diff options
Diffstat (limited to 'drivers/input/misc/twl6040-vibra.c')
-rw-r--r-- | drivers/input/misc/twl6040-vibra.c | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/drivers/input/misc/twl6040-vibra.c b/drivers/input/misc/twl6040-vibra.c index 23855e12a30b..ad153a417eed 100644 --- a/drivers/input/misc/twl6040-vibra.c +++ b/drivers/input/misc/twl6040-vibra.c @@ -74,12 +74,12 @@ static irqreturn_t twl6040_vib_irq_handler(int irq, void *data) if (status & TWL6040_VIBLOCDET) { dev_warn(info->dev, "Left Vibrator overcurrent detected\n"); twl6040_clear_bits(twl6040, TWL6040_REG_VIBCTLL, - TWL6040_VIBENAL); + TWL6040_VIBENA); } if (status & TWL6040_VIBROCDET) { dev_warn(info->dev, "Right Vibrator overcurrent detected\n"); twl6040_clear_bits(twl6040, TWL6040_REG_VIBCTLR, - TWL6040_VIBENAR); + TWL6040_VIBENA); } return IRQ_HANDLED; @@ -97,23 +97,23 @@ static void twl6040_vibra_enable(struct vibra_info *info) } twl6040_power(info->twl6040, 1); - if (twl6040->rev <= TWL6040_REV_ES1_1) { + if (twl6040_get_revid(twl6040) <= TWL6040_REV_ES1_1) { /* * ERRATA: Disable overcurrent protection for at least * 3ms when enabling vibrator drivers to avoid false * overcurrent detection */ twl6040_reg_write(twl6040, TWL6040_REG_VIBCTLL, - TWL6040_VIBENAL | TWL6040_VIBCTRLL); + TWL6040_VIBENA | TWL6040_VIBCTRL); twl6040_reg_write(twl6040, TWL6040_REG_VIBCTLR, - TWL6040_VIBENAR | TWL6040_VIBCTRLR); + TWL6040_VIBENA | TWL6040_VIBCTRL); usleep_range(3000, 3500); } twl6040_reg_write(twl6040, TWL6040_REG_VIBCTLL, - TWL6040_VIBENAL); + TWL6040_VIBENA); twl6040_reg_write(twl6040, TWL6040_REG_VIBCTLR, - TWL6040_VIBENAR); + TWL6040_VIBENA); info->enabled = true; } @@ -201,6 +201,13 @@ static int vibra_play(struct input_dev *input, void *data, struct vibra_info *info = input_get_drvdata(input); int ret; + /* Do not allow effect, while the routing is set to use audio */ + ret = twl6040_get_vibralr_status(info->twl6040); + if (ret & TWL6040_VIBSEL) { + dev_info(&input->dev, "Vibra is configured for audio\n"); + return -EBUSY; + } + info->weak_speed = effect->u.rumble.weak_magnitude; info->strong_speed = effect->u.rumble.strong_magnitude; info->direction = effect->direction < EFFECT_DIR_180_DEG ? 1 : -1; |