#pragma once #include #include namespace phosphor { namespace fan { namespace control { namespace action { /** * @brief An action to set the speed on a zone * @details The zone is held at the given speed when a defined number of * properties in the group are set to the given state * * @param[in] count - Number of properties * @param[in] state - Value the property(s) needed to be set at * @param[in] speed - Speed to set the zone to * * @return Lambda function * A lambda function to set the zone speed when the number of properties * within the group are at a certain value */ template auto count_state_before_speed(size_t count, T&& state, uint64_t speed) { return [count, speed, state = std::forward(state)](auto& zone, auto& group) { size_t numAtState = std::count_if( group.begin(), group.end(), [&zone, &state](auto const& entry) { return zone.template getPropertyValue( entry.first, std::get(entry.second), std::get(entry.second)) == state; }); // Update group's fan control active allowed based on action results zone.setActiveAllow(&group, !(numAtState >= count)); if (numAtState >= count) { zone.setSpeed(speed); } }; } /** * @brief An action to set the floor speed on a zone * @details Based on the average of the defined sensor group values, the floor * speed is selected from the first map key entry that the average sensor value * is less than. * * @param[in] val_to_speed - Ordered map of sensor value-to-speed * * @return Lambda function * A lambda function to set the zone's floor speed when the average of * property values within the group is below the lowest sensor value given */ auto set_floor_from_average_sensor_value( std::map&& val_to_speed) { return [val_to_speed = std::move(val_to_speed)](auto& zone, auto& group) { auto speed = zone.getDefFloor(); if (group.size() != 0) { auto sumValue = std::accumulate( group.begin(), group.end(), 0, [&zone](int64_t sum, auto const& entry) { return sum + zone.template getPropertyValue( entry.first, std::get(entry.second), std::get(entry.second)); }); auto avgValue= sumValue / group.size(); auto it = std::find_if( val_to_speed.begin(), val_to_speed.end(), [&avgValue](auto const& entry) { return avgValue < entry.first; } ); if (it != std::end(val_to_speed)) { speed = (*it).second; } } zone.setFloor(speed); }; } /** * @brief An action to set the ceiling speed on a zone * @details Based on the average of the defined sensor group values, the ceiling * speed is selected from the map key transition point that the average sensor * value falls within depending on the key values direction from what was * previously read. * * @param[in] val_to_speed - Ordered map of sensor value-to-speed transitions * * @return Lambda function * A lambda function to set the zone's ceiling speed when the average of * property values within the group is above(increasing) or * below(decreasing) the key transition point */ auto set_ceiling_from_average_sensor_value( std::map&& val_to_speed) { return [val_to_speed = std::move(val_to_speed)](auto& zone, auto& group) { auto speed = zone.getCeiling(); if (group.size() != 0) { auto sumValue = std::accumulate( group.begin(), group.end(), 0, [&zone](int64_t sum, auto const& entry) { return sum + zone.template getPropertyValue( entry.first, std::get(entry.second), std::get(entry.second)); }); auto avgValue = sumValue / group.size(); auto prevValue = zone.swapCeilingKeyValue(avgValue); if (avgValue != prevValue) {// Only check if previous and new values differ if (avgValue < prevValue) {// Value is decreasing from previous for (auto it = val_to_speed.rbegin(); it != val_to_speed.rend(); ++it) { if (it == val_to_speed.rbegin() && avgValue >= it->first) { // Value is at/above last map key, // set ceiling speed to the last map key's value speed = it->second; break; } else if (std::next(it, 1) == val_to_speed.rend() && avgValue <= it->first) { // Value is at/below first map key, // set ceiling speed to the first map key's value speed = it->second; break; } if (avgValue < it->first && it->first <= prevValue) { // Value decreased & transitioned across a map key, // update ceiling speed to this map key's value // when new value is below map's key and the key // is at/below the previous value speed = it->second; } } } else {// Value is increasing from previous for (auto it = val_to_speed.begin(); it != val_to_speed.end(); ++it) { if (it == val_to_speed.begin() && avgValue <= it->first) { // Value is at/below first map key, // set ceiling speed to the first map key's value speed = it->second; break; } else if (std::next(it, 1) == val_to_speed.end() && avgValue >= it->first) { // Value is at/above last map key, // set ceiling speed to the last map key's value speed = it->second; break; } if (avgValue > it->first && it->first >= prevValue) { // Value increased & transitioned across a map key, // update ceiling speed to this map key's value // when new value is above map's key and the key // is at/above the previous value speed = it->second; } } } } } zone.setCeiling(speed); }; } } // namespace action } // namespace control } // namespace fan } // namespace phosphor