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-rw-r--r--arch/x86/include/asm/desc_defs.h4
-rw-r--r--arch/x86/include/asm/mmzone_32.h2
-rw-r--r--arch/x86/include/asm/sigcontext.h4
-rw-r--r--arch/x86/include/asm/uv/uv_bau.h2
4 files changed, 6 insertions, 6 deletions
diff --git a/arch/x86/include/asm/desc_defs.h b/arch/x86/include/asm/desc_defs.h
index 9d6684849fd9..278441f39856 100644
--- a/arch/x86/include/asm/desc_defs.h
+++ b/arch/x86/include/asm/desc_defs.h
@@ -12,9 +12,9 @@
#include <linux/types.h>
/*
- * FIXME: Acessing the desc_struct through its fields is more elegant,
+ * FIXME: Accessing the desc_struct through its fields is more elegant,
* and should be the one valid thing to do. However, a lot of open code
- * still touches the a and b acessors, and doing this allow us to do it
+ * still touches the a and b accessors, and doing this allow us to do it
* incrementally. We keep the signature as a struct, rather than an union,
* so we can get rid of it transparently in the future -- glommer
*/
diff --git a/arch/x86/include/asm/mmzone_32.h b/arch/x86/include/asm/mmzone_32.h
index ede6998bd92c..91df7c51806c 100644
--- a/arch/x86/include/asm/mmzone_32.h
+++ b/arch/x86/include/asm/mmzone_32.h
@@ -47,7 +47,7 @@ static inline void resume_map_numa_kva(pgd_t *pgd) {}
/*
* generic node memory support, the following assumptions apply:
*
- * 1) memory comes in 64Mb contigious chunks which are either present or not
+ * 1) memory comes in 64Mb contiguous chunks which are either present or not
* 2) we will not have more than 64Gb in total
*
* for now assume that 64Gb is max amount of RAM for whole system
diff --git a/arch/x86/include/asm/sigcontext.h b/arch/x86/include/asm/sigcontext.h
index 72e5a4491661..04459d25e66e 100644
--- a/arch/x86/include/asm/sigcontext.h
+++ b/arch/x86/include/asm/sigcontext.h
@@ -124,7 +124,7 @@ struct sigcontext {
* fpstate is really (struct _fpstate *) or (struct _xstate *)
* depending on the FP_XSTATE_MAGIC1 encoded in the SW reserved
* bytes of (struct _fpstate) and FP_XSTATE_MAGIC2 present at the end
- * of extended memory layout. See comments at the defintion of
+ * of extended memory layout. See comments at the definition of
* (struct _fpx_sw_bytes)
*/
void __user *fpstate; /* zero when no FPU/extended context */
@@ -219,7 +219,7 @@ struct sigcontext {
* fpstate is really (struct _fpstate *) or (struct _xstate *)
* depending on the FP_XSTATE_MAGIC1 encoded in the SW reserved
* bytes of (struct _fpstate) and FP_XSTATE_MAGIC2 present at the end
- * of extended memory layout. See comments at the defintion of
+ * of extended memory layout. See comments at the definition of
* (struct _fpx_sw_bytes)
*/
void __user *fpstate; /* zero when no FPU/extended context */
diff --git a/arch/x86/include/asm/uv/uv_bau.h b/arch/x86/include/asm/uv/uv_bau.h
index 80e2984f521c..b414d2b401f6 100644
--- a/arch/x86/include/asm/uv/uv_bau.h
+++ b/arch/x86/include/asm/uv/uv_bau.h
@@ -55,7 +55,7 @@
#define DESC_STATUS_SOURCE_TIMEOUT 3
/*
- * source side threshholds at which message retries print a warning
+ * source side thresholds at which message retries print a warning
*/
#define SOURCE_TIMEOUT_LIMIT 20
#define DESTINATION_TIMEOUT_LIMIT 20
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