/* * This file is obj-bfd-sunos.h. */ /* define an obj specific macro off which target cpu back ends may key. */ #define OBJ_BFD #define OBJ_BFD_SUNOS #include "bfd.h" /* include whatever target cpu is appropriate. */ #include "targ-cpu.h" /* * SYMBOLS */ /* * If your object format needs to reorder symbols, define this. When * defined, symbols are kept on a doubly linked list and functions are * made available for push, insert, append, and delete. If not defined, * symbols are kept on a singly linked list, only the append and clear * facilities are available, and they are macros. */ /* #define SYMBOLS_NEED_PACKPOINTERS */ typedef asymbol obj_symbol_type; typedef void *object_headers; #define S_SET_NAME(s, v) ((s)->sy_symbol.name = (v)) #define S_GET_NAME(s) ((s)->sy_symbol.name) #define S_SET_SEGMENT(s,v) ((s)->sy_symbol.udata = (v)) #define S_GET_SEGMENT(s) ((s)->sy_symbol.udata) #define S_SET_EXTERNAL(s) ((s)->sy_symbol.flags |= BSF_GLOBAL) #define S_SET_VALUE(s,v) ((s)->sy_symbol.value = (v)) #define S_GET_VALUE(s) ((s)->sy_symbol.value) #define S_IS_DEFINED(s) (!((s)->sy_symbol.flags & BSF_UNDEFINED)) #define DEFAULT_MAGIC_NUMBER_FOR_OBJECT_FILE (0) /* your magic number */ #define OBJ_EMIT_LINENO(a,b,c) /* must be *something*. This no-op's it out. */ /* * Local Variables: * comment-column: 0 * fill-column: 131 * End: */ /* end of obj-bfd-sunos.h */