diff options
Diffstat (limited to 'drivers/gpu/drm/vc4')
| -rw-r--r-- | drivers/gpu/drm/vc4/Kconfig | 14 | ||||
| -rw-r--r-- | drivers/gpu/drm/vc4/Makefile | 26 | ||||
| -rw-r--r-- | drivers/gpu/drm/vc4/vc4_bo.c | 557 | ||||
| -rw-r--r-- | drivers/gpu/drm/vc4/vc4_crtc.c | 770 | ||||
| -rw-r--r-- | drivers/gpu/drm/vc4/vc4_debugfs.c | 42 | ||||
| -rw-r--r-- | drivers/gpu/drm/vc4/vc4_drv.c | 319 | ||||
| -rw-r--r-- | drivers/gpu/drm/vc4/vc4_drv.h | 461 | ||||
| -rw-r--r-- | drivers/gpu/drm/vc4/vc4_gem.c | 866 | ||||
| -rw-r--r-- | drivers/gpu/drm/vc4/vc4_hdmi.c | 590 | ||||
| -rw-r--r-- | drivers/gpu/drm/vc4/vc4_hvs.c | 163 | ||||
| -rw-r--r-- | drivers/gpu/drm/vc4/vc4_irq.c | 210 | ||||
| -rw-r--r-- | drivers/gpu/drm/vc4/vc4_kms.c | 214 | ||||
| -rw-r--r-- | drivers/gpu/drm/vc4/vc4_packet.h | 399 | ||||
| -rw-r--r-- | drivers/gpu/drm/vc4/vc4_plane.c | 370 | ||||
| -rw-r--r-- | drivers/gpu/drm/vc4/vc4_qpu_defines.h | 264 | ||||
| -rw-r--r-- | drivers/gpu/drm/vc4/vc4_regs.h | 570 | ||||
| -rw-r--r-- | drivers/gpu/drm/vc4/vc4_render_cl.c | 634 | ||||
| -rw-r--r-- | drivers/gpu/drm/vc4/vc4_trace.h | 63 | ||||
| -rw-r--r-- | drivers/gpu/drm/vc4/vc4_trace_points.c | 14 | ||||
| -rw-r--r-- | drivers/gpu/drm/vc4/vc4_v3d.c | 262 | ||||
| -rw-r--r-- | drivers/gpu/drm/vc4/vc4_validate.c | 900 | ||||
| -rw-r--r-- | drivers/gpu/drm/vc4/vc4_validate_shaders.c | 513 |
22 files changed, 8221 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vc4/Kconfig b/drivers/gpu/drm/vc4/Kconfig new file mode 100644 index 000000000000..2d7d115ddf3f --- /dev/null +++ b/drivers/gpu/drm/vc4/Kconfig @@ -0,0 +1,14 @@ +config DRM_VC4 + tristate "Broadcom VC4 Graphics" + depends on ARCH_BCM2835 || COMPILE_TEST + depends on DRM && HAVE_DMA_ATTRS + select DRM_KMS_HELPER + select DRM_KMS_CMA_HELPER + select DRM_GEM_CMA_HELPER + help + Choose this option if you have a system that has a Broadcom + VC4 GPU, such as the Raspberry Pi or other BCM2708/BCM2835. + + This driver requires that "avoid_warnings=2" be present in + the config.txt for the firmware, to keep it from smashing + our display setup. diff --git a/drivers/gpu/drm/vc4/Makefile b/drivers/gpu/drm/vc4/Makefile new file mode 100644 index 000000000000..4c6a99f0398c --- /dev/null +++ b/drivers/gpu/drm/vc4/Makefile @@ -0,0 +1,26 @@ +ccflags-y := -Iinclude/drm + +# Please keep these build lists sorted! + +# core driver code +vc4-y := \ + vc4_bo.o \ + vc4_crtc.o \ + vc4_drv.o \ + vc4_kms.o \ + vc4_gem.o \ + vc4_hdmi.o \ + vc4_hvs.o \ + vc4_irq.o \ + vc4_plane.o \ + vc4_render_cl.o \ + vc4_trace_points.o \ + vc4_v3d.o \ + vc4_validate.o \ + vc4_validate_shaders.o + +vc4-$(CONFIG_DEBUG_FS) += vc4_debugfs.o + +obj-$(CONFIG_DRM_VC4) += vc4.o + +CFLAGS_vc4_trace_points.o := -I$(src) diff --git a/drivers/gpu/drm/vc4/vc4_bo.c b/drivers/gpu/drm/vc4/vc4_bo.c new file mode 100644 index 000000000000..18dfe3ec9a62 --- /dev/null +++ b/drivers/gpu/drm/vc4/vc4_bo.c @@ -0,0 +1,557 @@ +/* + * Copyright © 2015 Broadcom + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License version 2 as + * published by the Free Software Foundation. + */ + +/* DOC: VC4 GEM BO management support. + * + * The VC4 GPU architecture (both scanout and rendering) has direct + * access to system memory with no MMU in between. To support it, we + * use the GEM CMA helper functions to allocate contiguous ranges of + * physical memory for our BOs. + * + * Since the CMA allocator is very slow, we keep a cache of recently + * freed BOs around so that the kernel's allocation of objects for 3D + * rendering can return quickly. + */ + +#include "vc4_drv.h" +#include "uapi/drm/vc4_drm.h" + +static void vc4_bo_stats_dump(struct vc4_dev *vc4) +{ + DRM_INFO("num bos allocated: %d\n", + vc4->bo_stats.num_allocated); + DRM_INFO("size bos allocated: %dkb\n", + vc4->bo_stats.size_allocated / 1024); + DRM_INFO("num bos used: %d\n", + vc4->bo_stats.num_allocated - vc4->bo_stats.num_cached); + DRM_INFO("size bos used: %dkb\n", + (vc4->bo_stats.size_allocated - + vc4->bo_stats.size_cached) / 1024); + DRM_INFO("num bos cached: %d\n", + vc4->bo_stats.num_cached); + DRM_INFO("size bos cached: %dkb\n", + vc4->bo_stats.size_cached / 1024); +} + +#ifdef CONFIG_DEBUG_FS +int vc4_bo_stats_debugfs(struct seq_file *m, void *unused) +{ + struct drm_info_node *node = (struct drm_info_node *)m->private; + struct drm_device *dev = node->minor->dev; + struct vc4_dev *vc4 = to_vc4_dev(dev); + struct vc4_bo_stats stats; + + /* Take a snapshot of the current stats with the lock held. */ + mutex_lock(&vc4->bo_lock); + stats = vc4->bo_stats; + mutex_unlock(&vc4->bo_lock); + + seq_printf(m, "num bos allocated: %d\n", + stats.num_allocated); + seq_printf(m, "size bos allocated: %dkb\n", + stats.size_allocated / 1024); + seq_printf(m, "num bos used: %d\n", + stats.num_allocated - stats.num_cached); + seq_printf(m, "size bos used: %dkb\n", + (stats.size_allocated - stats.size_cached) / 1024); + seq_printf(m, "num bos cached: %d\n", + stats.num_cached); + seq_printf(m, "size bos cached: %dkb\n", + stats.size_cached / 1024); + + return 0; +} +#endif + +static uint32_t bo_page_index(size_t size) +{ + return (size / PAGE_SIZE) - 1; +} + +/* Must be called with bo_lock held. */ +static void vc4_bo_destroy(struct vc4_bo *bo) +{ + struct drm_gem_object *obj = &bo->base.base; + struct vc4_dev *vc4 = to_vc4_dev(obj->dev); + + if (bo->validated_shader) { + kfree(bo->validated_shader->texture_samples); + kfree(bo->validated_shader); + bo->validated_shader = NULL; + } + + vc4->bo_stats.num_allocated--; + vc4->bo_stats.size_allocated -= obj->size; + drm_gem_cma_free_object(obj); +} + +/* Must be called with bo_lock held. */ +static void vc4_bo_remove_from_cache(struct vc4_bo *bo) +{ + struct drm_gem_object *obj = &bo->base.base; + struct vc4_dev *vc4 = to_vc4_dev(obj->dev); + + vc4->bo_stats.num_cached--; + vc4->bo_stats.size_cached -= obj->size; + + list_del(&bo->unref_head); + list_del(&bo->size_head); +} + +static struct list_head *vc4_get_cache_list_for_size(struct drm_device *dev, + size_t size) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + uint32_t page_index = bo_page_index(size); + + if (vc4->bo_cache.size_list_size <= page_index) { + uint32_t new_size = max(vc4->bo_cache.size_list_size * 2, + page_index + 1); + struct list_head *new_list; + uint32_t i; + + new_list = kmalloc_array(new_size, sizeof(struct list_head), + GFP_KERNEL); + if (!new_list) + return NULL; + + /* Rebase the old cached BO lists to their new list + * head locations. + */ + for (i = 0; i < vc4->bo_cache.size_list_size; i++) { + struct list_head *old_list = + &vc4->bo_cache.size_list[i]; + + if (list_empty(old_list)) + INIT_LIST_HEAD(&new_list[i]); + else + list_replace(old_list, &new_list[i]); + } + /* And initialize the brand new BO list heads. */ + for (i = vc4->bo_cache.size_list_size; i < new_size; i++) + INIT_LIST_HEAD(&new_list[i]); + + kfree(vc4->bo_cache.size_list); + vc4->bo_cache.size_list = new_list; + vc4->bo_cache.size_list_size = new_size; + } + + return &vc4->bo_cache.size_list[page_index]; +} + +void vc4_bo_cache_purge(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + mutex_lock(&vc4->bo_lock); + while (!list_empty(&vc4->bo_cache.time_list)) { + struct vc4_bo *bo = list_last_entry(&vc4->bo_cache.time_list, + struct vc4_bo, unref_head); + vc4_bo_remove_from_cache(bo); + vc4_bo_destroy(bo); + } + mutex_unlock(&vc4->bo_lock); +} + +static struct vc4_bo *vc4_bo_get_from_cache(struct drm_device *dev, + uint32_t size) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + uint32_t page_index = bo_page_index(size); + struct vc4_bo *bo = NULL; + + size = roundup(size, PAGE_SIZE); + + mutex_lock(&vc4->bo_lock); + if (page_index >= vc4->bo_cache.size_list_size) + goto out; + + if (list_empty(&vc4->bo_cache.size_list[page_index])) + goto out; + + bo = list_first_entry(&vc4->bo_cache.size_list[page_index], + struct vc4_bo, size_head); + vc4_bo_remove_from_cache(bo); + kref_init(&bo->base.base.refcount); + +out: + mutex_unlock(&vc4->bo_lock); + return bo; +} + +/** + * vc4_gem_create_object - Implementation of driver->gem_create_object. + * + * This lets the CMA helpers allocate object structs for us, and keep + * our BO stats correct. + */ +struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + struct vc4_bo *bo; + + bo = kzalloc(sizeof(*bo), GFP_KERNEL); + if (!bo) + return ERR_PTR(-ENOMEM); + + mutex_lock(&vc4->bo_lock); + vc4->bo_stats.num_allocated++; + vc4->bo_stats.size_allocated += size; + mutex_unlock(&vc4->bo_lock); + + return &bo->base.base; +} + +struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t unaligned_size, + bool from_cache) +{ + size_t size = roundup(unaligned_size, PAGE_SIZE); + struct vc4_dev *vc4 = to_vc4_dev(dev); + struct drm_gem_cma_object *cma_obj; + + if (size == 0) + return NULL; + + /* First, try to get a vc4_bo from the kernel BO cache. */ + if (from_cache) { + struct vc4_bo *bo = vc4_bo_get_from_cache(dev, size); + + if (bo) + return bo; + } + + cma_obj = drm_gem_cma_create(dev, size); + if (IS_ERR(cma_obj)) { + /* + * If we've run out of CMA memory, kill the cache of + * CMA allocations we've got laying around and try again. + */ + vc4_bo_cache_purge(dev); + + cma_obj = drm_gem_cma_create(dev, size); + if (IS_ERR(cma_obj)) { + DRM_ERROR("Failed to allocate from CMA:\n"); + vc4_bo_stats_dump(vc4); + return NULL; + } + } + + return to_vc4_bo(&cma_obj->base); +} + +int vc4_dumb_create(struct drm_file *file_priv, + struct drm_device *dev, + struct drm_mode_create_dumb *args) +{ + int min_pitch = DIV_ROUND_UP(args->width * args->bpp, 8); + struct vc4_bo *bo = NULL; + int ret; + + if (args->pitch < min_pitch) + args->pitch = min_pitch; + + if (args->size < args->pitch * args->height) + args->size = args->pitch * args->height; + + bo = vc4_bo_create(dev, args->size, false); + if (!bo) + return -ENOMEM; + + ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle); + drm_gem_object_unreference_unlocked(&bo->base.base); + + return ret; +} + +/* Must be called with bo_lock held. */ +static void vc4_bo_cache_free_old(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + unsigned long expire_time = jiffies - msecs_to_jiffies(1000); + + while (!list_empty(&vc4->bo_cache.time_list)) { + struct vc4_bo *bo = list_last_entry(&vc4->bo_cache.time_list, + struct vc4_bo, unref_head); + if (time_before(expire_time, bo->free_time)) { + mod_timer(&vc4->bo_cache.time_timer, + round_jiffies_up(jiffies + + msecs_to_jiffies(1000))); + return; + } + + vc4_bo_remove_from_cache(bo); + vc4_bo_destroy(bo); + } +} + +/* Called on the last userspace/kernel unreference of the BO. Returns + * it to the BO cache if possible, otherwise frees it. + * + * Note that this is called with the struct_mutex held. + */ +void vc4_free_object(struct drm_gem_object *gem_bo) +{ + struct drm_device *dev = gem_bo->dev; + struct vc4_dev *vc4 = to_vc4_dev(dev); + struct vc4_bo *bo = to_vc4_bo(gem_bo); + struct list_head *cache_list; + + mutex_lock(&vc4->bo_lock); + /* If the object references someone else's memory, we can't cache it. + */ + if (gem_bo->import_attach) { + vc4_bo_destroy(bo); + goto out; + } + + /* Don't cache if it was publicly named. */ + if (gem_bo->name) { + vc4_bo_destroy(bo); + goto out; + } + + cache_list = vc4_get_cache_list_for_size(dev, gem_bo->size); + if (!cache_list) { + vc4_bo_destroy(bo); + goto out; + } + + if (bo->validated_shader) { + kfree(bo->validated_shader->texture_samples); + kfree(bo->validated_shader); + bo->validated_shader = NULL; + } + + bo->free_time = jiffies; + list_add(&bo->size_head, cache_list); + list_add(&bo->unref_head, &vc4->bo_cache.time_list); + + vc4->bo_stats.num_cached++; + vc4->bo_stats.size_cached += gem_bo->size; + + vc4_bo_cache_free_old(dev); + +out: + mutex_unlock(&vc4->bo_lock); +} + +static void vc4_bo_cache_time_work(struct work_struct *work) +{ + struct vc4_dev *vc4 = + container_of(work, struct vc4_dev, bo_cache.time_work); + struct drm_device *dev = vc4->dev; + + mutex_lock(&vc4->bo_lock); + vc4_bo_cache_free_old(dev); + mutex_unlock(&vc4->bo_lock); +} + +static void vc4_bo_cache_time_timer(unsigned long data) +{ + struct drm_device *dev = (struct drm_device *)data; + struct vc4_dev *vc4 = to_vc4_dev(dev); + + schedule_work(&vc4->bo_cache.time_work); +} + +struct dma_buf * +vc4_prime_export(struct drm_device *dev, struct drm_gem_object *obj, int flags) +{ + struct vc4_bo *bo = to_vc4_bo(obj); + + if (bo->validated_shader) { + DRM_ERROR("Attempting to export shader BO\n"); + return ERR_PTR(-EINVAL); + } + + return drm_gem_prime_export(dev, obj, flags); +} + +int vc4_mmap(struct file *filp, struct vm_area_struct *vma) +{ + struct drm_gem_object *gem_obj; + struct vc4_bo *bo; + int ret; + + ret = drm_gem_mmap(filp, vma); + if (ret) + return ret; + + gem_obj = vma->vm_private_data; + bo = to_vc4_bo(gem_obj); + + if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) { + DRM_ERROR("mmaping of shader BOs for writing not allowed.\n"); + return -EINVAL; + } + + /* + * Clear the VM_PFNMAP flag that was set by drm_gem_mmap(), and set the + * vm_pgoff (used as a fake buffer offset by DRM) to 0 as we want to map + * the whole buffer. + */ + vma->vm_flags &= ~VM_PFNMAP; + vma->vm_pgoff = 0; + + ret = dma_mmap_writecombine(bo->base.base.dev->dev, vma, + bo->base.vaddr, bo->base.paddr, + vma->vm_end - vma->vm_start); + if (ret) + drm_gem_vm_close(vma); + + return ret; +} + +int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma) +{ + struct vc4_bo *bo = to_vc4_bo(obj); + + if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) { + DRM_ERROR("mmaping of shader BOs for writing not allowed.\n"); + return -EINVAL; + } + + return drm_gem_cma_prime_mmap(obj, vma); +} + +void *vc4_prime_vmap(struct drm_gem_object *obj) +{ + struct vc4_bo *bo = to_vc4_bo(obj); + + if (bo->validated_shader) { + DRM_ERROR("mmaping of shader BOs not allowed.\n"); + return ERR_PTR(-EINVAL); + } + + return drm_gem_cma_prime_vmap(obj); +} + +int vc4_create_bo_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct drm_vc4_create_bo *args = data; + struct vc4_bo *bo = NULL; + int ret; + + /* + * We can't allocate from the BO cache, because the BOs don't + * get zeroed, and that might leak data between users. + */ + bo = vc4_bo_create(dev, args->size, false); + if (!bo) + return -ENOMEM; + + ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle); + drm_gem_object_unreference_unlocked(&bo->base.base); + + return ret; +} + +int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct drm_vc4_mmap_bo *args = data; + struct drm_gem_object *gem_obj; + + gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle); + if (!gem_obj) { + DRM_ERROR("Failed to look up GEM BO %d\n", args->handle); + return -EINVAL; + } + + /* The mmap offset was set up at BO allocation time. */ + args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node); + + drm_gem_object_unreference_unlocked(gem_obj); + return 0; +} + +int +vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct drm_vc4_create_shader_bo *args = data; + struct vc4_bo *bo = NULL; + int ret; + + if (args->size == 0) + return -EINVAL; + + if (args->size % sizeof(u64) != 0) + return -EINVAL; + + if (args->flags != 0) { + DRM_INFO("Unknown flags set: 0x%08x\n", args->flags); + return -EINVAL; + } + + if (args->pad != 0) { + DRM_INFO("Pad set: 0x%08x\n", args->pad); + return -EINVAL; + } + + bo = vc4_bo_create(dev, args->size, true); + if (!bo) + return -ENOMEM; + + ret = copy_from_user(bo->base.vaddr, + (void __user *)(uintptr_t)args->data, + args->size); + if (ret != 0) + goto fail; + /* Clear the rest of the memory from allocating from the BO + * cache. + */ + memset(bo->base.vaddr + args->size, 0, + bo->base.base.size - args->size); + + bo->validated_shader = vc4_validate_shader(&bo->base); + if (!bo->validated_shader) { + ret = -EINVAL; + goto fail; + } + + /* We have to create the handle after validation, to avoid + * races for users to do doing things like mmap the shader BO. + */ + ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle); + + fail: + drm_gem_object_unreference_unlocked(&bo->base.base); + + return ret; +} + +void vc4_bo_cache_init(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + mutex_init(&vc4->bo_lock); + + INIT_LIST_HEAD(&vc4->bo_cache.time_list); + + INIT_WORK(&vc4->bo_cache.time_work, vc4_bo_cache_time_work); + setup_timer(&vc4->bo_cache.time_timer, + vc4_bo_cache_time_timer, + (unsigned long)dev); +} + +void vc4_bo_cache_destroy(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + del_timer(&vc4->bo_cache.time_timer); + cancel_work_sync(&vc4->bo_cache.time_work); + + vc4_bo_cache_purge(dev); + + if (vc4->bo_stats.num_allocated) { + DRM_ERROR("Destroying BO cache while BOs still allocated:\n"); + vc4_bo_stats_dump(vc4); + } +} diff --git a/drivers/gpu/drm/vc4/vc4_crtc.c b/drivers/gpu/drm/vc4/vc4_crtc.c new file mode 100644 index 000000000000..8d0d70e51ef2 --- /dev/null +++ b/drivers/gpu/drm/vc4/vc4_crtc.c @@ -0,0 +1,770 @@ +/* + * Copyright (C) 2015 Broadcom + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License version 2 as + * published by the Free Software Foundation. + */ + +/** + * DOC: VC4 CRTC module + * + * In VC4, the Pixel Valve is what most closely corresponds to the + * DRM's concept of a CRTC. The PV generates video timings from the + * output's clock plus its configuration. It pulls scaled pixels from + * the HVS at that timing, and feeds it to the encoder. + * + * However, the DRM CRTC also collects the configuration of all the + * DRM planes attached to it. As a result, this file also manages + * setup of the VC4 HVS's display elements on the CRTC. + * + * The 2835 has 3 different pixel valves. pv0 in the audio power + * domain feeds DSI0 or DPI, while pv1 feeds DS1 or SMI. pv2 in the + * image domain can feed either HDMI or the SDTV controller. The + * pixel valve chooses from the CPRMAN clocks (HSM for HDMI, VEC for + * SDTV, etc.) according to which output type is chosen in the mux. + * + * For power management, the pixel valve's registers are all clocked + * by the AXI clock, while the timings and FIFOs make use of the + * output-specific clock. Since the encoders also directly consume + * the CPRMAN clocks, and know what timings they need, they are the + * ones that set the clock. + */ + +#include "drm_atomic.h" +#include "drm_atomic_helper.h" +#include "drm_crtc_helper.h" +#include "linux/clk.h" +#include "drm_fb_cma_helper.h" +#include "linux/component.h" +#include "linux/of_device.h" +#include "vc4_drv.h" +#include "vc4_regs.h" + +struct vc4_crtc { + struct drm_crtc base; + const struct vc4_crtc_data *data; + void __iomem *regs; + + /* Which HVS channel we're using for our CRTC. */ + int channel; + + /* Pointer to the actual hardware display list memory for the + * crtc. + */ + u32 __iomem *dlist; + + u32 dlist_size; /* in dwords */ + + struct drm_pending_vblank_event *event; +}; + +static inline struct vc4_crtc * +to_vc4_crtc(struct drm_crtc *crtc) +{ + return (struct vc4_crtc *)crtc; +} + +struct vc4_crtc_data { + /* Which channel of the HVS this pixelvalve sources from. */ + int hvs_channel; + + enum vc4_encoder_type encoder0_type; + enum vc4_encoder_type encoder1_type; +}; + +#define CRTC_WRITE(offset, val) writel(val, vc4_crtc->regs + (offset)) +#define CRTC_READ(offset) readl(vc4_crtc->regs + (offset)) + +#define CRTC_REG(reg) { reg, #reg } +static const struct { + u32 reg; + const char *name; +} crtc_regs[] = { + CRTC_REG(PV_CONTROL), + CRTC_REG(PV_V_CONTROL), + CRTC_REG(PV_VSYNCD), + CRTC_REG(PV_HORZA), + CRTC_REG(PV_HORZB), + CRTC_REG(PV_VERTA), + CRTC_REG(PV_VERTB), + CRTC_REG(PV_VERTA_EVEN), + CRTC_REG(PV_VERTB_EVEN), + CRTC_REG(PV_INTEN), + CRTC_REG(PV_INTSTAT), + CRTC_REG(PV_STAT), + CRTC_REG(PV_HACT_ACT), +}; + +static void vc4_crtc_dump_regs(struct vc4_crtc *vc4_crtc) +{ + int i; + + for (i = 0; i < ARRAY_SIZE(crtc_regs); i++) { + DRM_INFO("0x%04x (%s): 0x%08x\n", + crtc_regs[i].reg, crtc_regs[i].name, + CRTC_READ(crtc_regs[i].reg)); + } +} + +#ifdef CONFIG_DEBUG_FS +int vc4_crtc_debugfs_regs(struct seq_file *m, void *unused) +{ + struct drm_info_node *node = (struct drm_info_node *)m->private; + struct drm_device *dev = node->minor->dev; + int crtc_index = (uintptr_t)node->info_ent->data; + struct drm_crtc *crtc; + struct vc4_crtc *vc4_crtc; + int i; + + i = 0; + list_for_each_entry(crtc, &dev->mode_config.crtc_list, head) { + if (i == crtc_index) + break; + i++; + } + if (!crtc) + return 0; + vc4_crtc = to_vc4_crtc(crtc); + + for (i = 0; i < ARRAY_SIZE(crtc_regs); i++) { + seq_printf(m, "%s (0x%04x): 0x%08x\n", + crtc_regs[i].name, crtc_regs[i].reg, + CRTC_READ(crtc_regs[i].reg)); + } + + return 0; +} +#endif + +static void vc4_crtc_destroy(struct drm_crtc *crtc) +{ + drm_crtc_cleanup(crtc); +} + +static u32 vc4_get_fifo_full_level(u32 format) +{ + static const u32 fifo_len_bytes = 64; + static const u32 hvs_latency_pix = 6; + + switch (format) { + case PV_CONTROL_FORMAT_DSIV_16: + case PV_CONTROL_FORMAT_DSIC_16: + return fifo_len_bytes - 2 * hvs_latency_pix; + case PV_CONTROL_FORMAT_DSIV_18: + return fifo_len_bytes - 14; + case PV_CONTROL_FORMAT_24: + case PV_CONTROL_FORMAT_DSIV_24: + default: + return fifo_len_bytes - 3 * hvs_latency_pix; + } +} + +/* + * Returns the clock select bit for the connector attached to the + * CRTC. + */ +static int vc4_get_clock_select(struct drm_crtc *crtc) +{ + struct drm_connector *connector; + + drm_for_each_connector(connector, crtc->dev) { + if (connector->state->crtc == crtc) { + struct drm_encoder *encoder = connector->encoder; + struct vc4_encoder *vc4_encoder = + to_vc4_encoder(encoder); + + return vc4_encoder->clock_select; + } + } + + return -1; +} + +static void vc4_crtc_mode_set_nofb(struct drm_crtc *crtc) +{ + struct vc4_crtc *vc4_crtc = to_vc4_crtc(crtc); + struct drm_crtc_state *state = crtc->state; + struct drm_display_mode *mode = &state->adjusted_mode; + bool interlace = mode->flags & DRM_MODE_FLAG_INTERLACE; + u32 vactive = (mode->vdisplay >> (interlace ? 1 : 0)); + u32 format = PV_CONTROL_FORMAT_24; + bool debug_dump_regs = false; + int clock_select = vc4_get_clock_select(crtc); + + if (debug_dump_regs) { + DRM_INFO("CRTC %d regs before:\n", drm_crtc_index(crtc)); + vc4_crtc_dump_regs(vc4_crtc); + } + + /* Reset the PV fifo. */ + CRTC_WRITE(PV_CONTROL, 0); + CRTC_WRITE(PV_CONTROL, PV_CONTROL_FIFO_CLR | PV_CONTROL_EN); + CRTC_WRITE(PV_CONTROL, 0); + + CRTC_WRITE(PV_HORZA, + VC4_SET_FIELD(mode->htotal - mode->hsync_end, + PV_HORZA_HBP) | + VC4_SET_FIELD(mode->hsync_end - mode->hsync_start, + PV_HORZA_HSYNC)); + CRTC_WRITE(PV_HORZB, + VC4_SET_FIELD(mode->hsync_start - mode->hdisplay, + PV_HORZB_HFP) | + VC4_SET_FIELD(mode->hdisplay, PV_HORZB_HACTIVE)); + + if (interlace) { + CRTC_WRITE(PV_VERTA_EVEN, + VC4_SET_FIELD(mode->vtotal - mode->vsync_end - 1, + PV_VERTA_VBP) | + VC4_SET_FIELD(mode->vsync_end - mode->vsync_start, + PV_VERTA_VSYNC)); + CRTC_WRITE(PV_VERTB_EVEN, + VC4_SET_FIELD(mode->vsync_start - mode->vdisplay, + PV_VERTB_VFP) | + VC4_SET_FIELD(vactive, PV_VERTB_VACTIVE)); + } + + CRTC_WRITE(PV_HACT_ACT, mode->hdisplay); + + CRTC_WRITE(PV_V_CONTROL, + PV_VCONTROL_CONTINUOUS | + (interlace ? PV_VCONTROL_INTERLACE : 0)); + + CRTC_WRITE(PV_CONTROL, + VC4_SET_FIELD(format, PV_CONTROL_FORMAT) | + VC4_SET_FIELD(vc4_get_fifo_full_level(format), + PV_CONTROL_FIFO_LEVEL) | + PV_CONTROL_CLR_AT_START | + PV_CONTROL_TRIGGER_UNDERFLOW | + PV_CONTROL_WAIT_HSTART | + VC4_SET_FIELD(clock_select, PV_CONTROL_CLK_SELECT) | + PV_CONTROL_FIFO_CLR | + PV_CONTROL_EN); + + if (debug_dump_regs) { + DRM_INFO("CRTC %d regs after:\n", drm_crtc_index(crtc)); + vc4_crtc_dump_regs(vc4_crtc); + } +} + +static void require_hvs_enabled(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + WARN_ON_ONCE((HVS_READ(SCALER_DISPCTRL) & SCALER_DISPCTRL_ENABLE) != + SCALER_DISPCTRL_ENABLE); +} + +static void vc4_crtc_disable(struct drm_crtc *crtc) +{ + struct drm_device *dev = crtc->dev; + struct vc4_dev *vc4 = to_vc4_dev(dev); + struct vc4_crtc *vc4_crtc = to_vc4_crtc(crtc); + u32 chan = vc4_crtc->channel; + int ret; + require_hvs_enabled(dev); + + CRTC_WRITE(PV_V_CONTROL, + CRTC_READ(PV_V_CONTROL) & ~PV_VCONTROL_VIDEN); + ret = wait_for(!(CRTC_READ(PV_V_CONTROL) & PV_VCONTROL_VIDEN), 1); + WARN_ONCE(ret, "Timeout waiting for !PV_VCONTROL_VIDEN\n"); + + if (HVS_READ(SCALER_DISPCTRLX(chan)) & + SCALER_DISPCTRLX_ENABLE) { + HVS_WRITE(SCALER_DISPCTRLX(chan), + SCALER_DISPCTRLX_RESET); + + /* While the docs say that reset is self-clearing, it + * seems it doesn't actually. + */ + HVS_WRITE(SCALER_DISPCTRLX(chan), 0); + } + + /* Once we leave, the scaler should be disabled and its fifo empty. */ + + WARN_ON_ONCE(HVS_READ(SCALER_DISPCTRLX(chan)) & SCALER_DISPCTRLX_RESET); + + WARN_ON_ONCE(VC4_GET_FIELD(HVS_READ(SCALER_DISPSTATX(chan)), + SCALER_DISPSTATX_MODE) != + SCALER_DISPSTATX_MODE_DISABLED); + + WARN_ON_ONCE((HVS_READ(SCALER_DISPSTATX(chan)) & + (SCALER_DISPSTATX_FULL | SCALER_DISPSTATX_EMPTY)) != + SCALER_DISPSTATX_EMPTY); +} + +static void vc4_crtc_enable(struct drm_crtc *crtc) +{ + struct drm_device *dev = crtc->dev; + struct vc4_dev *vc4 = to_vc4_dev(dev); + struct vc4_crtc *vc4_crtc = to_vc4_crtc(crtc); + struct drm_crtc_state *state = crtc->state; + struct drm_display_mode *mode = &state->adjusted_mode; + + require_hvs_enabled(dev); + + /* Turn on the scaler, which will wait for vstart to start + * compositing. + */ + HVS_WRITE(SCALER_DISPCTRLX(vc4_crtc->channel), + VC4_SET_FIELD(mode->hdisplay, SCALER_DISPCTRLX_WIDTH) | + VC4_SET_FIELD(mode->vdisplay, SCALER_DISPCTRLX_HEIGHT) | + SCALER_DISPCTRLX_ENABLE); + + /* Turn on the pixel valve, which will emit the vstart signal. */ + CRTC_WRITE(PV_V_CONTROL, + CRTC_READ(PV_V_CONTROL) | PV_VCONTROL_VIDEN); +} + +static int vc4_crtc_atomic_check(struct drm_crtc *crtc, + struct drm_crtc_state *state) +{ + struct drm_device *dev = crtc->dev; + struct vc4_dev *vc4 = to_vc4_dev(dev); + struct drm_plane *plane; + struct vc4_crtc *vc4_crtc = to_vc4_crtc(crtc); + u32 dlist_count = 0; + + /* The pixelvalve can only feed one encoder (and encoders are + * 1:1 with connectors.) + */ + if (drm_atomic_connectors_for_crtc(state->state, crtc) > 1) + return -EINVAL; + + drm_atomic_crtc_state_for_each_plane(plane, state) { + struct drm_plane_state *plane_state = + state->state->plane_states[drm_plane_index(plane)]; + + /* plane might not have changed, in which case take + * current state: + */ + if (!plane_state) + plane_state = plane->state; + + dlist_count += vc4_plane_dlist_size(plane_state); + } + + dlist_count++; /* Account for SCALER_CTL0_END. */ + + if (!vc4_crtc->dlist || dlist_count > vc4_crtc->dlist_size) { + vc4_crtc->dlist = ((u32 __iomem *)vc4->hvs->dlist + + HVS_BOOTLOADER_DLIST_END); + vc4_crtc->dlist_size = ((SCALER_DLIST_SIZE >> 2) - + HVS_BOOTLOADER_DLIST_END); + + if (dlist_count > vc4_crtc->dlist_size) { + DRM_DEBUG_KMS("dlist too large for CRTC (%d > %d).\n", + dlist_count, vc4_crtc->dlist_size); + return -EINVAL; + } + } + + return 0; +} + +static void vc4_crtc_atomic_flush(struct drm_crtc *crtc, + struct drm_crtc_state *old_state) +{ + struct drm_device *dev = crtc->dev; + struct vc4_dev *vc4 = to_vc4_dev(dev); + struct vc4_crtc *vc4_crtc = to_vc4_crtc(crtc); + struct drm_plane *plane; + bool debug_dump_regs = false; + u32 __iomem *dlist_next = vc4_crtc->dlist; + + if (debug_dump_regs) { + DRM_INFO("CRTC %d HVS before:\n", drm_crtc_index(crtc)); + vc4_hvs_dump_state(dev); + } + + /* Copy all the active planes' dlist contents to the hardware dlist. + * + * XXX: If the new display list was large enough that it + * overlapped a currently-read display list, we need to do + * something like disable scanout before putting in the new + * list. For now, we're safe because we only have the two + * planes. + */ + drm_atomic_crtc_for_each_plane(plane, crtc) { + dlist_next += vc4_plane_write_dlist(plane, dlist_next); + } + + if (dlist_next == vc4_crtc->dlist) { + /* If no planes were enabled, use the SCALER_CTL0_END + * at the start of the display list memory (in the + * bootloader section). We'll rewrite that + * SCALER_CTL0_END, just in case, though. + */ + writel(SCALER_CTL0_END, vc4->hvs->dlist); + HVS_WRITE(SCALER_DISPLISTX(vc4_crtc->channel), 0); + } else { + writel(SCALER_CTL0_END, dlist_next); + dlist_next++; + + HVS_WRITE(SCALER_DISPLISTX(vc4_crtc->channel), + (u32 __iomem *)vc4_crtc->dlist - + (u32 __iomem *)vc4->hvs->dlist); + + /* Make the next display list start after ours. */ + vc4_crtc->dlist_size -= (dlist_next - vc4_crtc->dlist); + vc4_crtc->dlist = dlist_next; + } + + if (debug_dump_regs) { + DRM_INFO("CRTC %d HVS after:\n", drm_crtc_index(crtc)); + vc4_hvs_dump_state(dev); + } + + if (crtc->state->event) { + unsigned long flags; + + crtc->state->event->pipe = drm_crtc_index(crtc); + + WARN_ON(drm_crtc_vblank_get(crtc) != 0); + + spin_lock_irqsave(&dev->event_lock, flags); + vc4_crtc->event = crtc->state->event; + spin_unlock_irqrestore(&dev->event_lock, flags); + crtc->state->event = NULL; + } +} + +int vc4_enable_vblank(struct drm_device *dev, unsigned int crtc_id) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + struct vc4_crtc *vc4_crtc = vc4->crtc[crtc_id]; + + CRTC_WRITE(PV_INTEN, PV_INT_VFP_START); + + return 0; +} + +void vc4_disable_vblank(struct drm_device *dev, unsigned int crtc_id) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + struct vc4_crtc *vc4_crtc = vc4->crtc[crtc_id]; + + CRTC_WRITE(PV_INTEN, 0); +} + +static void vc4_crtc_handle_page_flip(struct vc4_crtc *vc4_crtc) +{ + struct drm_crtc *crtc = &vc4_crtc->base; + struct drm_device *dev = crtc->dev; + unsigned long flags; + + spin_lock_irqsave(&dev->event_lock, flags); + if (vc4_crtc->event) { + drm_crtc_send_vblank_event(crtc, vc4_crtc->event); + vc4_crtc->event = NULL; + } + spin_unlock_irqrestore(&dev->event_lock, flags); +} + +static irqreturn_t vc4_crtc_irq_handler(int irq, void *data) +{ + struct vc4_crtc *vc4_crtc = data; + u32 stat = CRTC_READ(PV_INTSTAT); + irqreturn_t ret = IRQ_NONE; + + if (stat & PV_INT_VFP_START) { + CRTC_WRITE(PV_INTSTAT, PV_INT_VFP_START); + drm_crtc_handle_vblank(&vc4_crtc->base); + vc4_crtc_handle_page_flip(vc4_crtc); + ret = IRQ_HANDLED; + } + + return ret; +} + +struct vc4_async_flip_state { + struct drm_crtc *crtc; + struct drm_framebuffer *fb; + struct drm_pending_vblank_event *event; + + struct vc4_seqno_cb cb; +}; + +/* Called when the V3D execution for the BO being flipped to is done, so that + * we can actually update the plane's address to point to it. + */ +static void +vc4_async_page_flip_complete(struct vc4_seqno_cb *cb) +{ + struct vc4_async_flip_state *flip_state = + container_of(cb, struct vc4_async_flip_state, cb); + struct drm_crtc *crtc = flip_state->crtc; + struct drm_device *dev = crtc->dev; + struct vc4_dev *vc4 = to_vc4_dev(dev); + struct drm_plane *plane = crtc->primary; + + vc4_plane_async_set_fb(plane, flip_state->fb); + if (flip_state->event) { + unsigned long flags; + + spin_lock_irqsave(&dev->event_lock, flags); + drm_crtc_send_vblank_event(crtc, flip_state->event); + spin_unlock_irqrestore(&dev->event_lock, flags); + } + + drm_framebuffer_unreference(flip_state->fb); + kfree(flip_state); + + up(&vc4->async_modeset); +} + +/* Implements async (non-vblank-synced) page flips. + * + * The page flip ioctl needs to return immediately, so we grab the + * modeset semaphore on the pipe, and queue the address update for + * when V3D is done with the BO being flipped to. + */ +static int vc4_async_page_flip(struct drm_crtc *crtc, + struct drm_framebuffer *fb, + struct drm_pending_vblank_event *event, + uint32_t flags) +{ + struct drm_device *dev = crtc->dev; + struct vc4_dev *vc4 = to_vc4_dev(dev); + struct drm_plane *plane = crtc->primary; + int ret = 0; + struct vc4_async_flip_state *flip_state; + struct drm_gem_cma_object *cma_bo = drm_fb_cma_get_gem_obj(fb, 0); + struct vc4_bo *bo = to_vc4_bo(&cma_bo->base); + + flip_state = kzalloc(sizeof(*flip_state), GFP_KERNEL); + if (!flip_state) + return -ENOMEM; + + drm_framebuffer_reference(fb); + flip_state->fb = fb; + flip_state->crtc = crtc; + flip_state->event = event; + + /* Make sure all other async modesetes have landed. */ + ret = down_interruptible(&vc4->async_modeset); + if (ret) { + kfree(flip_state); + return ret; + } + + /* Immediately update the plane's legacy fb pointer, so that later + * modeset prep sees the state that will be present when the semaphore + * is released. + */ + drm_atomic_set_fb_for_plane(plane->state, fb); + plane->fb = fb; + + vc4_queue_seqno_cb(dev, &flip_state->cb, bo->seqno, + vc4_async_page_flip_complete); + + /* Driver takes ownership of state on successful async commit. */ + return 0; +} + +static int vc4_page_flip(struct drm_crtc *crtc, + struct drm_framebuffer *fb, + struct drm_pending_vblank_event *event, + uint32_t flags) +{ + if (flags & DRM_MODE_PAGE_FLIP_ASYNC) + return vc4_async_page_flip(crtc, fb, event, flags); + else + return drm_atomic_helper_page_flip(crtc, fb, event, flags); +} + +static const struct drm_crtc_funcs vc4_crtc_funcs = { + .set_config = drm_atomic_helper_set_config, + .destroy = vc4_crtc_destroy, + .page_flip = vc4_page_flip, + .set_property = NULL, + .cursor_set = NULL, /* handled by drm_mode_cursor_universal */ + .cursor_move = NULL, /* handled by drm_mode_cursor_universal */ + .reset = drm_atomic_helper_crtc_reset, + .atomic_duplicate_state = drm_atomic_helper_crtc_duplicate_state, + .atomic_destroy_state = drm_atomic_helper_crtc_destroy_state, +}; + +static const struct drm_crtc_helper_funcs vc4_crtc_helper_funcs = { + .mode_set_nofb = vc4_crtc_mode_set_nofb, + .disable = vc4_crtc_disable, + .enable = vc4_crtc_enable, + .atomic_check = vc4_crtc_atomic_check, + .atomic_flush = vc4_crtc_atomic_flush, +}; + +/* Frees the page flip event when the DRM device is closed with the + * event still outstanding. + */ +void vc4_cancel_page_flip(struct drm_crtc *crtc, struct drm_file *file) +{ + struct vc4_crtc *vc4_crtc = to_vc4_crtc(crtc); + struct drm_device *dev = crtc->dev; + unsigned long flags; + + spin_lock_irqsave(&dev->event_lock, flags); + + if (vc4_crtc->event && vc4_crtc->event->base.file_priv == file) { + vc4_crtc->event->base.destroy(&vc4_crtc->event->base); + drm_crtc_vblank_put(crtc); + vc4_crtc->event = NULL; + } + + spin_unlock_irqrestore(&dev->event_lock, flags); +} + +static const struct vc4_crtc_data pv0_data = { + .hvs_channel = 0, + .encoder0_type = VC4_ENCODER_TYPE_DSI0, + .encoder1_type = VC4_ENCODER_TYPE_DPI, +}; + +static const struct vc4_crtc_data pv1_data = { + .hvs_channel = 2, + .encoder0_type = VC4_ENCODER_TYPE_DSI1, + .encoder1_type = VC4_ENCODER_TYPE_SMI, +}; + +static const struct vc4_crtc_data pv2_data = { + .hvs_channel = 1, + .encoder0_type = VC4_ENCODER_TYPE_VEC, + .encoder1_type = VC4_ENCODER_TYPE_HDMI, +}; + +static const struct of_device_id vc4_crtc_dt_match[] = { + { .compatible = "brcm,bcm2835-pixelvalve0", .data = &pv0_data }, + { .compatible = "brcm,bcm2835-pixelvalve1", .data = &pv1_data }, + { .compatible = "brcm,bcm2835-pixelvalve2", .data = &pv2_data }, + {} +}; + +static void vc4_set_crtc_possible_masks(struct drm_device *drm, + struct drm_crtc *crtc) +{ + struct vc4_crtc *vc4_crtc = to_vc4_crtc(crtc); + struct drm_encoder *encoder; + + drm_for_each_encoder(encoder, drm) { + struct vc4_encoder *vc4_encoder = to_vc4_encoder(encoder); + + if (vc4_encoder->type == vc4_crtc->data->encoder0_type) { + vc4_encoder->clock_select = 0; + encoder->possible_crtcs |= drm_crtc_mask(crtc); + } else if (vc4_encoder->type == vc4_crtc->data->encoder1_type) { + vc4_encoder->clock_select = 1; + encoder->possible_crtcs |= drm_crtc_mask(crtc); + } + } +} + +static int vc4_crtc_bind(struct device *dev, struct device *master, void *data) +{ + struct platform_device *pdev = to_platform_device(dev); + struct drm_device *drm = dev_get_drvdata(master); + struct vc4_dev *vc4 = to_vc4_dev(drm); + struct vc4_crtc *vc4_crtc; + struct drm_crtc *crtc; + struct drm_plane *primary_plane, *cursor_plane; + const struct of_device_id *match; + int ret; + + vc4_crtc = devm_kzalloc(dev, sizeof(*vc4_crtc), GFP_KERNEL); + if (!vc4_crtc) + return -ENOMEM; + crtc = &vc4_crtc->base; + + match = of_match_device(vc4_crtc_dt_match, dev); + if (!match) + return -ENODEV; + vc4_crtc->data = match->data; + + vc4_crtc->regs = vc4_ioremap_regs(pdev, 0); + if (IS_ERR(vc4_crtc->regs)) + return PTR_ERR(vc4_crtc->regs); + + /* For now, we create just the primary and the legacy cursor + * planes. We should be able to stack more planes on easily, + * but to do that we would need to compute the bandwidth + * requirement of the plane configuration, and reject ones + * that will take too much. + */ + primary_plane = vc4_plane_init(drm, DRM_PLANE_TYPE_PRIMARY); + if (IS_ERR(primary_plane)) { + dev_err(dev, "failed to construct primary plane\n"); + ret = PTR_ERR(primary_plane); + goto err; + } + + cursor_plane = vc4_plane_init(drm, DRM_PLANE_TYPE_CURSOR); + if (IS_ERR(cursor_plane)) { + dev_err(dev, "failed to construct cursor plane\n"); + ret = PTR_ERR(cursor_plane); + goto err_primary; + } + + drm_crtc_init_with_planes(drm, crtc, primary_plane, cursor_plane, + &vc4_crtc_funcs, NULL); + drm_crtc_helper_add(crtc, &vc4_crtc_helper_funcs); + primary_plane->crtc = crtc; + cursor_plane->crtc = crtc; + vc4->crtc[drm_crtc_index(crtc)] = vc4_crtc; + vc4_crtc->channel = vc4_crtc->data->hvs_channel; + + CRTC_WRITE(PV_INTEN, 0); + CRTC_WRITE(PV_INTSTAT, PV_INT_VFP_START); + ret = devm_request_irq(dev, platform_get_irq(pdev, 0), + vc4_crtc_irq_handler, 0, "vc4 crtc", vc4_crtc); + if (ret) + goto err_cursor; + + vc4_set_crtc_possible_masks(drm, crtc); + + platform_set_drvdata(pdev, vc4_crtc); + + return 0; + +err_cursor: + cursor_plane->funcs->destroy(cursor_plane); +err_primary: + primary_plane->funcs->destroy(primary_plane); +err: + return ret; +} + +static void vc4_crtc_unbind(struct device *dev, struct device *master, + void *data) +{ + struct platform_device *pdev = to_platform_device(dev); + struct vc4_crtc *vc4_crtc = dev_get_drvdata(dev); + + vc4_crtc_destroy(&vc4_crtc->base); + + CRTC_WRITE(PV_INTEN, 0); + + platform_set_drvdata(pdev, NULL); +} + +static const struct component_ops vc4_crtc_ops = { + .bind = vc4_crtc_bind, + .unbind = vc4_crtc_unbind, +}; + +static int vc4_crtc_dev_probe(struct platform_device *pdev) +{ + return component_add(&pdev->dev, &vc4_crtc_ops); +} + +static int vc4_crtc_dev_remove(struct platform_device *pdev) +{ + component_del(&pdev->dev, &vc4_crtc_ops); + return 0; +} + +struct platform_driver vc4_crtc_driver = { + .probe = vc4_crtc_dev_probe, + .remove = vc4_crtc_dev_remove, + .driver = { + .name = "vc4_crtc", + .of_match_table = vc4_crtc_dt_match, + }, +}; diff --git a/drivers/gpu/drm/vc4/vc4_debugfs.c b/drivers/gpu/drm/vc4/vc4_debugfs.c new file mode 100644 index 000000000000..d76ad10b07fd --- /dev/null +++ b/drivers/gpu/drm/vc4/vc4_debugfs.c @@ -0,0 +1,42 @@ +/* + * Copyright © 2014 Broadcom + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License version 2 as + * published by the Free Software Foundation. + */ + +#include <linux/seq_file.h> +#include <linux/circ_buf.h> +#include <linux/ctype.h> +#include <linux/debugfs.h> +#include <drm/drmP.h> + +#include "vc4_drv.h" +#include "vc4_regs.h" + +static const struct drm_info_list vc4_debugfs_list[] = { + {"bo_stats", vc4_bo_stats_debugfs, 0}, + {"hdmi_regs", vc4_hdmi_debugfs_regs, 0}, + {"hvs_regs", vc4_hvs_debugfs_regs, 0}, + {"crtc0_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)0}, + {"crtc1_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)1}, + {"crtc2_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)2}, + {"v3d_ident", vc4_v3d_debugfs_ident, 0}, + {"v3d_regs", vc4_v3d_debugfs_regs, 0}, +}; + +#define VC4_DEBUGFS_ENTRIES ARRAY_SIZE(vc4_debugfs_list) + +int +vc4_debugfs_init(struct drm_minor *minor) +{ + return drm_debugfs_create_files(vc4_debugfs_list, VC4_DEBUGFS_ENTRIES, + minor->debugfs_root, minor); +} + +void +vc4_debugfs_cleanup(struct drm_minor *minor) +{ + drm_debugfs_remove_files(vc4_debugfs_list, VC4_DEBUGFS_ENTRIES, minor); +} diff --git a/drivers/gpu/drm/vc4/vc4_drv.c b/drivers/gpu/drm/vc4/vc4_drv.c new file mode 100644 index 000000000000..f1655fff8425 --- /dev/null +++ b/drivers/gpu/drm/vc4/vc4_drv.c @@ -0,0 +1,319 @@ +/* + * Copyright (C) 2014-2015 Broadcom + * Copyright (C) 2013 Red Hat + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License version 2 as + * published by the Free Software Foundation. + */ + +#include <linux/clk.h> +#include <linux/component.h> +#include <linux/device.h> +#include <linux/io.h> +#include <linux/module.h> +#include <linux/of_platform.h> +#include <linux/platform_device.h> +#include "drm_fb_cma_helper.h" + +#include "uapi/drm/vc4_drm.h" +#include "vc4_drv.h" +#include "vc4_regs.h" + +#define DRIVER_NAME "vc4" +#define DRIVER_DESC "Broadcom VC4 graphics" +#define DRIVER_DATE "20140616" +#define DRIVER_MAJOR 0 +#define DRIVER_MINOR 0 +#define DRIVER_PATCHLEVEL 0 + +/* Helper function for mapping the regs on a platform device. */ +void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index) +{ + struct resource *res; + void __iomem *map; + + res = platform_get_resource(dev, IORESOURCE_MEM, index); + map = devm_ioremap_resource(&dev->dev, res); + if (IS_ERR(map)) { + DRM_ERROR("Failed to map registers: %ld\n", PTR_ERR(map)); + return map; + } + + return map; +} + +static void vc4_drm_preclose(struct drm_device *dev, struct drm_file *file) +{ + struct drm_crtc *crtc; + + list_for_each_entry(crtc, &dev->mode_config.crtc_list, head) + vc4_cancel_page_flip(crtc, file); +} + +static void vc4_lastclose(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + if (vc4->fbdev) + drm_fbdev_cma_restore_mode(vc4->fbdev); +} + +static const struct file_operations vc4_drm_fops = { + .owner = THIS_MODULE, + .open = drm_open, + .release = drm_release, + .unlocked_ioctl = drm_ioctl, + .mmap = vc4_mmap, + .poll = drm_poll, + .read = drm_read, +#ifdef CONFIG_COMPAT + .compat_ioctl = drm_compat_ioctl, +#endif + .llseek = noop_llseek, +}; + +static const struct drm_ioctl_desc vc4_drm_ioctls[] = { + DRM_IOCTL_DEF_DRV(VC4_SUBMIT_CL, vc4_submit_cl_ioctl, 0), + DRM_IOCTL_DEF_DRV(VC4_WAIT_SEQNO, vc4_wait_seqno_ioctl, 0), + DRM_IOCTL_DEF_DRV(VC4_WAIT_BO, vc4_wait_bo_ioctl, 0), + DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, 0), + DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, 0), + DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, 0), + DRM_IOCTL_DEF_DRV(VC4_GET_HANG_STATE, vc4_get_hang_state_ioctl, + DRM_ROOT_ONLY), +}; + +static struct drm_driver vc4_drm_driver = { + .driver_features = (DRIVER_MODESET | + DRIVER_ATOMIC | + DRIVER_GEM | + DRIVER_HAVE_IRQ | + DRIVER_PRIME), + .lastclose = vc4_lastclose, + .preclose = vc4_drm_preclose, + + .irq_handler = vc4_irq, + .irq_preinstall = vc4_irq_preinstall, + .irq_postinstall = vc4_irq_postinstall, + .irq_uninstall = vc4_irq_uninstall, + + .enable_vblank = vc4_enable_vblank, + .disable_vblank = vc4_disable_vblank, + .get_vblank_counter = drm_vblank_count, + +#if defined(CONFIG_DEBUG_FS) + .debugfs_init = vc4_debugfs_init, + .debugfs_cleanup = vc4_debugfs_cleanup, +#endif + + .gem_create_object = vc4_create_object, + .gem_free_object = vc4_free_object, + .gem_vm_ops = &drm_gem_cma_vm_ops, + + .prime_handle_to_fd = drm_gem_prime_handle_to_fd, + .prime_fd_to_handle = drm_gem_prime_fd_to_handle, + .gem_prime_import = drm_gem_prime_import, + .gem_prime_export = vc4_prime_export, + .gem_prime_get_sg_table = drm_gem_cma_prime_get_sg_table, + .gem_prime_import_sg_table = drm_gem_cma_prime_import_sg_table, + .gem_prime_vmap = vc4_prime_vmap, + .gem_prime_vunmap = drm_gem_cma_prime_vunmap, + .gem_prime_mmap = vc4_prime_mmap, + + .dumb_create = vc4_dumb_create, + .dumb_map_offset = drm_gem_cma_dumb_map_offset, + .dumb_destroy = drm_gem_dumb_destroy, + + .ioctls = vc4_drm_ioctls, + .num_ioctls = ARRAY_SIZE(vc4_drm_ioctls), + .fops = &vc4_drm_fops, + + .name = DRIVER_NAME, + .desc = DRIVER_DESC, + .date = DRIVER_DATE, + .major = DRIVER_MAJOR, + .minor = DRIVER_MINOR, + .patchlevel = DRIVER_PATCHLEVEL, +}; + +static int compare_dev(struct device *dev, void *data) +{ + return dev == data; +} + +static void vc4_match_add_drivers(struct device *dev, + struct component_match **match, + struct platform_driver *const *drivers, + int count) +{ + int i; + + for (i = 0; i < count; i++) { + struct device_driver *drv = &drivers[i]->driver; + struct device *p = NULL, *d; + + while ((d = bus_find_device(&platform_bus_type, p, drv, + (void *)platform_bus_type.match))) { + put_device(p); + component_match_add(dev, match, compare_dev, d); + p = d; + } + put_device(p); + } +} + +static int vc4_drm_bind(struct device *dev) +{ + struct platform_device *pdev = to_platform_device(dev); + struct drm_device *drm; + struct drm_connector *connector; + struct vc4_dev *vc4; + int ret = 0; + + dev->coherent_dma_mask = DMA_BIT_MASK(32); + + vc4 = devm_kzalloc(dev, sizeof(*vc4), GFP_KERNEL); + if (!vc4) + return -ENOMEM; + + drm = drm_dev_alloc(&vc4_drm_driver, dev); + if (!drm) + return -ENOMEM; + platform_set_drvdata(pdev, drm); + vc4->dev = drm; + drm->dev_private = vc4; + + vc4_bo_cache_init(drm); + + drm_mode_config_init(drm); + if (ret) + goto unref; + + vc4_gem_init(drm); + + ret = component_bind_all(dev, drm); + if (ret) + goto gem_destroy; + + ret = drm_dev_register(drm, 0); + if (ret < 0) + goto unbind_all; + + /* Connector registration has to occur after DRM device + * registration, because it creates sysfs entries based on the + * DRM device. + */ + list_for_each_entry(connector, &drm->mode_config.connector_list, head) { + ret = drm_connector_register(connector); + if (ret) + goto unregister; + } + + vc4_kms_load(drm); + + return 0; + +unregister: + drm_dev_unregister(drm); +unbind_all: + component_unbind_all(dev, drm); +gem_destroy: + vc4_gem_destroy(drm); +unref: + drm_dev_unref(drm); + vc4_bo_cache_destroy(drm); + return ret; +} + +static void vc4_drm_unbind(struct device *dev) +{ + struct platform_device *pdev = to_platform_device(dev); + struct drm_device *drm = platform_get_drvdata(pdev); + struct vc4_dev *vc4 = to_vc4_dev(drm); + + if (vc4->fbdev) + drm_fbdev_cma_fini(vc4->fbdev); + + drm_mode_config_cleanup(drm); + + drm_put_dev(drm); +} + +static const struct component_master_ops vc4_drm_ops = { + .bind = vc4_drm_bind, + .unbind = vc4_drm_unbind, +}; + +static struct platform_driver *const component_drivers[] = { + &vc4_hdmi_driver, + &vc4_crtc_driver, + &vc4_hvs_driver, + &vc4_v3d_driver, +}; + +static int vc4_platform_drm_probe(struct platform_device *pdev) +{ + struct component_match *match = NULL; + struct device *dev = &pdev->dev; + + vc4_match_add_drivers(dev, &match, + component_drivers, ARRAY_SIZE(component_drivers)); + + return component_master_add_with_match(dev, &vc4_drm_ops, match); +} + +static int vc4_platform_drm_remove(struct platform_device *pdev) +{ + component_master_del(&pdev->dev, &vc4_drm_ops); + + return 0; +} + +static const struct of_device_id vc4_of_match[] = { + { .compatible = "brcm,bcm2835-vc4", }, + {}, +}; +MODULE_DEVICE_TABLE(of, vc4_of_match); + +static struct platform_driver vc4_platform_driver = { + .probe = vc4_platform_drm_probe, + .remove = vc4_platform_drm_remove, + .driver = { + .name = "vc4-drm", + .of_match_table = vc4_of_match, + }, +}; + +static int __init vc4_drm_register(void) +{ + int i, ret; + + for (i = 0; i < ARRAY_SIZE(component_drivers); i++) { + ret = platform_driver_register(component_drivers[i]); + if (ret) { + while (--i >= 0) + platform_driver_unregister(component_drivers[i]); + return ret; + } + } + return platform_driver_register(&vc4_platform_driver); +} + +static void __exit vc4_drm_unregister(void) +{ + int i; + + for (i = ARRAY_SIZE(component_drivers) - 1; i >= 0; i--) + platform_driver_unregister(component_drivers[i]); + + platform_driver_unregister(&vc4_platform_driver); +} + +module_init(vc4_drm_register); +module_exit(vc4_drm_unregister); + +MODULE_ALIAS("platform:vc4-drm"); +MODULE_DESCRIPTION("Broadcom VC4 DRM Driver"); +MODULE_AUTHOR("Eric Anholt <eric@anholt.net>"); +MODULE_LICENSE("GPL v2"); diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h new file mode 100644 index 000000000000..080865ec2bae --- /dev/null +++ b/drivers/gpu/drm/vc4/vc4_drv.h @@ -0,0 +1,461 @@ +/* + * Copyright (C) 2015 Broadcom + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License version 2 as + * published by the Free Software Foundation. + */ + +#include "drmP.h" +#include "drm_gem_cma_helper.h" + +struct vc4_dev { + struct drm_device *dev; + + struct vc4_hdmi *hdmi; + struct vc4_hvs *hvs; + struct vc4_crtc *crtc[3]; + struct vc4_v3d *v3d; + + struct drm_fbdev_cma *fbdev; + + struct vc4_hang_state *hang_state; + + /* The kernel-space BO cache. Tracks buffers that have been + * unreferenced by all other users (refcounts of 0!) but not + * yet freed, so we can do cheap allocations. + */ + struct vc4_bo_cache { + /* Array of list heads for entries in the BO cache, + * based on number of pages, so we can do O(1) lookups + * in the cache when allocating. + */ + struct list_head *size_list; + uint32_t size_list_size; + + /* List of all BOs in the cache, ordered by age, so we + * can do O(1) lookups when trying to free old + * buffers. + */ + struct list_head time_list; + struct work_struct time_work; + struct timer_list time_timer; + } bo_cache; + + struct vc4_bo_stats { + u32 num_allocated; + u32 size_allocated; + u32 num_cached; + u32 size_cached; + } bo_stats; + + /* Protects bo_cache and the BO stats. */ + struct mutex bo_lock; + + /* Sequence number for the last job queued in job_list. + * Starts at 0 (no jobs emitted). + */ + uint64_t emit_seqno; + + /* Sequence number for the last completed job on the GPU. + * Starts at 0 (no jobs completed). + */ + uint64_t finished_seqno; + + /* List of all struct vc4_exec_info for jobs to be executed. + * The first job in the list is the one currently programmed + * into ct0ca/ct1ca for execution. + */ + struct list_head job_list; + /* List of the finished vc4_exec_infos waiting to be freed by + * job_done_work. + */ + struct list_head job_done_list; + /* Spinlock used to synchronize the job_list and seqno + * accesses between the IRQ handler and GEM ioctls. + */ + spinlock_t job_lock; + wait_queue_head_t job_wait_queue; + struct work_struct job_done_work; + + /* List of struct vc4_seqno_cb for callbacks to be made from a + * workqueue when the given seqno is passed. + */ + struct list_head seqno_cb_list; + + /* The binner overflow memory that's currently set up in + * BPOA/BPOS registers. When overflow occurs and a new one is + * allocated, the previous one will be moved to + * vc4->current_exec's free list. + */ + struct vc4_bo *overflow_mem; + struct work_struct overflow_mem_work; + + struct { + uint32_t last_ct0ca, last_ct1ca; + struct timer_list timer; + struct work_struct reset_work; + } hangcheck; + + struct semaphore async_modeset; +}; + +static inline struct vc4_dev * +to_vc4_dev(struct drm_device *dev) +{ + return (struct vc4_dev *)dev->dev_private; +} + +struct vc4_bo { + struct drm_gem_cma_object base; + + /* seqno of the last job to render to this BO. */ + uint64_t seqno; + + /* List entry for the BO's position in either + * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list + */ + struct list_head unref_head; + + /* Time in jiffies when the BO was put in vc4->bo_cache. */ + unsigned long free_time; + + /* List entry for the BO's position in vc4_dev->bo_cache.size_list */ + struct list_head size_head; + + /* Struct for shader validation state, if created by + * DRM_IOCTL_VC4_CREATE_SHADER_BO. + */ + struct vc4_validated_shader_info *validated_shader; +}; + +static inline struct vc4_bo * +to_vc4_bo(struct drm_gem_object *bo) +{ + return (struct vc4_bo *)bo; +} + +struct vc4_seqno_cb { + struct work_struct work; + uint64_t seqno; + void (*func)(struct vc4_seqno_cb *cb); +}; + +struct vc4_v3d { + struct platform_device *pdev; + void __iomem *regs; +}; + +struct vc4_hvs { + struct platform_device *pdev; + void __iomem *regs; + void __iomem *dlist; +}; + +struct vc4_plane { + struct drm_plane base; +}; + +static inline struct vc4_plane * +to_vc4_plane(struct drm_plane *plane) +{ + return (struct vc4_plane *)plane; +} + +enum vc4_encoder_type { + VC4_ENCODER_TYPE_HDMI, + VC4_ENCODER_TYPE_VEC, + VC4_ENCODER_TYPE_DSI0, + VC4_ENCODER_TYPE_DSI1, + VC4_ENCODER_TYPE_SMI, + VC4_ENCODER_TYPE_DPI, +}; + +struct vc4_encoder { + struct drm_encoder base; + enum vc4_encoder_type type; + u32 clock_select; +}; + +static inline struct vc4_encoder * +to_vc4_encoder(struct drm_encoder *encoder) +{ + return container_of(encoder, struct vc4_encoder, base); +} + +#define V3D_READ(offset) readl(vc4->v3d->regs + offset) +#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset) +#define HVS_READ(offset) readl(vc4->hvs->regs + offset) +#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset) + +struct vc4_exec_info { + /* Sequence number for this bin/render job. */ + uint64_t seqno; + + /* Kernel-space copy of the ioctl arguments */ + struct drm_vc4_submit_cl *args; + + /* This is the array of BOs that were looked up at the start of exec. + * Command validation will use indices into this array. + */ + struct drm_gem_cma_object **bo; + uint32_t bo_count; + + /* Pointers for our position in vc4->job_list */ + struct list_head head; + + /* List of other BOs used in the job that need to be released + * once the job is complete. + */ + struct list_head unref_list; + + /* Current unvalidated indices into @bo loaded by the non-hardware + * VC4_PACKET_GEM_HANDLES. + */ + uint32_t bo_index[2]; + + /* This is the BO where we store the validated command lists, shader + * records, and uniforms. + */ + struct drm_gem_cma_object *exec_bo; + + /** + * This tracks the per-shader-record state (packet 64) that + * determines the length of the shader record and the offset + * it's expected to be found at. It gets read in from the + * command lists. + */ + struct vc4_shader_state { + uint32_t addr; + /* Maximum vertex index referenced by any primitive using this + * shader state. + */ + uint32_t max_index; + } *shader_state; + + /** How many shader states the user declared they were using. */ + uint32_t shader_state_size; + /** How many shader state records the validator has seen. */ + uint32_t shader_state_count; + + bool found_tile_binning_mode_config_packet; + bool found_start_tile_binning_packet; + bool found_increment_semaphore_packet; + bool found_flush; + uint8_t bin_tiles_x, bin_tiles_y; + struct drm_gem_cma_object *tile_bo; + uint32_t tile_alloc_offset; + + /** + * Computed addresses pointing into exec_bo where we start the + * bin thread (ct0) and render thread (ct1). + */ + uint32_t ct0ca, ct0ea; + uint32_t ct1ca, ct1ea; + + /* Pointer to the unvalidated bin CL (if present). */ + void *bin_u; + + /* Pointers to the shader recs. These paddr gets incremented as CL + * packets are relocated in validate_gl_shader_state, and the vaddrs + * (u and v) get incremented and size decremented as the shader recs + * themselves are validated. + */ + void *shader_rec_u; + void *shader_rec_v; + uint32_t shader_rec_p; + uint32_t shader_rec_size; + + /* Pointers to the uniform data. These pointers are incremented, and + * size decremented, as each batch of uniforms is uploaded. + */ + void *uniforms_u; + void *uniforms_v; + uint32_t uniforms_p; + uint32_t uniforms_size; +}; + +static inline struct vc4_exec_info * +vc4_first_job(struct vc4_dev *vc4) +{ + if (list_empty(&vc4->job_list)) + return NULL; + return list_first_entry(&vc4->job_list, struct vc4_exec_info, head); +} + +/** + * struct vc4_texture_sample_info - saves the offsets into the UBO for texture + * setup parameters. + * + * This will be used at draw time to relocate the reference to the texture + * contents in p0, and validate that the offset combined with + * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO. + * Note that the hardware treats unprovided config parameters as 0, so not all + * of them need to be set up for every texure sample, and we'll store ~0 as + * the offset to mark the unused ones. + * + * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit + * Setup") for definitions of the texture parameters. + */ +struct vc4_texture_sample_info { + bool is_direct; + uint32_t p_offset[4]; +}; + +/** + * struct vc4_validated_shader_info - information about validated shaders that + * needs to be used from command list validation. + * + * For a given shader, each time a shader state record references it, we need + * to verify that the shader doesn't read more uniforms than the shader state + * record's uniform BO pointer can provide, and we need to apply relocations + * and validate the shader state record's uniforms that define the texture + * samples. + */ +struct vc4_validated_shader_info { + uint32_t uniforms_size; + uint32_t uniforms_src_size; + uint32_t num_texture_samples; + struct vc4_texture_sample_info *texture_samples; +}; + +/** + * _wait_for - magic (register) wait macro + * + * Does the right thing for modeset paths when run under kdgb or similar atomic + * contexts. Note that it's important that we check the condition again after + * having timed out, since the timeout could be due to preemption or similar and + * we've never had a chance to check the condition before the timeout. + */ +#define _wait_for(COND, MS, W) ({ \ + unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1; \ + int ret__ = 0; \ + while (!(COND)) { \ + if (time_after(jiffies, timeout__)) { \ + if (!(COND)) \ + ret__ = -ETIMEDOUT; \ + break; \ + } \ + if (W && drm_can_sleep()) { \ + msleep(W); \ + } else { \ + cpu_relax(); \ + } \ + } \ + ret__; \ +}) + +#define wait_for(COND, MS) _wait_for(COND, MS, 1) + +/* vc4_bo.c */ +struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size); +void vc4_free_object(struct drm_gem_object *gem_obj); +struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size, + bool from_cache); +int vc4_dumb_create(struct drm_file *file_priv, + struct drm_device *dev, + struct drm_mode_create_dumb *args); +struct dma_buf *vc4_prime_export(struct drm_device *dev, + struct drm_gem_object *obj, int flags); +int vc4_create_bo_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv); +int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv); +int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv); +int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv); +int vc4_mmap(struct file *filp, struct vm_area_struct *vma); +int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma); +void *vc4_prime_vmap(struct drm_gem_object *obj); +void vc4_bo_cache_init(struct drm_device *dev); +void vc4_bo_cache_destroy(struct drm_device *dev); +int vc4_bo_stats_debugfs(struct seq_file *m, void *arg); + +/* vc4_crtc.c */ +extern struct platform_driver vc4_crtc_driver; +int vc4_enable_vblank(struct drm_device *dev, unsigned int crtc_id); +void vc4_disable_vblank(struct drm_device *dev, unsigned int crtc_id); +void vc4_cancel_page_flip(struct drm_crtc *crtc, struct drm_file *file); +int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg); + +/* vc4_debugfs.c */ +int vc4_debugfs_init(struct drm_minor *minor); +void vc4_debugfs_cleanup(struct drm_minor *minor); + +/* vc4_drv.c */ +void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index); + +/* vc4_gem.c */ +void vc4_gem_init(struct drm_device *dev); +void vc4_gem_destroy(struct drm_device *dev); +int vc4_submit_cl_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv); +int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv); +int vc4_wait_bo_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv); +void vc4_submit_next_job(struct drm_device *dev); +int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, + uint64_t timeout_ns, bool interruptible); +void vc4_job_handle_completed(struct vc4_dev *vc4); +int vc4_queue_seqno_cb(struct drm_device *dev, + struct vc4_seqno_cb *cb, uint64_t seqno, + void (*func)(struct vc4_seqno_cb *cb)); + +/* vc4_hdmi.c */ +extern struct platform_driver vc4_hdmi_driver; +int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused); + +/* vc4_irq.c */ +irqreturn_t vc4_irq(int irq, void *arg); +void vc4_irq_preinstall(struct drm_device *dev); +int vc4_irq_postinstall(struct drm_device *dev); +void vc4_irq_uninstall(struct drm_device *dev); +void vc4_irq_reset(struct drm_device *dev); + +/* vc4_hvs.c */ +extern struct platform_driver vc4_hvs_driver; +void vc4_hvs_dump_state(struct drm_device *dev); +int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused); + +/* vc4_kms.c */ +int vc4_kms_load(struct drm_device *dev); + +/* vc4_plane.c */ +struct drm_plane *vc4_plane_init(struct drm_device *dev, + enum drm_plane_type type); +u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist); +u32 vc4_plane_dlist_size(struct drm_plane_state *state); +void vc4_plane_async_set_fb(struct drm_plane *plane, + struct drm_framebuffer *fb); + +/* vc4_v3d.c */ +extern struct platform_driver vc4_v3d_driver; +int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused); +int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused); +int vc4_v3d_set_power(struct vc4_dev *vc4, bool on); + +/* vc4_validate.c */ +int +vc4_validate_bin_cl(struct drm_device *dev, + void *validated, + void *unvalidated, + struct vc4_exec_info *exec); + +int +vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec); + +struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec, + uint32_t hindex); + +int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec); + +bool vc4_check_tex_size(struct vc4_exec_info *exec, + struct drm_gem_cma_object *fbo, + uint32_t offset, uint8_t tiling_format, + uint32_t width, uint32_t height, uint8_t cpp); + +/* vc4_validate_shader.c */ +struct vc4_validated_shader_info * +vc4_validate_shader(struct drm_gem_cma_object *shader_obj); diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c new file mode 100644 index 000000000000..48ce30a6f4b5 --- /dev/null +++ b/drivers/gpu/drm/vc4/vc4_gem.c @@ -0,0 +1,866 @@ +/* + * Copyright © 2014 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include <linux/module.h> +#include <linux/platform_device.h> +#include <linux/device.h> +#include <linux/io.h> + +#include "uapi/drm/vc4_drm.h" +#include "vc4_drv.h" +#include "vc4_regs.h" +#include "vc4_trace.h" + +static void +vc4_queue_hangcheck(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + mod_timer(&vc4->hangcheck.timer, + round_jiffies_up(jiffies + msecs_to_jiffies(100))); +} + +struct vc4_hang_state { + struct drm_vc4_get_hang_state user_state; + + u32 bo_count; + struct drm_gem_object **bo; +}; + +static void +vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state) +{ + unsigned int i; + + mutex_lock(&dev->struct_mutex); + for (i = 0; i < state->user_state.bo_count; i++) + drm_gem_object_unreference(state->bo[i]); + mutex_unlock(&dev->struct_mutex); + + kfree(state); +} + +int +vc4_get_hang_state_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct drm_vc4_get_hang_state *get_state = data; + struct drm_vc4_get_hang_state_bo *bo_state; + struct vc4_hang_state *kernel_state; + struct drm_vc4_get_hang_state *state; + struct vc4_dev *vc4 = to_vc4_dev(dev); + unsigned long irqflags; + u32 i; + int ret = 0; + + spin_lock_irqsave(&vc4->job_lock, irqflags); + kernel_state = vc4->hang_state; + if (!kernel_state) { + spin_unlock_irqrestore(&vc4->job_lock, irqflags); + return -ENOENT; + } + state = &kernel_state->user_state; + + /* If the user's array isn't big enough, just return the + * required array size. + */ + if (get_state->bo_count < state->bo_count) { + get_state->bo_count = state->bo_count; + spin_unlock_irqrestore(&vc4->job_lock, irqflags); + return 0; + } + + vc4->hang_state = NULL; + spin_unlock_irqrestore(&vc4->job_lock, irqflags); + + /* Save the user's BO pointer, so we don't stomp it with the memcpy. */ + state->bo = get_state->bo; + memcpy(get_state, state, sizeof(*state)); + + bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL); + if (!bo_state) { + ret = -ENOMEM; + goto err_free; + } + + for (i = 0; i < state->bo_count; i++) { + struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]); + u32 handle; + + ret = drm_gem_handle_create(file_priv, kernel_state->bo[i], + &handle); + + if (ret) { + state->bo_count = i - 1; + goto err; + } + bo_state[i].handle = handle; + bo_state[i].paddr = vc4_bo->base.paddr; + bo_state[i].size = vc4_bo->base.base.size; + } + + if (copy_to_user((void __user *)(uintptr_t)get_state->bo, + bo_state, + state->bo_count * sizeof(*bo_state))) + ret = -EFAULT; + + kfree(bo_state); + +err_free: + + vc4_free_hang_state(dev, kernel_state); + +err: + return ret; +} + +static void +vc4_save_hang_state(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + struct drm_vc4_get_hang_state *state; + struct vc4_hang_state *kernel_state; + struct vc4_exec_info *exec; + struct vc4_bo *bo; + unsigned long irqflags; + unsigned int i, unref_list_count; + + kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL); + if (!kernel_state) + return; + + state = &kernel_state->user_state; + + spin_lock_irqsave(&vc4->job_lock, irqflags); + exec = vc4_first_job(vc4); + if (!exec) { + spin_unlock_irqrestore(&vc4->job_lock, irqflags); + return; + } + + unref_list_count = 0; + list_for_each_entry(bo, &exec->unref_list, unref_head) + unref_list_count++; + + state->bo_count = exec->bo_count + unref_list_count; + kernel_state->bo = kcalloc(state->bo_count, sizeof(*kernel_state->bo), + GFP_ATOMIC); + if (!kernel_state->bo) { + spin_unlock_irqrestore(&vc4->job_lock, irqflags); + return; + } + + for (i = 0; i < exec->bo_count; i++) { + drm_gem_object_reference(&exec->bo[i]->base); + kernel_state->bo[i] = &exec->bo[i]->base; + } + + list_for_each_entry(bo, &exec->unref_list, unref_head) { + drm_gem_object_reference(&bo->base.base); + kernel_state->bo[i] = &bo->base.base; + i++; + } + + state->start_bin = exec->ct0ca; + state->start_render = exec->ct1ca; + + spin_unlock_irqrestore(&vc4->job_lock, irqflags); + + state->ct0ca = V3D_READ(V3D_CTNCA(0)); + state->ct0ea = V3D_READ(V3D_CTNEA(0)); + + state->ct1ca = V3D_READ(V3D_CTNCA(1)); + state->ct1ea = V3D_READ(V3D_CTNEA(1)); + + state->ct0cs = V3D_READ(V3D_CTNCS(0)); + state->ct1cs = V3D_READ(V3D_CTNCS(1)); + + state->ct0ra0 = V3D_READ(V3D_CT00RA0); + state->ct1ra0 = V3D_READ(V3D_CT01RA0); + + state->bpca = V3D_READ(V3D_BPCA); + state->bpcs = V3D_READ(V3D_BPCS); + state->bpoa = V3D_READ(V3D_BPOA); + state->bpos = V3D_READ(V3D_BPOS); + + state->vpmbase = V3D_READ(V3D_VPMBASE); + + state->dbge = V3D_READ(V3D_DBGE); + state->fdbgo = V3D_READ(V3D_FDBGO); + state->fdbgb = V3D_READ(V3D_FDBGB); + state->fdbgr = V3D_READ(V3D_FDBGR); + state->fdbgs = V3D_READ(V3D_FDBGS); + state->errstat = V3D_READ(V3D_ERRSTAT); + + spin_lock_irqsave(&vc4->job_lock, irqflags); + if (vc4->hang_state) { + spin_unlock_irqrestore(&vc4->job_lock, irqflags); + vc4_free_hang_state(dev, kernel_state); + } else { + vc4->hang_state = kernel_state; + spin_unlock_irqrestore(&vc4->job_lock, irqflags); + } +} + +static void +vc4_reset(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + DRM_INFO("Resetting GPU.\n"); + vc4_v3d_set_power(vc4, false); + vc4_v3d_set_power(vc4, true); + + vc4_irq_reset(dev); + + /* Rearm the hangcheck -- another job might have been waiting + * for our hung one to get kicked off, and vc4_irq_reset() + * would have started it. + */ + vc4_queue_hangcheck(dev); +} + +static void +vc4_reset_work(struct work_struct *work) +{ + struct vc4_dev *vc4 = + container_of(work, struct vc4_dev, hangcheck.reset_work); + + vc4_save_hang_state(vc4->dev); + + vc4_reset(vc4->dev); +} + +static void +vc4_hangcheck_elapsed(unsigned long data) +{ + struct drm_device *dev = (struct drm_device *)data; + struct vc4_dev *vc4 = to_vc4_dev(dev); + uint32_t ct0ca, ct1ca; + + /* If idle, we can stop watching for hangs. */ + if (list_empty(&vc4->job_list)) + return; + + ct0ca = V3D_READ(V3D_CTNCA(0)); + ct1ca = V3D_READ(V3D_CTNCA(1)); + + /* If we've made any progress in execution, rearm the timer + * and wait. + */ + if (ct0ca != vc4->hangcheck.last_ct0ca || + ct1ca != vc4->hangcheck.last_ct1ca) { + vc4->hangcheck.last_ct0ca = ct0ca; + vc4->hangcheck.last_ct1ca = ct1ca; + vc4_queue_hangcheck(dev); + return; + } + + /* We've gone too long with no progress, reset. This has to + * be done from a work struct, since resetting can sleep and + * this timer hook isn't allowed to. + */ + schedule_work(&vc4->hangcheck.reset_work); +} + +static void +submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + /* Set the current and end address of the control list. + * Writing the end register is what starts the job. + */ + V3D_WRITE(V3D_CTNCA(thread), start); + V3D_WRITE(V3D_CTNEA(thread), end); +} + +int +vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns, + bool interruptible) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + int ret = 0; + unsigned long timeout_expire; + DEFINE_WAIT(wait); + + if (vc4->finished_seqno >= seqno) + return 0; + + if (timeout_ns == 0) + return -ETIME; + + timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns); + + trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns); + for (;;) { + prepare_to_wait(&vc4->job_wait_queue, &wait, + interruptible ? TASK_INTERRUPTIBLE : + TASK_UNINTERRUPTIBLE); + + if (interruptible && signal_pending(current)) { + ret = -ERESTARTSYS; + break; + } + + if (vc4->finished_seqno >= seqno) + break; + + if (timeout_ns != ~0ull) { + if (time_after_eq(jiffies, timeout_expire)) { + ret = -ETIME; + break; + } + schedule_timeout(timeout_expire - jiffies); + } else { + schedule(); + } + } + + finish_wait(&vc4->job_wait_queue, &wait); + trace_vc4_wait_for_seqno_end(dev, seqno); + + if (ret && ret != -ERESTARTSYS) { + DRM_ERROR("timeout waiting for render thread idle\n"); + return ret; + } + + return 0; +} + +static void +vc4_flush_caches(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + /* Flush the GPU L2 caches. These caches sit on top of system + * L3 (the 128kb or so shared with the CPU), and are + * non-allocating in the L3. + */ + V3D_WRITE(V3D_L2CACTL, + V3D_L2CACTL_L2CCLR); + + V3D_WRITE(V3D_SLCACTL, + VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) | + VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) | + VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) | + VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC)); +} + +/* Sets the registers for the next job to be actually be executed in + * the hardware. + * + * The job_lock should be held during this. + */ +void +vc4_submit_next_job(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + struct vc4_exec_info *exec = vc4_first_job(vc4); + + if (!exec) + return; + + vc4_flush_caches(dev); + + /* Disable the binner's pre-loaded overflow memory address */ + V3D_WRITE(V3D_BPOA, 0); + V3D_WRITE(V3D_BPOS, 0); + + if (exec->ct0ca != exec->ct0ea) + submit_cl(dev, 0, exec->ct0ca, exec->ct0ea); + submit_cl(dev, 1, exec->ct1ca, exec->ct1ea); +} + +static void +vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno) +{ + struct vc4_bo *bo; + unsigned i; + + for (i = 0; i < exec->bo_count; i++) { + bo = to_vc4_bo(&exec->bo[i]->base); + bo->seqno = seqno; + } + + list_for_each_entry(bo, &exec->unref_list, unref_head) { + bo->seqno = seqno; + } +} + +/* Queues a struct vc4_exec_info for execution. If no job is + * currently executing, then submits it. + * + * Unlike most GPUs, our hardware only handles one command list at a + * time. To queue multiple jobs at once, we'd need to edit the + * previous command list to have a jump to the new one at the end, and + * then bump the end address. That's a change for a later date, + * though. + */ +static void +vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + uint64_t seqno; + unsigned long irqflags; + + spin_lock_irqsave(&vc4->job_lock, irqflags); + + seqno = ++vc4->emit_seqno; + exec->seqno = seqno; + vc4_update_bo_seqnos(exec, seqno); + + list_add_tail(&exec->head, &vc4->job_list); + + /* If no job was executing, kick ours off. Otherwise, it'll + * get started when the previous job's frame done interrupt + * occurs. + */ + if (vc4_first_job(vc4) == exec) { + vc4_submit_next_job(dev); + vc4_queue_hangcheck(dev); + } + + spin_unlock_irqrestore(&vc4->job_lock, irqflags); +} + +/** + * Looks up a bunch of GEM handles for BOs and stores the array for + * use in the command validator that actually writes relocated + * addresses pointing to them. + */ +static int +vc4_cl_lookup_bos(struct drm_device *dev, + struct drm_file *file_priv, + struct vc4_exec_info *exec) +{ + struct drm_vc4_submit_cl *args = exec->args; + uint32_t *handles; + int ret = 0; + int i; + + exec->bo_count = args->bo_handle_count; + + if (!exec->bo_count) { + /* See comment on bo_index for why we have to check + * this. + */ + DRM_ERROR("Rendering requires BOs to validate\n"); + return -EINVAL; + } + + exec->bo = kcalloc(exec->bo_count, sizeof(struct drm_gem_cma_object *), + GFP_KERNEL); + if (!exec->bo) { + DRM_ERROR("Failed to allocate validated BO pointers\n"); + return -ENOMEM; + } + + handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t)); + if (!handles) { + DRM_ERROR("Failed to allocate incoming GEM handles\n"); + goto fail; + } + + ret = copy_from_user(handles, + (void __user *)(uintptr_t)args->bo_handles, + exec->bo_count * sizeof(uint32_t)); + if (ret) { + DRM_ERROR("Failed to copy in GEM handles\n"); + goto fail; + } + + spin_lock(&file_priv->table_lock); + for (i = 0; i < exec->bo_count; i++) { + struct drm_gem_object *bo = idr_find(&file_priv->object_idr, + handles[i]); + if (!bo) { + DRM_ERROR("Failed to look up GEM BO %d: %d\n", + i, handles[i]); + ret = -EINVAL; + spin_unlock(&file_priv->table_lock); + goto fail; + } + drm_gem_object_reference(bo); + exec->bo[i] = (struct drm_gem_cma_object *)bo; + } + spin_unlock(&file_priv->table_lock); + +fail: + kfree(handles); + return 0; +} + +static int +vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec) +{ + struct drm_vc4_submit_cl *args = exec->args; + void *temp = NULL; + void *bin; + int ret = 0; + uint32_t bin_offset = 0; + uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size, + 16); + uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size; + uint32_t exec_size = uniforms_offset + args->uniforms_size; + uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) * + args->shader_rec_count); + struct vc4_bo *bo; + + if (uniforms_offset < shader_rec_offset || + exec_size < uniforms_offset || + args->shader_rec_count >= (UINT_MAX / + sizeof(struct vc4_shader_state)) || + temp_size < exec_size) { + DRM_ERROR("overflow in exec arguments\n"); + goto fail; + } + + /* Allocate space where we'll store the copied in user command lists + * and shader records. + * + * We don't just copy directly into the BOs because we need to + * read the contents back for validation, and I think the + * bo->vaddr is uncached access. + */ + temp = kmalloc(temp_size, GFP_KERNEL); + if (!temp) { + DRM_ERROR("Failed to allocate storage for copying " + "in bin/render CLs.\n"); + ret = -ENOMEM; + goto fail; + } + bin = temp + bin_offset; + exec->shader_rec_u = temp + shader_rec_offset; + exec->uniforms_u = temp + uniforms_offset; + exec->shader_state = temp + exec_size; + exec->shader_state_size = args->shader_rec_count; + + if (copy_from_user(bin, + (void __user *)(uintptr_t)args->bin_cl, + args->bin_cl_size)) { + ret = -EFAULT; + goto fail; + } + + if (copy_from_user(exec->shader_rec_u, + (void __user *)(uintptr_t)args->shader_rec, + args->shader_rec_size)) { + ret = -EFAULT; + goto fail; + } + + if (copy_from_user(exec->uniforms_u, + (void __user *)(uintptr_t)args->uniforms, + args->uniforms_size)) { + ret = -EFAULT; + goto fail; + } + + bo = vc4_bo_create(dev, exec_size, true); + if (!bo) { + DRM_ERROR("Couldn't allocate BO for binning\n"); + ret = -ENOMEM; + goto fail; + } + exec->exec_bo = &bo->base; + + list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head, + &exec->unref_list); + + exec->ct0ca = exec->exec_bo->paddr + bin_offset; + + exec->bin_u = bin; + + exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset; + exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset; + exec->shader_rec_size = args->shader_rec_size; + + exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset; + exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset; + exec->uniforms_size = args->uniforms_size; + + ret = vc4_validate_bin_cl(dev, + exec->exec_bo->vaddr + bin_offset, + bin, + exec); + if (ret) + goto fail; + + ret = vc4_validate_shader_recs(dev, exec); + +fail: + kfree(temp); + return ret; +} + +static void +vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec) +{ + unsigned i; + + /* Need the struct lock for drm_gem_object_unreference(). */ + mutex_lock(&dev->struct_mutex); + if (exec->bo) { + for (i = 0; i < exec->bo_count; i++) + drm_gem_object_unreference(&exec->bo[i]->base); + kfree(exec->bo); + } + + while (!list_empty(&exec->unref_list)) { + struct vc4_bo *bo = list_first_entry(&exec->unref_list, + struct vc4_bo, unref_head); + list_del(&bo->unref_head); + drm_gem_object_unreference(&bo->base.base); + } + mutex_unlock(&dev->struct_mutex); + + kfree(exec); +} + +void +vc4_job_handle_completed(struct vc4_dev *vc4) +{ + unsigned long irqflags; + struct vc4_seqno_cb *cb, *cb_temp; + + spin_lock_irqsave(&vc4->job_lock, irqflags); + while (!list_empty(&vc4->job_done_list)) { + struct vc4_exec_info *exec = + list_first_entry(&vc4->job_done_list, + struct vc4_exec_info, head); + list_del(&exec->head); + + spin_unlock_irqrestore(&vc4->job_lock, irqflags); + vc4_complete_exec(vc4->dev, exec); + spin_lock_irqsave(&vc4->job_lock, irqflags); + } + + list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) { + if (cb->seqno <= vc4->finished_seqno) { + list_del_init(&cb->work.entry); + schedule_work(&cb->work); + } + } + + spin_unlock_irqrestore(&vc4->job_lock, irqflags); +} + +static void vc4_seqno_cb_work(struct work_struct *work) +{ + struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work); + + cb->func(cb); +} + +int vc4_queue_seqno_cb(struct drm_device *dev, + struct vc4_seqno_cb *cb, uint64_t seqno, + void (*func)(struct vc4_seqno_cb *cb)) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + int ret = 0; + unsigned long irqflags; + + cb->func = func; + INIT_WORK(&cb->work, vc4_seqno_cb_work); + + spin_lock_irqsave(&vc4->job_lock, irqflags); + if (seqno > vc4->finished_seqno) { + cb->seqno = seqno; + list_add_tail(&cb->work.entry, &vc4->seqno_cb_list); + } else { + schedule_work(&cb->work); + } + spin_unlock_irqrestore(&vc4->job_lock, irqflags); + + return ret; +} + +/* Scheduled when any job has been completed, this walks the list of + * jobs that had completed and unrefs their BOs and frees their exec + * structs. + */ +static void +vc4_job_done_work(struct work_struct *work) +{ + struct vc4_dev *vc4 = + container_of(work, struct vc4_dev, job_done_work); + + vc4_job_handle_completed(vc4); +} + +static int +vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev, + uint64_t seqno, + uint64_t *timeout_ns) +{ + unsigned long start = jiffies; + int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true); + + if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) { + uint64_t delta = jiffies_to_nsecs(jiffies - start); + + if (*timeout_ns >= delta) + *timeout_ns -= delta; + } + + return ret; +} + +int +vc4_wait_seqno_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct drm_vc4_wait_seqno *args = data; + + return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno, + &args->timeout_ns); +} + +int +vc4_wait_bo_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + int ret; + struct drm_vc4_wait_bo *args = data; + struct drm_gem_object *gem_obj; + struct vc4_bo *bo; + + gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle); + if (!gem_obj) { + DRM_ERROR("Failed to look up GEM BO %d\n", args->handle); + return -EINVAL; + } + bo = to_vc4_bo(gem_obj); + + ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno, + &args->timeout_ns); + + drm_gem_object_unreference_unlocked(gem_obj); + return ret; +} + +/** + * Submits a command list to the VC4. + * + * This is what is called batchbuffer emitting on other hardware. + */ +int +vc4_submit_cl_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + struct drm_vc4_submit_cl *args = data; + struct vc4_exec_info *exec; + int ret; + + if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) { + DRM_ERROR("Unknown flags: 0x%02x\n", args->flags); + return -EINVAL; + } + + exec = kcalloc(1, sizeof(*exec), GFP_KERNEL); + if (!exec) { + DRM_ERROR("malloc failure on exec struct\n"); + return -ENOMEM; + } + + exec->args = args; + INIT_LIST_HEAD(&exec->unref_list); + + ret = vc4_cl_lookup_bos(dev, file_priv, exec); + if (ret) + goto fail; + + if (exec->args->bin_cl_size != 0) { + ret = vc4_get_bcl(dev, exec); + if (ret) + goto fail; + } else { + exec->ct0ca = 0; + exec->ct0ea = 0; + } + + ret = vc4_get_rcl(dev, exec); + if (ret) + goto fail; + + /* Clear this out of the struct we'll be putting in the queue, + * since it's part of our stack. + */ + exec->args = NULL; + + vc4_queue_submit(dev, exec); + + /* Return the seqno for our job. */ + args->seqno = vc4->emit_seqno; + + return 0; + +fail: + vc4_complete_exec(vc4->dev, exec); + + return ret; +} + +void +vc4_gem_init(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + INIT_LIST_HEAD(&vc4->job_list); + INIT_LIST_HEAD(&vc4->job_done_list); + INIT_LIST_HEAD(&vc4->seqno_cb_list); + spin_lock_init(&vc4->job_lock); + + INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work); + setup_timer(&vc4->hangcheck.timer, + vc4_hangcheck_elapsed, + (unsigned long)dev); + + INIT_WORK(&vc4->job_done_work, vc4_job_done_work); +} + +void +vc4_gem_destroy(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + /* Waiting for exec to finish would need to be done before + * unregistering V3D. + */ + WARN_ON(vc4->emit_seqno != vc4->finished_seqno); + + /* V3D should already have disabled its interrupt and cleared + * the overflow allocation registers. Now free the object. + */ + if (vc4->overflow_mem) { + drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base); + vc4->overflow_mem = NULL; + } + + vc4_bo_cache_destroy(dev); + + if (vc4->hang_state) + vc4_free_hang_state(dev, vc4->hang_state); +} diff --git a/drivers/gpu/drm/vc4/vc4_hdmi.c b/drivers/gpu/drm/vc4/vc4_hdmi.c new file mode 100644 index 000000000000..c69c0460196b --- /dev/null +++ b/drivers/gpu/drm/vc4/vc4_hdmi.c @@ -0,0 +1,590 @@ +/* + * Copyright (C) 2015 Broadcom + * Copyright (c) 2014 The Linux Foundation. All rights reserved. + * Copyright (C) 2013 Red Hat + * Author: Rob Clark <robdclark@gmail.com> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 as published by + * the Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/** + * DOC: VC4 Falcon HDMI module + * + * The HDMI core has a state machine and a PHY. Most of the unit + * operates off of the HSM clock from CPRMAN. It also internally uses + * the PLLH_PIX clock for the PHY. + */ + +#include "drm_atomic_helper.h" +#include "drm_crtc_helper.h" +#include "drm_edid.h" +#include "linux/clk.h" +#include "linux/component.h" +#include "linux/i2c.h" +#include "linux/of_gpio.h" +#include "linux/of_platform.h" +#include "vc4_drv.h" +#include "vc4_regs.h" + +/* General HDMI hardware state. */ +struct vc4_hdmi { + struct platform_device *pdev; + + struct drm_encoder *encoder; + struct drm_connector *connector; + + struct i2c_adapter *ddc; + void __iomem *hdmicore_regs; + void __iomem *hd_regs; + int hpd_gpio; + + struct clk *pixel_clock; + struct clk *hsm_clock; +}; + +#define HDMI_READ(offset) readl(vc4->hdmi->hdmicore_regs + offset) +#define HDMI_WRITE(offset, val) writel(val, vc4->hdmi->hdmicore_regs + offset) +#define HD_READ(offset) readl(vc4->hdmi->hd_regs + offset) +#define HD_WRITE(offset, val) writel(val, vc4->hdmi->hd_regs + offset) + +/* VC4 HDMI encoder KMS struct */ +struct vc4_hdmi_encoder { + struct vc4_encoder base; + bool hdmi_monitor; +}; + +static inline struct vc4_hdmi_encoder * +to_vc4_hdmi_encoder(struct drm_encoder *encoder) +{ + return container_of(encoder, struct vc4_hdmi_encoder, base.base); +} + +/* VC4 HDMI connector KMS struct */ +struct vc4_hdmi_connector { + struct drm_connector base; + + /* Since the connector is attached to just the one encoder, + * this is the reference to it so we can do the best_encoder() + * hook. + */ + struct drm_encoder *encoder; +}; + +static inline struct vc4_hdmi_connector * +to_vc4_hdmi_connector(struct drm_connector *connector) +{ + return container_of(connector, struct vc4_hdmi_connector, base); +} + +#define HDMI_REG(reg) { reg, #reg } +static const struct { + u32 reg; + const char *name; +} hdmi_regs[] = { + HDMI_REG(VC4_HDMI_CORE_REV), + HDMI_REG(VC4_HDMI_SW_RESET_CONTROL), + HDMI_REG(VC4_HDMI_HOTPLUG_INT), + HDMI_REG(VC4_HDMI_HOTPLUG), + HDMI_REG(VC4_HDMI_HORZA), + HDMI_REG(VC4_HDMI_HORZB), + HDMI_REG(VC4_HDMI_FIFO_CTL), + HDMI_REG(VC4_HDMI_SCHEDULER_CONTROL), + HDMI_REG(VC4_HDMI_VERTA0), + HDMI_REG(VC4_HDMI_VERTA1), + HDMI_REG(VC4_HDMI_VERTB0), + HDMI_REG(VC4_HDMI_VERTB1), + HDMI_REG(VC4_HDMI_TX_PHY_RESET_CTL), +}; + +static const struct { + u32 reg; + const char *name; +} hd_regs[] = { + HDMI_REG(VC4_HD_M_CTL), + HDMI_REG(VC4_HD_MAI_CTL), + HDMI_REG(VC4_HD_VID_CTL), + HDMI_REG(VC4_HD_CSC_CTL), + HDMI_REG(VC4_HD_FRAME_COUNT), +}; + +#ifdef CONFIG_DEBUG_FS +int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused) +{ + struct drm_info_node *node = (struct drm_info_node *)m->private; + struct drm_device *dev = node->minor->dev; + struct vc4_dev *vc4 = to_vc4_dev(dev); + int i; + + for (i = 0; i < ARRAY_SIZE(hdmi_regs); i++) { + seq_printf(m, "%s (0x%04x): 0x%08x\n", + hdmi_regs[i].name, hdmi_regs[i].reg, + HDMI_READ(hdmi_regs[i].reg)); + } + + for (i = 0; i < ARRAY_SIZE(hd_regs); i++) { + seq_printf(m, "%s (0x%04x): 0x%08x\n", + hd_regs[i].name, hd_regs[i].reg, + HD_READ(hd_regs[i].reg)); + } + + return 0; +} +#endif /* CONFIG_DEBUG_FS */ + +static void vc4_hdmi_dump_regs(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + int i; + + for (i = 0; i < ARRAY_SIZE(hdmi_regs); i++) { + DRM_INFO("0x%04x (%s): 0x%08x\n", + hdmi_regs[i].reg, hdmi_regs[i].name, + HDMI_READ(hdmi_regs[i].reg)); + } + for (i = 0; i < ARRAY_SIZE(hd_regs); i++) { + DRM_INFO("0x%04x (%s): 0x%08x\n", + hd_regs[i].reg, hd_regs[i].name, + HD_READ(hd_regs[i].reg)); + } +} + +static enum drm_connector_status +vc4_hdmi_connector_detect(struct drm_connector *connector, bool force) +{ + struct drm_device *dev = connector->dev; + struct vc4_dev *vc4 = to_vc4_dev(dev); + + if (vc4->hdmi->hpd_gpio) { + if (gpio_get_value(vc4->hdmi->hpd_gpio)) + return connector_status_connected; + else + return connector_status_disconnected; + } + + if (HDMI_READ(VC4_HDMI_HOTPLUG) & VC4_HDMI_HOTPLUG_CONNECTED) + return connector_status_connected; + else + return connector_status_disconnected; +} + +static void vc4_hdmi_connector_destroy(struct drm_connector *connector) +{ + drm_connector_unregister(connector); + drm_connector_cleanup(connector); +} + +static int vc4_hdmi_connector_get_modes(struct drm_connector *connector) +{ + struct vc4_hdmi_connector *vc4_connector = + to_vc4_hdmi_connector(connector); + struct drm_encoder *encoder = vc4_connector->encoder; + struct vc4_hdmi_encoder *vc4_encoder = to_vc4_hdmi_encoder(encoder); + struct drm_device *dev = connector->dev; + struct vc4_dev *vc4 = to_vc4_dev(dev); + int ret = 0; + struct edid *edid; + + edid = drm_get_edid(connector, vc4->hdmi->ddc); + if (!edid) + return -ENODEV; + + vc4_encoder->hdmi_monitor = drm_detect_hdmi_monitor(edid); + drm_mode_connector_update_edid_property(connector, edid); + ret = drm_add_edid_modes(connector, edid); + + return ret; +} + +static struct drm_encoder * +vc4_hdmi_connector_best_encoder(struct drm_connector *connector) +{ + struct vc4_hdmi_connector *hdmi_connector = + to_vc4_hdmi_connector(connector); + return hdmi_connector->encoder; +} + +static const struct drm_connector_funcs vc4_hdmi_connector_funcs = { + .dpms = drm_atomic_helper_connector_dpms, + .detect = vc4_hdmi_connector_detect, + .fill_modes = drm_helper_probe_single_connector_modes, + .destroy = vc4_hdmi_connector_destroy, + .reset = drm_atomic_helper_connector_reset, + .atomic_duplicate_state = drm_atomic_helper_connector_duplicate_state, + .atomic_destroy_state = drm_atomic_helper_connector_destroy_state, +}; + +static const struct drm_connector_helper_funcs vc4_hdmi_connector_helper_funcs = { + .get_modes = vc4_hdmi_connector_get_modes, + .best_encoder = vc4_hdmi_connector_best_encoder, +}; + +static struct drm_connector *vc4_hdmi_connector_init(struct drm_device *dev, + struct drm_encoder *encoder) +{ + struct drm_connector *connector = NULL; + struct vc4_hdmi_connector *hdmi_connector; + int ret = 0; + + hdmi_connector = devm_kzalloc(dev->dev, sizeof(*hdmi_connector), + GFP_KERNEL); + if (!hdmi_connector) { + ret = -ENOMEM; + goto fail; + } + connector = &hdmi_connector->base; + + hdmi_connector->encoder = encoder; + + drm_connector_init(dev, connector, &vc4_hdmi_connector_funcs, + DRM_MODE_CONNECTOR_HDMIA); + drm_connector_helper_add(connector, &vc4_hdmi_connector_helper_funcs); + + connector->polled = (DRM_CONNECTOR_POLL_CONNECT | + DRM_CONNECTOR_POLL_DISCONNECT); + + connector->interlace_allowed = 0; + connector->doublescan_allowed = 0; + + drm_mode_connector_attach_encoder(connector, encoder); + + return connector; + + fail: + if (connector) + vc4_hdmi_connector_destroy(connector); + + return ERR_PTR(ret); +} + +static void vc4_hdmi_encoder_destroy(struct drm_encoder *encoder) +{ + drm_encoder_cleanup(encoder); +} + +static const struct drm_encoder_funcs vc4_hdmi_encoder_funcs = { + .destroy = vc4_hdmi_encoder_destroy, +}; + +static void vc4_hdmi_encoder_mode_set(struct drm_encoder *encoder, + struct drm_display_mode *unadjusted_mode, + struct drm_display_mode *mode) +{ + struct drm_device *dev = encoder->dev; + struct vc4_dev *vc4 = to_vc4_dev(dev); + bool debug_dump_regs = false; + bool hsync_pos = mode->flags & DRM_MODE_FLAG_PHSYNC; + bool vsync_pos = mode->flags & DRM_MODE_FLAG_PVSYNC; + u32 vactive = (mode->vdisplay >> + ((mode->flags & DRM_MODE_FLAG_INTERLACE) ? 1 : 0)); + u32 verta = (VC4_SET_FIELD(mode->vsync_end - mode->vsync_start, + VC4_HDMI_VERTA_VSP) | + VC4_SET_FIELD(mode->vsync_start - mode->vdisplay, + VC4_HDMI_VERTA_VFP) | + VC4_SET_FIELD(vactive, VC4_HDMI_VERTA_VAL)); + u32 vertb = (VC4_SET_FIELD(0, VC4_HDMI_VERTB_VSPO) | + VC4_SET_FIELD(mode->vtotal - mode->vsync_end, + VC4_HDMI_VERTB_VBP)); + + if (debug_dump_regs) { + DRM_INFO("HDMI regs before:\n"); + vc4_hdmi_dump_regs(dev); + } + + HD_WRITE(VC4_HD_VID_CTL, 0); + + clk_set_rate(vc4->hdmi->pixel_clock, mode->clock * 1000); + + HDMI_WRITE(VC4_HDMI_SCHEDULER_CONTROL, + HDMI_READ(VC4_HDMI_SCHEDULER_CONTROL) | + VC4_HDMI_SCHEDULER_CONTROL_MANUAL_FORMAT | + VC4_HDMI_SCHEDULER_CONTROL_IGNORE_VSYNC_PREDICTS); + + HDMI_WRITE(VC4_HDMI_HORZA, + (vsync_pos ? VC4_HDMI_HORZA_VPOS : 0) | + (hsync_pos ? VC4_HDMI_HORZA_HPOS : 0) | + VC4_SET_FIELD(mode->hdisplay, VC4_HDMI_HORZA_HAP)); + + HDMI_WRITE(VC4_HDMI_HORZB, + VC4_SET_FIELD(mode->htotal - mode->hsync_end, + VC4_HDMI_HORZB_HBP) | + VC4_SET_FIELD(mode->hsync_end - mode->hsync_start, + VC4_HDMI_HORZB_HSP) | + VC4_SET_FIELD(mode->hsync_start - mode->hdisplay, + VC4_HDMI_HORZB_HFP)); + + HDMI_WRITE(VC4_HDMI_VERTA0, verta); + HDMI_WRITE(VC4_HDMI_VERTA1, verta); + + HDMI_WRITE(VC4_HDMI_VERTB0, vertb); + HDMI_WRITE(VC4_HDMI_VERTB1, vertb); + + HD_WRITE(VC4_HD_VID_CTL, + (vsync_pos ? 0 : VC4_HD_VID_CTL_VSYNC_LOW) | + (hsync_pos ? 0 : VC4_HD_VID_CTL_HSYNC_LOW)); + + /* The RGB order applies even when CSC is disabled. */ + HD_WRITE(VC4_HD_CSC_CTL, VC4_SET_FIELD(VC4_HD_CSC_CTL_ORDER_BGR, + VC4_HD_CSC_CTL_ORDER)); + + HDMI_WRITE(VC4_HDMI_FIFO_CTL, VC4_HDMI_FIFO_CTL_MASTER_SLAVE_N); + + if (debug_dump_regs) { + DRM_INFO("HDMI regs after:\n"); + vc4_hdmi_dump_regs(dev); + } +} + +static void vc4_hdmi_encoder_disable(struct drm_encoder *encoder) +{ + struct drm_device *dev = encoder->dev; + struct vc4_dev *vc4 = to_vc4_dev(dev); + + HDMI_WRITE(VC4_HDMI_TX_PHY_RESET_CTL, 0xf << 16); + HD_WRITE(VC4_HD_VID_CTL, + HD_READ(VC4_HD_VID_CTL) & ~VC4_HD_VID_CTL_ENABLE); +} + +static void vc4_hdmi_encoder_enable(struct drm_encoder *encoder) +{ + struct vc4_hdmi_encoder *vc4_encoder = to_vc4_hdmi_encoder(encoder); + struct drm_device *dev = encoder->dev; + struct vc4_dev *vc4 = to_vc4_dev(dev); + int ret; + + HDMI_WRITE(VC4_HDMI_TX_PHY_RESET_CTL, 0); + + HD_WRITE(VC4_HD_VID_CTL, + HD_READ(VC4_HD_VID_CTL) | + VC4_HD_VID_CTL_ENABLE | + VC4_HD_VID_CTL_UNDERFLOW_ENABLE | + VC4_HD_VID_CTL_FRAME_COUNTER_RESET); + + if (vc4_encoder->hdmi_monitor) { + HDMI_WRITE(VC4_HDMI_SCHEDULER_CONTROL, + HDMI_READ(VC4_HDMI_SCHEDULER_CONTROL) | + VC4_HDMI_SCHEDULER_CONTROL_MODE_HDMI); + + ret = wait_for(HDMI_READ(VC4_HDMI_SCHEDULER_CONTROL) & + VC4_HDMI_SCHEDULER_CONTROL_HDMI_ACTIVE, 1); + WARN_ONCE(ret, "Timeout waiting for " + "VC4_HDMI_SCHEDULER_CONTROL_HDMI_ACTIVE\n"); + } else { + HDMI_WRITE(VC4_HDMI_RAM_PACKET_CONFIG, + HDMI_READ(VC4_HDMI_RAM_PACKET_CONFIG) & + ~(VC4_HDMI_RAM_PACKET_ENABLE)); + HDMI_WRITE(VC4_HDMI_SCHEDULER_CONTROL, + HDMI_READ(VC4_HDMI_SCHEDULER_CONTROL) & + ~VC4_HDMI_SCHEDULER_CONTROL_MODE_HDMI); + + ret = wait_for(!(HDMI_READ(VC4_HDMI_SCHEDULER_CONTROL) & + VC4_HDMI_SCHEDULER_CONTROL_HDMI_ACTIVE), 1); + WARN_ONCE(ret, "Timeout waiting for " + "!VC4_HDMI_SCHEDULER_CONTROL_HDMI_ACTIVE\n"); + } + + if (vc4_encoder->hdmi_monitor) { + u32 drift; + + WARN_ON(!(HDMI_READ(VC4_HDMI_SCHEDULER_CONTROL) & + VC4_HDMI_SCHEDULER_CONTROL_HDMI_ACTIVE)); + HDMI_WRITE(VC4_HDMI_SCHEDULER_CONTROL, + HDMI_READ(VC4_HDMI_SCHEDULER_CONTROL) | + VC4_HDMI_SCHEDULER_CONTROL_VERT_ALWAYS_KEEPOUT); + + /* XXX: Set HDMI_RAM_PACKET_CONFIG (1 << 16) and set + * up the infoframe. + */ + + drift = HDMI_READ(VC4_HDMI_FIFO_CTL); + drift &= VC4_HDMI_FIFO_VALID_WRITE_MASK; + + HDMI_WRITE(VC4_HDMI_FIFO_CTL, + drift & ~VC4_HDMI_FIFO_CTL_RECENTER); + HDMI_WRITE(VC4_HDMI_FIFO_CTL, + drift | VC4_HDMI_FIFO_CTL_RECENTER); + udelay(1000); + HDMI_WRITE(VC4_HDMI_FIFO_CTL, + drift & ~VC4_HDMI_FIFO_CTL_RECENTER); + HDMI_WRITE(VC4_HDMI_FIFO_CTL, + drift | VC4_HDMI_FIFO_CTL_RECENTER); + + ret = wait_for(HDMI_READ(VC4_HDMI_FIFO_CTL) & + VC4_HDMI_FIFO_CTL_RECENTER_DONE, 1); + WARN_ONCE(ret, "Timeout waiting for " + "VC4_HDMI_FIFO_CTL_RECENTER_DONE"); + } +} + +static const struct drm_encoder_helper_funcs vc4_hdmi_encoder_helper_funcs = { + .mode_set = vc4_hdmi_encoder_mode_set, + .disable = vc4_hdmi_encoder_disable, + .enable = vc4_hdmi_encoder_enable, +}; + +static int vc4_hdmi_bind(struct device *dev, struct device *master, void *data) +{ + struct platform_device *pdev = to_platform_device(dev); + struct drm_device *drm = dev_get_drvdata(master); + struct vc4_dev *vc4 = drm->dev_private; + struct vc4_hdmi *hdmi; + struct vc4_hdmi_encoder *vc4_hdmi_encoder; + struct device_node *ddc_node; + u32 value; + int ret; + + hdmi = devm_kzalloc(dev, sizeof(*hdmi), GFP_KERNEL); + if (!hdmi) + return -ENOMEM; + + vc4_hdmi_encoder = devm_kzalloc(dev, sizeof(*vc4_hdmi_encoder), + GFP_KERNEL); + if (!vc4_hdmi_encoder) + return -ENOMEM; + vc4_hdmi_encoder->base.type = VC4_ENCODER_TYPE_HDMI; + hdmi->encoder = &vc4_hdmi_encoder->base.base; + + hdmi->pdev = pdev; + hdmi->hdmicore_regs = vc4_ioremap_regs(pdev, 0); + if (IS_ERR(hdmi->hdmicore_regs)) + return PTR_ERR(hdmi->hdmicore_regs); + + hdmi->hd_regs = vc4_ioremap_regs(pdev, 1); + if (IS_ERR(hdmi->hd_regs)) + return PTR_ERR(hdmi->hd_regs); + + ddc_node = of_parse_phandle(dev->of_node, "ddc", 0); + if (!ddc_node) { + DRM_ERROR("Failed to find ddc node in device tree\n"); + return -ENODEV; + } + + hdmi->pixel_clock = devm_clk_get(dev, "pixel"); + if (IS_ERR(hdmi->pixel_clock)) { + DRM_ERROR("Failed to get pixel clock\n"); + return PTR_ERR(hdmi->pixel_clock); + } + hdmi->hsm_clock = devm_clk_get(dev, "hdmi"); + if (IS_ERR(hdmi->hsm_clock)) { + DRM_ERROR("Failed to get HDMI state machine clock\n"); + return PTR_ERR(hdmi->hsm_clock); + } + + hdmi->ddc = of_find_i2c_adapter_by_node(ddc_node); + if (!hdmi->ddc) { + DRM_DEBUG("Failed to get ddc i2c adapter by node\n"); + return -EPROBE_DEFER; + } + + /* Enable the clocks at startup. We can't quite recover from + * turning off the pixel clock during disable/enables yet, so + * it's always running. + */ + ret = clk_prepare_enable(hdmi->pixel_clock); + if (ret) { + DRM_ERROR("Failed to turn on pixel clock: %d\n", ret); + goto err_put_i2c; + } + + ret = clk_prepare_enable(hdmi->hsm_clock); + if (ret) { + DRM_ERROR("Failed to turn on HDMI state machine clock: %d\n", + ret); + goto err_unprepare_pix; + } + + /* Only use the GPIO HPD pin if present in the DT, otherwise + * we'll use the HDMI core's register. + */ + if (of_find_property(dev->of_node, "hpd-gpios", &value)) { + hdmi->hpd_gpio = of_get_named_gpio(dev->of_node, "hpd-gpios", 0); + if (hdmi->hpd_gpio < 0) { + ret = hdmi->hpd_gpio; + goto err_unprepare_hsm; + } + } + + vc4->hdmi = hdmi; + + /* HDMI core must be enabled. */ + WARN_ON_ONCE((HD_READ(VC4_HD_M_CTL) & VC4_HD_M_ENABLE) == 0); + + drm_encoder_init(drm, hdmi->encoder, &vc4_hdmi_encoder_funcs, + DRM_MODE_ENCODER_TMDS, NULL); + drm_encoder_helper_add(hdmi->encoder, &vc4_hdmi_encoder_helper_funcs); + + hdmi->connector = vc4_hdmi_connector_init(drm, hdmi->encoder); + if (IS_ERR(hdmi->connector)) { + ret = PTR_ERR(hdmi->connector); + goto err_destroy_encoder; + } + + return 0; + +err_destroy_encoder: + vc4_hdmi_encoder_destroy(hdmi->encoder); +err_unprepare_hsm: + clk_disable_unprepare(hdmi->hsm_clock); +err_unprepare_pix: + clk_disable_unprepare(hdmi->pixel_clock); +err_put_i2c: + put_device(&vc4->hdmi->ddc->dev); + + return ret; +} + +static void vc4_hdmi_unbind(struct device *dev, struct device *master, + void *data) +{ + struct drm_device *drm = dev_get_drvdata(master); + struct vc4_dev *vc4 = drm->dev_private; + struct vc4_hdmi *hdmi = vc4->hdmi; + + vc4_hdmi_connector_destroy(hdmi->connector); + vc4_hdmi_encoder_destroy(hdmi->encoder); + + clk_disable_unprepare(hdmi->pixel_clock); + clk_disable_unprepare(hdmi->hsm_clock); + put_device(&hdmi->ddc->dev); + + vc4->hdmi = NULL; +} + +static const struct component_ops vc4_hdmi_ops = { + .bind = vc4_hdmi_bind, + .unbind = vc4_hdmi_unbind, +}; + +static int vc4_hdmi_dev_probe(struct platform_device *pdev) +{ + return component_add(&pdev->dev, &vc4_hdmi_ops); +} + +static int vc4_hdmi_dev_remove(struct platform_device *pdev) +{ + component_del(&pdev->dev, &vc4_hdmi_ops); + return 0; +} + +static const struct of_device_id vc4_hdmi_dt_match[] = { + { .compatible = "brcm,bcm2835-hdmi" }, + {} +}; + +struct platform_driver vc4_hdmi_driver = { + .probe = vc4_hdmi_dev_probe, + .remove = vc4_hdmi_dev_remove, + .driver = { + .name = "vc4_hdmi", + .of_match_table = vc4_hdmi_dt_match, + }, +}; diff --git a/drivers/gpu/drm/vc4/vc4_hvs.c b/drivers/gpu/drm/vc4/vc4_hvs.c new file mode 100644 index 000000000000..8098c5b21ba4 --- /dev/null +++ b/drivers/gpu/drm/vc4/vc4_hvs.c @@ -0,0 +1,163 @@ +/* + * Copyright (C) 2015 Broadcom + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License version 2 as + * published by the Free Software Foundation. + */ + +/** + * DOC: VC4 HVS module. + * + * The HVS is the piece of hardware that does translation, scaling, + * colorspace conversion, and compositing of pixels stored in + * framebuffers into a FIFO of pixels going out to the Pixel Valve + * (CRTC). It operates at the system clock rate (the system audio + * clock gate, specifically), which is much higher than the pixel + * clock rate. + * + * There is a single global HVS, with multiple output FIFOs that can + * be consumed by the PVs. This file just manages the resources for + * the HVS, while the vc4_crtc.c code actually drives HVS setup for + * each CRTC. + */ + +#include "linux/component.h" +#include "vc4_drv.h" +#include "vc4_regs.h" + +#define HVS_REG(reg) { reg, #reg } +static const struct { + u32 reg; + const char *name; +} hvs_regs[] = { + HVS_REG(SCALER_DISPCTRL), + HVS_REG(SCALER_DISPSTAT), + HVS_REG(SCALER_DISPID), + HVS_REG(SCALER_DISPECTRL), + HVS_REG(SCALER_DISPPROF), + HVS_REG(SCALER_DISPDITHER), + HVS_REG(SCALER_DISPEOLN), + HVS_REG(SCALER_DISPLIST0), + HVS_REG(SCALER_DISPLIST1), + HVS_REG(SCALER_DISPLIST2), + HVS_REG(SCALER_DISPLSTAT), + HVS_REG(SCALER_DISPLACT0), + HVS_REG(SCALER_DISPLACT1), + HVS_REG(SCALER_DISPLACT2), + HVS_REG(SCALER_DISPCTRL0), + HVS_REG(SCALER_DISPBKGND0), + HVS_REG(SCALER_DISPSTAT0), + HVS_REG(SCALER_DISPBASE0), + HVS_REG(SCALER_DISPCTRL1), + HVS_REG(SCALER_DISPBKGND1), + HVS_REG(SCALER_DISPSTAT1), + HVS_REG(SCALER_DISPBASE1), + HVS_REG(SCALER_DISPCTRL2), + HVS_REG(SCALER_DISPBKGND2), + HVS_REG(SCALER_DISPSTAT2), + HVS_REG(SCALER_DISPBASE2), + HVS_REG(SCALER_DISPALPHA2), +}; + +void vc4_hvs_dump_state(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + int i; + + for (i = 0; i < ARRAY_SIZE(hvs_regs); i++) { + DRM_INFO("0x%04x (%s): 0x%08x\n", + hvs_regs[i].reg, hvs_regs[i].name, + HVS_READ(hvs_regs[i].reg)); + } + + DRM_INFO("HVS ctx:\n"); + for (i = 0; i < 64; i += 4) { + DRM_INFO("0x%08x (%s): 0x%08x 0x%08x 0x%08x 0x%08x\n", + i * 4, i < HVS_BOOTLOADER_DLIST_END ? "B" : "D", + readl((u32 __iomem *)vc4->hvs->dlist + i + 0), + readl((u32 __iomem *)vc4->hvs->dlist + i + 1), + readl((u32 __iomem *)vc4->hvs->dlist + i + 2), + readl((u32 __iomem *)vc4->hvs->dlist + i + 3)); + } +} + +#ifdef CONFIG_DEBUG_FS +int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused) +{ + struct drm_info_node *node = (struct drm_info_node *)m->private; + struct drm_device *dev = node->minor->dev; + struct vc4_dev *vc4 = to_vc4_dev(dev); + int i; + + for (i = 0; i < ARRAY_SIZE(hvs_regs); i++) { + seq_printf(m, "%s (0x%04x): 0x%08x\n", + hvs_regs[i].name, hvs_regs[i].reg, + HVS_READ(hvs_regs[i].reg)); + } + + return 0; +} +#endif + +static int vc4_hvs_bind(struct device *dev, struct device *master, void *data) +{ + struct platform_device *pdev = to_platform_device(dev); + struct drm_device *drm = dev_get_drvdata(master); + struct vc4_dev *vc4 = drm->dev_private; + struct vc4_hvs *hvs = NULL; + + hvs = devm_kzalloc(&pdev->dev, sizeof(*hvs), GFP_KERNEL); + if (!hvs) + return -ENOMEM; + + hvs->pdev = pdev; + + hvs->regs = vc4_ioremap_regs(pdev, 0); + if (IS_ERR(hvs->regs)) + return PTR_ERR(hvs->regs); + + hvs->dlist = hvs->regs + SCALER_DLIST_START; + + vc4->hvs = hvs; + return 0; +} + +static void vc4_hvs_unbind(struct device *dev, struct device *master, + void *data) +{ + struct drm_device *drm = dev_get_drvdata(master); + struct vc4_dev *vc4 = drm->dev_private; + + vc4->hvs = NULL; +} + +static const struct component_ops vc4_hvs_ops = { + .bind = vc4_hvs_bind, + .unbind = vc4_hvs_unbind, +}; + +static int vc4_hvs_dev_probe(struct platform_device *pdev) +{ + return component_add(&pdev->dev, &vc4_hvs_ops); +} + +static int vc4_hvs_dev_remove(struct platform_device *pdev) +{ + component_del(&pdev->dev, &vc4_hvs_ops); + return 0; +} + +static const struct of_device_id vc4_hvs_dt_match[] = { + { .compatible = "brcm,bcm2835-hvs" }, + {} +}; + +struct platform_driver vc4_hvs_driver = { + .probe = vc4_hvs_dev_probe, + .remove = vc4_hvs_dev_remove, + .driver = { + .name = "vc4_hvs", + .of_match_table = vc4_hvs_dt_match, + }, +}; diff --git a/drivers/gpu/drm/vc4/vc4_irq.c b/drivers/gpu/drm/vc4/vc4_irq.c new file mode 100644 index 000000000000..b68060e758db --- /dev/null +++ b/drivers/gpu/drm/vc4/vc4_irq.c @@ -0,0 +1,210 @@ +/* + * Copyright © 2014 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** DOC: Interrupt management for the V3D engine. + * + * We have an interrupt status register (V3D_INTCTL) which reports + * interrupts, and where writing 1 bits clears those interrupts. + * There are also a pair of interrupt registers + * (V3D_INTENA/V3D_INTDIS) where writing a 1 to their bits enables or + * disables that specific interrupt, and 0s written are ignored + * (reading either one returns the set of enabled interrupts). + * + * When we take a render frame interrupt, we need to wake the + * processes waiting for some frame to be done, and get the next frame + * submitted ASAP (so the hardware doesn't sit idle when there's work + * to do). + * + * When we take the binner out of memory interrupt, we need to + * allocate some new memory and pass it to the binner so that the + * current job can make progress. + */ + +#include "vc4_drv.h" +#include "vc4_regs.h" + +#define V3D_DRIVER_IRQS (V3D_INT_OUTOMEM | \ + V3D_INT_FRDONE) + +DECLARE_WAIT_QUEUE_HEAD(render_wait); + +static void +vc4_overflow_mem_work(struct work_struct *work) +{ + struct vc4_dev *vc4 = + container_of(work, struct vc4_dev, overflow_mem_work); + struct drm_device *dev = vc4->dev; + struct vc4_bo *bo; + + bo = vc4_bo_create(dev, 256 * 1024, true); + if (!bo) { + DRM_ERROR("Couldn't allocate binner overflow mem\n"); + return; + } + + /* If there's a job executing currently, then our previous + * overflow allocation is getting used in that job and we need + * to queue it to be released when the job is done. But if no + * job is executing at all, then we can free the old overflow + * object direcctly. + * + * No lock necessary for this pointer since we're the only + * ones that update the pointer, and our workqueue won't + * reenter. + */ + if (vc4->overflow_mem) { + struct vc4_exec_info *current_exec; + unsigned long irqflags; + + spin_lock_irqsave(&vc4->job_lock, irqflags); + current_exec = vc4_first_job(vc4); + if (current_exec) { + vc4->overflow_mem->seqno = vc4->finished_seqno + 1; + list_add_tail(&vc4->overflow_mem->unref_head, + ¤t_exec->unref_list); + vc4->overflow_mem = NULL; + } + spin_unlock_irqrestore(&vc4->job_lock, irqflags); + } + + if (vc4->overflow_mem) + drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base); + vc4->overflow_mem = bo; + + V3D_WRITE(V3D_BPOA, bo->base.paddr); + V3D_WRITE(V3D_BPOS, bo->base.base.size); + V3D_WRITE(V3D_INTCTL, V3D_INT_OUTOMEM); + V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM); +} + +static void +vc4_irq_finish_job(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + struct vc4_exec_info *exec = vc4_first_job(vc4); + + if (!exec) + return; + + vc4->finished_seqno++; + list_move_tail(&exec->head, &vc4->job_done_list); + vc4_submit_next_job(dev); + + wake_up_all(&vc4->job_wait_queue); + schedule_work(&vc4->job_done_work); +} + +irqreturn_t +vc4_irq(int irq, void *arg) +{ + struct drm_device *dev = arg; + struct vc4_dev *vc4 = to_vc4_dev(dev); + uint32_t intctl; + irqreturn_t status = IRQ_NONE; + + barrier(); + intctl = V3D_READ(V3D_INTCTL); + + /* Acknowledge the interrupts we're handling here. The render + * frame done interrupt will be cleared, while OUTOMEM will + * stay high until the underlying cause is cleared. + */ + V3D_WRITE(V3D_INTCTL, intctl); + + if (intctl & V3D_INT_OUTOMEM) { + /* Disable OUTOMEM until the work is done. */ + V3D_WRITE(V3D_INTDIS, V3D_INT_OUTOMEM); + schedule_work(&vc4->overflow_mem_work); + status = IRQ_HANDLED; + } + + if (intctl & V3D_INT_FRDONE) { + spin_lock(&vc4->job_lock); + vc4_irq_finish_job(dev); + spin_unlock(&vc4->job_lock); + status = IRQ_HANDLED; + } + + return status; +} + +void +vc4_irq_preinstall(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + init_waitqueue_head(&vc4->job_wait_queue); + INIT_WORK(&vc4->overflow_mem_work, vc4_overflow_mem_work); + + /* Clear any pending interrupts someone might have left around + * for us. + */ + V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS); +} + +int +vc4_irq_postinstall(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + /* Enable both the render done and out of memory interrupts. */ + V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS); + + return 0; +} + +void +vc4_irq_uninstall(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + /* Disable sending interrupts for our driver's IRQs. */ + V3D_WRITE(V3D_INTDIS, V3D_DRIVER_IRQS); + + /* Clear any pending interrupts we might have left. */ + V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS); + + cancel_work_sync(&vc4->overflow_mem_work); +} + +/** Reinitializes interrupt registers when a GPU reset is performed. */ +void vc4_irq_reset(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + unsigned long irqflags; + + /* Acknowledge any stale IRQs. */ + V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS); + + /* + * Turn all our interrupts on. Binner out of memory is the + * only one we expect to trigger at this point, since we've + * just come from poweron and haven't supplied any overflow + * memory yet. + */ + V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS); + + spin_lock_irqsave(&vc4->job_lock, irqflags); + vc4_irq_finish_job(dev); + spin_unlock_irqrestore(&vc4->job_lock, irqflags); +} diff --git a/drivers/gpu/drm/vc4/vc4_kms.c b/drivers/gpu/drm/vc4/vc4_kms.c new file mode 100644 index 000000000000..f95f2df5f8d1 --- /dev/null +++ b/drivers/gpu/drm/vc4/vc4_kms.c @@ -0,0 +1,214 @@ +/* + * Copyright (C) 2015 Broadcom + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License version 2 as + * published by the Free Software Foundation. + */ + +/** + * DOC: VC4 KMS + * + * This is the general code for implementing KMS mode setting that + * doesn't clearly associate with any of the other objects (plane, + * crtc, HDMI encoder). + */ + +#include "drm_crtc.h" +#include "drm_atomic.h" +#include "drm_atomic_helper.h" +#include "drm_crtc_helper.h" +#include "drm_plane_helper.h" +#include "drm_fb_cma_helper.h" +#include "vc4_drv.h" + +static void vc4_output_poll_changed(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + if (vc4->fbdev) + drm_fbdev_cma_hotplug_event(vc4->fbdev); +} + +struct vc4_commit { + struct drm_device *dev; + struct drm_atomic_state *state; + struct vc4_seqno_cb cb; +}; + +static void +vc4_atomic_complete_commit(struct vc4_commit *c) +{ + struct drm_atomic_state *state = c->state; + struct drm_device *dev = state->dev; + struct vc4_dev *vc4 = to_vc4_dev(dev); + + drm_atomic_helper_commit_modeset_disables(dev, state); + + drm_atomic_helper_commit_planes(dev, state, false); + + drm_atomic_helper_commit_modeset_enables(dev, state); + + drm_atomic_helper_wait_for_vblanks(dev, state); + + drm_atomic_helper_cleanup_planes(dev, state); + + drm_atomic_state_free(state); + + up(&vc4->async_modeset); + + kfree(c); +} + +static void +vc4_atomic_complete_commit_seqno_cb(struct vc4_seqno_cb *cb) +{ + struct vc4_commit *c = container_of(cb, struct vc4_commit, cb); + + vc4_atomic_complete_commit(c); +} + +static struct vc4_commit *commit_init(struct drm_atomic_state *state) +{ + struct vc4_commit *c = kzalloc(sizeof(*c), GFP_KERNEL); + + if (!c) + return NULL; + c->dev = state->dev; + c->state = state; + + return c; +} + +/** + * vc4_atomic_commit - commit validated state object + * @dev: DRM device + * @state: the driver state object + * @async: asynchronous commit + * + * This function commits a with drm_atomic_helper_check() pre-validated state + * object. This can still fail when e.g. the framebuffer reservation fails. For + * now this doesn't implement asynchronous commits. + * + * RETURNS + * Zero for success or -errno. + */ +static int vc4_atomic_commit(struct drm_device *dev, + struct drm_atomic_state *state, + bool async) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + int ret; + int i; + uint64_t wait_seqno = 0; + struct vc4_commit *c; + + c = commit_init(state); + if (!c) + return -ENOMEM; + + /* Make sure that any outstanding modesets have finished. */ + ret = down_interruptible(&vc4->async_modeset); + if (ret) { + kfree(c); + return ret; + } + + ret = drm_atomic_helper_prepare_planes(dev, state); + if (ret) { + kfree(c); + up(&vc4->async_modeset); + return ret; + } + + for (i = 0; i < dev->mode_config.num_total_plane; i++) { + struct drm_plane *plane = state->planes[i]; + struct drm_plane_state *new_state = state->plane_states[i]; + + if (!plane) + continue; + + if ((plane->state->fb != new_state->fb) && new_state->fb) { + struct drm_gem_cma_object *cma_bo = + drm_fb_cma_get_gem_obj(new_state->fb, 0); + struct vc4_bo *bo = to_vc4_bo(&cma_bo->base); + + wait_seqno = max(bo->seqno, wait_seqno); + } + } + + /* + * This is the point of no return - everything below never fails except + * when the hw goes bonghits. Which means we can commit the new state on + * the software side now. + */ + + drm_atomic_helper_swap_state(dev, state); + + /* + * Everything below can be run asynchronously without the need to grab + * any modeset locks at all under one condition: It must be guaranteed + * that the asynchronous work has either been cancelled (if the driver + * supports it, which at least requires that the framebuffers get + * cleaned up with drm_atomic_helper_cleanup_planes()) or completed + * before the new state gets committed on the software side with + * drm_atomic_helper_swap_state(). + * + * This scheme allows new atomic state updates to be prepared and + * checked in parallel to the asynchronous completion of the previous + * update. Which is important since compositors need to figure out the + * composition of the next frame right after having submitted the + * current layout. + */ + + if (async) { + vc4_queue_seqno_cb(dev, &c->cb, wait_seqno, + vc4_atomic_complete_commit_seqno_cb); + } else { + vc4_wait_for_seqno(dev, wait_seqno, ~0ull, false); + vc4_atomic_complete_commit(c); + } + + return 0; +} + +static const struct drm_mode_config_funcs vc4_mode_funcs = { + .output_poll_changed = vc4_output_poll_changed, + .atomic_check = drm_atomic_helper_check, + .atomic_commit = vc4_atomic_commit, + .fb_create = drm_fb_cma_create, +}; + +int vc4_kms_load(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + int ret; + + sema_init(&vc4->async_modeset, 1); + + ret = drm_vblank_init(dev, dev->mode_config.num_crtc); + if (ret < 0) { + dev_err(dev->dev, "failed to initialize vblank\n"); + return ret; + } + + dev->mode_config.max_width = 2048; + dev->mode_config.max_height = 2048; + dev->mode_config.funcs = &vc4_mode_funcs; + dev->mode_config.preferred_depth = 24; + dev->mode_config.async_page_flip = true; + + dev->vblank_disable_allowed = true; + + drm_mode_config_reset(dev); + + vc4->fbdev = drm_fbdev_cma_init(dev, 32, + dev->mode_config.num_crtc, + dev->mode_config.num_connector); + if (IS_ERR(vc4->fbdev)) + vc4->fbdev = NULL; + + drm_kms_helper_poll_init(dev); + + return 0; +} diff --git a/drivers/gpu/drm/vc4/vc4_packet.h b/drivers/gpu/drm/vc4/vc4_packet.h new file mode 100644 index 000000000000..0f31cc06500f --- /dev/null +++ b/drivers/gpu/drm/vc4/vc4_packet.h @@ -0,0 +1,399 @@ +/* + * Copyright © 2014 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#ifndef VC4_PACKET_H +#define VC4_PACKET_H + +#include "vc4_regs.h" /* for VC4_MASK, VC4_GET_FIELD, VC4_SET_FIELD */ + +enum vc4_packet { + VC4_PACKET_HALT = 0, + VC4_PACKET_NOP = 1, + + VC4_PACKET_FLUSH = 4, + VC4_PACKET_FLUSH_ALL = 5, + VC4_PACKET_START_TILE_BINNING = 6, + VC4_PACKET_INCREMENT_SEMAPHORE = 7, + VC4_PACKET_WAIT_ON_SEMAPHORE = 8, + + VC4_PACKET_BRANCH = 16, + VC4_PACKET_BRANCH_TO_SUB_LIST = 17, + + VC4_PACKET_STORE_MS_TILE_BUFFER = 24, + VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25, + VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26, + VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27, + VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28, + VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29, + + VC4_PACKET_GL_INDEXED_PRIMITIVE = 32, + VC4_PACKET_GL_ARRAY_PRIMITIVE = 33, + + VC4_PACKET_COMPRESSED_PRIMITIVE = 48, + VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49, + + VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56, + + VC4_PACKET_GL_SHADER_STATE = 64, + VC4_PACKET_NV_SHADER_STATE = 65, + VC4_PACKET_VG_SHADER_STATE = 66, + + VC4_PACKET_CONFIGURATION_BITS = 96, + VC4_PACKET_FLAT_SHADE_FLAGS = 97, + VC4_PACKET_POINT_SIZE = 98, + VC4_PACKET_LINE_WIDTH = 99, + VC4_PACKET_RHT_X_BOUNDARY = 100, + VC4_PACKET_DEPTH_OFFSET = 101, + VC4_PACKET_CLIP_WINDOW = 102, + VC4_PACKET_VIEWPORT_OFFSET = 103, + VC4_PACKET_Z_CLIPPING = 104, + VC4_PACKET_CLIPPER_XY_SCALING = 105, + VC4_PACKET_CLIPPER_Z_SCALING = 106, + + VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112, + VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113, + VC4_PACKET_CLEAR_COLORS = 114, + VC4_PACKET_TILE_COORDINATES = 115, + + /* Not an actual hardware packet -- this is what we use to put + * references to GEM bos in the command stream, since we need the u32 + * int the actual address packet in order to store the offset from the + * start of the BO. + */ + VC4_PACKET_GEM_HANDLES = 254, +} __attribute__ ((__packed__)); + +#define VC4_PACKET_HALT_SIZE 1 +#define VC4_PACKET_NOP_SIZE 1 +#define VC4_PACKET_FLUSH_SIZE 1 +#define VC4_PACKET_FLUSH_ALL_SIZE 1 +#define VC4_PACKET_START_TILE_BINNING_SIZE 1 +#define VC4_PACKET_INCREMENT_SEMAPHORE_SIZE 1 +#define VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE 1 +#define VC4_PACKET_BRANCH_SIZE 5 +#define VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE 5 +#define VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE 1 +#define VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF_SIZE 1 +#define VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE 5 +#define VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE 5 +#define VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE 7 +#define VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE 7 +#define VC4_PACKET_GL_INDEXED_PRIMITIVE_SIZE 14 +#define VC4_PACKET_GL_ARRAY_PRIMITIVE_SIZE 10 +#define VC4_PACKET_COMPRESSED_PRIMITIVE_SIZE 1 +#define VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE_SIZE 1 +#define VC4_PACKET_PRIMITIVE_LIST_FORMAT_SIZE 2 +#define VC4_PACKET_GL_SHADER_STATE_SIZE 5 +#define VC4_PACKET_NV_SHADER_STATE_SIZE 5 +#define VC4_PACKET_VG_SHADER_STATE_SIZE 5 +#define VC4_PACKET_CONFIGURATION_BITS_SIZE 4 +#define VC4_PACKET_FLAT_SHADE_FLAGS_SIZE 5 +#define VC4_PACKET_POINT_SIZE_SIZE 5 +#define VC4_PACKET_LINE_WIDTH_SIZE 5 +#define VC4_PACKET_RHT_X_BOUNDARY_SIZE 3 +#define VC4_PACKET_DEPTH_OFFSET_SIZE 5 +#define VC4_PACKET_CLIP_WINDOW_SIZE 9 +#define VC4_PACKET_VIEWPORT_OFFSET_SIZE 5 +#define VC4_PACKET_Z_CLIPPING_SIZE 9 +#define VC4_PACKET_CLIPPER_XY_SCALING_SIZE 9 +#define VC4_PACKET_CLIPPER_Z_SCALING_SIZE 9 +#define VC4_PACKET_TILE_BINNING_MODE_CONFIG_SIZE 16 +#define VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE 11 +#define VC4_PACKET_CLEAR_COLORS_SIZE 14 +#define VC4_PACKET_TILE_COORDINATES_SIZE 3 +#define VC4_PACKET_GEM_HANDLES_SIZE 9 + +/* Number of multisamples supported. */ +#define VC4_MAX_SAMPLES 4 +/* Size of a full resolution color or Z tile buffer load/store. */ +#define VC4_TILE_BUFFER_SIZE (64 * 64 * 4) + +/** @{ + * Bits used by packets like VC4_PACKET_STORE_TILE_BUFFER_GENERAL and + * VC4_PACKET_TILE_RENDERING_MODE_CONFIG. +*/ +#define VC4_TILING_FORMAT_LINEAR 0 +#define VC4_TILING_FORMAT_T 1 +#define VC4_TILING_FORMAT_LT 2 +/** @} */ + +/** @{ + * + * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and + * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER. + */ +#define VC4_LOADSTORE_FULL_RES_EOF BIT(3) +#define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL BIT(2) +#define VC4_LOADSTORE_FULL_RES_DISABLE_ZS BIT(1) +#define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR BIT(0) + +/** @{ + * + * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and + * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER. + */ +#define VC4_LOADSTORE_FULL_RES_EOF BIT(3) +#define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL BIT(2) +#define VC4_LOADSTORE_FULL_RES_DISABLE_ZS BIT(1) +#define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR BIT(0) + +/** @{ + * + * byte 2 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and + * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL (low bits of the address) + */ + +#define VC4_LOADSTORE_TILE_BUFFER_EOF BIT(3) +#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK BIT(2) +#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS BIT(1) +#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR BIT(0) + +/** @} */ + +/** @{ + * + * byte 0-1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and + * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL + */ +#define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR BIT(15) +#define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR BIT(14) +#define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR BIT(13) +#define VC4_STORE_TILE_BUFFER_DISABLE_SWAP BIT(12) + +#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK VC4_MASK(9, 8) +#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT 8 +#define VC4_LOADSTORE_TILE_BUFFER_RGBA8888 0 +#define VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER 1 +#define VC4_LOADSTORE_TILE_BUFFER_BGR565 2 +/** @} */ + +/** @{ + * + * byte 0 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and + * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL + */ +#define VC4_STORE_TILE_BUFFER_MODE_MASK VC4_MASK(7, 6) +#define VC4_STORE_TILE_BUFFER_MODE_SHIFT 6 +#define VC4_STORE_TILE_BUFFER_MODE_SAMPLE0 (0 << 6) +#define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X4 (1 << 6) +#define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X16 (2 << 6) + +/** The values of the field are VC4_TILING_FORMAT_* */ +#define VC4_LOADSTORE_TILE_BUFFER_TILING_MASK VC4_MASK(5, 4) +#define VC4_LOADSTORE_TILE_BUFFER_TILING_SHIFT 4 + +#define VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK VC4_MASK(2, 0) +#define VC4_LOADSTORE_TILE_BUFFER_BUFFER_SHIFT 0 +#define VC4_LOADSTORE_TILE_BUFFER_NONE 0 +#define VC4_LOADSTORE_TILE_BUFFER_COLOR 1 +#define VC4_LOADSTORE_TILE_BUFFER_ZS 2 +#define VC4_LOADSTORE_TILE_BUFFER_Z 3 +#define VC4_LOADSTORE_TILE_BUFFER_VG_MASK 4 +#define VC4_LOADSTORE_TILE_BUFFER_FULL 5 +/** @} */ + +#define VC4_INDEX_BUFFER_U8 (0 << 4) +#define VC4_INDEX_BUFFER_U16 (1 << 4) + +/* This flag is only present in NV shader state. */ +#define VC4_SHADER_FLAG_SHADED_CLIP_COORDS BIT(3) +#define VC4_SHADER_FLAG_ENABLE_CLIPPING BIT(2) +#define VC4_SHADER_FLAG_VS_POINT_SIZE BIT(1) +#define VC4_SHADER_FLAG_FS_SINGLE_THREAD BIT(0) + +/** @{ byte 2 of config bits. */ +#define VC4_CONFIG_BITS_EARLY_Z_UPDATE BIT(1) +#define VC4_CONFIG_BITS_EARLY_Z BIT(0) +/** @} */ + +/** @{ byte 1 of config bits. */ +#define VC4_CONFIG_BITS_Z_UPDATE BIT(7) +/** same values in this 3-bit field as PIPE_FUNC_* */ +#define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT 4 +#define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE BIT(3) + +#define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO (0 << 1) +#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD (1 << 1) +#define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR (2 << 1) +#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO (3 << 1) + +#define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT BIT(0) +/** @} */ + +/** @{ byte 0 of config bits. */ +#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_NONE (0 << 6) +#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X (1 << 6) +#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X (2 << 6) + +#define VC4_CONFIG_BITS_AA_POINTS_AND_LINES BIT(4) +#define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET BIT(3) +#define VC4_CONFIG_BITS_CW_PRIMITIVES BIT(2) +#define VC4_CONFIG_BITS_ENABLE_PRIM_BACK BIT(1) +#define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT BIT(0) +/** @} */ + +/** @{ bits in the last u8 of VC4_PACKET_TILE_BINNING_MODE_CONFIG */ +#define VC4_BIN_CONFIG_DB_NON_MS BIT(7) + +#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK VC4_MASK(6, 5) +#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_SHIFT 5 +#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_32 0 +#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_64 1 +#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128 2 +#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_256 3 + +#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK VC4_MASK(4, 3) +#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_SHIFT 3 +#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32 0 +#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_64 1 +#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128 2 +#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256 3 + +#define VC4_BIN_CONFIG_AUTO_INIT_TSDA BIT(2) +#define VC4_BIN_CONFIG_TILE_BUFFER_64BIT BIT(1) +#define VC4_BIN_CONFIG_MS_MODE_4X BIT(0) +/** @} */ + +/** @{ bits in the last u16 of VC4_PACKET_TILE_RENDERING_MODE_CONFIG */ +#define VC4_RENDER_CONFIG_DB_NON_MS BIT(12) +#define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE BIT(11) +#define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G BIT(10) +#define VC4_RENDER_CONFIG_COVERAGE_MODE BIT(9) +#define VC4_RENDER_CONFIG_ENABLE_VG_MASK BIT(8) + +/** The values of the field are VC4_TILING_FORMAT_* */ +#define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK VC4_MASK(7, 6) +#define VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT 6 + +#define VC4_RENDER_CONFIG_DECIMATE_MODE_1X (0 << 4) +#define VC4_RENDER_CONFIG_DECIMATE_MODE_4X (1 << 4) +#define VC4_RENDER_CONFIG_DECIMATE_MODE_16X (2 << 4) + +#define VC4_RENDER_CONFIG_FORMAT_MASK VC4_MASK(3, 2) +#define VC4_RENDER_CONFIG_FORMAT_SHIFT 2 +#define VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED 0 +#define VC4_RENDER_CONFIG_FORMAT_RGBA8888 1 +#define VC4_RENDER_CONFIG_FORMAT_BGR565 2 + +#define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT BIT(1) +#define VC4_RENDER_CONFIG_MS_MODE_4X BIT(0) + +#define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX (1 << 4) +#define VC4_PRIMITIVE_LIST_FORMAT_32_XY (3 << 4) +#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_POINTS (0 << 0) +#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_LINES (1 << 0) +#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_TRIANGLES (2 << 0) +#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT (3 << 0) + +enum vc4_texture_data_type { + VC4_TEXTURE_TYPE_RGBA8888 = 0, + VC4_TEXTURE_TYPE_RGBX8888 = 1, + VC4_TEXTURE_TYPE_RGBA4444 = 2, + VC4_TEXTURE_TYPE_RGBA5551 = 3, + VC4_TEXTURE_TYPE_RGB565 = 4, + VC4_TEXTURE_TYPE_LUMINANCE = 5, + VC4_TEXTURE_TYPE_ALPHA = 6, + VC4_TEXTURE_TYPE_LUMALPHA = 7, + VC4_TEXTURE_TYPE_ETC1 = 8, + VC4_TEXTURE_TYPE_S16F = 9, + VC4_TEXTURE_TYPE_S8 = 10, + VC4_TEXTURE_TYPE_S16 = 11, + VC4_TEXTURE_TYPE_BW1 = 12, + VC4_TEXTURE_TYPE_A4 = 13, + VC4_TEXTURE_TYPE_A1 = 14, + VC4_TEXTURE_TYPE_RGBA64 = 15, + VC4_TEXTURE_TYPE_RGBA32R = 16, + VC4_TEXTURE_TYPE_YUV422R = 17, +}; + +#define VC4_TEX_P0_OFFSET_MASK VC4_MASK(31, 12) +#define VC4_TEX_P0_OFFSET_SHIFT 12 +#define VC4_TEX_P0_CSWIZ_MASK VC4_MASK(11, 10) +#define VC4_TEX_P0_CSWIZ_SHIFT 10 +#define VC4_TEX_P0_CMMODE_MASK VC4_MASK(9, 9) +#define VC4_TEX_P0_CMMODE_SHIFT 9 +#define VC4_TEX_P0_FLIPY_MASK VC4_MASK(8, 8) +#define VC4_TEX_P0_FLIPY_SHIFT 8 +#define VC4_TEX_P0_TYPE_MASK VC4_MASK(7, 4) +#define VC4_TEX_P0_TYPE_SHIFT 4 +#define VC4_TEX_P0_MIPLVLS_MASK VC4_MASK(3, 0) +#define VC4_TEX_P0_MIPLVLS_SHIFT 0 + +#define VC4_TEX_P1_TYPE4_MASK VC4_MASK(31, 31) +#define VC4_TEX_P1_TYPE4_SHIFT 31 +#define VC4_TEX_P1_HEIGHT_MASK VC4_MASK(30, 20) +#define VC4_TEX_P1_HEIGHT_SHIFT 20 +#define VC4_TEX_P1_ETCFLIP_MASK VC4_MASK(19, 19) +#define VC4_TEX_P1_ETCFLIP_SHIFT 19 +#define VC4_TEX_P1_WIDTH_MASK VC4_MASK(18, 8) +#define VC4_TEX_P1_WIDTH_SHIFT 8 + +#define VC4_TEX_P1_MAGFILT_MASK VC4_MASK(7, 7) +#define VC4_TEX_P1_MAGFILT_SHIFT 7 +# define VC4_TEX_P1_MAGFILT_LINEAR 0 +# define VC4_TEX_P1_MAGFILT_NEAREST 1 + +#define VC4_TEX_P1_MINFILT_MASK VC4_MASK(6, 4) +#define VC4_TEX_P1_MINFILT_SHIFT 4 +# define VC4_TEX_P1_MINFILT_LINEAR 0 +# define VC4_TEX_P1_MINFILT_NEAREST 1 +# define VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR 2 +# define VC4_TEX_P1_MINFILT_NEAR_MIP_LIN 3 +# define VC4_TEX_P1_MINFILT_LIN_MIP_NEAR 4 +# define VC4_TEX_P1_MINFILT_LIN_MIP_LIN 5 + +#define VC4_TEX_P1_WRAP_T_MASK VC4_MASK(3, 2) +#define VC4_TEX_P1_WRAP_T_SHIFT 2 +#define VC4_TEX_P1_WRAP_S_MASK VC4_MASK(1, 0) +#define VC4_TEX_P1_WRAP_S_SHIFT 0 +# define VC4_TEX_P1_WRAP_REPEAT 0 +# define VC4_TEX_P1_WRAP_CLAMP 1 +# define VC4_TEX_P1_WRAP_MIRROR 2 +# define VC4_TEX_P1_WRAP_BORDER 3 + +#define VC4_TEX_P2_PTYPE_MASK VC4_MASK(31, 30) +#define VC4_TEX_P2_PTYPE_SHIFT 30 +# define VC4_TEX_P2_PTYPE_IGNORED 0 +# define VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE 1 +# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS 2 +# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS 3 + +/* VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE bits */ +#define VC4_TEX_P2_CMST_MASK VC4_MASK(29, 12) +#define VC4_TEX_P2_CMST_SHIFT 12 +#define VC4_TEX_P2_BSLOD_MASK VC4_MASK(0, 0) +#define VC4_TEX_P2_BSLOD_SHIFT 0 + +/* VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS */ +#define VC4_TEX_P2_CHEIGHT_MASK VC4_MASK(22, 12) +#define VC4_TEX_P2_CHEIGHT_SHIFT 12 +#define VC4_TEX_P2_CWIDTH_MASK VC4_MASK(10, 0) +#define VC4_TEX_P2_CWIDTH_SHIFT 0 + +/* VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS */ +#define VC4_TEX_P2_CYOFF_MASK VC4_MASK(22, 12) +#define VC4_TEX_P2_CYOFF_SHIFT 12 +#define VC4_TEX_P2_CXOFF_MASK VC4_MASK(10, 0) +#define VC4_TEX_P2_CXOFF_SHIFT 0 + +#endif /* VC4_PACKET_H */ diff --git a/drivers/gpu/drm/vc4/vc4_plane.c b/drivers/gpu/drm/vc4/vc4_plane.c new file mode 100644 index 000000000000..0addbad15832 --- /dev/null +++ b/drivers/gpu/drm/vc4/vc4_plane.c @@ -0,0 +1,370 @@ +/* + * Copyright (C) 2015 Broadcom + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License version 2 as + * published by the Free Software Foundation. + */ + +/** + * DOC: VC4 plane module + * + * Each DRM plane is a layer of pixels being scanned out by the HVS. + * + * At atomic modeset check time, we compute the HVS display element + * state that would be necessary for displaying the plane (giving us a + * chance to figure out if a plane configuration is invalid), then at + * atomic flush time the CRTC will ask us to write our element state + * into the region of the HVS that it has allocated for us. + */ + +#include "vc4_drv.h" +#include "vc4_regs.h" +#include "drm_atomic_helper.h" +#include "drm_fb_cma_helper.h" +#include "drm_plane_helper.h" + +struct vc4_plane_state { + struct drm_plane_state base; + u32 *dlist; + u32 dlist_size; /* Number of dwords in allocated for the display list */ + u32 dlist_count; /* Number of used dwords in the display list. */ + + /* Offset in the dlist to pointer word 0. */ + u32 pw0_offset; + + /* Offset where the plane's dlist was last stored in the + hardware at vc4_crtc_atomic_flush() time. + */ + u32 *hw_dlist; +}; + +static inline struct vc4_plane_state * +to_vc4_plane_state(struct drm_plane_state *state) +{ + return (struct vc4_plane_state *)state; +} + +static const struct hvs_format { + u32 drm; /* DRM_FORMAT_* */ + u32 hvs; /* HVS_FORMAT_* */ + u32 pixel_order; + bool has_alpha; +} hvs_formats[] = { + { + .drm = DRM_FORMAT_XRGB8888, .hvs = HVS_PIXEL_FORMAT_RGBA8888, + .pixel_order = HVS_PIXEL_ORDER_ABGR, .has_alpha = false, + }, + { + .drm = DRM_FORMAT_ARGB8888, .hvs = HVS_PIXEL_FORMAT_RGBA8888, + .pixel_order = HVS_PIXEL_ORDER_ABGR, .has_alpha = true, + }, +}; + +static const struct hvs_format *vc4_get_hvs_format(u32 drm_format) +{ + unsigned i; + + for (i = 0; i < ARRAY_SIZE(hvs_formats); i++) { + if (hvs_formats[i].drm == drm_format) + return &hvs_formats[i]; + } + + return NULL; +} + +static bool plane_enabled(struct drm_plane_state *state) +{ + return state->fb && state->crtc; +} + +static struct drm_plane_state *vc4_plane_duplicate_state(struct drm_plane *plane) +{ + struct vc4_plane_state *vc4_state; + + if (WARN_ON(!plane->state)) + return NULL; + + vc4_state = kmemdup(plane->state, sizeof(*vc4_state), GFP_KERNEL); + if (!vc4_state) + return NULL; + + __drm_atomic_helper_plane_duplicate_state(plane, &vc4_state->base); + + if (vc4_state->dlist) { + vc4_state->dlist = kmemdup(vc4_state->dlist, + vc4_state->dlist_count * 4, + GFP_KERNEL); + if (!vc4_state->dlist) { + kfree(vc4_state); + return NULL; + } + vc4_state->dlist_size = vc4_state->dlist_count; + } + + return &vc4_state->base; +} + +static void vc4_plane_destroy_state(struct drm_plane *plane, + struct drm_plane_state *state) +{ + struct vc4_plane_state *vc4_state = to_vc4_plane_state(state); + + kfree(vc4_state->dlist); + __drm_atomic_helper_plane_destroy_state(plane, &vc4_state->base); + kfree(state); +} + +/* Called during init to allocate the plane's atomic state. */ +static void vc4_plane_reset(struct drm_plane *plane) +{ + struct vc4_plane_state *vc4_state; + + WARN_ON(plane->state); + + vc4_state = kzalloc(sizeof(*vc4_state), GFP_KERNEL); + if (!vc4_state) + return; + + plane->state = &vc4_state->base; + vc4_state->base.plane = plane; +} + +static void vc4_dlist_write(struct vc4_plane_state *vc4_state, u32 val) +{ + if (vc4_state->dlist_count == vc4_state->dlist_size) { + u32 new_size = max(4u, vc4_state->dlist_count * 2); + u32 *new_dlist = kmalloc(new_size * 4, GFP_KERNEL); + + if (!new_dlist) + return; + memcpy(new_dlist, vc4_state->dlist, vc4_state->dlist_count * 4); + + kfree(vc4_state->dlist); + vc4_state->dlist = new_dlist; + vc4_state->dlist_size = new_size; + } + + vc4_state->dlist[vc4_state->dlist_count++] = val; +} + +/* Writes out a full display list for an active plane to the plane's + * private dlist state. + */ +static int vc4_plane_mode_set(struct drm_plane *plane, + struct drm_plane_state *state) +{ + struct vc4_plane_state *vc4_state = to_vc4_plane_state(state); + struct drm_framebuffer *fb = state->fb; + struct drm_gem_cma_object *bo = drm_fb_cma_get_gem_obj(fb, 0); + u32 ctl0_offset = vc4_state->dlist_count; + const struct hvs_format *format = vc4_get_hvs_format(fb->pixel_format); + uint32_t offset = fb->offsets[0]; + int crtc_x = state->crtc_x; + int crtc_y = state->crtc_y; + int crtc_w = state->crtc_w; + int crtc_h = state->crtc_h; + + if (state->crtc_w << 16 != state->src_w || + state->crtc_h << 16 != state->src_h) { + /* We don't support scaling yet, which involves + * allocating the LBM memory for scaling temporary + * storage, and putting filter kernels in the HVS + * context. + */ + return -EINVAL; + } + + if (crtc_x < 0) { + offset += drm_format_plane_cpp(fb->pixel_format, 0) * -crtc_x; + crtc_w += crtc_x; + crtc_x = 0; + } + + if (crtc_y < 0) { + offset += fb->pitches[0] * -crtc_y; + crtc_h += crtc_y; + crtc_y = 0; + } + + vc4_dlist_write(vc4_state, + SCALER_CTL0_VALID | + (format->pixel_order << SCALER_CTL0_ORDER_SHIFT) | + (format->hvs << SCALER_CTL0_PIXEL_FORMAT_SHIFT) | + SCALER_CTL0_UNITY); + + /* Position Word 0: Image Positions and Alpha Value */ + vc4_dlist_write(vc4_state, + VC4_SET_FIELD(0xff, SCALER_POS0_FIXED_ALPHA) | + VC4_SET_FIELD(crtc_x, SCALER_POS0_START_X) | + VC4_SET_FIELD(crtc_y, SCALER_POS0_START_Y)); + + /* Position Word 1: Scaled Image Dimensions. + * Skipped due to SCALER_CTL0_UNITY scaling. + */ + + /* Position Word 2: Source Image Size, Alpha Mode */ + vc4_dlist_write(vc4_state, + VC4_SET_FIELD(format->has_alpha ? + SCALER_POS2_ALPHA_MODE_PIPELINE : + SCALER_POS2_ALPHA_MODE_FIXED, + SCALER_POS2_ALPHA_MODE) | + VC4_SET_FIELD(crtc_w, SCALER_POS2_WIDTH) | + VC4_SET_FIELD(crtc_h, SCALER_POS2_HEIGHT)); + + /* Position Word 3: Context. Written by the HVS. */ + vc4_dlist_write(vc4_state, 0xc0c0c0c0); + + vc4_state->pw0_offset = vc4_state->dlist_count; + + /* Pointer Word 0: RGB / Y Pointer */ + vc4_dlist_write(vc4_state, bo->paddr + offset); + + /* Pointer Context Word 0: Written by the HVS */ + vc4_dlist_write(vc4_state, 0xc0c0c0c0); + + /* Pitch word 0: Pointer 0 Pitch */ + vc4_dlist_write(vc4_state, + VC4_SET_FIELD(fb->pitches[0], SCALER_SRC_PITCH)); + + vc4_state->dlist[ctl0_offset] |= + VC4_SET_FIELD(vc4_state->dlist_count, SCALER_CTL0_SIZE); + + return 0; +} + +/* If a modeset involves changing the setup of a plane, the atomic + * infrastructure will call this to validate a proposed plane setup. + * However, if a plane isn't getting updated, this (and the + * corresponding vc4_plane_atomic_update) won't get called. Thus, we + * compute the dlist here and have all active plane dlists get updated + * in the CRTC's flush. + */ +static int vc4_plane_atomic_check(struct drm_plane *plane, + struct drm_plane_state *state) +{ + struct vc4_plane_state *vc4_state = to_vc4_plane_state(state); + + vc4_state->dlist_count = 0; + + if (plane_enabled(state)) + return vc4_plane_mode_set(plane, state); + else + return 0; +} + +static void vc4_plane_atomic_update(struct drm_plane *plane, + struct drm_plane_state *old_state) +{ + /* No contents here. Since we don't know where in the CRTC's + * dlist we should be stored, our dlist is uploaded to the + * hardware with vc4_plane_write_dlist() at CRTC atomic_flush + * time. + */ +} + +u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist) +{ + struct vc4_plane_state *vc4_state = to_vc4_plane_state(plane->state); + int i; + + vc4_state->hw_dlist = dlist; + + /* Can't memcpy_toio() because it needs to be 32-bit writes. */ + for (i = 0; i < vc4_state->dlist_count; i++) + writel(vc4_state->dlist[i], &dlist[i]); + + return vc4_state->dlist_count; +} + +u32 vc4_plane_dlist_size(struct drm_plane_state *state) +{ + struct vc4_plane_state *vc4_state = to_vc4_plane_state(state); + + return vc4_state->dlist_count; +} + +/* Updates the plane to immediately (well, once the FIFO needs + * refilling) scan out from at a new framebuffer. + */ +void vc4_plane_async_set_fb(struct drm_plane *plane, struct drm_framebuffer *fb) +{ + struct vc4_plane_state *vc4_state = to_vc4_plane_state(plane->state); + struct drm_gem_cma_object *bo = drm_fb_cma_get_gem_obj(fb, 0); + uint32_t addr; + + /* We're skipping the address adjustment for negative origin, + * because this is only called on the primary plane. + */ + WARN_ON_ONCE(plane->state->crtc_x < 0 || plane->state->crtc_y < 0); + addr = bo->paddr + fb->offsets[0]; + + /* Write the new address into the hardware immediately. The + * scanout will start from this address as soon as the FIFO + * needs to refill with pixels. + */ + writel(addr, &vc4_state->hw_dlist[vc4_state->pw0_offset]); + + /* Also update the CPU-side dlist copy, so that any later + * atomic updates that don't do a new modeset on our plane + * also use our updated address. + */ + vc4_state->dlist[vc4_state->pw0_offset] = addr; +} + +static const struct drm_plane_helper_funcs vc4_plane_helper_funcs = { + .prepare_fb = NULL, + .cleanup_fb = NULL, + .atomic_check = vc4_plane_atomic_check, + .atomic_update = vc4_plane_atomic_update, +}; + +static void vc4_plane_destroy(struct drm_plane *plane) +{ + drm_plane_helper_disable(plane); + drm_plane_cleanup(plane); +} + +static const struct drm_plane_funcs vc4_plane_funcs = { + .update_plane = drm_atomic_helper_update_plane, + .disable_plane = drm_atomic_helper_disable_plane, + .destroy = vc4_plane_destroy, + .set_property = NULL, + .reset = vc4_plane_reset, + .atomic_duplicate_state = vc4_plane_duplicate_state, + .atomic_destroy_state = vc4_plane_destroy_state, +}; + +struct drm_plane *vc4_plane_init(struct drm_device *dev, + enum drm_plane_type type) +{ + struct drm_plane *plane = NULL; + struct vc4_plane *vc4_plane; + u32 formats[ARRAY_SIZE(hvs_formats)]; + int ret = 0; + unsigned i; + + vc4_plane = devm_kzalloc(dev->dev, sizeof(*vc4_plane), + GFP_KERNEL); + if (!vc4_plane) { + ret = -ENOMEM; + goto fail; + } + + for (i = 0; i < ARRAY_SIZE(hvs_formats); i++) + formats[i] = hvs_formats[i].drm; + plane = &vc4_plane->base; + ret = drm_universal_plane_init(dev, plane, 0xff, + &vc4_plane_funcs, + formats, ARRAY_SIZE(formats), + type, NULL); + + drm_plane_helper_add(plane, &vc4_plane_helper_funcs); + + return plane; +fail: + if (plane) + vc4_plane_destroy(plane); + + return ERR_PTR(ret); +} diff --git a/drivers/gpu/drm/vc4/vc4_qpu_defines.h b/drivers/gpu/drm/vc4/vc4_qpu_defines.h new file mode 100644 index 000000000000..d5c2f3c85ebb --- /dev/null +++ b/drivers/gpu/drm/vc4/vc4_qpu_defines.h @@ -0,0 +1,264 @@ +/* + * Copyright © 2014 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#ifndef VC4_QPU_DEFINES_H +#define VC4_QPU_DEFINES_H + +enum qpu_op_add { + QPU_A_NOP, + QPU_A_FADD, + QPU_A_FSUB, + QPU_A_FMIN, + QPU_A_FMAX, + QPU_A_FMINABS, + QPU_A_FMAXABS, + QPU_A_FTOI, + QPU_A_ITOF, + QPU_A_ADD = 12, + QPU_A_SUB, + QPU_A_SHR, + QPU_A_ASR, + QPU_A_ROR, + QPU_A_SHL, + QPU_A_MIN, + QPU_A_MAX, + QPU_A_AND, + QPU_A_OR, + QPU_A_XOR, + QPU_A_NOT, + QPU_A_CLZ, + QPU_A_V8ADDS = 30, + QPU_A_V8SUBS = 31, +}; + +enum qpu_op_mul { + QPU_M_NOP, + QPU_M_FMUL, + QPU_M_MUL24, + QPU_M_V8MULD, + QPU_M_V8MIN, + QPU_M_V8MAX, + QPU_M_V8ADDS, + QPU_M_V8SUBS, +}; + +enum qpu_raddr { + QPU_R_FRAG_PAYLOAD_ZW = 15, /* W for A file, Z for B file */ + /* 0-31 are the plain regfile a or b fields */ + QPU_R_UNIF = 32, + QPU_R_VARY = 35, + QPU_R_ELEM_QPU = 38, + QPU_R_NOP, + QPU_R_XY_PIXEL_COORD = 41, + QPU_R_MS_REV_FLAGS = 41, + QPU_R_VPM = 48, + QPU_R_VPM_LD_BUSY, + QPU_R_VPM_LD_WAIT, + QPU_R_MUTEX_ACQUIRE, +}; + +enum qpu_waddr { + /* 0-31 are the plain regfile a or b fields */ + QPU_W_ACC0 = 32, /* aka r0 */ + QPU_W_ACC1, + QPU_W_ACC2, + QPU_W_ACC3, + QPU_W_TMU_NOSWAP, + QPU_W_ACC5, + QPU_W_HOST_INT, + QPU_W_NOP, + QPU_W_UNIFORMS_ADDRESS, + QPU_W_QUAD_XY, /* X for regfile a, Y for regfile b */ + QPU_W_MS_FLAGS = 42, + QPU_W_REV_FLAG = 42, + QPU_W_TLB_STENCIL_SETUP = 43, + QPU_W_TLB_Z, + QPU_W_TLB_COLOR_MS, + QPU_W_TLB_COLOR_ALL, + QPU_W_TLB_ALPHA_MASK, + QPU_W_VPM, + QPU_W_VPMVCD_SETUP, /* LD for regfile a, ST for regfile b */ + QPU_W_VPM_ADDR, /* LD for regfile a, ST for regfile b */ + QPU_W_MUTEX_RELEASE, + QPU_W_SFU_RECIP, + QPU_W_SFU_RECIPSQRT, + QPU_W_SFU_EXP, + QPU_W_SFU_LOG, + QPU_W_TMU0_S, + QPU_W_TMU0_T, + QPU_W_TMU0_R, + QPU_W_TMU0_B, + QPU_W_TMU1_S, + QPU_W_TMU1_T, + QPU_W_TMU1_R, + QPU_W_TMU1_B, +}; + +enum qpu_sig_bits { + QPU_SIG_SW_BREAKPOINT, + QPU_SIG_NONE, + QPU_SIG_THREAD_SWITCH, + QPU_SIG_PROG_END, + QPU_SIG_WAIT_FOR_SCOREBOARD, + QPU_SIG_SCOREBOARD_UNLOCK, + QPU_SIG_LAST_THREAD_SWITCH, + QPU_SIG_COVERAGE_LOAD, + QPU_SIG_COLOR_LOAD, + QPU_SIG_COLOR_LOAD_END, + QPU_SIG_LOAD_TMU0, + QPU_SIG_LOAD_TMU1, + QPU_SIG_ALPHA_MASK_LOAD, + QPU_SIG_SMALL_IMM, + QPU_SIG_LOAD_IMM, + QPU_SIG_BRANCH +}; + +enum qpu_mux { + /* hardware mux values */ + QPU_MUX_R0, + QPU_MUX_R1, + QPU_MUX_R2, + QPU_MUX_R3, + QPU_MUX_R4, + QPU_MUX_R5, + QPU_MUX_A, + QPU_MUX_B, + + /* non-hardware mux values */ + QPU_MUX_IMM, +}; + +enum qpu_cond { + QPU_COND_NEVER, + QPU_COND_ALWAYS, + QPU_COND_ZS, + QPU_COND_ZC, + QPU_COND_NS, + QPU_COND_NC, + QPU_COND_CS, + QPU_COND_CC, +}; + +enum qpu_pack_mul { + QPU_PACK_MUL_NOP, + /* replicated to each 8 bits of the 32-bit dst. */ + QPU_PACK_MUL_8888 = 3, + QPU_PACK_MUL_8A, + QPU_PACK_MUL_8B, + QPU_PACK_MUL_8C, + QPU_PACK_MUL_8D, +}; + +enum qpu_pack_a { + QPU_PACK_A_NOP, + /* convert to 16 bit float if float input, or to int16. */ + QPU_PACK_A_16A, + QPU_PACK_A_16B, + /* replicated to each 8 bits of the 32-bit dst. */ + QPU_PACK_A_8888, + /* Convert to 8-bit unsigned int. */ + QPU_PACK_A_8A, + QPU_PACK_A_8B, + QPU_PACK_A_8C, + QPU_PACK_A_8D, + + /* Saturating variants of the previous instructions. */ + QPU_PACK_A_32_SAT, /* int-only */ + QPU_PACK_A_16A_SAT, /* int or float */ + QPU_PACK_A_16B_SAT, + QPU_PACK_A_8888_SAT, + QPU_PACK_A_8A_SAT, + QPU_PACK_A_8B_SAT, + QPU_PACK_A_8C_SAT, + QPU_PACK_A_8D_SAT, +}; + +enum qpu_unpack_r4 { + QPU_UNPACK_R4_NOP, + QPU_UNPACK_R4_F16A_TO_F32, + QPU_UNPACK_R4_F16B_TO_F32, + QPU_UNPACK_R4_8D_REP, + QPU_UNPACK_R4_8A, + QPU_UNPACK_R4_8B, + QPU_UNPACK_R4_8C, + QPU_UNPACK_R4_8D, +}; + +#define QPU_MASK(high, low) \ + ((((uint64_t)1 << ((high) - (low) + 1)) - 1) << (low)) + +#define QPU_GET_FIELD(word, field) \ + ((uint32_t)(((word) & field ## _MASK) >> field ## _SHIFT)) + +#define QPU_SIG_SHIFT 60 +#define QPU_SIG_MASK QPU_MASK(63, 60) + +#define QPU_UNPACK_SHIFT 57 +#define QPU_UNPACK_MASK QPU_MASK(59, 57) + +/** + * If set, the pack field means PACK_MUL or R4 packing, instead of normal + * regfile a packing. + */ +#define QPU_PM ((uint64_t)1 << 56) + +#define QPU_PACK_SHIFT 52 +#define QPU_PACK_MASK QPU_MASK(55, 52) + +#define QPU_COND_ADD_SHIFT 49 +#define QPU_COND_ADD_MASK QPU_MASK(51, 49) +#define QPU_COND_MUL_SHIFT 46 +#define QPU_COND_MUL_MASK QPU_MASK(48, 46) + +#define QPU_SF ((uint64_t)1 << 45) + +#define QPU_WADDR_ADD_SHIFT 38 +#define QPU_WADDR_ADD_MASK QPU_MASK(43, 38) +#define QPU_WADDR_MUL_SHIFT 32 +#define QPU_WADDR_MUL_MASK QPU_MASK(37, 32) + +#define QPU_OP_MUL_SHIFT 29 +#define QPU_OP_MUL_MASK QPU_MASK(31, 29) + +#define QPU_RADDR_A_SHIFT 18 +#define QPU_RADDR_A_MASK QPU_MASK(23, 18) +#define QPU_RADDR_B_SHIFT 12 +#define QPU_RADDR_B_MASK QPU_MASK(17, 12) +#define QPU_SMALL_IMM_SHIFT 12 +#define QPU_SMALL_IMM_MASK QPU_MASK(17, 12) + +#define QPU_ADD_A_SHIFT 9 +#define QPU_ADD_A_MASK QPU_MASK(11, 9) +#define QPU_ADD_B_SHIFT 6 +#define QPU_ADD_B_MASK QPU_MASK(8, 6) +#define QPU_MUL_A_SHIFT 3 +#define QPU_MUL_A_MASK QPU_MASK(5, 3) +#define QPU_MUL_B_SHIFT 0 +#define QPU_MUL_B_MASK QPU_MASK(2, 0) + +#define QPU_WS ((uint64_t)1 << 44) + +#define QPU_OP_ADD_SHIFT 24 +#define QPU_OP_ADD_MASK QPU_MASK(28, 24) + +#endif /* VC4_QPU_DEFINES_H */ diff --git a/drivers/gpu/drm/vc4/vc4_regs.h b/drivers/gpu/drm/vc4/vc4_regs.h new file mode 100644 index 000000000000..4e52a0a88551 --- /dev/null +++ b/drivers/gpu/drm/vc4/vc4_regs.h @@ -0,0 +1,570 @@ +/* + * Copyright © 2014-2015 Broadcom + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License version 2 as + * published by the Free Software Foundation. + */ + +#ifndef VC4_REGS_H +#define VC4_REGS_H + +#include <linux/bitops.h> + +#define VC4_MASK(high, low) ((u32)GENMASK(high, low)) +/* Using the GNU statement expression extension */ +#define VC4_SET_FIELD(value, field) \ + ({ \ + uint32_t fieldval = (value) << field##_SHIFT; \ + WARN_ON((fieldval & ~field##_MASK) != 0); \ + fieldval & field##_MASK; \ + }) + +#define VC4_GET_FIELD(word, field) (((word) & field##_MASK) >> \ + field##_SHIFT) + +#define V3D_IDENT0 0x00000 +# define V3D_EXPECTED_IDENT0 \ + ((2 << 24) | \ + ('V' << 0) | \ + ('3' << 8) | \ + ('D' << 16)) + +#define V3D_IDENT1 0x00004 +/* Multiples of 1kb */ +# define V3D_IDENT1_VPM_SIZE_MASK VC4_MASK(31, 28) +# define V3D_IDENT1_VPM_SIZE_SHIFT 28 +# define V3D_IDENT1_NSEM_MASK VC4_MASK(23, 16) +# define V3D_IDENT1_NSEM_SHIFT 16 +# define V3D_IDENT1_TUPS_MASK VC4_MASK(15, 12) +# define V3D_IDENT1_TUPS_SHIFT 12 +# define V3D_IDENT1_QUPS_MASK VC4_MASK(11, 8) +# define V3D_IDENT1_QUPS_SHIFT 8 +# define V3D_IDENT1_NSLC_MASK VC4_MASK(7, 4) +# define V3D_IDENT1_NSLC_SHIFT 4 +# define V3D_IDENT1_REV_MASK VC4_MASK(3, 0) +# define V3D_IDENT1_REV_SHIFT 0 + +#define V3D_IDENT2 0x00008 +#define V3D_SCRATCH 0x00010 +#define V3D_L2CACTL 0x00020 +# define V3D_L2CACTL_L2CCLR BIT(2) +# define V3D_L2CACTL_L2CDIS BIT(1) +# define V3D_L2CACTL_L2CENA BIT(0) + +#define V3D_SLCACTL 0x00024 +# define V3D_SLCACTL_T1CC_MASK VC4_MASK(27, 24) +# define V3D_SLCACTL_T1CC_SHIFT 24 +# define V3D_SLCACTL_T0CC_MASK VC4_MASK(19, 16) +# define V3D_SLCACTL_T0CC_SHIFT 16 +# define V3D_SLCACTL_UCC_MASK VC4_MASK(11, 8) +# define V3D_SLCACTL_UCC_SHIFT 8 +# define V3D_SLCACTL_ICC_MASK VC4_MASK(3, 0) +# define V3D_SLCACTL_ICC_SHIFT 0 + +#define V3D_INTCTL 0x00030 +#define V3D_INTENA 0x00034 +#define V3D_INTDIS 0x00038 +# define V3D_INT_SPILLUSE BIT(3) +# define V3D_INT_OUTOMEM BIT(2) +# define V3D_INT_FLDONE BIT(1) +# define V3D_INT_FRDONE BIT(0) + +#define V3D_CT0CS 0x00100 +#define V3D_CT1CS 0x00104 +#define V3D_CTNCS(n) (V3D_CT0CS + 4 * n) +# define V3D_CTRSTA BIT(15) +# define V3D_CTSEMA BIT(12) +# define V3D_CTRTSD BIT(8) +# define V3D_CTRUN BIT(5) +# define V3D_CTSUBS BIT(4) +# define V3D_CTERR BIT(3) +# define V3D_CTMODE BIT(0) + +#define V3D_CT0EA 0x00108 +#define V3D_CT1EA 0x0010c +#define V3D_CTNEA(n) (V3D_CT0EA + 4 * (n)) +#define V3D_CT0CA 0x00110 +#define V3D_CT1CA 0x00114 +#define V3D_CTNCA(n) (V3D_CT0CA + 4 * (n)) +#define V3D_CT00RA0 0x00118 +#define V3D_CT01RA0 0x0011c +#define V3D_CTNRA0(n) (V3D_CT00RA0 + 4 * (n)) +#define V3D_CT0LC 0x00120 +#define V3D_CT1LC 0x00124 +#define V3D_CTNLC(n) (V3D_CT0LC + 4 * (n)) +#define V3D_CT0PC 0x00128 +#define V3D_CT1PC 0x0012c +#define V3D_CTNPC(n) (V3D_CT0PC + 4 * (n)) + +#define V3D_PCS 0x00130 +# define V3D_BMOOM BIT(8) +# define V3D_RMBUSY BIT(3) +# define V3D_RMACTIVE BIT(2) +# define V3D_BMBUSY BIT(1) +# define V3D_BMACTIVE BIT(0) + +#define V3D_BFC 0x00134 +#define V3D_RFC 0x00138 +#define V3D_BPCA 0x00300 +#define V3D_BPCS 0x00304 +#define V3D_BPOA 0x00308 +#define V3D_BPOS 0x0030c +#define V3D_BXCF 0x00310 +#define V3D_SQRSV0 0x00410 +#define V3D_SQRSV1 0x00414 +#define V3D_SQCNTL 0x00418 +#define V3D_SRQPC 0x00430 +#define V3D_SRQUA 0x00434 +#define V3D_SRQUL 0x00438 +#define V3D_SRQCS 0x0043c +#define V3D_VPACNTL 0x00500 +#define V3D_VPMBASE 0x00504 +#define V3D_PCTRC 0x00670 +#define V3D_PCTRE 0x00674 +#define V3D_PCTR0 0x00680 +#define V3D_PCTRS0 0x00684 +#define V3D_PCTR1 0x00688 +#define V3D_PCTRS1 0x0068c +#define V3D_PCTR2 0x00690 +#define V3D_PCTRS2 0x00694 +#define V3D_PCTR3 0x00698 +#define V3D_PCTRS3 0x0069c +#define V3D_PCTR4 0x006a0 +#define V3D_PCTRS4 0x006a4 +#define V3D_PCTR5 0x006a8 +#define V3D_PCTRS5 0x006ac +#define V3D_PCTR6 0x006b0 +#define V3D_PCTRS6 0x006b4 +#define V3D_PCTR7 0x006b8 +#define V3D_PCTRS7 0x006bc +#define V3D_PCTR8 0x006c0 +#define V3D_PCTRS8 0x006c4 +#define V3D_PCTR9 0x006c8 +#define V3D_PCTRS9 0x006cc +#define V3D_PCTR10 0x006d0 +#define V3D_PCTRS10 0x006d4 +#define V3D_PCTR11 0x006d8 +#define V3D_PCTRS11 0x006dc +#define V3D_PCTR12 0x006e0 +#define V3D_PCTRS12 0x006e4 +#define V3D_PCTR13 0x006e8 +#define V3D_PCTRS13 0x006ec +#define V3D_PCTR14 0x006f0 +#define V3D_PCTRS14 0x006f4 +#define V3D_PCTR15 0x006f8 +#define V3D_PCTRS15 0x006fc +#define V3D_DBGE 0x00f00 +#define V3D_FDBGO 0x00f04 +#define V3D_FDBGB 0x00f08 +#define V3D_FDBGR 0x00f0c +#define V3D_FDBGS 0x00f10 +#define V3D_ERRSTAT 0x00f20 + +#define PV_CONTROL 0x00 +# define PV_CONTROL_FORMAT_MASK VC4_MASK(23, 21) +# define PV_CONTROL_FORMAT_SHIFT 21 +# define PV_CONTROL_FORMAT_24 0 +# define PV_CONTROL_FORMAT_DSIV_16 1 +# define PV_CONTROL_FORMAT_DSIC_16 2 +# define PV_CONTROL_FORMAT_DSIV_18 3 +# define PV_CONTROL_FORMAT_DSIV_24 4 + +# define PV_CONTROL_FIFO_LEVEL_MASK VC4_MASK(20, 15) +# define PV_CONTROL_FIFO_LEVEL_SHIFT 15 +# define PV_CONTROL_CLR_AT_START BIT(14) +# define PV_CONTROL_TRIGGER_UNDERFLOW BIT(13) +# define PV_CONTROL_WAIT_HSTART BIT(12) +# define PV_CONTROL_CLK_SELECT_DSI_VEC 0 +# define PV_CONTROL_CLK_SELECT_DPI_SMI_HDMI 1 +# define PV_CONTROL_CLK_SELECT_MASK VC4_MASK(3, 2) +# define PV_CONTROL_CLK_SELECT_SHIFT 2 +# define PV_CONTROL_FIFO_CLR BIT(1) +# define PV_CONTROL_EN BIT(0) + +#define PV_V_CONTROL 0x04 +# define PV_VCONTROL_INTERLACE BIT(4) +# define PV_VCONTROL_CONTINUOUS BIT(1) +# define PV_VCONTROL_VIDEN BIT(0) + +#define PV_VSYNCD 0x08 + +#define PV_HORZA 0x0c +# define PV_HORZA_HBP_MASK VC4_MASK(31, 16) +# define PV_HORZA_HBP_SHIFT 16 +# define PV_HORZA_HSYNC_MASK VC4_MASK(15, 0) +# define PV_HORZA_HSYNC_SHIFT 0 + +#define PV_HORZB 0x10 +# define PV_HORZB_HFP_MASK VC4_MASK(31, 16) +# define PV_HORZB_HFP_SHIFT 16 +# define PV_HORZB_HACTIVE_MASK VC4_MASK(15, 0) +# define PV_HORZB_HACTIVE_SHIFT 0 + +#define PV_VERTA 0x14 +# define PV_VERTA_VBP_MASK VC4_MASK(31, 16) +# define PV_VERTA_VBP_SHIFT 16 +# define PV_VERTA_VSYNC_MASK VC4_MASK(15, 0) +# define PV_VERTA_VSYNC_SHIFT 0 + +#define PV_VERTB 0x18 +# define PV_VERTB_VFP_MASK VC4_MASK(31, 16) +# define PV_VERTB_VFP_SHIFT 16 +# define PV_VERTB_VACTIVE_MASK VC4_MASK(15, 0) +# define PV_VERTB_VACTIVE_SHIFT 0 + +#define PV_VERTA_EVEN 0x1c +#define PV_VERTB_EVEN 0x20 + +#define PV_INTEN 0x24 +#define PV_INTSTAT 0x28 +# define PV_INT_VID_IDLE BIT(9) +# define PV_INT_VFP_END BIT(8) +# define PV_INT_VFP_START BIT(7) +# define PV_INT_VACT_START BIT(6) +# define PV_INT_VBP_START BIT(5) +# define PV_INT_VSYNC_START BIT(4) +# define PV_INT_HFP_START BIT(3) +# define PV_INT_HACT_START BIT(2) +# define PV_INT_HBP_START BIT(1) +# define PV_INT_HSYNC_START BIT(0) + +#define PV_STAT 0x2c + +#define PV_HACT_ACT 0x30 + +#define SCALER_DISPCTRL 0x00000000 +/* Global register for clock gating the HVS */ +# define SCALER_DISPCTRL_ENABLE BIT(31) +# define SCALER_DISPCTRL_DSP2EISLUR BIT(15) +# define SCALER_DISPCTRL_DSP1EISLUR BIT(14) +/* Enables Display 0 short line and underrun contribution to + * SCALER_DISPSTAT_IRQDISP0. Note that short frame contributions are + * always enabled. + */ +# define SCALER_DISPCTRL_DSP0EISLUR BIT(13) +# define SCALER_DISPCTRL_DSP2EIEOLN BIT(12) +# define SCALER_DISPCTRL_DSP2EIEOF BIT(11) +# define SCALER_DISPCTRL_DSP1EIEOLN BIT(10) +# define SCALER_DISPCTRL_DSP1EIEOF BIT(9) +/* Enables Display 0 end-of-line-N contribution to + * SCALER_DISPSTAT_IRQDISP0 + */ +# define SCALER_DISPCTRL_DSP0EIEOLN BIT(8) +/* Enables Display 0 EOF contribution to SCALER_DISPSTAT_IRQDISP0 */ +# define SCALER_DISPCTRL_DSP0EIEOF BIT(7) + +# define SCALER_DISPCTRL_SLVRDEIRQ BIT(6) +# define SCALER_DISPCTRL_SLVWREIRQ BIT(5) +# define SCALER_DISPCTRL_DMAEIRQ BIT(4) +# define SCALER_DISPCTRL_DISP2EIRQ BIT(3) +# define SCALER_DISPCTRL_DISP1EIRQ BIT(2) +/* Enables interrupt generation on the enabled EOF/EOLN/EISLUR + * bits and short frames.. + */ +# define SCALER_DISPCTRL_DISP0EIRQ BIT(1) +/* Enables interrupt generation on scaler profiler interrupt. */ +# define SCALER_DISPCTRL_SCLEIRQ BIT(0) + +#define SCALER_DISPSTAT 0x00000004 +# define SCALER_DISPSTAT_COBLOW2 BIT(29) +# define SCALER_DISPSTAT_EOLN2 BIT(28) +# define SCALER_DISPSTAT_ESFRAME2 BIT(27) +# define SCALER_DISPSTAT_ESLINE2 BIT(26) +# define SCALER_DISPSTAT_EUFLOW2 BIT(25) +# define SCALER_DISPSTAT_EOF2 BIT(24) + +# define SCALER_DISPSTAT_COBLOW1 BIT(21) +# define SCALER_DISPSTAT_EOLN1 BIT(20) +# define SCALER_DISPSTAT_ESFRAME1 BIT(19) +# define SCALER_DISPSTAT_ESLINE1 BIT(18) +# define SCALER_DISPSTAT_EUFLOW1 BIT(17) +# define SCALER_DISPSTAT_EOF1 BIT(16) + +# define SCALER_DISPSTAT_RESP_MASK VC4_MASK(15, 14) +# define SCALER_DISPSTAT_RESP_SHIFT 14 +# define SCALER_DISPSTAT_RESP_OKAY 0 +# define SCALER_DISPSTAT_RESP_EXOKAY 1 +# define SCALER_DISPSTAT_RESP_SLVERR 2 +# define SCALER_DISPSTAT_RESP_DECERR 3 + +# define SCALER_DISPSTAT_COBLOW0 BIT(13) +/* Set when the DISPEOLN line is done compositing. */ +# define SCALER_DISPSTAT_EOLN0 BIT(12) +/* Set when VSTART is seen but there are still pixels in the current + * output line. + */ +# define SCALER_DISPSTAT_ESFRAME0 BIT(11) +/* Set when HSTART is seen but there are still pixels in the current + * output line. + */ +# define SCALER_DISPSTAT_ESLINE0 BIT(10) +/* Set when the the downstream tries to read from the display FIFO + * while it's empty. + */ +# define SCALER_DISPSTAT_EUFLOW0 BIT(9) +/* Set when the display mode changes from RUN to EOF */ +# define SCALER_DISPSTAT_EOF0 BIT(8) + +/* Set on AXI invalid DMA ID error. */ +# define SCALER_DISPSTAT_DMA_ERROR BIT(7) +/* Set on AXI slave read decode error */ +# define SCALER_DISPSTAT_IRQSLVRD BIT(6) +/* Set on AXI slave write decode error */ +# define SCALER_DISPSTAT_IRQSLVWR BIT(5) +/* Set when SCALER_DISPSTAT_DMA_ERROR is set, or + * SCALER_DISPSTAT_RESP_ERROR is not SCALER_DISPSTAT_RESP_OKAY. + */ +# define SCALER_DISPSTAT_IRQDMA BIT(4) +# define SCALER_DISPSTAT_IRQDISP2 BIT(3) +# define SCALER_DISPSTAT_IRQDISP1 BIT(2) +/* Set when any of the EOF/EOLN/ESFRAME/ESLINE bits are set and their + * corresponding interrupt bit is enabled in DISPCTRL. + */ +# define SCALER_DISPSTAT_IRQDISP0 BIT(1) +/* On read, the profiler interrupt. On write, clear *all* interrupt bits. */ +# define SCALER_DISPSTAT_IRQSCL BIT(0) + +#define SCALER_DISPID 0x00000008 +#define SCALER_DISPECTRL 0x0000000c +#define SCALER_DISPPROF 0x00000010 +#define SCALER_DISPDITHER 0x00000014 +#define SCALER_DISPEOLN 0x00000018 +#define SCALER_DISPLIST0 0x00000020 +#define SCALER_DISPLIST1 0x00000024 +#define SCALER_DISPLIST2 0x00000028 +#define SCALER_DISPLSTAT 0x0000002c +#define SCALER_DISPLISTX(x) (SCALER_DISPLIST0 + \ + (x) * (SCALER_DISPLIST1 - \ + SCALER_DISPLIST0)) + +#define SCALER_DISPLACT0 0x00000030 +#define SCALER_DISPLACT1 0x00000034 +#define SCALER_DISPLACT2 0x00000038 +#define SCALER_DISPCTRL0 0x00000040 +# define SCALER_DISPCTRLX_ENABLE BIT(31) +# define SCALER_DISPCTRLX_RESET BIT(30) +# define SCALER_DISPCTRLX_WIDTH_MASK VC4_MASK(23, 12) +# define SCALER_DISPCTRLX_WIDTH_SHIFT 12 +# define SCALER_DISPCTRLX_HEIGHT_MASK VC4_MASK(11, 0) +# define SCALER_DISPCTRLX_HEIGHT_SHIFT 0 + +#define SCALER_DISPBKGND0 0x00000044 +#define SCALER_DISPSTAT0 0x00000048 +#define SCALER_DISPBASE0 0x0000004c +# define SCALER_DISPSTATX_MODE_MASK VC4_MASK(31, 30) +# define SCALER_DISPSTATX_MODE_SHIFT 30 +# define SCALER_DISPSTATX_MODE_DISABLED 0 +# define SCALER_DISPSTATX_MODE_INIT 1 +# define SCALER_DISPSTATX_MODE_RUN 2 +# define SCALER_DISPSTATX_MODE_EOF 3 +# define SCALER_DISPSTATX_FULL BIT(29) +# define SCALER_DISPSTATX_EMPTY BIT(28) +#define SCALER_DISPCTRL1 0x00000050 +#define SCALER_DISPBKGND1 0x00000054 +#define SCALER_DISPSTAT1 0x00000058 +#define SCALER_DISPSTATX(x) (SCALER_DISPSTAT0 + \ + (x) * (SCALER_DISPSTAT1 - \ + SCALER_DISPSTAT0)) +#define SCALER_DISPBASE1 0x0000005c +#define SCALER_DISPCTRL2 0x00000060 +#define SCALER_DISPCTRLX(x) (SCALER_DISPCTRL0 + \ + (x) * (SCALER_DISPCTRL1 - \ + SCALER_DISPCTRL0)) +#define SCALER_DISPBKGND2 0x00000064 +#define SCALER_DISPSTAT2 0x00000068 +#define SCALER_DISPBASE2 0x0000006c +#define SCALER_DISPALPHA2 0x00000070 +#define SCALER_GAMADDR 0x00000078 +#define SCALER_GAMDATA 0x000000e0 +#define SCALER_DLIST_START 0x00002000 +#define SCALER_DLIST_SIZE 0x00004000 + +#define VC4_HDMI_CORE_REV 0x000 + +#define VC4_HDMI_SW_RESET_CONTROL 0x004 +# define VC4_HDMI_SW_RESET_FORMAT_DETECT BIT(1) +# define VC4_HDMI_SW_RESET_HDMI BIT(0) + +#define VC4_HDMI_HOTPLUG_INT 0x008 + +#define VC4_HDMI_HOTPLUG 0x00c +# define VC4_HDMI_HOTPLUG_CONNECTED BIT(0) + +#define VC4_HDMI_RAM_PACKET_CONFIG 0x0a0 +# define VC4_HDMI_RAM_PACKET_ENABLE BIT(16) + +#define VC4_HDMI_HORZA 0x0c4 +# define VC4_HDMI_HORZA_VPOS BIT(14) +# define VC4_HDMI_HORZA_HPOS BIT(13) +/* Horizontal active pixels (hdisplay). */ +# define VC4_HDMI_HORZA_HAP_MASK VC4_MASK(12, 0) +# define VC4_HDMI_HORZA_HAP_SHIFT 0 + +#define VC4_HDMI_HORZB 0x0c8 +/* Horizontal pack porch (htotal - hsync_end). */ +# define VC4_HDMI_HORZB_HBP_MASK VC4_MASK(29, 20) +# define VC4_HDMI_HORZB_HBP_SHIFT 20 +/* Horizontal sync pulse (hsync_end - hsync_start). */ +# define VC4_HDMI_HORZB_HSP_MASK VC4_MASK(19, 10) +# define VC4_HDMI_HORZB_HSP_SHIFT 10 +/* Horizontal front porch (hsync_start - hdisplay). */ +# define VC4_HDMI_HORZB_HFP_MASK VC4_MASK(9, 0) +# define VC4_HDMI_HORZB_HFP_SHIFT 0 + +#define VC4_HDMI_FIFO_CTL 0x05c +# define VC4_HDMI_FIFO_CTL_RECENTER_DONE BIT(14) +# define VC4_HDMI_FIFO_CTL_USE_EMPTY BIT(13) +# define VC4_HDMI_FIFO_CTL_ON_VB BIT(7) +# define VC4_HDMI_FIFO_CTL_RECENTER BIT(6) +# define VC4_HDMI_FIFO_CTL_FIFO_RESET BIT(5) +# define VC4_HDMI_FIFO_CTL_USE_PLL_LOCK BIT(4) +# define VC4_HDMI_FIFO_CTL_INV_CLK_XFR BIT(3) +# define VC4_HDMI_FIFO_CTL_CAPTURE_PTR BIT(2) +# define VC4_HDMI_FIFO_CTL_USE_FULL BIT(1) +# define VC4_HDMI_FIFO_CTL_MASTER_SLAVE_N BIT(0) +# define VC4_HDMI_FIFO_VALID_WRITE_MASK 0xefff + +#define VC4_HDMI_SCHEDULER_CONTROL 0x0c0 +# define VC4_HDMI_SCHEDULER_CONTROL_MANUAL_FORMAT BIT(15) +# define VC4_HDMI_SCHEDULER_CONTROL_IGNORE_VSYNC_PREDICTS BIT(5) +# define VC4_HDMI_SCHEDULER_CONTROL_VERT_ALWAYS_KEEPOUT BIT(3) +# define VC4_HDMI_SCHEDULER_CONTROL_HDMI_ACTIVE BIT(1) +# define VC4_HDMI_SCHEDULER_CONTROL_MODE_HDMI BIT(0) + +#define VC4_HDMI_VERTA0 0x0cc +#define VC4_HDMI_VERTA1 0x0d4 +/* Vertical sync pulse (vsync_end - vsync_start). */ +# define VC4_HDMI_VERTA_VSP_MASK VC4_MASK(24, 20) +# define VC4_HDMI_VERTA_VSP_SHIFT 20 +/* Vertical front porch (vsync_start - vdisplay). */ +# define VC4_HDMI_VERTA_VFP_MASK VC4_MASK(19, 13) +# define VC4_HDMI_VERTA_VFP_SHIFT 13 +/* Vertical active lines (vdisplay). */ +# define VC4_HDMI_VERTA_VAL_MASK VC4_MASK(12, 0) +# define VC4_HDMI_VERTA_VAL_SHIFT 0 + +#define VC4_HDMI_VERTB0 0x0d0 +#define VC4_HDMI_VERTB1 0x0d8 +/* Vertical sync pulse offset (for interlaced) */ +# define VC4_HDMI_VERTB_VSPO_MASK VC4_MASK(21, 9) +# define VC4_HDMI_VERTB_VSPO_SHIFT 9 +/* Vertical pack porch (vtotal - vsync_end). */ +# define VC4_HDMI_VERTB_VBP_MASK VC4_MASK(8, 0) +# define VC4_HDMI_VERTB_VBP_SHIFT 0 + +#define VC4_HDMI_TX_PHY_RESET_CTL 0x2c0 + +#define VC4_HD_M_CTL 0x00c +# define VC4_HD_M_SW_RST BIT(2) +# define VC4_HD_M_ENABLE BIT(0) + +#define VC4_HD_MAI_CTL 0x014 + +#define VC4_HD_VID_CTL 0x038 +# define VC4_HD_VID_CTL_ENABLE BIT(31) +# define VC4_HD_VID_CTL_UNDERFLOW_ENABLE BIT(30) +# define VC4_HD_VID_CTL_FRAME_COUNTER_RESET BIT(29) +# define VC4_HD_VID_CTL_VSYNC_LOW BIT(28) +# define VC4_HD_VID_CTL_HSYNC_LOW BIT(27) + +#define VC4_HD_CSC_CTL 0x040 +# define VC4_HD_CSC_CTL_ORDER_MASK VC4_MASK(7, 5) +# define VC4_HD_CSC_CTL_ORDER_SHIFT 5 +# define VC4_HD_CSC_CTL_ORDER_RGB 0 +# define VC4_HD_CSC_CTL_ORDER_BGR 1 +# define VC4_HD_CSC_CTL_ORDER_BRG 2 +# define VC4_HD_CSC_CTL_ORDER_GRB 3 +# define VC4_HD_CSC_CTL_ORDER_GBR 4 +# define VC4_HD_CSC_CTL_ORDER_RBG 5 +# define VC4_HD_CSC_CTL_PADMSB BIT(4) +# define VC4_HD_CSC_CTL_MODE_MASK VC4_MASK(3, 2) +# define VC4_HD_CSC_CTL_MODE_SHIFT 2 +# define VC4_HD_CSC_CTL_MODE_RGB_TO_SD_YPRPB 0 +# define VC4_HD_CSC_CTL_MODE_RGB_TO_HD_YPRPB 1 +# define VC4_HD_CSC_CTL_MODE_CUSTOM 2 +# define VC4_HD_CSC_CTL_RGB2YCC BIT(1) +# define VC4_HD_CSC_CTL_ENABLE BIT(0) + +#define VC4_HD_FRAME_COUNT 0x068 + +/* HVS display list information. */ +#define HVS_BOOTLOADER_DLIST_END 32 + +enum hvs_pixel_format { + /* 8bpp */ + HVS_PIXEL_FORMAT_RGB332 = 0, + /* 16bpp */ + HVS_PIXEL_FORMAT_RGBA4444 = 1, + HVS_PIXEL_FORMAT_RGB555 = 2, + HVS_PIXEL_FORMAT_RGBA5551 = 3, + HVS_PIXEL_FORMAT_RGB565 = 4, + /* 24bpp */ + HVS_PIXEL_FORMAT_RGB888 = 5, + HVS_PIXEL_FORMAT_RGBA6666 = 6, + /* 32bpp */ + HVS_PIXEL_FORMAT_RGBA8888 = 7 +}; + +/* Note: the LSB is the rightmost character shown. Only valid for + * HVS_PIXEL_FORMAT_RGB8888, not RGB888. + */ +#define HVS_PIXEL_ORDER_RGBA 0 +#define HVS_PIXEL_ORDER_BGRA 1 +#define HVS_PIXEL_ORDER_ARGB 2 +#define HVS_PIXEL_ORDER_ABGR 3 + +#define HVS_PIXEL_ORDER_XBRG 0 +#define HVS_PIXEL_ORDER_XRBG 1 +#define HVS_PIXEL_ORDER_XRGB 2 +#define HVS_PIXEL_ORDER_XBGR 3 + +#define HVS_PIXEL_ORDER_XYCBCR 0 +#define HVS_PIXEL_ORDER_XYCRCB 1 +#define HVS_PIXEL_ORDER_YXCBCR 2 +#define HVS_PIXEL_ORDER_YXCRCB 3 + +#define SCALER_CTL0_END BIT(31) +#define SCALER_CTL0_VALID BIT(30) + +#define SCALER_CTL0_SIZE_MASK VC4_MASK(29, 24) +#define SCALER_CTL0_SIZE_SHIFT 24 + +#define SCALER_CTL0_HFLIP BIT(16) +#define SCALER_CTL0_VFLIP BIT(15) + +#define SCALER_CTL0_ORDER_MASK VC4_MASK(14, 13) +#define SCALER_CTL0_ORDER_SHIFT 13 + +/* Set to indicate no scaling. */ +#define SCALER_CTL0_UNITY BIT(4) + +#define SCALER_CTL0_PIXEL_FORMAT_MASK VC4_MASK(3, 0) +#define SCALER_CTL0_PIXEL_FORMAT_SHIFT 0 + +#define SCALER_POS0_FIXED_ALPHA_MASK VC4_MASK(31, 24) +#define SCALER_POS0_FIXED_ALPHA_SHIFT 24 + +#define SCALER_POS0_START_Y_MASK VC4_MASK(23, 12) +#define SCALER_POS0_START_Y_SHIFT 12 + +#define SCALER_POS0_START_X_MASK VC4_MASK(11, 0) +#define SCALER_POS0_START_X_SHIFT 0 + +#define SCALER_POS2_ALPHA_MODE_MASK VC4_MASK(31, 30) +#define SCALER_POS2_ALPHA_MODE_SHIFT 30 +#define SCALER_POS2_ALPHA_MODE_PIPELINE 0 +#define SCALER_POS2_ALPHA_MODE_FIXED 1 +#define SCALER_POS2_ALPHA_MODE_FIXED_NONZERO 2 +#define SCALER_POS2_ALPHA_MODE_FIXED_OVER_0x07 3 + +#define SCALER_POS2_HEIGHT_MASK VC4_MASK(27, 16) +#define SCALER_POS2_HEIGHT_SHIFT 16 + +#define SCALER_POS2_WIDTH_MASK VC4_MASK(11, 0) +#define SCALER_POS2_WIDTH_SHIFT 0 + +#define SCALER_SRC_PITCH_MASK VC4_MASK(15, 0) +#define SCALER_SRC_PITCH_SHIFT 0 + +#endif /* VC4_REGS_H */ diff --git a/drivers/gpu/drm/vc4/vc4_render_cl.c b/drivers/gpu/drm/vc4/vc4_render_cl.c new file mode 100644 index 000000000000..8a2a312e2c1b --- /dev/null +++ b/drivers/gpu/drm/vc4/vc4_render_cl.c @@ -0,0 +1,634 @@ +/* + * Copyright © 2014-2015 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * DOC: Render command list generation + * + * In the VC4 driver, render command list generation is performed by the + * kernel instead of userspace. We do this because validating a + * user-submitted command list is hard to get right and has high CPU overhead, + * while the number of valid configurations for render command lists is + * actually fairly low. + */ + +#include "uapi/drm/vc4_drm.h" +#include "vc4_drv.h" +#include "vc4_packet.h" + +struct vc4_rcl_setup { + struct drm_gem_cma_object *color_read; + struct drm_gem_cma_object *color_write; + struct drm_gem_cma_object *zs_read; + struct drm_gem_cma_object *zs_write; + struct drm_gem_cma_object *msaa_color_write; + struct drm_gem_cma_object *msaa_zs_write; + + struct drm_gem_cma_object *rcl; + u32 next_offset; +}; + +static inline void rcl_u8(struct vc4_rcl_setup *setup, u8 val) +{ + *(u8 *)(setup->rcl->vaddr + setup->next_offset) = val; + setup->next_offset += 1; +} + +static inline void rcl_u16(struct vc4_rcl_setup *setup, u16 val) +{ + *(u16 *)(setup->rcl->vaddr + setup->next_offset) = val; + setup->next_offset += 2; +} + +static inline void rcl_u32(struct vc4_rcl_setup *setup, u32 val) +{ + *(u32 *)(setup->rcl->vaddr + setup->next_offset) = val; + setup->next_offset += 4; +} + +/* + * Emits a no-op STORE_TILE_BUFFER_GENERAL. + * + * If we emit a PACKET_TILE_COORDINATES, it must be followed by a store of + * some sort before another load is triggered. + */ +static void vc4_store_before_load(struct vc4_rcl_setup *setup) +{ + rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL); + rcl_u16(setup, + VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_NONE, + VC4_LOADSTORE_TILE_BUFFER_BUFFER) | + VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR | + VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR | + VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR); + rcl_u32(setup, 0); /* no address, since we're in None mode */ +} + +/* + * Calculates the physical address of the start of a tile in a RCL surface. + * + * Unlike the other load/store packets, + * VC4_PACKET_LOAD/STORE_FULL_RES_TILE_BUFFER don't look at the tile + * coordinates packet, and instead just store to the address given. + */ +static uint32_t vc4_full_res_offset(struct vc4_exec_info *exec, + struct drm_gem_cma_object *bo, + struct drm_vc4_submit_rcl_surface *surf, + uint8_t x, uint8_t y) +{ + return bo->paddr + surf->offset + VC4_TILE_BUFFER_SIZE * + (DIV_ROUND_UP(exec->args->width, 32) * y + x); +} + +/* + * Emits a PACKET_TILE_COORDINATES if one isn't already pending. + * + * The tile coordinates packet triggers a pending load if there is one, are + * used for clipping during rendering, and determine where loads/stores happen + * relative to their base address. + */ +static void vc4_tile_coordinates(struct vc4_rcl_setup *setup, + uint32_t x, uint32_t y) +{ + rcl_u8(setup, VC4_PACKET_TILE_COORDINATES); + rcl_u8(setup, x); + rcl_u8(setup, y); +} + +static void emit_tile(struct vc4_exec_info *exec, + struct vc4_rcl_setup *setup, + uint8_t x, uint8_t y, bool first, bool last) +{ + struct drm_vc4_submit_cl *args = exec->args; + bool has_bin = args->bin_cl_size != 0; + + /* Note that the load doesn't actually occur until the + * tile coords packet is processed, and only one load + * may be outstanding at a time. + */ + if (setup->color_read) { + if (args->color_read.flags & + VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) { + rcl_u8(setup, VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER); + rcl_u32(setup, + vc4_full_res_offset(exec, setup->color_read, + &args->color_read, x, y) | + VC4_LOADSTORE_FULL_RES_DISABLE_ZS); + } else { + rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL); + rcl_u16(setup, args->color_read.bits); + rcl_u32(setup, setup->color_read->paddr + + args->color_read.offset); + } + } + + if (setup->zs_read) { + if (args->zs_read.flags & + VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) { + rcl_u8(setup, VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER); + rcl_u32(setup, + vc4_full_res_offset(exec, setup->zs_read, + &args->zs_read, x, y) | + VC4_LOADSTORE_FULL_RES_DISABLE_COLOR); + } else { + if (setup->color_read) { + /* Exec previous load. */ + vc4_tile_coordinates(setup, x, y); + vc4_store_before_load(setup); + } + + rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL); + rcl_u16(setup, args->zs_read.bits); + rcl_u32(setup, setup->zs_read->paddr + + args->zs_read.offset); + } + } + + /* Clipping depends on tile coordinates having been + * emitted, so we always need one here. + */ + vc4_tile_coordinates(setup, x, y); + + /* Wait for the binner before jumping to the first + * tile's lists. + */ + if (first && has_bin) + rcl_u8(setup, VC4_PACKET_WAIT_ON_SEMAPHORE); + + if (has_bin) { + rcl_u8(setup, VC4_PACKET_BRANCH_TO_SUB_LIST); + rcl_u32(setup, (exec->tile_bo->paddr + + exec->tile_alloc_offset + + (y * exec->bin_tiles_x + x) * 32)); + } + + if (setup->msaa_color_write) { + bool last_tile_write = (!setup->msaa_zs_write && + !setup->zs_write && + !setup->color_write); + uint32_t bits = VC4_LOADSTORE_FULL_RES_DISABLE_ZS; + + if (!last_tile_write) + bits |= VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL; + else if (last) + bits |= VC4_LOADSTORE_FULL_RES_EOF; + rcl_u8(setup, VC4_PACKET_STORE_FULL_RES_TILE_BUFFER); + rcl_u32(setup, + vc4_full_res_offset(exec, setup->msaa_color_write, + &args->msaa_color_write, x, y) | + bits); + } + + if (setup->msaa_zs_write) { + bool last_tile_write = (!setup->zs_write && + !setup->color_write); + uint32_t bits = VC4_LOADSTORE_FULL_RES_DISABLE_COLOR; + + if (setup->msaa_color_write) + vc4_tile_coordinates(setup, x, y); + if (!last_tile_write) + bits |= VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL; + else if (last) + bits |= VC4_LOADSTORE_FULL_RES_EOF; + rcl_u8(setup, VC4_PACKET_STORE_FULL_RES_TILE_BUFFER); + rcl_u32(setup, + vc4_full_res_offset(exec, setup->msaa_zs_write, + &args->msaa_zs_write, x, y) | + bits); + } + + if (setup->zs_write) { + bool last_tile_write = !setup->color_write; + + if (setup->msaa_color_write || setup->msaa_zs_write) + vc4_tile_coordinates(setup, x, y); + + rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL); + rcl_u16(setup, args->zs_write.bits | + (last_tile_write ? + 0 : VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR)); + rcl_u32(setup, + (setup->zs_write->paddr + args->zs_write.offset) | + ((last && last_tile_write) ? + VC4_LOADSTORE_TILE_BUFFER_EOF : 0)); + } + + if (setup->color_write) { + if (setup->msaa_color_write || setup->msaa_zs_write || + setup->zs_write) { + vc4_tile_coordinates(setup, x, y); + } + + if (last) + rcl_u8(setup, VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF); + else + rcl_u8(setup, VC4_PACKET_STORE_MS_TILE_BUFFER); + } +} + +static int vc4_create_rcl_bo(struct drm_device *dev, struct vc4_exec_info *exec, + struct vc4_rcl_setup *setup) +{ + struct drm_vc4_submit_cl *args = exec->args; + bool has_bin = args->bin_cl_size != 0; + uint8_t min_x_tile = args->min_x_tile; + uint8_t min_y_tile = args->min_y_tile; + uint8_t max_x_tile = args->max_x_tile; + uint8_t max_y_tile = args->max_y_tile; + uint8_t xtiles = max_x_tile - min_x_tile + 1; + uint8_t ytiles = max_y_tile - min_y_tile + 1; + uint8_t x, y; + uint32_t size, loop_body_size; + + size = VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE; + loop_body_size = VC4_PACKET_TILE_COORDINATES_SIZE; + + if (args->flags & VC4_SUBMIT_CL_USE_CLEAR_COLOR) { + size += VC4_PACKET_CLEAR_COLORS_SIZE + + VC4_PACKET_TILE_COORDINATES_SIZE + + VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE; + } + + if (setup->color_read) { + if (args->color_read.flags & + VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) { + loop_body_size += VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE; + } else { + loop_body_size += VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE; + } + } + if (setup->zs_read) { + if (args->zs_read.flags & + VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) { + loop_body_size += VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE; + } else { + if (setup->color_read && + !(args->color_read.flags & + VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES)) { + loop_body_size += VC4_PACKET_TILE_COORDINATES_SIZE; + loop_body_size += VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE; + } + loop_body_size += VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE; + } + } + + if (has_bin) { + size += VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE; + loop_body_size += VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE; + } + + if (setup->msaa_color_write) + loop_body_size += VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE; + if (setup->msaa_zs_write) + loop_body_size += VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE; + + if (setup->zs_write) + loop_body_size += VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE; + if (setup->color_write) + loop_body_size += VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE; + + /* We need a VC4_PACKET_TILE_COORDINATES in between each store. */ + loop_body_size += VC4_PACKET_TILE_COORDINATES_SIZE * + ((setup->msaa_color_write != NULL) + + (setup->msaa_zs_write != NULL) + + (setup->color_write != NULL) + + (setup->zs_write != NULL) - 1); + + size += xtiles * ytiles * loop_body_size; + + setup->rcl = &vc4_bo_create(dev, size, true)->base; + if (!setup->rcl) + return -ENOMEM; + list_add_tail(&to_vc4_bo(&setup->rcl->base)->unref_head, + &exec->unref_list); + + rcl_u8(setup, VC4_PACKET_TILE_RENDERING_MODE_CONFIG); + rcl_u32(setup, + (setup->color_write ? (setup->color_write->paddr + + args->color_write.offset) : + 0)); + rcl_u16(setup, args->width); + rcl_u16(setup, args->height); + rcl_u16(setup, args->color_write.bits); + + /* The tile buffer gets cleared when the previous tile is stored. If + * the clear values changed between frames, then the tile buffer has + * stale clear values in it, so we have to do a store in None mode (no + * writes) so that we trigger the tile buffer clear. + */ + if (args->flags & VC4_SUBMIT_CL_USE_CLEAR_COLOR) { + rcl_u8(setup, VC4_PACKET_CLEAR_COLORS); + rcl_u32(setup, args->clear_color[0]); + rcl_u32(setup, args->clear_color[1]); + rcl_u32(setup, args->clear_z); + rcl_u8(setup, args->clear_s); + + vc4_tile_coordinates(setup, 0, 0); + + rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL); + rcl_u16(setup, VC4_LOADSTORE_TILE_BUFFER_NONE); + rcl_u32(setup, 0); /* no address, since we're in None mode */ + } + + for (y = min_y_tile; y <= max_y_tile; y++) { + for (x = min_x_tile; x <= max_x_tile; x++) { + bool first = (x == min_x_tile && y == min_y_tile); + bool last = (x == max_x_tile && y == max_y_tile); + + emit_tile(exec, setup, x, y, first, last); + } + } + + BUG_ON(setup->next_offset != size); + exec->ct1ca = setup->rcl->paddr; + exec->ct1ea = setup->rcl->paddr + setup->next_offset; + + return 0; +} + +static int vc4_full_res_bounds_check(struct vc4_exec_info *exec, + struct drm_gem_cma_object *obj, + struct drm_vc4_submit_rcl_surface *surf) +{ + struct drm_vc4_submit_cl *args = exec->args; + u32 render_tiles_stride = DIV_ROUND_UP(exec->args->width, 32); + + if (surf->offset > obj->base.size) { + DRM_ERROR("surface offset %d > BO size %zd\n", + surf->offset, obj->base.size); + return -EINVAL; + } + + if ((obj->base.size - surf->offset) / VC4_TILE_BUFFER_SIZE < + render_tiles_stride * args->max_y_tile + args->max_x_tile) { + DRM_ERROR("MSAA tile %d, %d out of bounds " + "(bo size %zd, offset %d).\n", + args->max_x_tile, args->max_y_tile, + obj->base.size, + surf->offset); + return -EINVAL; + } + + return 0; +} + +static int vc4_rcl_msaa_surface_setup(struct vc4_exec_info *exec, + struct drm_gem_cma_object **obj, + struct drm_vc4_submit_rcl_surface *surf) +{ + if (surf->flags != 0 || surf->bits != 0) { + DRM_ERROR("MSAA surface had nonzero flags/bits\n"); + return -EINVAL; + } + + if (surf->hindex == ~0) + return 0; + + *obj = vc4_use_bo(exec, surf->hindex); + if (!*obj) + return -EINVAL; + + if (surf->offset & 0xf) { + DRM_ERROR("MSAA write must be 16b aligned.\n"); + return -EINVAL; + } + + return vc4_full_res_bounds_check(exec, *obj, surf); +} + +static int vc4_rcl_surface_setup(struct vc4_exec_info *exec, + struct drm_gem_cma_object **obj, + struct drm_vc4_submit_rcl_surface *surf) +{ + uint8_t tiling = VC4_GET_FIELD(surf->bits, + VC4_LOADSTORE_TILE_BUFFER_TILING); + uint8_t buffer = VC4_GET_FIELD(surf->bits, + VC4_LOADSTORE_TILE_BUFFER_BUFFER); + uint8_t format = VC4_GET_FIELD(surf->bits, + VC4_LOADSTORE_TILE_BUFFER_FORMAT); + int cpp; + int ret; + + if (surf->flags & ~VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) { + DRM_ERROR("Extra flags set\n"); + return -EINVAL; + } + + if (surf->hindex == ~0) + return 0; + + *obj = vc4_use_bo(exec, surf->hindex); + if (!*obj) + return -EINVAL; + + if (surf->flags & VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) { + if (surf == &exec->args->zs_write) { + DRM_ERROR("general zs write may not be a full-res.\n"); + return -EINVAL; + } + + if (surf->bits != 0) { + DRM_ERROR("load/store general bits set with " + "full res load/store.\n"); + return -EINVAL; + } + + ret = vc4_full_res_bounds_check(exec, *obj, surf); + if (!ret) + return ret; + + return 0; + } + + if (surf->bits & ~(VC4_LOADSTORE_TILE_BUFFER_TILING_MASK | + VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK | + VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK)) { + DRM_ERROR("Unknown bits in load/store: 0x%04x\n", + surf->bits); + return -EINVAL; + } + + if (tiling > VC4_TILING_FORMAT_LT) { + DRM_ERROR("Bad tiling format\n"); + return -EINVAL; + } + + if (buffer == VC4_LOADSTORE_TILE_BUFFER_ZS) { + if (format != 0) { + DRM_ERROR("No color format should be set for ZS\n"); + return -EINVAL; + } + cpp = 4; + } else if (buffer == VC4_LOADSTORE_TILE_BUFFER_COLOR) { + switch (format) { + case VC4_LOADSTORE_TILE_BUFFER_BGR565: + case VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER: + cpp = 2; + break; + case VC4_LOADSTORE_TILE_BUFFER_RGBA8888: + cpp = 4; + break; + default: + DRM_ERROR("Bad tile buffer format\n"); + return -EINVAL; + } + } else { + DRM_ERROR("Bad load/store buffer %d.\n", buffer); + return -EINVAL; + } + + if (surf->offset & 0xf) { + DRM_ERROR("load/store buffer must be 16b aligned.\n"); + return -EINVAL; + } + + if (!vc4_check_tex_size(exec, *obj, surf->offset, tiling, + exec->args->width, exec->args->height, cpp)) { + return -EINVAL; + } + + return 0; +} + +static int +vc4_rcl_render_config_surface_setup(struct vc4_exec_info *exec, + struct vc4_rcl_setup *setup, + struct drm_gem_cma_object **obj, + struct drm_vc4_submit_rcl_surface *surf) +{ + uint8_t tiling = VC4_GET_FIELD(surf->bits, + VC4_RENDER_CONFIG_MEMORY_FORMAT); + uint8_t format = VC4_GET_FIELD(surf->bits, + VC4_RENDER_CONFIG_FORMAT); + int cpp; + + if (surf->flags != 0) { + DRM_ERROR("No flags supported on render config.\n"); + return -EINVAL; + } + + if (surf->bits & ~(VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK | + VC4_RENDER_CONFIG_FORMAT_MASK | + VC4_RENDER_CONFIG_MS_MODE_4X | + VC4_RENDER_CONFIG_DECIMATE_MODE_4X)) { + DRM_ERROR("Unknown bits in render config: 0x%04x\n", + surf->bits); + return -EINVAL; + } + + if (surf->hindex == ~0) + return 0; + + *obj = vc4_use_bo(exec, surf->hindex); + if (!*obj) + return -EINVAL; + + if (tiling > VC4_TILING_FORMAT_LT) { + DRM_ERROR("Bad tiling format\n"); + return -EINVAL; + } + + switch (format) { + case VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED: + case VC4_RENDER_CONFIG_FORMAT_BGR565: + cpp = 2; + break; + case VC4_RENDER_CONFIG_FORMAT_RGBA8888: + cpp = 4; + break; + default: + DRM_ERROR("Bad tile buffer format\n"); + return -EINVAL; + } + + if (!vc4_check_tex_size(exec, *obj, surf->offset, tiling, + exec->args->width, exec->args->height, cpp)) { + return -EINVAL; + } + + return 0; +} + +int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec) +{ + struct vc4_rcl_setup setup = {0}; + struct drm_vc4_submit_cl *args = exec->args; + bool has_bin = args->bin_cl_size != 0; + int ret; + + if (args->min_x_tile > args->max_x_tile || + args->min_y_tile > args->max_y_tile) { + DRM_ERROR("Bad render tile set (%d,%d)-(%d,%d)\n", + args->min_x_tile, args->min_y_tile, + args->max_x_tile, args->max_y_tile); + return -EINVAL; + } + + if (has_bin && + (args->max_x_tile > exec->bin_tiles_x || + args->max_y_tile > exec->bin_tiles_y)) { + DRM_ERROR("Render tiles (%d,%d) outside of bin config " + "(%d,%d)\n", + args->max_x_tile, args->max_y_tile, + exec->bin_tiles_x, exec->bin_tiles_y); + return -EINVAL; + } + + ret = vc4_rcl_render_config_surface_setup(exec, &setup, + &setup.color_write, + &args->color_write); + if (ret) + return ret; + + ret = vc4_rcl_surface_setup(exec, &setup.color_read, &args->color_read); + if (ret) + return ret; + + ret = vc4_rcl_surface_setup(exec, &setup.zs_read, &args->zs_read); + if (ret) + return ret; + + ret = vc4_rcl_surface_setup(exec, &setup.zs_write, &args->zs_write); + if (ret) + return ret; + + ret = vc4_rcl_msaa_surface_setup(exec, &setup.msaa_color_write, + &args->msaa_color_write); + if (ret) + return ret; + + ret = vc4_rcl_msaa_surface_setup(exec, &setup.msaa_zs_write, + &args->msaa_zs_write); + if (ret) + return ret; + + /* We shouldn't even have the job submitted to us if there's no + * surface to write out. + */ + if (!setup.color_write && !setup.zs_write && + !setup.msaa_color_write && !setup.msaa_zs_write) { + DRM_ERROR("RCL requires color or Z/S write\n"); + return -EINVAL; + } + + return vc4_create_rcl_bo(dev, exec, &setup); +} diff --git a/drivers/gpu/drm/vc4/vc4_trace.h b/drivers/gpu/drm/vc4/vc4_trace.h new file mode 100644 index 000000000000..ad7b1ea720c2 --- /dev/null +++ b/drivers/gpu/drm/vc4/vc4_trace.h @@ -0,0 +1,63 @@ +/* + * Copyright (C) 2015 Broadcom + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License version 2 as + * published by the Free Software Foundation. + */ + +#if !defined(_VC4_TRACE_H_) || defined(TRACE_HEADER_MULTI_READ) +#define _VC4_TRACE_H_ + +#include <linux/stringify.h> +#include <linux/types.h> +#include <linux/tracepoint.h> + +#undef TRACE_SYSTEM +#define TRACE_SYSTEM vc4 +#define TRACE_INCLUDE_FILE vc4_trace + +TRACE_EVENT(vc4_wait_for_seqno_begin, + TP_PROTO(struct drm_device *dev, uint64_t seqno, uint64_t timeout), + TP_ARGS(dev, seqno, timeout), + + TP_STRUCT__entry( + __field(u32, dev) + __field(u64, seqno) + __field(u64, timeout) + ), + + TP_fast_assign( + __entry->dev = dev->primary->index; + __entry->seqno = seqno; + __entry->timeout = timeout; + ), + + TP_printk("dev=%u, seqno=%llu, timeout=%llu", + __entry->dev, __entry->seqno, __entry->timeout) +); + +TRACE_EVENT(vc4_wait_for_seqno_end, + TP_PROTO(struct drm_device *dev, uint64_t seqno), + TP_ARGS(dev, seqno), + + TP_STRUCT__entry( + __field(u32, dev) + __field(u64, seqno) + ), + + TP_fast_assign( + __entry->dev = dev->primary->index; + __entry->seqno = seqno; + ), + + TP_printk("dev=%u, seqno=%llu", + __entry->dev, __entry->seqno) +); + +#endif /* _VC4_TRACE_H_ */ + +/* This part must be outside protection */ +#undef TRACE_INCLUDE_PATH +#define TRACE_INCLUDE_PATH . +#include <trace/define_trace.h> diff --git a/drivers/gpu/drm/vc4/vc4_trace_points.c b/drivers/gpu/drm/vc4/vc4_trace_points.c new file mode 100644 index 000000000000..e6278f25716b --- /dev/null +++ b/drivers/gpu/drm/vc4/vc4_trace_points.c @@ -0,0 +1,14 @@ +/* + * Copyright (C) 2015 Broadcom + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License version 2 as + * published by the Free Software Foundation. + */ + +#include "vc4_drv.h" + +#ifndef __CHECKER__ +#define CREATE_TRACE_POINTS +#include "vc4_trace.h" +#endif diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c new file mode 100644 index 000000000000..424d515ffcda --- /dev/null +++ b/drivers/gpu/drm/vc4/vc4_v3d.c @@ -0,0 +1,262 @@ +/* + * Copyright (c) 2014 The Linux Foundation. All rights reserved. + * Copyright (C) 2013 Red Hat + * Author: Rob Clark <robdclark@gmail.com> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 as published by + * the Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "linux/component.h" +#include "vc4_drv.h" +#include "vc4_regs.h" + +#ifdef CONFIG_DEBUG_FS +#define REGDEF(reg) { reg, #reg } +static const struct { + uint32_t reg; + const char *name; +} vc4_reg_defs[] = { + REGDEF(V3D_IDENT0), + REGDEF(V3D_IDENT1), + REGDEF(V3D_IDENT2), + REGDEF(V3D_SCRATCH), + REGDEF(V3D_L2CACTL), + REGDEF(V3D_SLCACTL), + REGDEF(V3D_INTCTL), + REGDEF(V3D_INTENA), + REGDEF(V3D_INTDIS), + REGDEF(V3D_CT0CS), + REGDEF(V3D_CT1CS), + REGDEF(V3D_CT0EA), + REGDEF(V3D_CT1EA), + REGDEF(V3D_CT0CA), + REGDEF(V3D_CT1CA), + REGDEF(V3D_CT00RA0), + REGDEF(V3D_CT01RA0), + REGDEF(V3D_CT0LC), + REGDEF(V3D_CT1LC), + REGDEF(V3D_CT0PC), + REGDEF(V3D_CT1PC), + REGDEF(V3D_PCS), + REGDEF(V3D_BFC), + REGDEF(V3D_RFC), + REGDEF(V3D_BPCA), + REGDEF(V3D_BPCS), + REGDEF(V3D_BPOA), + REGDEF(V3D_BPOS), + REGDEF(V3D_BXCF), + REGDEF(V3D_SQRSV0), + REGDEF(V3D_SQRSV1), + REGDEF(V3D_SQCNTL), + REGDEF(V3D_SRQPC), + REGDEF(V3D_SRQUA), + REGDEF(V3D_SRQUL), + REGDEF(V3D_SRQCS), + REGDEF(V3D_VPACNTL), + REGDEF(V3D_VPMBASE), + REGDEF(V3D_PCTRC), + REGDEF(V3D_PCTRE), + REGDEF(V3D_PCTR0), + REGDEF(V3D_PCTRS0), + REGDEF(V3D_PCTR1), + REGDEF(V3D_PCTRS1), + REGDEF(V3D_PCTR2), + REGDEF(V3D_PCTRS2), + REGDEF(V3D_PCTR3), + REGDEF(V3D_PCTRS3), + REGDEF(V3D_PCTR4), + REGDEF(V3D_PCTRS4), + REGDEF(V3D_PCTR5), + REGDEF(V3D_PCTRS5), + REGDEF(V3D_PCTR6), + REGDEF(V3D_PCTRS6), + REGDEF(V3D_PCTR7), + REGDEF(V3D_PCTRS7), + REGDEF(V3D_PCTR8), + REGDEF(V3D_PCTRS8), + REGDEF(V3D_PCTR9), + REGDEF(V3D_PCTRS9), + REGDEF(V3D_PCTR10), + REGDEF(V3D_PCTRS10), + REGDEF(V3D_PCTR11), + REGDEF(V3D_PCTRS11), + REGDEF(V3D_PCTR12), + REGDEF(V3D_PCTRS12), + REGDEF(V3D_PCTR13), + REGDEF(V3D_PCTRS13), + REGDEF(V3D_PCTR14), + REGDEF(V3D_PCTRS14), + REGDEF(V3D_PCTR15), + REGDEF(V3D_PCTRS15), + REGDEF(V3D_DBGE), + REGDEF(V3D_FDBGO), + REGDEF(V3D_FDBGB), + REGDEF(V3D_FDBGR), + REGDEF(V3D_FDBGS), + REGDEF(V3D_ERRSTAT), +}; + +int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused) +{ + struct drm_info_node *node = (struct drm_info_node *)m->private; + struct drm_device *dev = node->minor->dev; + struct vc4_dev *vc4 = to_vc4_dev(dev); + int i; + + for (i = 0; i < ARRAY_SIZE(vc4_reg_defs); i++) { + seq_printf(m, "%s (0x%04x): 0x%08x\n", + vc4_reg_defs[i].name, vc4_reg_defs[i].reg, + V3D_READ(vc4_reg_defs[i].reg)); + } + + return 0; +} + +int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused) +{ + struct drm_info_node *node = (struct drm_info_node *)m->private; + struct drm_device *dev = node->minor->dev; + struct vc4_dev *vc4 = to_vc4_dev(dev); + uint32_t ident1 = V3D_READ(V3D_IDENT1); + uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC); + uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS); + uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS); + + seq_printf(m, "Revision: %d\n", + VC4_GET_FIELD(ident1, V3D_IDENT1_REV)); + seq_printf(m, "Slices: %d\n", nslc); + seq_printf(m, "TMUs: %d\n", nslc * tups); + seq_printf(m, "QPUs: %d\n", nslc * qups); + seq_printf(m, "Semaphores: %d\n", + VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM)); + + return 0; +} +#endif /* CONFIG_DEBUG_FS */ + +/* + * Asks the firmware to turn on power to the V3D engine. + * + * This may be doable with just the clocks interface, though this + * packet does some other register setup from the firmware, too. + */ +int +vc4_v3d_set_power(struct vc4_dev *vc4, bool on) +{ + if (on) + return pm_generic_poweroff(&vc4->v3d->pdev->dev); + else + return pm_generic_resume(&vc4->v3d->pdev->dev); +} + +static void vc4_v3d_init_hw(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + /* Take all the memory that would have been reserved for user + * QPU programs, since we don't have an interface for running + * them, anyway. + */ + V3D_WRITE(V3D_VPMBASE, 0); +} + +static int vc4_v3d_bind(struct device *dev, struct device *master, void *data) +{ + struct platform_device *pdev = to_platform_device(dev); + struct drm_device *drm = dev_get_drvdata(master); + struct vc4_dev *vc4 = to_vc4_dev(drm); + struct vc4_v3d *v3d = NULL; + int ret; + + v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL); + if (!v3d) + return -ENOMEM; + + v3d->pdev = pdev; + + v3d->regs = vc4_ioremap_regs(pdev, 0); + if (IS_ERR(v3d->regs)) + return PTR_ERR(v3d->regs); + + vc4->v3d = v3d; + + if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) { + DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n", + V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0); + return -EINVAL; + } + + /* Reset the binner overflow address/size at setup, to be sure + * we don't reuse an old one. + */ + V3D_WRITE(V3D_BPOA, 0); + V3D_WRITE(V3D_BPOS, 0); + + vc4_v3d_init_hw(drm); + + ret = drm_irq_install(drm, platform_get_irq(pdev, 0)); + if (ret) { + DRM_ERROR("Failed to install IRQ handler\n"); + return ret; + } + + return 0; +} + +static void vc4_v3d_unbind(struct device *dev, struct device *master, + void *data) +{ + struct drm_device *drm = dev_get_drvdata(master); + struct vc4_dev *vc4 = to_vc4_dev(drm); + + drm_irq_uninstall(drm); + + /* Disable the binner's overflow memory address, so the next + * driver probe (if any) doesn't try to reuse our old + * allocation. + */ + V3D_WRITE(V3D_BPOA, 0); + V3D_WRITE(V3D_BPOS, 0); + + vc4->v3d = NULL; +} + +static const struct component_ops vc4_v3d_ops = { + .bind = vc4_v3d_bind, + .unbind = vc4_v3d_unbind, +}; + +static int vc4_v3d_dev_probe(struct platform_device *pdev) +{ + return component_add(&pdev->dev, &vc4_v3d_ops); +} + +static int vc4_v3d_dev_remove(struct platform_device *pdev) +{ + component_del(&pdev->dev, &vc4_v3d_ops); + return 0; +} + +static const struct of_device_id vc4_v3d_dt_match[] = { + { .compatible = "brcm,vc4-v3d" }, + {} +}; + +struct platform_driver vc4_v3d_driver = { + .probe = vc4_v3d_dev_probe, + .remove = vc4_v3d_dev_remove, + .driver = { + .name = "vc4_v3d", + .of_match_table = vc4_v3d_dt_match, + }, +}; diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c new file mode 100644 index 000000000000..0fb5b994b9dd --- /dev/null +++ b/drivers/gpu/drm/vc4/vc4_validate.c @@ -0,0 +1,900 @@ +/* + * Copyright © 2014 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * Command list validator for VC4. + * + * The VC4 has no IOMMU between it and system memory. So, a user with + * access to execute command lists could escalate privilege by + * overwriting system memory (drawing to it as a framebuffer) or + * reading system memory it shouldn't (reading it as a texture, or + * uniform data, or vertex data). + * + * This validates command lists to ensure that all accesses are within + * the bounds of the GEM objects referenced. It explicitly whitelists + * packets, and looks at the offsets in any address fields to make + * sure they're constrained within the BOs they reference. + * + * Note that because of the validation that's happening anyway, this + * is where GEM relocation processing happens. + */ + +#include "uapi/drm/vc4_drm.h" +#include "vc4_drv.h" +#include "vc4_packet.h" + +#define VALIDATE_ARGS \ + struct vc4_exec_info *exec, \ + void *validated, \ + void *untrusted + +/** Return the width in pixels of a 64-byte microtile. */ +static uint32_t +utile_width(int cpp) +{ + switch (cpp) { + case 1: + case 2: + return 8; + case 4: + return 4; + case 8: + return 2; + default: + DRM_ERROR("unknown cpp: %d\n", cpp); + return 1; + } +} + +/** Return the height in pixels of a 64-byte microtile. */ +static uint32_t +utile_height(int cpp) +{ + switch (cpp) { + case 1: + return 8; + case 2: + case 4: + case 8: + return 4; + default: + DRM_ERROR("unknown cpp: %d\n", cpp); + return 1; + } +} + +/** + * The texture unit decides what tiling format a particular miplevel is using + * this function, so we lay out our miptrees accordingly. + */ +static bool +size_is_lt(uint32_t width, uint32_t height, int cpp) +{ + return (width <= 4 * utile_width(cpp) || + height <= 4 * utile_height(cpp)); +} + +struct drm_gem_cma_object * +vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex) +{ + struct drm_gem_cma_object *obj; + struct vc4_bo *bo; + + if (hindex >= exec->bo_count) { + DRM_ERROR("BO index %d greater than BO count %d\n", + hindex, exec->bo_count); + return NULL; + } + obj = exec->bo[hindex]; + bo = to_vc4_bo(&obj->base); + + if (bo->validated_shader) { + DRM_ERROR("Trying to use shader BO as something other than " + "a shader\n"); + return NULL; + } + + return obj; +} + +static struct drm_gem_cma_object * +vc4_use_handle(struct vc4_exec_info *exec, uint32_t gem_handles_packet_index) +{ + return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]); +} + +static bool +validate_bin_pos(struct vc4_exec_info *exec, void *untrusted, uint32_t pos) +{ + /* Note that the untrusted pointer passed to these functions is + * incremented past the packet byte. + */ + return (untrusted - 1 == exec->bin_u + pos); +} + +static uint32_t +gl_shader_rec_size(uint32_t pointer_bits) +{ + uint32_t attribute_count = pointer_bits & 7; + bool extended = pointer_bits & 8; + + if (attribute_count == 0) + attribute_count = 8; + + if (extended) + return 100 + attribute_count * 4; + else + return 36 + attribute_count * 8; +} + +bool +vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo, + uint32_t offset, uint8_t tiling_format, + uint32_t width, uint32_t height, uint8_t cpp) +{ + uint32_t aligned_width, aligned_height, stride, size; + uint32_t utile_w = utile_width(cpp); + uint32_t utile_h = utile_height(cpp); + + /* The shaded vertex format stores signed 12.4 fixed point + * (-2048,2047) offsets from the viewport center, so we should + * never have a render target larger than 4096. The texture + * unit can only sample from 2048x2048, so it's even more + * restricted. This lets us avoid worrying about overflow in + * our math. + */ + if (width > 4096 || height > 4096) { + DRM_ERROR("Surface dimesions (%d,%d) too large", width, height); + return false; + } + + switch (tiling_format) { + case VC4_TILING_FORMAT_LINEAR: + aligned_width = round_up(width, utile_w); + aligned_height = height; + break; + case VC4_TILING_FORMAT_T: + aligned_width = round_up(width, utile_w * 8); + aligned_height = round_up(height, utile_h * 8); + break; + case VC4_TILING_FORMAT_LT: + aligned_width = round_up(width, utile_w); + aligned_height = round_up(height, utile_h); + break; + default: + DRM_ERROR("buffer tiling %d unsupported\n", tiling_format); + return false; + } + + stride = aligned_width * cpp; + size = stride * aligned_height; + + if (size + offset < size || + size + offset > fbo->base.size) { + DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n", + width, height, + aligned_width, aligned_height, + size, offset, fbo->base.size); + return false; + } + + return true; +} + +static int +validate_flush(VALIDATE_ARGS) +{ + if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 1)) { + DRM_ERROR("Bin CL must end with VC4_PACKET_FLUSH\n"); + return -EINVAL; + } + exec->found_flush = true; + + return 0; +} + +static int +validate_start_tile_binning(VALIDATE_ARGS) +{ + if (exec->found_start_tile_binning_packet) { + DRM_ERROR("Duplicate VC4_PACKET_START_TILE_BINNING\n"); + return -EINVAL; + } + exec->found_start_tile_binning_packet = true; + + if (!exec->found_tile_binning_mode_config_packet) { + DRM_ERROR("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n"); + return -EINVAL; + } + + return 0; +} + +static int +validate_increment_semaphore(VALIDATE_ARGS) +{ + if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 2)) { + DRM_ERROR("Bin CL must end with " + "VC4_PACKET_INCREMENT_SEMAPHORE\n"); + return -EINVAL; + } + exec->found_increment_semaphore_packet = true; + + return 0; +} + +static int +validate_indexed_prim_list(VALIDATE_ARGS) +{ + struct drm_gem_cma_object *ib; + uint32_t length = *(uint32_t *)(untrusted + 1); + uint32_t offset = *(uint32_t *)(untrusted + 5); + uint32_t max_index = *(uint32_t *)(untrusted + 9); + uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1; + struct vc4_shader_state *shader_state; + + /* Check overflow condition */ + if (exec->shader_state_count == 0) { + DRM_ERROR("shader state must precede primitives\n"); + return -EINVAL; + } + shader_state = &exec->shader_state[exec->shader_state_count - 1]; + + if (max_index > shader_state->max_index) + shader_state->max_index = max_index; + + ib = vc4_use_handle(exec, 0); + if (!ib) + return -EINVAL; + + if (offset > ib->base.size || + (ib->base.size - offset) / index_size < length) { + DRM_ERROR("IB access overflow (%d + %d*%d > %zd)\n", + offset, length, index_size, ib->base.size); + return -EINVAL; + } + + *(uint32_t *)(validated + 5) = ib->paddr + offset; + + return 0; +} + +static int +validate_gl_array_primitive(VALIDATE_ARGS) +{ + uint32_t length = *(uint32_t *)(untrusted + 1); + uint32_t base_index = *(uint32_t *)(untrusted + 5); + uint32_t max_index; + struct vc4_shader_state *shader_state; + + /* Check overflow condition */ + if (exec->shader_state_count == 0) { + DRM_ERROR("shader state must precede primitives\n"); + return -EINVAL; + } + shader_state = &exec->shader_state[exec->shader_state_count - 1]; + + if (length + base_index < length) { + DRM_ERROR("primitive vertex count overflow\n"); + return -EINVAL; + } + max_index = length + base_index - 1; + + if (max_index > shader_state->max_index) + shader_state->max_index = max_index; + + return 0; +} + +static int +validate_gl_shader_state(VALIDATE_ARGS) +{ + uint32_t i = exec->shader_state_count++; + + if (i >= exec->shader_state_size) { + DRM_ERROR("More requests for shader states than declared\n"); + return -EINVAL; + } + + exec->shader_state[i].addr = *(uint32_t *)untrusted; + exec->shader_state[i].max_index = 0; + + if (exec->shader_state[i].addr & ~0xf) { + DRM_ERROR("high bits set in GL shader rec reference\n"); + return -EINVAL; + } + + *(uint32_t *)validated = (exec->shader_rec_p + + exec->shader_state[i].addr); + + exec->shader_rec_p += + roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16); + + return 0; +} + +static int +validate_tile_binning_config(VALIDATE_ARGS) +{ + struct drm_device *dev = exec->exec_bo->base.dev; + struct vc4_bo *tile_bo; + uint8_t flags; + uint32_t tile_state_size, tile_alloc_size; + uint32_t tile_count; + + if (exec->found_tile_binning_mode_config_packet) { + DRM_ERROR("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n"); + return -EINVAL; + } + exec->found_tile_binning_mode_config_packet = true; + + exec->bin_tiles_x = *(uint8_t *)(untrusted + 12); + exec->bin_tiles_y = *(uint8_t *)(untrusted + 13); + tile_count = exec->bin_tiles_x * exec->bin_tiles_y; + flags = *(uint8_t *)(untrusted + 14); + + if (exec->bin_tiles_x == 0 || + exec->bin_tiles_y == 0) { + DRM_ERROR("Tile binning config of %dx%d too small\n", + exec->bin_tiles_x, exec->bin_tiles_y); + return -EINVAL; + } + + if (flags & (VC4_BIN_CONFIG_DB_NON_MS | + VC4_BIN_CONFIG_TILE_BUFFER_64BIT)) { + DRM_ERROR("unsupported binning config flags 0x%02x\n", flags); + return -EINVAL; + } + + /* The tile state data array is 48 bytes per tile, and we put it at + * the start of a BO containing both it and the tile alloc. + */ + tile_state_size = 48 * tile_count; + + /* Since the tile alloc array will follow us, align. */ + exec->tile_alloc_offset = roundup(tile_state_size, 4096); + + *(uint8_t *)(validated + 14) = + ((flags & ~(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK | + VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK)) | + VC4_BIN_CONFIG_AUTO_INIT_TSDA | + VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32, + VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE) | + VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128, + VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE)); + + /* Initial block size. */ + tile_alloc_size = 32 * tile_count; + + /* + * The initial allocation gets rounded to the next 256 bytes before + * the hardware starts fulfilling further allocations. + */ + tile_alloc_size = roundup(tile_alloc_size, 256); + + /* Add space for the extra allocations. This is what gets used first, + * before overflow memory. It must have at least 4096 bytes, but we + * want to avoid overflow memory usage if possible. + */ + tile_alloc_size += 1024 * 1024; + + tile_bo = vc4_bo_create(dev, exec->tile_alloc_offset + tile_alloc_size, + true); + exec->tile_bo = &tile_bo->base; + if (!exec->tile_bo) + return -ENOMEM; + list_add_tail(&tile_bo->unref_head, &exec->unref_list); + + /* tile alloc address. */ + *(uint32_t *)(validated + 0) = (exec->tile_bo->paddr + + exec->tile_alloc_offset); + /* tile alloc size. */ + *(uint32_t *)(validated + 4) = tile_alloc_size; + /* tile state address. */ + *(uint32_t *)(validated + 8) = exec->tile_bo->paddr; + + return 0; +} + +static int +validate_gem_handles(VALIDATE_ARGS) +{ + memcpy(exec->bo_index, untrusted, sizeof(exec->bo_index)); + return 0; +} + +#define VC4_DEFINE_PACKET(packet, func) \ + [packet] = { packet ## _SIZE, #packet, func } + +static const struct cmd_info { + uint16_t len; + const char *name; + int (*func)(struct vc4_exec_info *exec, void *validated, + void *untrusted); +} cmd_info[] = { + VC4_DEFINE_PACKET(VC4_PACKET_HALT, NULL), + VC4_DEFINE_PACKET(VC4_PACKET_NOP, NULL), + VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, validate_flush), + VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, NULL), + VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING, + validate_start_tile_binning), + VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE, + validate_increment_semaphore), + + VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE, + validate_indexed_prim_list), + VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE, + validate_gl_array_primitive), + + VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, NULL), + + VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, validate_gl_shader_state), + + VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, NULL), + VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, NULL), + VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, NULL), + VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, NULL), + VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, NULL), + VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, NULL), + VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, NULL), + VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, NULL), + VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, NULL), + /* Note: The docs say this was also 105, but it was 106 in the + * initial userland code drop. + */ + VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, NULL), + + VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG, + validate_tile_binning_config), + + VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, validate_gem_handles), +}; + +int +vc4_validate_bin_cl(struct drm_device *dev, + void *validated, + void *unvalidated, + struct vc4_exec_info *exec) +{ + uint32_t len = exec->args->bin_cl_size; + uint32_t dst_offset = 0; + uint32_t src_offset = 0; + + while (src_offset < len) { + void *dst_pkt = validated + dst_offset; + void *src_pkt = unvalidated + src_offset; + u8 cmd = *(uint8_t *)src_pkt; + const struct cmd_info *info; + + if (cmd >= ARRAY_SIZE(cmd_info)) { + DRM_ERROR("0x%08x: packet %d out of bounds\n", + src_offset, cmd); + return -EINVAL; + } + + info = &cmd_info[cmd]; + if (!info->name) { + DRM_ERROR("0x%08x: packet %d invalid\n", + src_offset, cmd); + return -EINVAL; + } + + if (src_offset + info->len > len) { + DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x " + "exceeds bounds (0x%08x)\n", + src_offset, cmd, info->name, info->len, + src_offset + len); + return -EINVAL; + } + + if (cmd != VC4_PACKET_GEM_HANDLES) + memcpy(dst_pkt, src_pkt, info->len); + + if (info->func && info->func(exec, + dst_pkt + 1, + src_pkt + 1)) { + DRM_ERROR("0x%08x: packet %d (%s) failed to validate\n", + src_offset, cmd, info->name); + return -EINVAL; + } + + src_offset += info->len; + /* GEM handle loading doesn't produce HW packets. */ + if (cmd != VC4_PACKET_GEM_HANDLES) + dst_offset += info->len; + + /* When the CL hits halt, it'll stop reading anything else. */ + if (cmd == VC4_PACKET_HALT) + break; + } + + exec->ct0ea = exec->ct0ca + dst_offset; + + if (!exec->found_start_tile_binning_packet) { + DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n"); + return -EINVAL; + } + + /* The bin CL must be ended with INCREMENT_SEMAPHORE and FLUSH. The + * semaphore is used to trigger the render CL to start up, and the + * FLUSH is what caps the bin lists with + * VC4_PACKET_RETURN_FROM_SUB_LIST (so they jump back to the main + * render CL when they get called to) and actually triggers the queued + * semaphore increment. + */ + if (!exec->found_increment_semaphore_packet || !exec->found_flush) { + DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + " + "VC4_PACKET_FLUSH\n"); + return -EINVAL; + } + + return 0; +} + +static bool +reloc_tex(struct vc4_exec_info *exec, + void *uniform_data_u, + struct vc4_texture_sample_info *sample, + uint32_t texture_handle_index) + +{ + struct drm_gem_cma_object *tex; + uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]); + uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]); + uint32_t p2 = (sample->p_offset[2] != ~0 ? + *(uint32_t *)(uniform_data_u + sample->p_offset[2]) : 0); + uint32_t p3 = (sample->p_offset[3] != ~0 ? + *(uint32_t *)(uniform_data_u + sample->p_offset[3]) : 0); + uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0]; + uint32_t offset = p0 & VC4_TEX_P0_OFFSET_MASK; + uint32_t miplevels = VC4_GET_FIELD(p0, VC4_TEX_P0_MIPLVLS); + uint32_t width = VC4_GET_FIELD(p1, VC4_TEX_P1_WIDTH); + uint32_t height = VC4_GET_FIELD(p1, VC4_TEX_P1_HEIGHT); + uint32_t cpp, tiling_format, utile_w, utile_h; + uint32_t i; + uint32_t cube_map_stride = 0; + enum vc4_texture_data_type type; + + tex = vc4_use_bo(exec, texture_handle_index); + if (!tex) + return false; + + if (sample->is_direct) { + uint32_t remaining_size = tex->base.size - p0; + + if (p0 > tex->base.size - 4) { + DRM_ERROR("UBO offset greater than UBO size\n"); + goto fail; + } + if (p1 > remaining_size - 4) { + DRM_ERROR("UBO clamp would allow reads " + "outside of UBO\n"); + goto fail; + } + *validated_p0 = tex->paddr + p0; + return true; + } + + if (width == 0) + width = 2048; + if (height == 0) + height = 2048; + + if (p0 & VC4_TEX_P0_CMMODE_MASK) { + if (VC4_GET_FIELD(p2, VC4_TEX_P2_PTYPE) == + VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) + cube_map_stride = p2 & VC4_TEX_P2_CMST_MASK; + if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) == + VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) { + if (cube_map_stride) { + DRM_ERROR("Cube map stride set twice\n"); + goto fail; + } + + cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK; + } + if (!cube_map_stride) { + DRM_ERROR("Cube map stride not set\n"); + goto fail; + } + } + + type = (VC4_GET_FIELD(p0, VC4_TEX_P0_TYPE) | + (VC4_GET_FIELD(p1, VC4_TEX_P1_TYPE4) << 4)); + + switch (type) { + case VC4_TEXTURE_TYPE_RGBA8888: + case VC4_TEXTURE_TYPE_RGBX8888: + case VC4_TEXTURE_TYPE_RGBA32R: + cpp = 4; + break; + case VC4_TEXTURE_TYPE_RGBA4444: + case VC4_TEXTURE_TYPE_RGBA5551: + case VC4_TEXTURE_TYPE_RGB565: + case VC4_TEXTURE_TYPE_LUMALPHA: + case VC4_TEXTURE_TYPE_S16F: + case VC4_TEXTURE_TYPE_S16: + cpp = 2; + break; + case VC4_TEXTURE_TYPE_LUMINANCE: + case VC4_TEXTURE_TYPE_ALPHA: + case VC4_TEXTURE_TYPE_S8: + cpp = 1; + break; + case VC4_TEXTURE_TYPE_ETC1: + case VC4_TEXTURE_TYPE_BW1: + case VC4_TEXTURE_TYPE_A4: + case VC4_TEXTURE_TYPE_A1: + case VC4_TEXTURE_TYPE_RGBA64: + case VC4_TEXTURE_TYPE_YUV422R: + default: + DRM_ERROR("Texture format %d unsupported\n", type); + goto fail; + } + utile_w = utile_width(cpp); + utile_h = utile_height(cpp); + + if (type == VC4_TEXTURE_TYPE_RGBA32R) { + tiling_format = VC4_TILING_FORMAT_LINEAR; + } else { + if (size_is_lt(width, height, cpp)) + tiling_format = VC4_TILING_FORMAT_LT; + else + tiling_format = VC4_TILING_FORMAT_T; + } + + if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5, + tiling_format, width, height, cpp)) { + goto fail; + } + + /* The mipmap levels are stored before the base of the texture. Make + * sure there is actually space in the BO. + */ + for (i = 1; i <= miplevels; i++) { + uint32_t level_width = max(width >> i, 1u); + uint32_t level_height = max(height >> i, 1u); + uint32_t aligned_width, aligned_height; + uint32_t level_size; + + /* Once the levels get small enough, they drop from T to LT. */ + if (tiling_format == VC4_TILING_FORMAT_T && + size_is_lt(level_width, level_height, cpp)) { + tiling_format = VC4_TILING_FORMAT_LT; + } + + switch (tiling_format) { + case VC4_TILING_FORMAT_T: + aligned_width = round_up(level_width, utile_w * 8); + aligned_height = round_up(level_height, utile_h * 8); + break; + case VC4_TILING_FORMAT_LT: + aligned_width = round_up(level_width, utile_w); + aligned_height = round_up(level_height, utile_h); + break; + default: + aligned_width = round_up(level_width, utile_w); + aligned_height = level_height; + break; + } + + level_size = aligned_width * cpp * aligned_height; + + if (offset < level_size) { + DRM_ERROR("Level %d (%dx%d -> %dx%d) size %db " + "overflowed buffer bounds (offset %d)\n", + i, level_width, level_height, + aligned_width, aligned_height, + level_size, offset); + goto fail; + } + + offset -= level_size; + } + + *validated_p0 = tex->paddr + p0; + + return true; + fail: + DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0); + DRM_INFO("Texture p1 at %d: 0x%08x\n", sample->p_offset[1], p1); + DRM_INFO("Texture p2 at %d: 0x%08x\n", sample->p_offset[2], p2); + DRM_INFO("Texture p3 at %d: 0x%08x\n", sample->p_offset[3], p3); + return false; +} + +static int +validate_gl_shader_rec(struct drm_device *dev, + struct vc4_exec_info *exec, + struct vc4_shader_state *state) +{ + uint32_t *src_handles; + void *pkt_u, *pkt_v; + static const uint32_t shader_reloc_offsets[] = { + 4, /* fs */ + 16, /* vs */ + 28, /* cs */ + }; + uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets); + struct drm_gem_cma_object *bo[shader_reloc_count + 8]; + uint32_t nr_attributes, nr_relocs, packet_size; + int i; + + nr_attributes = state->addr & 0x7; + if (nr_attributes == 0) + nr_attributes = 8; + packet_size = gl_shader_rec_size(state->addr); + + nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes; + if (nr_relocs * 4 > exec->shader_rec_size) { + DRM_ERROR("overflowed shader recs reading %d handles " + "from %d bytes left\n", + nr_relocs, exec->shader_rec_size); + return -EINVAL; + } + src_handles = exec->shader_rec_u; + exec->shader_rec_u += nr_relocs * 4; + exec->shader_rec_size -= nr_relocs * 4; + + if (packet_size > exec->shader_rec_size) { + DRM_ERROR("overflowed shader recs copying %db packet " + "from %d bytes left\n", + packet_size, exec->shader_rec_size); + return -EINVAL; + } + pkt_u = exec->shader_rec_u; + pkt_v = exec->shader_rec_v; + memcpy(pkt_v, pkt_u, packet_size); + exec->shader_rec_u += packet_size; + /* Shader recs have to be aligned to 16 bytes (due to the attribute + * flags being in the low bytes), so round the next validated shader + * rec address up. This should be safe, since we've got so many + * relocations in a shader rec packet. + */ + BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4); + exec->shader_rec_v += roundup(packet_size, 16); + exec->shader_rec_size -= packet_size; + + if (!(*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD)) { + DRM_ERROR("Multi-threaded fragment shaders not supported.\n"); + return -EINVAL; + } + + for (i = 0; i < shader_reloc_count; i++) { + if (src_handles[i] > exec->bo_count) { + DRM_ERROR("Shader handle %d too big\n", src_handles[i]); + return -EINVAL; + } + + bo[i] = exec->bo[src_handles[i]]; + if (!bo[i]) + return -EINVAL; + } + for (i = shader_reloc_count; i < nr_relocs; i++) { + bo[i] = vc4_use_bo(exec, src_handles[i]); + if (!bo[i]) + return -EINVAL; + } + + for (i = 0; i < shader_reloc_count; i++) { + struct vc4_validated_shader_info *validated_shader; + uint32_t o = shader_reloc_offsets[i]; + uint32_t src_offset = *(uint32_t *)(pkt_u + o); + uint32_t *texture_handles_u; + void *uniform_data_u; + uint32_t tex; + + *(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset; + + if (src_offset != 0) { + DRM_ERROR("Shaders must be at offset 0 of " + "the BO.\n"); + return -EINVAL; + } + + validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader; + if (!validated_shader) + return -EINVAL; + + if (validated_shader->uniforms_src_size > + exec->uniforms_size) { + DRM_ERROR("Uniforms src buffer overflow\n"); + return -EINVAL; + } + + texture_handles_u = exec->uniforms_u; + uniform_data_u = (texture_handles_u + + validated_shader->num_texture_samples); + + memcpy(exec->uniforms_v, uniform_data_u, + validated_shader->uniforms_size); + + for (tex = 0; + tex < validated_shader->num_texture_samples; + tex++) { + if (!reloc_tex(exec, + uniform_data_u, + &validated_shader->texture_samples[tex], + texture_handles_u[tex])) { + return -EINVAL; + } + } + + *(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p; + + exec->uniforms_u += validated_shader->uniforms_src_size; + exec->uniforms_v += validated_shader->uniforms_size; + exec->uniforms_p += validated_shader->uniforms_size; + } + + for (i = 0; i < nr_attributes; i++) { + struct drm_gem_cma_object *vbo = + bo[ARRAY_SIZE(shader_reloc_offsets) + i]; + uint32_t o = 36 + i * 8; + uint32_t offset = *(uint32_t *)(pkt_u + o + 0); + uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1; + uint32_t stride = *(uint8_t *)(pkt_u + o + 5); + uint32_t max_index; + + if (state->addr & 0x8) + stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff; + + if (vbo->base.size < offset || + vbo->base.size - offset < attr_size) { + DRM_ERROR("BO offset overflow (%d + %d > %d)\n", + offset, attr_size, vbo->base.size); + return -EINVAL; + } + + if (stride != 0) { + max_index = ((vbo->base.size - offset - attr_size) / + stride); + if (state->max_index > max_index) { + DRM_ERROR("primitives use index %d out of " + "supplied %d\n", + state->max_index, max_index); + return -EINVAL; + } + } + + *(uint32_t *)(pkt_v + o) = vbo->paddr + offset; + } + + return 0; +} + +int +vc4_validate_shader_recs(struct drm_device *dev, + struct vc4_exec_info *exec) +{ + uint32_t i; + int ret = 0; + + for (i = 0; i < exec->shader_state_count; i++) { + ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]); + if (ret) + return ret; + } + + return ret; +} diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c b/drivers/gpu/drm/vc4/vc4_validate_shaders.c new file mode 100644 index 000000000000..f67124b4c534 --- /dev/null +++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c @@ -0,0 +1,513 @@ +/* + * Copyright © 2014 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * DOC: Shader validator for VC4. + * + * The VC4 has no IOMMU between it and system memory, so a user with + * access to execute shaders could escalate privilege by overwriting + * system memory (using the VPM write address register in the + * general-purpose DMA mode) or reading system memory it shouldn't + * (reading it as a texture, or uniform data, or vertex data). + * + * This walks over a shader BO, ensuring that its accesses are + * appropriately bounded, and recording how many texture accesses are + * made and where so that we can do relocations for them in the + * uniform stream. + */ + +#include "vc4_drv.h" +#include "vc4_qpu_defines.h" + +struct vc4_shader_validation_state { + struct vc4_texture_sample_info tmu_setup[2]; + int tmu_write_count[2]; + + /* For registers that were last written to by a MIN instruction with + * one argument being a uniform, the address of the uniform. + * Otherwise, ~0. + * + * This is used for the validation of direct address memory reads. + */ + uint32_t live_min_clamp_offsets[32 + 32 + 4]; + bool live_max_clamp_regs[32 + 32 + 4]; +}; + +static uint32_t +waddr_to_live_reg_index(uint32_t waddr, bool is_b) +{ + if (waddr < 32) { + if (is_b) + return 32 + waddr; + else + return waddr; + } else if (waddr <= QPU_W_ACC3) { + return 64 + waddr - QPU_W_ACC0; + } else { + return ~0; + } +} + +static uint32_t +raddr_add_a_to_live_reg_index(uint64_t inst) +{ + uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG); + uint32_t add_a = QPU_GET_FIELD(inst, QPU_ADD_A); + uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A); + uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B); + + if (add_a == QPU_MUX_A) + return raddr_a; + else if (add_a == QPU_MUX_B && sig != QPU_SIG_SMALL_IMM) + return 32 + raddr_b; + else if (add_a <= QPU_MUX_R3) + return 64 + add_a; + else + return ~0; +} + +static bool +is_tmu_submit(uint32_t waddr) +{ + return (waddr == QPU_W_TMU0_S || + waddr == QPU_W_TMU1_S); +} + +static bool +is_tmu_write(uint32_t waddr) +{ + return (waddr >= QPU_W_TMU0_S && + waddr <= QPU_W_TMU1_B); +} + +static bool +record_texture_sample(struct vc4_validated_shader_info *validated_shader, + struct vc4_shader_validation_state *validation_state, + int tmu) +{ + uint32_t s = validated_shader->num_texture_samples; + int i; + struct vc4_texture_sample_info *temp_samples; + + temp_samples = krealloc(validated_shader->texture_samples, + (s + 1) * sizeof(*temp_samples), + GFP_KERNEL); + if (!temp_samples) + return false; + + memcpy(&temp_samples[s], + &validation_state->tmu_setup[tmu], + sizeof(*temp_samples)); + + validated_shader->num_texture_samples = s + 1; + validated_shader->texture_samples = temp_samples; + + for (i = 0; i < 4; i++) + validation_state->tmu_setup[tmu].p_offset[i] = ~0; + + return true; +} + +static bool +check_tmu_write(uint64_t inst, + struct vc4_validated_shader_info *validated_shader, + struct vc4_shader_validation_state *validation_state, + bool is_mul) +{ + uint32_t waddr = (is_mul ? + QPU_GET_FIELD(inst, QPU_WADDR_MUL) : + QPU_GET_FIELD(inst, QPU_WADDR_ADD)); + uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A); + uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B); + int tmu = waddr > QPU_W_TMU0_B; + bool submit = is_tmu_submit(waddr); + bool is_direct = submit && validation_state->tmu_write_count[tmu] == 0; + uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG); + + if (is_direct) { + uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B); + uint32_t clamp_reg, clamp_offset; + + if (sig == QPU_SIG_SMALL_IMM) { + DRM_ERROR("direct TMU read used small immediate\n"); + return false; + } + + /* Make sure that this texture load is an add of the base + * address of the UBO to a clamped offset within the UBO. + */ + if (is_mul || + QPU_GET_FIELD(inst, QPU_OP_ADD) != QPU_A_ADD) { + DRM_ERROR("direct TMU load wasn't an add\n"); + return false; + } + + /* We assert that the the clamped address is the first + * argument, and the UBO base address is the second argument. + * This is arbitrary, but simpler than supporting flipping the + * two either way. + */ + clamp_reg = raddr_add_a_to_live_reg_index(inst); + if (clamp_reg == ~0) { + DRM_ERROR("direct TMU load wasn't clamped\n"); + return false; + } + + clamp_offset = validation_state->live_min_clamp_offsets[clamp_reg]; + if (clamp_offset == ~0) { + DRM_ERROR("direct TMU load wasn't clamped\n"); + return false; + } + + /* Store the clamp value's offset in p1 (see reloc_tex() in + * vc4_validate.c). + */ + validation_state->tmu_setup[tmu].p_offset[1] = + clamp_offset; + + if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) && + !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF)) { + DRM_ERROR("direct TMU load didn't add to a uniform\n"); + return false; + } + + validation_state->tmu_setup[tmu].is_direct = true; + } else { + if (raddr_a == QPU_R_UNIF || (sig != QPU_SIG_SMALL_IMM && + raddr_b == QPU_R_UNIF)) { + DRM_ERROR("uniform read in the same instruction as " + "texture setup.\n"); + return false; + } + } + + if (validation_state->tmu_write_count[tmu] >= 4) { + DRM_ERROR("TMU%d got too many parameters before dispatch\n", + tmu); + return false; + } + validation_state->tmu_setup[tmu].p_offset[validation_state->tmu_write_count[tmu]] = + validated_shader->uniforms_size; + validation_state->tmu_write_count[tmu]++; + /* Since direct uses a RADDR uniform reference, it will get counted in + * check_instruction_reads() + */ + if (!is_direct) + validated_shader->uniforms_size += 4; + + if (submit) { + if (!record_texture_sample(validated_shader, + validation_state, tmu)) { + return false; + } + + validation_state->tmu_write_count[tmu] = 0; + } + + return true; +} + +static bool +check_reg_write(uint64_t inst, + struct vc4_validated_shader_info *validated_shader, + struct vc4_shader_validation_state *validation_state, + bool is_mul) +{ + uint32_t waddr = (is_mul ? + QPU_GET_FIELD(inst, QPU_WADDR_MUL) : + QPU_GET_FIELD(inst, QPU_WADDR_ADD)); + + switch (waddr) { + case QPU_W_UNIFORMS_ADDRESS: + /* XXX: We'll probably need to support this for reladdr, but + * it's definitely a security-related one. + */ + DRM_ERROR("uniforms address load unsupported\n"); + return false; + + case QPU_W_TLB_COLOR_MS: + case QPU_W_TLB_COLOR_ALL: + case QPU_W_TLB_Z: + /* These only interact with the tile buffer, not main memory, + * so they're safe. + */ + return true; + + case QPU_W_TMU0_S: + case QPU_W_TMU0_T: + case QPU_W_TMU0_R: + case QPU_W_TMU0_B: + case QPU_W_TMU1_S: + case QPU_W_TMU1_T: + case QPU_W_TMU1_R: + case QPU_W_TMU1_B: + return check_tmu_write(inst, validated_shader, validation_state, + is_mul); + + case QPU_W_HOST_INT: + case QPU_W_TMU_NOSWAP: + case QPU_W_TLB_ALPHA_MASK: + case QPU_W_MUTEX_RELEASE: + /* XXX: I haven't thought about these, so don't support them + * for now. + */ + DRM_ERROR("Unsupported waddr %d\n", waddr); + return false; + + case QPU_W_VPM_ADDR: + DRM_ERROR("General VPM DMA unsupported\n"); + return false; + + case QPU_W_VPM: + case QPU_W_VPMVCD_SETUP: + /* We allow VPM setup in general, even including VPM DMA + * configuration setup, because the (unsafe) DMA can only be + * triggered by QPU_W_VPM_ADDR writes. + */ + return true; + + case QPU_W_TLB_STENCIL_SETUP: + return true; + } + + return true; +} + +static void +track_live_clamps(uint64_t inst, + struct vc4_validated_shader_info *validated_shader, + struct vc4_shader_validation_state *validation_state) +{ + uint32_t op_add = QPU_GET_FIELD(inst, QPU_OP_ADD); + uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD); + uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL); + uint32_t cond_add = QPU_GET_FIELD(inst, QPU_COND_ADD); + uint32_t add_a = QPU_GET_FIELD(inst, QPU_ADD_A); + uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B); + uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A); + uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B); + uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG); + bool ws = inst & QPU_WS; + uint32_t lri_add_a, lri_add, lri_mul; + bool add_a_is_min_0; + + /* Check whether OP_ADD's A argumennt comes from a live MAX(x, 0), + * before we clear previous live state. + */ + lri_add_a = raddr_add_a_to_live_reg_index(inst); + add_a_is_min_0 = (lri_add_a != ~0 && + validation_state->live_max_clamp_regs[lri_add_a]); + + /* Clear live state for registers written by our instruction. */ + lri_add = waddr_to_live_reg_index(waddr_add, ws); + lri_mul = waddr_to_live_reg_index(waddr_mul, !ws); + if (lri_mul != ~0) { + validation_state->live_max_clamp_regs[lri_mul] = false; + validation_state->live_min_clamp_offsets[lri_mul] = ~0; + } + if (lri_add != ~0) { + validation_state->live_max_clamp_regs[lri_add] = false; + validation_state->live_min_clamp_offsets[lri_add] = ~0; + } else { + /* Nothing further to do for live tracking, since only ADDs + * generate new live clamp registers. + */ + return; + } + + /* Now, handle remaining live clamp tracking for the ADD operation. */ + + if (cond_add != QPU_COND_ALWAYS) + return; + + if (op_add == QPU_A_MAX) { + /* Track live clamps of a value to a minimum of 0 (in either + * arg). + */ + if (sig != QPU_SIG_SMALL_IMM || raddr_b != 0 || + (add_a != QPU_MUX_B && add_b != QPU_MUX_B)) { + return; + } + + validation_state->live_max_clamp_regs[lri_add] = true; + } else if (op_add == QPU_A_MIN) { + /* Track live clamps of a value clamped to a minimum of 0 and + * a maximum of some uniform's offset. + */ + if (!add_a_is_min_0) + return; + + if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) && + !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF && + sig != QPU_SIG_SMALL_IMM)) { + return; + } + + validation_state->live_min_clamp_offsets[lri_add] = + validated_shader->uniforms_size; + } +} + +static bool +check_instruction_writes(uint64_t inst, + struct vc4_validated_shader_info *validated_shader, + struct vc4_shader_validation_state *validation_state) +{ + uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD); + uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL); + bool ok; + + if (is_tmu_write(waddr_add) && is_tmu_write(waddr_mul)) { + DRM_ERROR("ADD and MUL both set up textures\n"); + return false; + } + + ok = (check_reg_write(inst, validated_shader, validation_state, + false) && + check_reg_write(inst, validated_shader, validation_state, + true)); + + track_live_clamps(inst, validated_shader, validation_state); + + return ok; +} + +static bool +check_instruction_reads(uint64_t inst, + struct vc4_validated_shader_info *validated_shader) +{ + uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A); + uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B); + uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG); + + if (raddr_a == QPU_R_UNIF || + (raddr_b == QPU_R_UNIF && sig != QPU_SIG_SMALL_IMM)) { + /* This can't overflow the uint32_t, because we're reading 8 + * bytes of instruction to increment by 4 here, so we'd + * already be OOM. + */ + validated_shader->uniforms_size += 4; + } + + return true; +} + +struct vc4_validated_shader_info * +vc4_validate_shader(struct drm_gem_cma_object *shader_obj) +{ + bool found_shader_end = false; + int shader_end_ip = 0; + uint32_t ip, max_ip; + uint64_t *shader; + struct vc4_validated_shader_info *validated_shader; + struct vc4_shader_validation_state validation_state; + int i; + + memset(&validation_state, 0, sizeof(validation_state)); + + for (i = 0; i < 8; i++) + validation_state.tmu_setup[i / 4].p_offset[i % 4] = ~0; + for (i = 0; i < ARRAY_SIZE(validation_state.live_min_clamp_offsets); i++) + validation_state.live_min_clamp_offsets[i] = ~0; + + shader = shader_obj->vaddr; + max_ip = shader_obj->base.size / sizeof(uint64_t); + + validated_shader = kcalloc(1, sizeof(*validated_shader), GFP_KERNEL); + if (!validated_shader) + return NULL; + + for (ip = 0; ip < max_ip; ip++) { + uint64_t inst = shader[ip]; + uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG); + + switch (sig) { + case QPU_SIG_NONE: + case QPU_SIG_WAIT_FOR_SCOREBOARD: + case QPU_SIG_SCOREBOARD_UNLOCK: + case QPU_SIG_COLOR_LOAD: + case QPU_SIG_LOAD_TMU0: + case QPU_SIG_LOAD_TMU1: + case QPU_SIG_PROG_END: + case QPU_SIG_SMALL_IMM: + if (!check_instruction_writes(inst, validated_shader, + &validation_state)) { + DRM_ERROR("Bad write at ip %d\n", ip); + goto fail; + } + + if (!check_instruction_reads(inst, validated_shader)) + goto fail; + + if (sig == QPU_SIG_PROG_END) { + found_shader_end = true; + shader_end_ip = ip; + } + + break; + + case QPU_SIG_LOAD_IMM: + if (!check_instruction_writes(inst, validated_shader, + &validation_state)) { + DRM_ERROR("Bad LOAD_IMM write at ip %d\n", ip); + goto fail; + } + break; + + default: + DRM_ERROR("Unsupported QPU signal %d at " + "instruction %d\n", sig, ip); + goto fail; + } + + /* There are two delay slots after program end is signaled + * that are still executed, then we're finished. + */ + if (found_shader_end && ip == shader_end_ip + 2) + break; + } + + if (ip == max_ip) { + DRM_ERROR("shader failed to terminate before " + "shader BO end at %zd\n", + shader_obj->base.size); + goto fail; + } + + /* Again, no chance of integer overflow here because the worst case + * scenario is 8 bytes of uniforms plus handles per 8-byte + * instruction. + */ + validated_shader->uniforms_src_size = + (validated_shader->uniforms_size + + 4 * validated_shader->num_texture_samples); + + return validated_shader; + +fail: + if (validated_shader) { + kfree(validated_shader->texture_samples); + kfree(validated_shader); + } + return NULL; +} |

