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This mirrors x86 changeset 5a8da0ea82db6fa9737041381079fd16f25dcce2
("signals: x86 TS_RESTORE_SIGMASK") on sparc64.
Signed-off-by: David S. Miller <davem@davemloft.net>
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Back around the same time we were bootstrapping the first 32-bit sparc
Linux kernel with a SunOS userland, we made the signal frame match
that of SunOS.
By the time we even started putting together a native Linux userland
for 32-bit Sparc we realized this layout wasn't sufficient for Linux's
needs.
Therefore we changed the layout, yet kept support for the old style
signal frame layout in there. The detection mechanism is that we had
sys_sigaction() start passing in a negative signal number to indicate
"new style signal frames please".
Anyways, no binaries exist in the world that use the old stuff. In
fact, I bet Jakub Jelinek and myself are the only two people who ever
had such binaries to be honest.
So let's get rid of this stuff.
I added an assertion using WARN_ON_ONCE() that makes sure 32-bit
applications are passing in that negative signal number still.
Signed-off-by: David S. Miller <davem@davemloft.net>
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Cheetah systems can have cpuids as large as 1023, although physical
systems don't have that many cpus.
Only three limitations existed in the kernel preventing arbitrary
NR_CPUS values:
1) dcache dirty cpu state stored in page->flags on
D-cache aliasing platforms. With some build time
calculations and some build-time BUG checks on
page->flags layout, this one was easily solved.
2) The cheetah XCALL delivery code could only handle
a cpumask with up to 32 cpus set. Some simple looping
logic clears that up too.
3) thread_info->cpu was a u8, easily changed to a u16.
There are a few spots in the kernel that still put NR_CPUS
sized arrays on the kernel stack, but that's not a sparc64
specific problem.
Signed-off-by: David S. Miller <davem@davemloft.net>
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The are distrupting, which by the sparc v9 definition means they
can only occur when interrupts are enabled in the %pstate register.
This never occurs in any of the trap handling code running at
trap levels > 0.
So just mark it as an unexpected trap.
This allows us to kill off the cee_stuff member of struct thread_info.
Signed-off-by: David S. Miller <davem@davemloft.net>
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This also includes by necessity _TIF_RESTORE_SIGMASK support,
which actually resulted in a lot of cleanups.
The sparc signal handling code is quite a mess and I should
clean it up some day.
Signed-off-by: David S. Miller <davem@davemloft.net>
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GCC 4.x really dislikes the games we are playing in
unaligned.c, and the cleanest way to fix this is to
move things into assembler.
Noted by Al Viro.
Signed-off-by: David S. Miller <davem@davemloft.net>
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These two bits were accesses non-atomically from assembler
code. So, in order to eliminate any potential races resulting
from that, move these pieces of state into two bytes elsewhere
in struct thread_info.
Signed-off-by: David S. Miller <davem@davemloft.net>
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Signed-off-by: David S. Miller <davem@davemloft.net>
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Signed-off-by: David S. Miller <davem@davemloft.net>
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The preempt_count member of struct thread_info is currently either defined
as int, unsigned int or __s32 depending on arch. This patch makes the type
of preempt_count an int on all archs.
Having preempt_count be an unsigned type prevents the catching of
preempt_count < 0 bugs, and using int on some archs and __s32 on others is
not exactely "neat" - much nicer when it's just int all over.
A previous version of this patch was already ACK'ed by Robert Love, and the
only change in this version of the patch compared to the one he ACK'ed is
that this one also makes sure the preempt_count member is consistently
commented.
Signed-off-by: Jesper Juhl <juhl-lkml@dif.dk>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!
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