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-rw-r--r--ledlayout.hpp68
1 files changed, 34 insertions, 34 deletions
diff --git a/ledlayout.hpp b/ledlayout.hpp
index 75c2d20..90b333c 100644
--- a/ledlayout.hpp
+++ b/ledlayout.hpp
@@ -12,46 +12,46 @@ namespace led
*/
namespace Layout
{
- /** @brief Define possible actions on a given LED.
- * For the BLINK operation, follow 50-50 duty cycle
- */
- enum Action
- {
- Off,
- On,
- Blink,
- };
+/** @brief Define possible actions on a given LED.
+ * For the BLINK operation, follow 50-50 duty cycle
+ */
+enum Action
+{
+ Off,
+ On,
+ Blink,
+};
- /** @brief Name of the LED and it's proposed action.
- * This structure is supplied as configuration at build time
- */
- struct LedAction
- {
- std::string name;
- Action action;
- uint8_t dutyOn;
- uint16_t period;
- Action priority;
+/** @brief Name of the LED and it's proposed action.
+ * This structure is supplied as configuration at build time
+ */
+struct LedAction
+{
+ std::string name;
+ Action action;
+ uint8_t dutyOn;
+ uint16_t period;
+ Action priority;
- // Order LEDs such that same LEDs are grouped next to
- // each other and the same LEDs are in priority order
- // with the highest priority coming first
- bool operator<(const LedAction& right) const
+ // Order LEDs such that same LEDs are grouped next to
+ // each other and the same LEDs are in priority order
+ // with the highest priority coming first
+ bool operator<(const LedAction& right) const
+ {
+ if (name == right.name)
{
- if (name == right.name)
+ if (action == right.action)
+ {
+ return false;
+ }
+ else if (action == priority)
{
- if (action == right.action)
- {
- return false;
- }
- else if (action == priority)
- {
- return true;
- }
+ return true;
}
- return name < right.name;
}
- };
+ return name < right.name;
+ }
+};
} // namespace Layout
} // namespace led
} // namespace phosphor
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