diff options
Diffstat (limited to 'drivers/gpu/drm/udl/udl_transfer.c')
-rw-r--r-- | drivers/gpu/drm/udl/udl_transfer.c | 253 |
1 files changed, 253 insertions, 0 deletions
diff --git a/drivers/gpu/drm/udl/udl_transfer.c b/drivers/gpu/drm/udl/udl_transfer.c new file mode 100644 index 000000000000..b9320e2608dd --- /dev/null +++ b/drivers/gpu/drm/udl/udl_transfer.c @@ -0,0 +1,253 @@ +/* + * Copyright (C) 2012 Red Hat + * based in parts on udlfb.c: + * Copyright (C) 2009 Roberto De Ioris <roberto@unbit.it> + * Copyright (C) 2009 Jaya Kumar <jayakumar.lkml@gmail.com> + * Copyright (C) 2009 Bernie Thompson <bernie@plugable.com> + * + * This file is subject to the terms and conditions of the GNU General Public + * License v2. See the file COPYING in the main directory of this archive for + * more details. + */ + +#include <linux/module.h> +#include <linux/slab.h> +#include <linux/fb.h> +#include <linux/prefetch.h> + +#include "drmP.h" +#include "udl_drv.h" + +#define MAX_CMD_PIXELS 255 + +#define RLX_HEADER_BYTES 7 +#define MIN_RLX_PIX_BYTES 4 +#define MIN_RLX_CMD_BYTES (RLX_HEADER_BYTES + MIN_RLX_PIX_BYTES) + +#define RLE_HEADER_BYTES 6 +#define MIN_RLE_PIX_BYTES 3 +#define MIN_RLE_CMD_BYTES (RLE_HEADER_BYTES + MIN_RLE_PIX_BYTES) + +#define RAW_HEADER_BYTES 6 +#define MIN_RAW_PIX_BYTES 2 +#define MIN_RAW_CMD_BYTES (RAW_HEADER_BYTES + MIN_RAW_PIX_BYTES) + +/* + * Trims identical data from front and back of line + * Sets new front buffer address and width + * And returns byte count of identical pixels + * Assumes CPU natural alignment (unsigned long) + * for back and front buffer ptrs and width + */ +#if 0 +static int udl_trim_hline(const u8 *bback, const u8 **bfront, int *width_bytes) +{ + int j, k; + const unsigned long *back = (const unsigned long *) bback; + const unsigned long *front = (const unsigned long *) *bfront; + const int width = *width_bytes / sizeof(unsigned long); + int identical = width; + int start = width; + int end = width; + + prefetch((void *) front); + prefetch((void *) back); + + for (j = 0; j < width; j++) { + if (back[j] != front[j]) { + start = j; + break; + } + } + + for (k = width - 1; k > j; k--) { + if (back[k] != front[k]) { + end = k+1; + break; + } + } + + identical = start + (width - end); + *bfront = (u8 *) &front[start]; + *width_bytes = (end - start) * sizeof(unsigned long); + + return identical * sizeof(unsigned long); +} +#endif + +static inline u16 pixel32_to_be16p(const uint8_t *pixel) +{ + uint32_t pix = *(uint32_t *)pixel; + u16 retval; + + retval = (((pix >> 3) & 0x001f) | + ((pix >> 5) & 0x07e0) | + ((pix >> 8) & 0xf800)); + return retval; +} + +/* + * Render a command stream for an encoded horizontal line segment of pixels. + * + * A command buffer holds several commands. + * It always begins with a fresh command header + * (the protocol doesn't require this, but we enforce it to allow + * multiple buffers to be potentially encoded and sent in parallel). + * A single command encodes one contiguous horizontal line of pixels + * + * The function relies on the client to do all allocation, so that + * rendering can be done directly to output buffers (e.g. USB URBs). + * The function fills the supplied command buffer, providing information + * on where it left off, so the client may call in again with additional + * buffers if the line will take several buffers to complete. + * + * A single command can transmit a maximum of 256 pixels, + * regardless of the compression ratio (protocol design limit). + * To the hardware, 0 for a size byte means 256 + * + * Rather than 256 pixel commands which are either rl or raw encoded, + * the rlx command simply assumes alternating raw and rl spans within one cmd. + * This has a slightly larger header overhead, but produces more even results. + * It also processes all data (read and write) in a single pass. + * Performance benchmarks of common cases show it having just slightly better + * compression than 256 pixel raw or rle commands, with similar CPU consumpion. + * But for very rl friendly data, will compress not quite as well. + */ +static void udl_compress_hline16( + const u8 **pixel_start_ptr, + const u8 *const pixel_end, + uint32_t *device_address_ptr, + uint8_t **command_buffer_ptr, + const uint8_t *const cmd_buffer_end, int bpp) +{ + const u8 *pixel = *pixel_start_ptr; + uint32_t dev_addr = *device_address_ptr; + uint8_t *cmd = *command_buffer_ptr; + + while ((pixel_end > pixel) && + (cmd_buffer_end - MIN_RLX_CMD_BYTES > cmd)) { + uint8_t *raw_pixels_count_byte = 0; + uint8_t *cmd_pixels_count_byte = 0; + const u8 *raw_pixel_start = 0; + const u8 *cmd_pixel_start, *cmd_pixel_end = 0; + + prefetchw((void *) cmd); /* pull in one cache line at least */ + + *cmd++ = 0xaf; + *cmd++ = 0x6b; + *cmd++ = (uint8_t) ((dev_addr >> 16) & 0xFF); + *cmd++ = (uint8_t) ((dev_addr >> 8) & 0xFF); + *cmd++ = (uint8_t) ((dev_addr) & 0xFF); + + cmd_pixels_count_byte = cmd++; /* we'll know this later */ + cmd_pixel_start = pixel; + + raw_pixels_count_byte = cmd++; /* we'll know this later */ + raw_pixel_start = pixel; + + cmd_pixel_end = pixel + (min(MAX_CMD_PIXELS + 1, + min((int)(pixel_end - pixel) / bpp, + (int)(cmd_buffer_end - cmd) / 2))) * bpp; + + prefetch_range((void *) pixel, (cmd_pixel_end - pixel) * bpp); + + while (pixel < cmd_pixel_end) { + const u8 * const repeating_pixel = pixel; + + if (bpp == 2) + *(uint16_t *)cmd = cpu_to_be16p((uint16_t *)pixel); + else if (bpp == 4) + *(uint16_t *)cmd = cpu_to_be16(pixel32_to_be16p(pixel)); + + cmd += 2; + pixel += bpp; + + if (unlikely((pixel < cmd_pixel_end) && + (!memcmp(pixel, repeating_pixel, bpp)))) { + /* go back and fill in raw pixel count */ + *raw_pixels_count_byte = (((repeating_pixel - + raw_pixel_start) / bpp) + 1) & 0xFF; + + while ((pixel < cmd_pixel_end) + && (!memcmp(pixel, repeating_pixel, bpp))) { + pixel += bpp; + } + + /* immediately after raw data is repeat byte */ + *cmd++ = (((pixel - repeating_pixel) / bpp) - 1) & 0xFF; + + /* Then start another raw pixel span */ + raw_pixel_start = pixel; + raw_pixels_count_byte = cmd++; + } + } + + if (pixel > raw_pixel_start) { + /* finalize last RAW span */ + *raw_pixels_count_byte = ((pixel-raw_pixel_start) / bpp) & 0xFF; + } + + *cmd_pixels_count_byte = ((pixel - cmd_pixel_start) / bpp) & 0xFF; + dev_addr += ((pixel - cmd_pixel_start) / bpp) * 2; + } + + if (cmd_buffer_end <= MIN_RLX_CMD_BYTES + cmd) { + /* Fill leftover bytes with no-ops */ + if (cmd_buffer_end > cmd) + memset(cmd, 0xAF, cmd_buffer_end - cmd); + cmd = (uint8_t *) cmd_buffer_end; + } + + *command_buffer_ptr = cmd; + *pixel_start_ptr = pixel; + *device_address_ptr = dev_addr; + + return; +} + +/* + * There are 3 copies of every pixel: The front buffer that the fbdev + * client renders to, the actual framebuffer across the USB bus in hardware + * (that we can only write to, slowly, and can never read), and (optionally) + * our shadow copy that tracks what's been sent to that hardware buffer. + */ +int udl_render_hline(struct drm_device *dev, int bpp, struct urb **urb_ptr, + const char *front, char **urb_buf_ptr, + u32 byte_offset, u32 byte_width, + int *ident_ptr, int *sent_ptr) +{ + const u8 *line_start, *line_end, *next_pixel; + u32 base16 = 0 + (byte_offset / bpp) * 2; + struct urb *urb = *urb_ptr; + u8 *cmd = *urb_buf_ptr; + u8 *cmd_end = (u8 *) urb->transfer_buffer + urb->transfer_buffer_length; + + line_start = (u8 *) (front + byte_offset); + next_pixel = line_start; + line_end = next_pixel + byte_width; + + while (next_pixel < line_end) { + + udl_compress_hline16(&next_pixel, + line_end, &base16, + (u8 **) &cmd, (u8 *) cmd_end, bpp); + + if (cmd >= cmd_end) { + int len = cmd - (u8 *) urb->transfer_buffer; + if (udl_submit_urb(dev, urb, len)) + return 1; /* lost pixels is set */ + *sent_ptr += len; + urb = udl_get_urb(dev); + if (!urb) + return 1; /* lost_pixels is set */ + *urb_ptr = urb; + cmd = urb->transfer_buffer; + cmd_end = &cmd[urb->transfer_buffer_length]; + } + } + + *urb_buf_ptr = cmd; + + return 0; +} + |