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-rw-r--r--include/uapi/drm/msm_drm.h6
-rw-r--r--include/uapi/drm/vc4_drm.h11
2 files changed, 14 insertions, 3 deletions
diff --git a/include/uapi/drm/msm_drm.h b/include/uapi/drm/msm_drm.h
index 26c54f6d595d..ad4eb2863e70 100644
--- a/include/uapi/drm/msm_drm.h
+++ b/include/uapi/drm/msm_drm.h
@@ -171,7 +171,7 @@ struct drm_msm_gem_submit_cmd {
__u32 size; /* in, cmdstream size */
__u32 pad;
__u32 nr_relocs; /* in, number of submit_reloc's */
- __u64 __user relocs; /* in, ptr to array of submit_reloc's */
+ __u64 relocs; /* in, ptr to array of submit_reloc's */
};
/* Each buffer referenced elsewhere in the cmdstream submit (ie. the
@@ -215,8 +215,8 @@ struct drm_msm_gem_submit {
__u32 fence; /* out */
__u32 nr_bos; /* in, number of submit_bo's */
__u32 nr_cmds; /* in, number of submit_cmd's */
- __u64 __user bos; /* in, ptr to array of submit_bo's */
- __u64 __user cmds; /* in, ptr to array of submit_cmd's */
+ __u64 bos; /* in, ptr to array of submit_bo's */
+ __u64 cmds; /* in, ptr to array of submit_cmd's */
__s32 fence_fd; /* in/out fence fd (see MSM_SUBMIT_FENCE_FD_IN/OUT) */
};
diff --git a/include/uapi/drm/vc4_drm.h b/include/uapi/drm/vc4_drm.h
index 551628e571f9..afae87004963 100644
--- a/include/uapi/drm/vc4_drm.h
+++ b/include/uapi/drm/vc4_drm.h
@@ -155,6 +155,16 @@ struct drm_vc4_submit_cl {
__u32 pad:24;
#define VC4_SUBMIT_CL_USE_CLEAR_COLOR (1 << 0)
+/* By default, the kernel gets to choose the order that the tiles are
+ * rendered in. If this is set, then the tiles will be rendered in a
+ * raster order, with the right-to-left vs left-to-right and
+ * top-to-bottom vs bottom-to-top dictated by
+ * VC4_SUBMIT_CL_RCL_ORDER_INCREASING_*. This allows overlapping
+ * blits to be implemented using the 3D engine.
+ */
+#define VC4_SUBMIT_CL_FIXED_RCL_ORDER (1 << 1)
+#define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X (1 << 2)
+#define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y (1 << 3)
__u32 flags;
/* Returned value of the seqno of this render job (for the
@@ -294,6 +304,7 @@ struct drm_vc4_get_hang_state {
#define DRM_VC4_PARAM_SUPPORTS_BRANCHES 3
#define DRM_VC4_PARAM_SUPPORTS_ETC1 4
#define DRM_VC4_PARAM_SUPPORTS_THREADED_FS 5
+#define DRM_VC4_PARAM_SUPPORTS_FIXED_RCL_ORDER 6
struct drm_vc4_get_param {
__u32 param;
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