Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | drm/vc4: Extend and edit documentation for output from the RST | Eric Anholt | 2017-02-28 | 1 | -8/+13 |
* | drm/vc4: Add fragment shader threading support | Jonas Pfeil | 2016-11-16 | 1 | -0/+63 |
* | drm/vc4: Fix termination of the initial scan for branch targets. | Eric Anholt | 2016-11-03 | 1 | -11/+8 |
* | drm/vc4: Allow some more signals to be packed with uniform resets. | Eric Anholt | 2016-08-30 | 1 | -2/+8 |
* | drm/vc4: Fix a "the the" typo in a comment. | Eric Anholt | 2016-07-15 | 1 | -1/+1 |
* | drm/vc4: Add support for branching in shader validation. | Eric Anholt | 2016-07-15 | 1 | -16/+265 |
* | drm/vc4: Add a bitmap of branch targets during shader validation. | Eric Anholt | 2016-07-15 | 1 | -2/+112 |
* | drm/vc4: Move validation's current/max ip into the validation struct. | Eric Anholt | 2016-07-14 | 1 | -24/+30 |
* | drm/vc4: Add an API for creating GPU shaders in GEM BOs. | Eric Anholt | 2015-12-07 | 1 | -0/+513 |