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path: root/drivers/input/gameport/Kconfig
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* Input: add help entry for FM801 gameport driver to KconfigDmitry Torokhov2005-12-211-0/+7
| | | | Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: Kill Aureal Vortex 1/2 gameport driver. ALSA Aureal driverVojtech Pavlik2005-05-291-10/+0
| | | | | | | offers the gameport part already. Signed-off-by: Vojtech Pavlik <vojtech@suse.cz> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: Crystal SoundFusion (cs461x) gameport support isn't neededVojtech Pavlik2005-05-291-4/+0
| | | | | | | either, since ALSA handles it nicely. Signed-off-by: Vojtech Pavlik <vojtech@suse.cz> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input:Adrian Bunk2005-05-281-20/+0
| | | | | | | | | | | | | | | | | | | | | | | This patch adds dummy gameport_register_port, gameport_unregister_port and gameport_set_phys functions to gameport.h for the case when a driver can't use gameport. This fixes the compilation of some OSS drivers with GAMEPORT=n without the need to #if inside every single driver. This patch also removes the non-working and now obsolete SOUND_GAMEPORT. This patch is also an alternative solution for ALSA drivers with similar problems (but #if's inside the drivers might have the advantage of saving some more bytes of gameport is not available). The only user-visible change is that for GAMEPORT=m the affected OSS drivers are now allowed to be built statically (but they won't have gameport support). Signed-off-by: Adrian Bunk <bunk@stusta.de> Signed-off-by: Vojtech Pavlik <vojtech@suse.cz> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Linux-2.6.12-rc2v2.6.12-rc2Linus Torvalds2005-04-161-0/+90
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!
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