diff options
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_shader.c')
-rw-r--r-- | drivers/gpu/drm/vmwgfx/vmwgfx_shader.c | 396 |
1 files changed, 124 insertions, 272 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c index c1559eeaffe9..8719fb3cccc9 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c @@ -29,8 +29,6 @@ #include "vmwgfx_resource_priv.h" #include "ttm/ttm_placement.h" -#define VMW_COMPAT_SHADER_HT_ORDER 12 - struct vmw_shader { struct vmw_resource res; SVGA3dShaderType type; @@ -42,49 +40,8 @@ struct vmw_user_shader { struct vmw_shader shader; }; -/** - * enum vmw_compat_shader_state - Staging state for compat shaders - */ -enum vmw_compat_shader_state { - VMW_COMPAT_COMMITED, - VMW_COMPAT_ADD, - VMW_COMPAT_DEL -}; - -/** - * struct vmw_compat_shader - Metadata for compat shaders. - * - * @handle: The TTM handle of the guest backed shader. - * @tfile: The struct ttm_object_file the guest backed shader is registered - * with. - * @hash: Hash item for lookup. - * @head: List head for staging lists or the compat shader manager list. - * @state: Staging state. - * - * The structure is protected by the cmdbuf lock. - */ -struct vmw_compat_shader { - u32 handle; - struct ttm_object_file *tfile; - struct drm_hash_item hash; - struct list_head head; - enum vmw_compat_shader_state state; -}; - -/** - * struct vmw_compat_shader_manager - Compat shader manager. - * - * @shaders: Hash table containing staged and commited compat shaders - * @list: List of commited shaders. - * @dev_priv: Pointer to a device private structure. - * - * @shaders and @list are protected by the cmdbuf mutex for now. - */ -struct vmw_compat_shader_manager { - struct drm_open_hash shaders; - struct list_head list; - struct vmw_private *dev_priv; -}; +static uint64_t vmw_user_shader_size; +static uint64_t vmw_shader_size; static void vmw_user_shader_free(struct vmw_resource *res); static struct vmw_resource * @@ -98,8 +55,6 @@ static int vmw_gb_shader_unbind(struct vmw_resource *res, struct ttm_validate_buffer *val_buf); static int vmw_gb_shader_destroy(struct vmw_resource *res); -static uint64_t vmw_user_shader_size; - static const struct vmw_user_resource_conv user_shader_conv = { .object_type = VMW_RES_SHADER, .base_obj_to_res = vmw_user_shader_base_to_res, @@ -347,6 +302,16 @@ static void vmw_user_shader_free(struct vmw_resource *res) vmw_user_shader_size); } +static void vmw_shader_free(struct vmw_resource *res) +{ + struct vmw_shader *shader = vmw_res_to_shader(res); + struct vmw_private *dev_priv = res->dev_priv; + + kfree(shader); + ttm_mem_global_free(vmw_mem_glob(dev_priv), + vmw_shader_size); +} + /** * This function is called when user space has no more references on the * base object. It releases the base-object's reference on the resource object. @@ -371,13 +336,13 @@ int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data, TTM_REF_USAGE); } -static int vmw_shader_alloc(struct vmw_private *dev_priv, - struct vmw_dma_buffer *buffer, - size_t shader_size, - size_t offset, - SVGA3dShaderType shader_type, - struct ttm_object_file *tfile, - u32 *handle) +static int vmw_user_shader_alloc(struct vmw_private *dev_priv, + struct vmw_dma_buffer *buffer, + size_t shader_size, + size_t offset, + SVGA3dShaderType shader_type, + struct ttm_object_file *tfile, + u32 *handle) { struct vmw_user_shader *ushader; struct vmw_resource *res, *tmp; @@ -442,6 +407,56 @@ out: } +struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv, + struct vmw_dma_buffer *buffer, + size_t shader_size, + size_t offset, + SVGA3dShaderType shader_type) +{ + struct vmw_shader *shader; + struct vmw_resource *res; + int ret; + + /* + * Approximate idr memory usage with 128 bytes. It will be limited + * by maximum number_of shaders anyway. + */ + if (unlikely(vmw_shader_size == 0)) + vmw_shader_size = + ttm_round_pot(sizeof(struct vmw_shader)) + 128; + + ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), + vmw_shader_size, + false, true); + if (unlikely(ret != 0)) { + if (ret != -ERESTARTSYS) + DRM_ERROR("Out of graphics memory for shader " + "creation.\n"); + goto out_err; + } + + shader = kzalloc(sizeof(*shader), GFP_KERNEL); + if (unlikely(shader == NULL)) { + ttm_mem_global_free(vmw_mem_glob(dev_priv), + vmw_shader_size); + ret = -ENOMEM; + goto out_err; + } + + res = &shader->res; + + /* + * From here on, the destructor takes over resource freeing. + */ + ret = vmw_gb_shader_init(dev_priv, res, shader_size, + offset, shader_type, buffer, + vmw_shader_free); + +out_err: + return ret ? ERR_PTR(ret) : res; +} + + int vmw_shader_define_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv) { @@ -490,8 +505,8 @@ int vmw_shader_define_ioctl(struct drm_device *dev, void *data, if (unlikely(ret != 0)) goto out_bad_arg; - ret = vmw_shader_alloc(dev_priv, buffer, arg->size, arg->offset, - shader_type, tfile, &arg->shader_handle); + ret = vmw_user_shader_alloc(dev_priv, buffer, arg->size, arg->offset, + shader_type, tfile, &arg->shader_handle); ttm_read_unlock(&dev_priv->reservation_sem); out_bad_arg: @@ -500,202 +515,83 @@ out_bad_arg: } /** - * vmw_compat_shader_lookup - Look up a compat shader - * - * @man: Pointer to the compat shader manager. - * @shader_type: The shader type, that combined with the user_key identifies - * the shader. - * @user_key: On entry, this should be a pointer to the user_key. - * On successful exit, it will contain the guest-backed shader's TTM handle. + * vmw_compat_shader_id_ok - Check whether a compat shader user key and + * shader type are within valid bounds. * - * Returns 0 on success. Non-zero on failure, in which case the value pointed - * to by @user_key is unmodified. - */ -int vmw_compat_shader_lookup(struct vmw_compat_shader_manager *man, - SVGA3dShaderType shader_type, - u32 *user_key) -{ - struct drm_hash_item *hash; - int ret; - unsigned long key = *user_key | (shader_type << 24); - - ret = drm_ht_find_item(&man->shaders, key, &hash); - if (unlikely(ret != 0)) - return ret; - - *user_key = drm_hash_entry(hash, struct vmw_compat_shader, - hash)->handle; - - return 0; -} - -/** - * vmw_compat_shader_free - Free a compat shader. - * - * @man: Pointer to the compat shader manager. - * @entry: Pointer to a struct vmw_compat_shader. - * - * Frees a struct vmw_compat_shder entry and drops its reference to the - * guest backed shader. - */ -static void vmw_compat_shader_free(struct vmw_compat_shader_manager *man, - struct vmw_compat_shader *entry) -{ - list_del(&entry->head); - WARN_ON(drm_ht_remove_item(&man->shaders, &entry->hash)); - WARN_ON(ttm_ref_object_base_unref(entry->tfile, entry->handle, - TTM_REF_USAGE)); - kfree(entry); -} - -/** - * vmw_compat_shaders_commit - Commit a list of compat shader actions. - * - * @man: Pointer to the compat shader manager. - * @list: Caller's list of compat shader actions. + * @user_key: User space id of the shader. + * @shader_type: Shader type. * - * This function commits a list of compat shader additions or removals. - * It is typically called when the execbuf ioctl call triggering these - * actions has commited the fifo contents to the device. + * Returns true if valid false if not. */ -void vmw_compat_shaders_commit(struct vmw_compat_shader_manager *man, - struct list_head *list) +static bool vmw_compat_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type) { - struct vmw_compat_shader *entry, *next; - - list_for_each_entry_safe(entry, next, list, head) { - list_del(&entry->head); - switch (entry->state) { - case VMW_COMPAT_ADD: - entry->state = VMW_COMPAT_COMMITED; - list_add_tail(&entry->head, &man->list); - break; - case VMW_COMPAT_DEL: - ttm_ref_object_base_unref(entry->tfile, entry->handle, - TTM_REF_USAGE); - kfree(entry); - break; - default: - BUG(); - break; - } - } + return user_key <= ((1 << 20) - 1) && (unsigned) shader_type < 16; } /** - * vmw_compat_shaders_revert - Revert a list of compat shader actions + * vmw_compat_shader_key - Compute a hash key suitable for a compat shader. * - * @man: Pointer to the compat shader manager. - * @list: Caller's list of compat shader actions. + * @user_key: User space id of the shader. + * @shader_type: Shader type. * - * This function reverts a list of compat shader additions or removals. - * It is typically called when the execbuf ioctl call triggering these - * actions failed for some reason, and the command stream was never - * submitted. + * Returns a hash key suitable for a command buffer managed resource + * manager hash table. */ -void vmw_compat_shaders_revert(struct vmw_compat_shader_manager *man, - struct list_head *list) +static u32 vmw_compat_shader_key(u32 user_key, SVGA3dShaderType shader_type) { - struct vmw_compat_shader *entry, *next; - int ret; - - list_for_each_entry_safe(entry, next, list, head) { - switch (entry->state) { - case VMW_COMPAT_ADD: - vmw_compat_shader_free(man, entry); - break; - case VMW_COMPAT_DEL: - ret = drm_ht_insert_item(&man->shaders, &entry->hash); - list_del(&entry->head); - list_add_tail(&entry->head, &man->list); - entry->state = VMW_COMPAT_COMMITED; - break; - default: - BUG(); - break; - } - } + return user_key | (shader_type << 20); } /** * vmw_compat_shader_remove - Stage a compat shader for removal. * - * @man: Pointer to the compat shader manager + * @man: Pointer to the compat shader manager identifying the shader namespace. * @user_key: The key that is used to identify the shader. The key is * unique to the shader type. * @shader_type: Shader type. - * @list: Caller's list of staged shader actions. - * - * This function stages a compat shader for removal and removes the key from - * the shader manager's hash table. If the shader was previously only staged - * for addition it is completely removed (But the execbuf code may keep a - * reference if it was bound to a context between addition and removal). If - * it was previously commited to the manager, it is staged for removal. + * @list: Caller's list of staged command buffer resource actions. */ -int vmw_compat_shader_remove(struct vmw_compat_shader_manager *man, +int vmw_compat_shader_remove(struct vmw_cmdbuf_res_manager *man, u32 user_key, SVGA3dShaderType shader_type, struct list_head *list) { - struct vmw_compat_shader *entry; - struct drm_hash_item *hash; - int ret; - - ret = drm_ht_find_item(&man->shaders, user_key | (shader_type << 24), - &hash); - if (likely(ret != 0)) + if (!vmw_compat_shader_id_ok(user_key, shader_type)) return -EINVAL; - entry = drm_hash_entry(hash, struct vmw_compat_shader, hash); - - switch (entry->state) { - case VMW_COMPAT_ADD: - vmw_compat_shader_free(man, entry); - break; - case VMW_COMPAT_COMMITED: - (void) drm_ht_remove_item(&man->shaders, &entry->hash); - list_del(&entry->head); - entry->state = VMW_COMPAT_DEL; - list_add_tail(&entry->head, list); - break; - default: - BUG(); - break; - } - - return 0; + return vmw_cmdbuf_res_remove(man, vmw_cmdbuf_res_compat_shader, + vmw_compat_shader_key(user_key, + shader_type), + list); } /** - * vmw_compat_shader_add - Create a compat shader and add the - * key to the manager + * vmw_compat_shader_add - Create a compat shader and stage it for addition + * as a command buffer managed resource. * - * @man: Pointer to the compat shader manager + * @man: Pointer to the compat shader manager identifying the shader namespace. * @user_key: The key that is used to identify the shader. The key is * unique to the shader type. * @bytecode: Pointer to the bytecode of the shader. * @shader_type: Shader type. * @tfile: Pointer to a struct ttm_object_file that the guest-backed shader is * to be created with. - * @list: Caller's list of staged shader actions. + * @list: Caller's list of staged command buffer resource actions. * - * Note that only the key is added to the shader manager's hash table. - * The shader is not yet added to the shader manager's list of shaders. */ -int vmw_compat_shader_add(struct vmw_compat_shader_manager *man, +int vmw_compat_shader_add(struct vmw_private *dev_priv, + struct vmw_cmdbuf_res_manager *man, u32 user_key, const void *bytecode, SVGA3dShaderType shader_type, size_t size, - struct ttm_object_file *tfile, struct list_head *list) { struct vmw_dma_buffer *buf; struct ttm_bo_kmap_obj map; bool is_iomem; - struct vmw_compat_shader *compat; - u32 handle; int ret; + struct vmw_resource *res; - if (user_key > ((1 << 24) - 1) || (unsigned) shader_type > 16) + if (!vmw_compat_shader_id_ok(user_key, shader_type)) return -EINVAL; /* Allocate and pin a DMA buffer */ @@ -703,7 +599,7 @@ int vmw_compat_shader_add(struct vmw_compat_shader_manager *man, if (unlikely(buf == NULL)) return -ENOMEM; - ret = vmw_dmabuf_init(man->dev_priv, buf, size, &vmw_sys_ne_placement, + ret = vmw_dmabuf_init(dev_priv, buf, size, &vmw_sys_ne_placement, true, vmw_dmabuf_bo_free); if (unlikely(ret != 0)) goto out; @@ -728,84 +624,40 @@ int vmw_compat_shader_add(struct vmw_compat_shader_manager *man, WARN_ON(ret != 0); ttm_bo_unreserve(&buf->base); - /* Create a guest-backed shader container backed by the dma buffer */ - ret = vmw_shader_alloc(man->dev_priv, buf, size, 0, shader_type, - tfile, &handle); - vmw_dmabuf_unreference(&buf); + res = vmw_shader_alloc(dev_priv, buf, size, 0, shader_type); if (unlikely(ret != 0)) goto no_reserve; - /* - * Create a compat shader structure and stage it for insertion - * in the manager - */ - compat = kzalloc(sizeof(*compat), GFP_KERNEL); - if (compat == NULL) - goto no_compat; - - compat->hash.key = user_key | (shader_type << 24); - ret = drm_ht_insert_item(&man->shaders, &compat->hash); - if (unlikely(ret != 0)) - goto out_invalid_key; - - compat->state = VMW_COMPAT_ADD; - compat->handle = handle; - compat->tfile = tfile; - list_add_tail(&compat->head, list); - - return 0; -out_invalid_key: - kfree(compat); -no_compat: - ttm_ref_object_base_unref(tfile, handle, TTM_REF_USAGE); + ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_compat_shader, + vmw_compat_shader_key(user_key, shader_type), + res, list); + vmw_resource_unreference(&res); no_reserve: + vmw_dmabuf_unreference(&buf); out: return ret; } /** - * vmw_compat_shader_man_create - Create a compat shader manager - * - * @dev_priv: Pointer to a device private structure. - * - * Typically done at file open time. If successful returns a pointer to a - * compat shader manager. Otherwise returns an error pointer. - */ -struct vmw_compat_shader_manager * -vmw_compat_shader_man_create(struct vmw_private *dev_priv) -{ - struct vmw_compat_shader_manager *man; - int ret; - - man = kzalloc(sizeof(*man), GFP_KERNEL); - if (man == NULL) - return ERR_PTR(-ENOMEM); - - man->dev_priv = dev_priv; - INIT_LIST_HEAD(&man->list); - ret = drm_ht_create(&man->shaders, VMW_COMPAT_SHADER_HT_ORDER); - if (ret == 0) - return man; - - kfree(man); - return ERR_PTR(ret); -} - -/** - * vmw_compat_shader_man_destroy - Destroy a compat shader manager + * vmw_compat_shader_lookup - Look up a compat shader * - * @man: Pointer to the shader manager to destroy. + * @man: Pointer to the command buffer managed resource manager identifying + * the shader namespace. + * @user_key: The user space id of the shader. + * @shader_type: The shader type. * - * Typically done at file close time. + * Returns a refcounted pointer to a struct vmw_resource if the shader was + * found. An error pointer otherwise. */ -void vmw_compat_shader_man_destroy(struct vmw_compat_shader_manager *man) +struct vmw_resource * +vmw_compat_shader_lookup(struct vmw_cmdbuf_res_manager *man, + u32 user_key, + SVGA3dShaderType shader_type) { - struct vmw_compat_shader *entry, *next; - - mutex_lock(&man->dev_priv->cmdbuf_mutex); - list_for_each_entry_safe(entry, next, &man->list, head) - vmw_compat_shader_free(man, entry); + if (!vmw_compat_shader_id_ok(user_key, shader_type)) + return ERR_PTR(-EINVAL); - mutex_unlock(&man->dev_priv->cmdbuf_mutex); - kfree(man); + return vmw_cmdbuf_res_lookup(man, vmw_cmdbuf_res_compat_shader, + vmw_compat_shader_key(user_key, + shader_type)); } |