. If you modify this library, you may extend +this exception to your version of the library, but you are not +obligated to do so. If you do not wish to do so, delete this +exception statement from your version. */ + + +package javax.swing.plaf.basic; + +import java.awt.Color; +import java.awt.Component; +import java.awt.Dimension; +import java.awt.Graphics; +import java.awt.Insets; +import java.awt.Polygon; +import java.awt.Rectangle; + +import javax.swing.JButton; +import javax.swing.SwingConstants; +import javax.swing.border.Border; + +/** + * This class draws simple arrow buttons for the Basic Look and Feel. + */ +public class BasicArrowButton extends JButton implements SwingConstants +{ + /** The default size of the Arrow buttons. */ + private static int defaultSize = 10; + + /** The Polygon that points up. */ + private static Polygon upIcon = new Polygon(new int[] { 0, 5, 9 }, + new int[] { 7, 2, 7 }, 3); + + /** The Polygon that points down. */ + private static Polygon downIcon = new Polygon(new int[] { 1, 5, 9 }, + new int[] { 3, 7, 3 }, 3); + + /** The Polygon that points left. */ + private static Polygon leftIcon = new Polygon(new int[] { 7, 3, 7 }, + new int[] { 1, 5, 9 }, 3); + + /** The Polygon that points right. */ + private static Polygon rightIcon = new Polygon(new int[] { 3, 7, 3 }, + new int[] { 1, 5, 9 }, 3); + + /** The direction to point in. */ + protected int direction; + + /** + * The color the arrow is painted in if disabled and the bottom and right + * edges of the button. + * This is package-private to avoid an accessor method. + */ + transient Color shadow = Color.GRAY; + + /** + * The color the arrow is painted in if enabled and the bottom and right + * edges of the button. + * This is package-private to avoid an accessor method. + */ + transient Color darkShadow = Color.DARK_GRAY; + + /** + * The top and left edges of the button. + * This is package-private to avoid an accessor method. + */ + transient Color highlight = Color.WHITE; + + /** The border around the ArrowButton. */ + private transient Border buttonBorder = new Border() + { + public Insets getBorderInsets(Component c) + { + return new Insets(2, 2, 2, 2); + } + + public boolean isBorderOpaque() + { + return true; + } + + public void paintBorder(Component c, Graphics g, int x, int y, int w, + int h) + { + Color saved = g.getColor(); + g.setColor(highlight); + + g.drawLine(x + 1, y + 1, x + w - 1, y + 1); + g.drawLine(x + 1, y + 1, x + 1, y + h - 1); + + g.setColor(shadow); + + g.drawLine(x + 1, y + h - 1, x + w - 1, y + h - 1); + g.drawLine(x + w - 1, y + 1, x + w - 1, y + h - 1); + + g.setColor(darkShadow); + + g.drawLine(x, y + h, x + w, y + h); + g.drawLine(x + w, y, x + w, y + h); + + g.setColor(saved); + } + }; + + /** + * Creates a new BasicArrowButton object. + * + * @param direction The direction the arrow points in. + */ + public BasicArrowButton(int direction) + { + super(); + setBorder(buttonBorder); + setDirection(direction); + } + + /** + * Creates a new BasicArrowButton object with the given colors and + * direction. + * + * @param direction The direction to point in. + * @param background The background color. + * @param shadow The shadow color. + * @param darkShadow The dark shadow color. + * @param highlight The highlight color. + */ + public BasicArrowButton(int direction, Color background, Color shadow, + Color darkShadow, Color highlight) + { + this(direction); + setBackground(background); + this.shadow = shadow; + this.darkShadow = darkShadow; + this.highlight = highlight; + } + + /** + * This method returns whether the focus can traverse to this component. + * + * @return Whether the focus can traverse to this component. + */ + public boolean isFocusTraversable() + { + return false; + } + + /** + * This method returns the direction of the arrow. + * + * @return The direction of the arrow. + */ + public int getDirection() + { + return direction; + } + + /** + * This method changes the direction of the arrow. + * + * @param dir The new direction of the arrow. + */ + public void setDirection(int dir) + { + this.direction = dir; + } + + /** + * This method paints the arrow button. The painting is delegated to the + * paintTriangle method. + * + * @param g The Graphics object to paint with. + */ + public void paint(Graphics g) + { + super.paint(g); + Insets insets = getInsets(); + Rectangle bounds = getBounds(); + int x = insets.left + + (bounds.width - insets.left - insets.right - defaultSize) / 2; + int y = insets.top + + (bounds.height - insets.left - insets.right - defaultSize) / 2; + paintTriangle(g, x, y, defaultSize, direction, isEnabled()); + } + + /** + * This method returns the preferred size of the arrow button. + * + * @return The preferred size. + */ + public Dimension getPreferredSize() + { + Insets insets = getInsets(); + int w = defaultSize + insets.left + insets.right; + int h = defaultSize + insets.top + insets.bottom; + + return new Dimension(w, h); + } + + /** + * This method returns the minimum size of the arrow button. + * + * @return The minimum size. + */ + public Dimension getMinimumSize() + { + return getPreferredSize(); + } + + /** + * This method returns the maximum size of the arrow button. + * + * @return The maximum size. + */ + public Dimension getMaximumSize() + { + return getPreferredSize(); + } + + /** + * The method paints a triangle with the given size and direction at the + * given x and y coordinates. + * + * @param g The Graphics object to paint with. + * @param x The x coordinate to paint at. + * @param y The y coordinate to paint at. + * @param size The size of the icon. + * @param direction The direction of the icon. + * @param isEnabled Whether it is enabled. + */ + public void paintTriangle(Graphics g, int x, int y, int size, int direction, + boolean isEnabled) + { + Polygon arrow = null; + switch (direction) + { + case NORTH: + arrow = upIcon; + break; + case SOUTH: + arrow = downIcon; + break; + case EAST: + case RIGHT: + arrow = rightIcon; + break; + case WEST: + case LEFT: + arrow = leftIcon; + break; + } + + int[] xPoints = arrow.xpoints; + int[] yPoints = arrow.ypoints; + int x1; + int y1; + int x2; + int y2; + x1 = y1 = x2 = y2 = 0; + + if (size != defaultSize) + { + float scale = size * 1f / defaultSize; + for (int i = 0; i < 3; i++) + { + xPoints[i] *= scale; + yPoints[i] *= scale; + } + } + g.translate(x, y); + + switch (direction) + { + case NORTH: + x1 = xPoints[0] + 2; + y1 = yPoints[0]; + y2 = y1; + x2 = xPoints[2] - 1; + break; + case SOUTH: + x1 = xPoints[1]; + y1 = yPoints[1] + 1; + x2 = xPoints[2] - 1; + y2 = yPoints[2]; + break; + case LEFT: + case WEST: + x1 = xPoints[0] + 1; + y1 = yPoints[0] + 1; + x2 = x1; + y2 = yPoints[2] + 1; + break; + case RIGHT: + case EAST: + x1 = xPoints[2]; + y1 = yPoints[2] + 1; + x2 = xPoints[1] - 1; + y2 = yPoints[1] + 1; + break; + } + Color saved = g.getColor(); + + if (isEnabled) + { + g.setColor(Color.DARK_GRAY); + + if (arrow != null) + g.fillPolygon(xPoints, yPoints, 3); + } + else + { + g.setColor(Color.GRAY); + g.fillPolygon(xPoints, yPoints, 3); + g.setColor(Color.WHITE); + g.drawLine(x1, y1, x2, y2); + } + g.setColor(saved); + g.translate(-x, -y); + } +} |