#pragma once #include #include #include #include "session.hpp" namespace session { enum class RetrieveOption { BMC_SESSION_ID, RC_SESSION_ID, }; constexpr size_t SESSION_ZERO = 0; constexpr size_t MAX_SESSIONLESS_COUNT = 1; constexpr size_t MAX_SESSION_COUNT = 5; /* * @class Manager * * Manager class acts a manager for the IPMI sessions and provides interfaces * to start a session, stop a session and get reference to the session objects. * */ class Manager { public: // BMC Session ID is the key for the map using SessionMap = std::map>; Manager(); ~Manager() = default; Manager(const Manager&) = delete; Manager& operator=(const Manager&) = delete; Manager(Manager&&) = default; Manager& operator=(Manager&&) = default; /* * @brief Start an IPMI session * * @param[in] remoteConsoleSessID - Remote Console Session ID mentioned * in the Open SessionRequest Command * @param[in] priv - Privilege level requested * @param[in] authAlgo - Authentication Algorithm * @param[in] intAlgo - Integrity Algorithm * * @return session handle on success and nullptr on failure * */ std::weak_ptr startSession(SessionID remoteConsoleSessID, Privilege priv, cipher::rakp_auth::Algorithms authAlgo, cipher::integrity::Algorithms intAlgo); /* * @brief Stop IPMI Session * * @param[in] bmcSessionID - BMC Session ID * * @return true on success and failure if session ID is invalid * */ bool stopSession(SessionID bmcSessionID); /* * @brief Get Session Handle * * @param[in] sessionID - Session ID * @param[in] option - Select between BMC Session ID and Remote Console * Session ID, Default option is BMC Session ID * * @return session handle on success and nullptr on failure * */ std::weak_ptr getSession( SessionID sessionID, RetrieveOption option = RetrieveOption::BMC_SESSION_ID); private: /* * @brief Session Manager keeps the session objects as a sorted * associative container with Session ID as the unique key */ SessionMap sessionsMap; /* * @brief Clean Session Stale Entries * * Removes the inactive sessions entries from the Session Map */ void cleanStaleEntries(); }; } // namespace session