diff options
Diffstat (limited to 'arch')
-rw-r--r-- | arch/mips/include/asm/div64.h | 142 |
1 files changed, 50 insertions, 92 deletions
diff --git a/arch/mips/include/asm/div64.h b/arch/mips/include/asm/div64.h index d1d699105c11..dc5ea5736440 100644 --- a/arch/mips/include/asm/div64.h +++ b/arch/mips/include/asm/div64.h @@ -6,105 +6,63 @@ * License. See the file "COPYING" in the main directory of this archive * for more details. */ -#ifndef _ASM_DIV64_H -#define _ASM_DIV64_H +#ifndef __ASM_DIV64_H +#define __ASM_DIV64_H -#include <linux/types.h> +#include <asm-generic/div64.h> -#if (_MIPS_SZLONG == 32) +#if BITS_PER_LONG == 64 -#include <asm/compiler.h> +#include <linux/types.h> /* * No traps on overflows for any of these... */ -#define do_div64_32(res, high, low, base) ({ \ - unsigned long __quot32, __mod32; \ - unsigned long __cf, __tmp, __tmp2, __i; \ - \ - __asm__(".set push\n\t" \ - ".set noat\n\t" \ - ".set noreorder\n\t" \ - "move %2, $0\n\t" \ - "move %3, $0\n\t" \ - "b 1f\n\t" \ - " li %4, 0x21\n" \ - "0:\n\t" \ - "sll $1, %0, 0x1\n\t" \ - "srl %3, %0, 0x1f\n\t" \ - "or %0, $1, %5\n\t" \ - "sll %1, %1, 0x1\n\t" \ - "sll %2, %2, 0x1\n" \ - "1:\n\t" \ - "bnez %3, 2f\n\t" \ - " sltu %5, %0, %z6\n\t" \ - "bnez %5, 3f\n" \ - "2:\n\t" \ - " addiu %4, %4, -1\n\t" \ - "subu %0, %0, %z6\n\t" \ - "addiu %2, %2, 1\n" \ - "3:\n\t" \ - "bnez %4, 0b\n\t" \ - " srl %5, %1, 0x1f\n\t" \ - ".set pop" \ - : "=&r" (__mod32), "=&r" (__tmp), \ - "=&r" (__quot32), "=&r" (__cf), \ - "=&r" (__i), "=&r" (__tmp2) \ - : "Jr" (base), "0" (high), "1" (low)); \ - \ - (res) = __quot32; \ - __mod32; }) - -#define do_div(n, base) ({ \ - unsigned long long __quot; \ - unsigned long __mod; \ - unsigned long long __div; \ - unsigned long __upper, __low, __high, __base; \ - \ - __div = (n); \ - __base = (base); \ - \ - __high = __div >> 32; \ - __low = __div; \ - __upper = __high; \ - \ - if (__high) \ - __asm__("divu $0, %z2, %z3" \ - : "=h" (__upper), "=l" (__high) \ - : "Jr" (__high), "Jr" (__base) \ - : GCC_REG_ACCUM); \ - \ - __mod = do_div64_32(__low, __upper, __low, __base); \ - \ - __quot = __high; \ - __quot = __quot << 32 | __low; \ - (n) = __quot; \ - __mod; }) - -#endif /* (_MIPS_SZLONG == 32) */ - -#if (_MIPS_SZLONG == 64) - -/* - * Hey, we're already 64-bit, no - * need to play games.. - */ -#define do_div(n, base) ({ \ - unsigned long __quot; \ - unsigned int __mod; \ - unsigned long __div; \ - unsigned int __base; \ - \ - __div = (n); \ - __base = (base); \ - \ - __mod = __div % __base; \ - __quot = __div / __base; \ - \ - (n) = __quot; \ - __mod; }) +#define __div64_32(n, base) \ +({ \ + unsigned long __cf, __tmp, __tmp2, __i; \ + unsigned long __quot32, __mod32; \ + unsigned long __high, __low; \ + unsigned long long __n; \ + \ + __high = *__n >> 32; \ + __low = __n; \ + __asm__( \ + " .set push \n" \ + " .set noat \n" \ + " .set noreorder \n" \ + " move %2, $0 \n" \ + " move %3, $0 \n" \ + " b 1f \n" \ + " li %4, 0x21 \n" \ + "0: \n" \ + " sll $1, %0, 0x1 \n" \ + " srl %3, %0, 0x1f \n" \ + " or %0, $1, %5 \n" \ + " sll %1, %1, 0x1 \n" \ + " sll %2, %2, 0x1 \n" \ + "1: \n" \ + " bnez %3, 2f \n" \ + " sltu %5, %0, %z6 \n" \ + " bnez %5, 3f \n" \ + "2: \n" \ + " addiu %4, %4, -1 \n" \ + " subu %0, %0, %z6 \n" \ + " addiu %2, %2, 1 \n" \ + "3: \n" \ + " bnez %4, 0b\n\t" \ + " srl %5, %1, 0x1f\n\t" \ + " .set pop" \ + : "=&r" (__mod32), "=&r" (__tmp), \ + "=&r" (__quot32), "=&r" (__cf), \ + "=&r" (__i), "=&r" (__tmp2) \ + : "Jr" (base), "0" (__high), "1" (__low)); \ + \ + (__n) = __quot32; \ + __mod32; \ +}) -#endif /* (_MIPS_SZLONG == 64) */ +#endif /* BITS_PER_LONG == 64 */ -#endif /* _ASM_DIV64_H */ +#endif /* __ASM_DIV64_H */ |