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-rw-r--r--gcc/libgcc2.c167
1 files changed, 167 insertions, 0 deletions
diff --git a/gcc/libgcc2.c b/gcc/libgcc2.c
index 599842e104c..822d84e0851 100644
--- a/gcc/libgcc2.c
+++ b/gcc/libgcc2.c
@@ -3940,6 +3940,173 @@ label:
}
#endif /* DWARF2_UNWIND_INFO */
+#ifdef IA64_UNWIND_INFO
+#include "frame.h"
+
+/* Return handler to which we want to transfer control, NULL if we don't
+ intend to handle this exception here. */
+void *
+__ia64_personality_v1 (void *pc, old_exception_table *table)
+{
+ if (table)
+ {
+ int pos;
+ int best = -1;
+
+ for (pos = 0; table[pos].start_region != (void *) -1; ++pos)
+ {
+ if (table[pos].start_region <= pc && table[pos].end_region > pc)
+ {
+ /* This can apply. Make sure it is at least as small as
+ the previous best. */
+ if (best == -1 || (table[pos].end_region <= table[best].end_region
+ && table[pos].start_region >= table[best].start_region))
+ best = pos;
+ }
+ /* It is sorted by starting PC within a function. */
+ else if (best >= 0 && table[pos].start_region > pc)
+ break;
+ }
+ if (best != -1)
+ return table[best].exception_handler;
+ }
+ return (void *) 0;
+}
+
+static void
+ia64_throw_helper (throw_pc, throw_frame, caller, throw_bsp)
+ void *throw_pc;
+ ia64_frame_state *throw_frame;
+ ia64_frame_state *caller;
+ void *throw_bsp;
+{
+ unwind_info_ptr *info;
+ void *pc, *handler = NULL;
+ void *pc_base;
+ int frame_count;
+ void *bsp;
+
+ __builtin_ia64_flushrs (); /* Make the local register stacks available. */
+
+ /* Start at our stack frame, get our state. */
+ __build_ia64_frame_state (throw_pc, throw_frame, throw_bsp, &pc_base);
+
+ /* Now we have to find the proper frame for pc, and see if there
+ is a handler for it. if not, we keep going back frames until
+ we do find one. Otherwise we call uncaught (). */
+
+ frame_count = 0;
+ memcpy (caller, throw_frame, sizeof (*caller));
+ while (!handler)
+ {
+ void *(*personality) ();
+ void *eh_table;
+
+ frame_count++;
+ /* We only care about the RP right now, so we dont need to keep
+ any other information about a call frame right now. */
+ pc = __get_real_reg_value (&caller->rp) - 1;
+ bsp = __calc_caller_bsp ((long)__get_real_reg_value (&caller->pfs), caller->my_bsp);
+ info = __build_ia64_frame_state (pc, caller, bsp, &pc_base);
+
+ /* If we couldn't find the next frame, we lose. */
+ if (! info)
+ break;
+
+ personality = __get_personality (info);
+ /* TODO Haven't figured out how to actually load the personality address
+ yet, so just always default to the one we expect for now. */
+ if (personality != 0)
+ personality = __ia64_personality_v1;
+ eh_table = __get_except_table (info);
+ /* If there is no personality routine, we'll keep unwinding. */
+ if (personality)
+ /* Pass a segment relative PC address to the personality routine,
+ because the unwind_info section uses segrel relocs. */
+ handler = personality (pc - pc_base, eh_table);
+ }
+
+ if (!handler)
+ __terminate ();
+
+ /* Handler is a segment relative address, so we must adjust it here. */
+ handler += (long) pc_base;
+
+ /* If we found a handler, we need to unwind the stack to that point.
+ We do this by copying saved values from previous frames into the
+ save slot for the throw_frame saved slots. when __throw returns,
+ it'll pickup the correct values. */
+
+ /* Start with where __throw saved things, and copy each saved register
+ of each previous frame until we get to the one before we're
+ throwing back to. */
+ memcpy (caller, throw_frame, sizeof (*caller));
+ for ( ; frame_count > 0; frame_count--)
+ {
+ pc = __get_real_reg_value (&caller->rp) - 1;
+ bsp = __calc_caller_bsp ((long)__get_real_reg_value (&caller->pfs), caller->my_bsp);
+ __build_ia64_frame_state (pc, caller, bsp, &pc_base);
+ /* Any regs that were saved can be put in the throw frame now. */
+ /* We don't want to copy any saved register from the
+ target destination, but we do want to load up it's frame. */
+ if (frame_count > 1)
+ __copy_saved_reg_state (throw_frame, caller);
+ }
+
+ /* Set return address of the throw frame to the handler. */
+ __set_real_reg_value (&throw_frame->rp, handler);
+
+ /* TODO, do we need to do anything to make the values we wrote 'stick'? */
+ /* DO we need to go through the whole loadrs seqeunce? */
+
+}
+
+void
+__throw ()
+{
+ struct eh_context *eh = (*get_eh_context) ();
+ ia64_frame_state my_frame;
+ ia64_frame_state originator; /* For the context handler is in. */
+ void *bsp, *tmp_bsp;
+ long offset;
+
+ /* This is required for C++ semantics. We must call terminate if we
+ try and rethrow an exception, when there is no exception currently
+ active. */
+ if (! eh->info)
+ __terminate ();
+
+ __builtin_unwind_init ();
+label_ia64:
+ /* We have to call another routine to actually process the frame
+ information, which will force all of __throw's local registers into
+ backing store. */
+
+ /* Get the value of ar.bsp while we're here. */
+
+ bsp = __builtin_ia64_bsp ();
+ ia64_throw_helper (&&label_ia64, &my_frame, &originator, bsp);
+
+ /* Now we have to fudge the bsp by the amount in our (__throw)
+ frame marker, since the return is going to adjust it by that much. */
+
+ tmp_bsp = __calc_caller_bsp ((long)__get_real_reg_value (&my_frame.pfs),
+ my_frame.my_bsp);
+ offset = (char *)my_frame.my_bsp - (char *)tmp_bsp;
+ tmp_bsp = (char *)originator.my_bsp + offset;
+
+ /* A throw handler is trated like a non-local goto, which is architeched
+ to set the FP (or PSP) in r7 before branching. gr[0-3] map to
+ r4-r7, so we want gr[3]. */
+ __set_real_reg_value (&my_frame.gr[3], __get_real_reg_value (&originator.psp));
+
+ __builtin_eh_return (tmp_bsp, offset, originator.my_sp);
+
+ /* The return address was already set by throw_helper. */
+}
+
+#endif /* IA64_UNWIND_INFO */
+
#endif /* L_eh */
#ifdef L_pure
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