From 15c6f6562317eb18e686a89735aa8c524d88096e Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Wed, 21 Nov 2012 12:25:33 +0100 Subject: drm/vmwgfx: Make sure that the multisampling is off By default SVGA device creates nonmaskable multisampling surfaces, in which case multisampleCount of 1 means: the first quality setting of nonmaskable multisampling surface. Lets change it to make sure that the backends know that multisampling is really off. Signed-off-by: Zack Rusin Reviewed-by: Thomas Hellstrom Reviewed-by: Brian Paul --- include/uapi/drm/vmwgfx_drm.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'include/uapi/drm') diff --git a/include/uapi/drm/vmwgfx_drm.h b/include/uapi/drm/vmwgfx_drm.h index 39ab12f6e982..bb3b91d84914 100644 --- a/include/uapi/drm/vmwgfx_drm.h +++ b/include/uapi/drm/vmwgfx_drm.h @@ -886,7 +886,7 @@ enum drm_vmw_surface_flags { * @format: SVGA3d format. * @mip_level: Number of mip levels for all faces. * @drm_surface_flags Flags as described above. - * @multisample_count Future use. Set to 1. + * @multisample_count Future use. Set to 0. * @autogen_filter Future use. Set to 0. * @buffer_handle Buffer handle of backup buffer. SVGA3D_INVALID_ID * if none. -- cgit v1.2.1