#pragma once #include namespace phosphor { namespace fan { namespace presence { /** * @class PresenceSensor * @brief PresenceSensor interface. * * Provide concrete implementations of PresenceSensor to realize * new presence detection methods. * * Note that implementations drive the inventory update process via * a redundancy policy (rpolicy.hpp) - it is not enough to implement * the interfaces below. */ class PresenceSensor { public: PresenceSensor(const PresenceSensor&) = default; PresenceSensor& operator=(const PresenceSensor&) = default; PresenceSensor(PresenceSensor&&) = default; PresenceSensor& operator=(PresenceSensor&&) = default; virtual ~PresenceSensor() = default; PresenceSensor() : id(nextId) { nextId++; } /** * @brief start * * Implementations should peform any preparation * for detecting presence. Typical implementations * might register signal callbacks or start * a polling loop. * * @return The state of the sensor. */ virtual bool start() = 0; /** * @brief stop * * Implementations should stop issuing presence * state change notifications. Typical implementations * might de-register signal callbacks or terminate * polling loops. */ virtual void stop() = 0; /** * @brief Check the sensor. * * Implementations should perform an offline (the start * method has not been invoked) query of the presence * state. * * @return The state of the sensor. */ virtual bool present() = 0; /** * @brief Mark the sensor as failed. * * Implementations should log an an event if the * system policy requires it. * * Provide a default noop implementation. */ virtual void fail() {} friend bool operator==(const PresenceSensor& l, const PresenceSensor& r); private: /** @brief Unique sensor ID. */ std::size_t id; /** @brief The next unique sensor ID. */ static std::size_t nextId; }; inline bool operator==(const PresenceSensor& l, const PresenceSensor &r) { return l.id == r.id; } } // namespace presence } // namespace fan } // namespace phosphor