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+#ifndef _ASM_IA64_SYSTEM_H
+#define _ASM_IA64_SYSTEM_H
+
+/*
+ * System defines. Note that this is included both from .c and .S
+ * files, so it does only defines, not any C code. This is based
+ * on information published in the Processor Abstraction Layer
+ * and the System Abstraction Layer manual.
+ *
+ * Copyright (C) 1998-2003 Hewlett-Packard Co
+ * David Mosberger-Tang <davidm@hpl.hp.com>
+ * Copyright (C) 1999 Asit Mallick <asit.k.mallick@intel.com>
+ * Copyright (C) 1999 Don Dugger <don.dugger@intel.com>
+ */
+#include <linux/config.h>
+
+#include <asm/kregs.h>
+#include <asm/page.h>
+#include <asm/pal.h>
+#include <asm/percpu.h>
+
+#define GATE_ADDR __IA64_UL_CONST(0xa000000000000000)
+/*
+ * 0xa000000000000000+2*PERCPU_PAGE_SIZE
+ * - 0xa000000000000000+3*PERCPU_PAGE_SIZE remain unmapped (guard page)
+ */
+#define KERNEL_START __IA64_UL_CONST(0xa000000100000000)
+#define PERCPU_ADDR (-PERCPU_PAGE_SIZE)
+
+#ifndef __ASSEMBLY__
+
+#include <linux/kernel.h>
+#include <linux/types.h>
+
+struct pci_vector_struct {
+ __u16 segment; /* PCI Segment number */
+ __u16 bus; /* PCI Bus number */
+ __u32 pci_id; /* ACPI split 16 bits device, 16 bits function (see section 6.1.1) */
+ __u8 pin; /* PCI PIN (0 = A, 1 = B, 2 = C, 3 = D) */
+ __u32 irq; /* IRQ assigned */
+};
+
+extern struct ia64_boot_param {
+ __u64 command_line; /* physical address of command line arguments */
+ __u64 efi_systab; /* physical address of EFI system table */
+ __u64 efi_memmap; /* physical address of EFI memory map */
+ __u64 efi_memmap_size; /* size of EFI memory map */
+ __u64 efi_memdesc_size; /* size of an EFI memory map descriptor */
+ __u32 efi_memdesc_version; /* memory descriptor version */
+ struct {
+ __u16 num_cols; /* number of columns on console output device */
+ __u16 num_rows; /* number of rows on console output device */
+ __u16 orig_x; /* cursor's x position */
+ __u16 orig_y; /* cursor's y position */
+ } console_info;
+ __u64 fpswa; /* physical address of the fpswa interface */
+ __u64 initrd_start;
+ __u64 initrd_size;
+} *ia64_boot_param;
+
+/*
+ * Macros to force memory ordering. In these descriptions, "previous"
+ * and "subsequent" refer to program order; "visible" means that all
+ * architecturally visible effects of a memory access have occurred
+ * (at a minimum, this means the memory has been read or written).
+ *
+ * wmb(): Guarantees that all preceding stores to memory-
+ * like regions are visible before any subsequent
+ * stores and that all following stores will be
+ * visible only after all previous stores.
+ * rmb(): Like wmb(), but for reads.
+ * mb(): wmb()/rmb() combo, i.e., all previous memory
+ * accesses are visible before all subsequent
+ * accesses and vice versa. This is also known as
+ * a "fence."
+ *
+ * Note: "mb()" and its variants cannot be used as a fence to order
+ * accesses to memory mapped I/O registers. For that, mf.a needs to
+ * be used. However, we don't want to always use mf.a because (a)
+ * it's (presumably) much slower than mf and (b) mf.a is supported for
+ * sequential memory pages only.
+ */
+#define mb() ia64_mf()
+#define rmb() mb()
+#define wmb() mb()
+#define read_barrier_depends() do { } while(0)
+
+#ifdef CONFIG_SMP
+# define smp_mb() mb()
+# define smp_rmb() rmb()
+# define smp_wmb() wmb()
+# define smp_read_barrier_depends() read_barrier_depends()
+#else
+# define smp_mb() barrier()
+# define smp_rmb() barrier()
+# define smp_wmb() barrier()
+# define smp_read_barrier_depends() do { } while(0)
+#endif
+
+/*
+ * XXX check on these---I suspect what Linus really wants here is
+ * acquire vs release semantics but we can't discuss this stuff with
+ * Linus just yet. Grrr...
+ */
+#define set_mb(var, value) do { (var) = (value); mb(); } while (0)
+#define set_wmb(var, value) do { (var) = (value); mb(); } while (0)
+
+#define safe_halt() ia64_pal_halt_light() /* PAL_HALT_LIGHT */
+
+/*
+ * The group barrier in front of the rsm & ssm are necessary to ensure
+ * that none of the previous instructions in the same group are
+ * affected by the rsm/ssm.
+ */
+/* For spinlocks etc */
+
+/*
+ * - clearing psr.i is implicitly serialized (visible by next insn)
+ * - setting psr.i requires data serialization
+ * - we need a stop-bit before reading PSR because we sometimes
+ * write a floating-point register right before reading the PSR
+ * and that writes to PSR.mfl
+ */
+#define __local_irq_save(x) \
+do { \
+ ia64_stop(); \
+ (x) = ia64_getreg(_IA64_REG_PSR); \
+ ia64_stop(); \
+ ia64_rsm(IA64_PSR_I); \
+} while (0)
+
+#define __local_irq_disable() \
+do { \
+ ia64_stop(); \
+ ia64_rsm(IA64_PSR_I); \
+} while (0)
+
+#define __local_irq_restore(x) ia64_intrin_local_irq_restore((x) & IA64_PSR_I)
+
+#ifdef CONFIG_IA64_DEBUG_IRQ
+
+ extern unsigned long last_cli_ip;
+
+# define __save_ip() last_cli_ip = ia64_getreg(_IA64_REG_IP)
+
+# define local_irq_save(x) \
+do { \
+ unsigned long psr; \
+ \
+ __local_irq_save(psr); \
+ if (psr & IA64_PSR_I) \
+ __save_ip(); \
+ (x) = psr; \
+} while (0)
+
+# define local_irq_disable() do { unsigned long x; local_irq_save(x); } while (0)
+
+# define local_irq_restore(x) \
+do { \
+ unsigned long old_psr, psr = (x); \
+ \
+ local_save_flags(old_psr); \
+ __local_irq_restore(psr); \
+ if ((old_psr & IA64_PSR_I) && !(psr & IA64_PSR_I)) \
+ __save_ip(); \
+} while (0)
+
+#else /* !CONFIG_IA64_DEBUG_IRQ */
+# define local_irq_save(x) __local_irq_save(x)
+# define local_irq_disable() __local_irq_disable()
+# define local_irq_restore(x) __local_irq_restore(x)
+#endif /* !CONFIG_IA64_DEBUG_IRQ */
+
+#define local_irq_enable() ({ ia64_stop(); ia64_ssm(IA64_PSR_I); ia64_srlz_d(); })
+#define local_save_flags(flags) ({ ia64_stop(); (flags) = ia64_getreg(_IA64_REG_PSR); })
+
+#define irqs_disabled() \
+({ \
+ unsigned long __ia64_id_flags; \
+ local_save_flags(__ia64_id_flags); \
+ (__ia64_id_flags & IA64_PSR_I) == 0; \
+})
+
+#ifdef __KERNEL__
+
+#define prepare_to_switch() do { } while(0)
+
+#ifdef CONFIG_IA32_SUPPORT
+# define IS_IA32_PROCESS(regs) (ia64_psr(regs)->is != 0)
+#else
+# define IS_IA32_PROCESS(regs) 0
+struct task_struct;
+static inline void ia32_save_state(struct task_struct *t __attribute__((unused))){}
+static inline void ia32_load_state(struct task_struct *t __attribute__((unused))){}
+#endif
+
+/*
+ * Context switch from one thread to another. If the two threads have
+ * different address spaces, schedule() has already taken care of
+ * switching to the new address space by calling switch_mm().
+ *
+ * Disabling access to the fph partition and the debug-register
+ * context switch MUST be done before calling ia64_switch_to() since a
+ * newly created thread returns directly to
+ * ia64_ret_from_syscall_clear_r8.
+ */
+extern struct task_struct *ia64_switch_to (void *next_task);
+
+struct task_struct;
+
+extern void ia64_save_extra (struct task_struct *task);
+extern void ia64_load_extra (struct task_struct *task);
+
+#ifdef CONFIG_PERFMON
+ DECLARE_PER_CPU(unsigned long, pfm_syst_info);
+# define PERFMON_IS_SYSWIDE() (__get_cpu_var(pfm_syst_info) & 0x1)
+#else
+# define PERFMON_IS_SYSWIDE() (0)
+#endif
+
+#define IA64_HAS_EXTRA_STATE(t) \
+ ((t)->thread.flags & (IA64_THREAD_DBG_VALID|IA64_THREAD_PM_VALID) \
+ || IS_IA32_PROCESS(ia64_task_regs(t)) || PERFMON_IS_SYSWIDE())
+
+#define __switch_to(prev,next,last) do { \
+ if (IA64_HAS_EXTRA_STATE(prev)) \
+ ia64_save_extra(prev); \
+ if (IA64_HAS_EXTRA_STATE(next)) \
+ ia64_load_extra(next); \
+ ia64_psr(ia64_task_regs(next))->dfh = !ia64_is_local_fpu_owner(next); \
+ (last) = ia64_switch_to((next)); \
+} while (0)
+
+#ifdef CONFIG_SMP
+/*
+ * In the SMP case, we save the fph state when context-switching away from a thread that
+ * modified fph. This way, when the thread gets scheduled on another CPU, the CPU can
+ * pick up the state from task->thread.fph, avoiding the complication of having to fetch
+ * the latest fph state from another CPU. In other words: eager save, lazy restore.
+ */
+# define switch_to(prev,next,last) do { \
+ if (ia64_psr(ia64_task_regs(prev))->mfh && ia64_is_local_fpu_owner(prev)) { \
+ ia64_psr(ia64_task_regs(prev))->mfh = 0; \
+ (prev)->thread.flags |= IA64_THREAD_FPH_VALID; \
+ __ia64_save_fpu((prev)->thread.fph); \
+ } \
+ __switch_to(prev, next, last); \
+} while (0)
+#else
+# define switch_to(prev,next,last) __switch_to(prev, next, last)
+#endif
+
+/*
+ * On IA-64, we don't want to hold the runqueue's lock during the low-level context-switch,
+ * because that could cause a deadlock. Here is an example by Erich Focht:
+ *
+ * Example:
+ * CPU#0:
+ * schedule()
+ * -> spin_lock_irq(&rq->lock)
+ * -> context_switch()
+ * -> wrap_mmu_context()
+ * -> read_lock(&tasklist_lock)
+ *
+ * CPU#1:
+ * sys_wait4() or release_task() or forget_original_parent()
+ * -> write_lock(&tasklist_lock)
+ * -> do_notify_parent()
+ * -> wake_up_parent()
+ * -> try_to_wake_up()
+ * -> spin_lock_irq(&parent_rq->lock)
+ *
+ * If the parent's rq happens to be on CPU#0, we'll wait for the rq->lock
+ * of that CPU which will not be released, because there we wait for the
+ * tasklist_lock to become available.
+ */
+#define prepare_arch_switch(rq, next) \
+do { \
+ spin_lock(&(next)->switch_lock); \
+ spin_unlock(&(rq)->lock); \
+} while (0)
+#define finish_arch_switch(rq, prev) spin_unlock_irq(&(prev)->switch_lock)
+#define task_running(rq, p) ((rq)->curr == (p) || spin_is_locked(&(p)->switch_lock))
+
+#define ia64_platform_is(x) (strcmp(x, platform_name) == 0)
+
+void cpu_idle_wait(void);
+
+#define arch_align_stack(x) (x)
+
+#endif /* __KERNEL__ */
+
+#endif /* __ASSEMBLY__ */
+
+#endif /* _ASM_IA64_SYSTEM_H */
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