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-rw-r--r--Documentation/DocBook/drm.tmpl6
-rw-r--r--Documentation/DocBook/media/v4l/dev-codec.xml35
-rw-r--r--Documentation/DocBook/media/v4l/v4l2.xml2
-rw-r--r--Documentation/bcache.txt12
-rw-r--r--Documentation/devices.txt8
-rw-r--r--Documentation/devicetree/bindings/drm/tilcdc/tilcdc.txt8
-rw-r--r--Documentation/devicetree/bindings/media/exynos-fimc-lite.txt2
-rw-r--r--Documentation/devicetree/bindings/rtc/atmel,at91rm9200-rtc.txt2
-rw-r--r--Documentation/devicetree/bindings/video/display-timing.txt1
-rw-r--r--Documentation/fb/uvesafb.txt16
-rw-r--r--Documentation/kernel-parameters.txt3
-rw-r--r--Documentation/m68k/kernel-options.txt2
-rw-r--r--Documentation/sound/alsa/HD-Audio-Models.txt3
-rw-r--r--Documentation/ww-mutex-design.txt344
14 files changed, 403 insertions, 41 deletions
diff --git a/Documentation/DocBook/drm.tmpl b/Documentation/DocBook/drm.tmpl
index f9df3b872c16..91ee107d5d0e 100644
--- a/Documentation/DocBook/drm.tmpl
+++ b/Documentation/DocBook/drm.tmpl
@@ -2161,6 +2161,12 @@ void intel_crt_init(struct drm_device *dev)
<title>EDID Helper Functions Reference</title>
!Edrivers/gpu/drm/drm_edid.c
</sect2>
+ <sect2>
+ <title>Rectangle Utilities Reference</title>
+!Pinclude/drm/drm_rect.h rect utils
+!Iinclude/drm/drm_rect.h
+!Edrivers/gpu/drm/drm_rect.c
+ </sect2>
</sect1>
<!-- Internals: vertical blanking -->
diff --git a/Documentation/DocBook/media/v4l/dev-codec.xml b/Documentation/DocBook/media/v4l/dev-codec.xml
index dca0ecd54dc6..ff44c16fc080 100644
--- a/Documentation/DocBook/media/v4l/dev-codec.xml
+++ b/Documentation/DocBook/media/v4l/dev-codec.xml
@@ -1,18 +1,27 @@
<title>Codec Interface</title>
- <note>
- <title>Suspended</title>
+ <para>A V4L2 codec can compress, decompress, transform, or otherwise
+convert video data from one format into another format, in memory. Typically
+such devices are memory-to-memory devices (i.e. devices with the
+<constant>V4L2_CAP_VIDEO_M2M</constant> or <constant>V4L2_CAP_VIDEO_M2M_MPLANE</constant>
+capability set).
+</para>
- <para>This interface has been be suspended from the V4L2 API
-implemented in Linux 2.6 until we have more experience with codec
-device interfaces.</para>
- </note>
+ <para>A memory-to-memory video node acts just like a normal video node, but it
+supports both output (sending frames from memory to the codec hardware) and
+capture (receiving the processed frames from the codec hardware into memory)
+stream I/O. An application will have to setup the stream
+I/O for both sides and finally call &VIDIOC-STREAMON; for both capture and output
+to start the codec.</para>
- <para>A V4L2 codec can compress, decompress, transform, or otherwise
-convert video data from one format into another format, in memory.
-Applications send data to be converted to the driver through a
-&func-write; call, and receive the converted data through a
-&func-read; call. For efficiency a driver may also support streaming
-I/O.</para>
+ <para>Video compression codecs use the MPEG controls to setup their codec parameters
+(note that the MPEG controls actually support many more codecs than just MPEG).
+See <xref linkend="mpeg-controls"></xref>.</para>
- <para>[to do]</para>
+ <para>Memory-to-memory devices can often be used as a shared resource: you can
+open the video node multiple times, each application setting up their own codec properties
+that are local to the file handle, and each can use it independently from the others.
+The driver will arbitrate access to the codec and reprogram it whenever another file
+handler gets access. This is different from the usual video node behavior where the video properties
+are global to the device (i.e. changing something through one file handle is visible
+through another file handle).</para>
diff --git a/Documentation/DocBook/media/v4l/v4l2.xml b/Documentation/DocBook/media/v4l/v4l2.xml
index bfc93cdcf696..bfe823dd0f31 100644
--- a/Documentation/DocBook/media/v4l/v4l2.xml
+++ b/Documentation/DocBook/media/v4l/v4l2.xml
@@ -493,7 +493,7 @@ and discussions on the V4L mailing list.</revremark>
</partinfo>
<title>Video for Linux Two API Specification</title>
- <subtitle>Revision 3.9</subtitle>
+ <subtitle>Revision 3.10</subtitle>
<chapter id="common">
&sub-common;
diff --git a/Documentation/bcache.txt b/Documentation/bcache.txt
index 77db8809bd96..b3a7e7d384f6 100644
--- a/Documentation/bcache.txt
+++ b/Documentation/bcache.txt
@@ -319,7 +319,10 @@ cache<0..n>
Symlink to each of the cache devices comprising this cache set.
cache_available_percent
- Percentage of cache device free.
+ Percentage of cache device which doesn't contain dirty data, and could
+ potentially be used for writeback. This doesn't mean this space isn't used
+ for clean cached data; the unused statistic (in priority_stats) is typically
+ much lower.
clear_stats
Clears the statistics associated with this cache
@@ -423,8 +426,11 @@ nbuckets
Total buckets in this cache
priority_stats
- Statistics about how recently data in the cache has been accessed. This can
- reveal your working set size.
+ Statistics about how recently data in the cache has been accessed.
+ This can reveal your working set size. Unused is the percentage of
+ the cache that doesn't contain any data. Metadata is bcache's
+ metadata overhead. Average is the average priority of cache buckets.
+ Next is a list of quantiles with the priority threshold of each.
written
Sum of all data that has been written to the cache; comparison with
diff --git a/Documentation/devices.txt b/Documentation/devices.txt
index 08f01e79c41a..b9015912bca6 100644
--- a/Documentation/devices.txt
+++ b/Documentation/devices.txt
@@ -498,12 +498,8 @@ Your cooperation is appreciated.
Each device type has 5 bits (32 minors).
- 13 block 8-bit MFM/RLL/IDE controller
- 0 = /dev/xda First XT disk whole disk
- 64 = /dev/xdb Second XT disk whole disk
-
- Partitions are handled in the same way as IDE disks
- (see major number 3).
+ 13 block Previously used for the XT disk (/dev/xdN)
+ Deleted in kernel v3.9.
14 char Open Sound System (OSS)
0 = /dev/mixer Mixer control
diff --git a/Documentation/devicetree/bindings/drm/tilcdc/tilcdc.txt b/Documentation/devicetree/bindings/drm/tilcdc/tilcdc.txt
index e5f130159ae1..fff10da5e927 100644
--- a/Documentation/devicetree/bindings/drm/tilcdc/tilcdc.txt
+++ b/Documentation/devicetree/bindings/drm/tilcdc/tilcdc.txt
@@ -10,6 +10,14 @@ Recommended properties:
services interrupts for this device.
- ti,hwmods: Name of the hwmod associated to the LCDC
+Optional properties:
+ - max-bandwidth: The maximum pixels per second that the memory
+ interface / lcd controller combination can sustain
+ - max-width: The maximum horizontal pixel width supported by
+ the lcd controller.
+ - max-pixelclock: The maximum pixel clock that can be supported
+ by the lcd controller in KHz.
+
Example:
fb: fb@4830e000 {
diff --git a/Documentation/devicetree/bindings/media/exynos-fimc-lite.txt b/Documentation/devicetree/bindings/media/exynos-fimc-lite.txt
index 3f62adfb3e0b..de9f6b78ee51 100644
--- a/Documentation/devicetree/bindings/media/exynos-fimc-lite.txt
+++ b/Documentation/devicetree/bindings/media/exynos-fimc-lite.txt
@@ -2,7 +2,7 @@ Exynos4x12/Exynos5 SoC series camera host interface (FIMC-LITE)
Required properties:
-- compatible : should be "samsung,exynos4212-fimc" for Exynos4212 and
+- compatible : should be "samsung,exynos4212-fimc-lite" for Exynos4212 and
Exynos4412 SoCs;
- reg : physical base address and size of the device memory mapped
registers;
diff --git a/Documentation/devicetree/bindings/rtc/atmel,at91rm9200-rtc.txt b/Documentation/devicetree/bindings/rtc/atmel,at91rm9200-rtc.txt
index 2a3feabd3b22..34c1505774bf 100644
--- a/Documentation/devicetree/bindings/rtc/atmel,at91rm9200-rtc.txt
+++ b/Documentation/devicetree/bindings/rtc/atmel,at91rm9200-rtc.txt
@@ -1,7 +1,7 @@
Atmel AT91RM9200 Real Time Clock
Required properties:
-- compatible: should be: "atmel,at91rm9200-rtc"
+- compatible: should be: "atmel,at91rm9200-rtc" or "atmel,at91sam9x5-rtc"
- reg: physical base address of the controller and length of memory mapped
region.
- interrupts: rtc alarm/event interrupt
diff --git a/Documentation/devicetree/bindings/video/display-timing.txt b/Documentation/devicetree/bindings/video/display-timing.txt
index 150038552bc3..e1d4a0b59612 100644
--- a/Documentation/devicetree/bindings/video/display-timing.txt
+++ b/Documentation/devicetree/bindings/video/display-timing.txt
@@ -34,6 +34,7 @@ optional properties:
- ignored = ignored
- interlaced (bool): boolean to enable interlaced mode
- doublescan (bool): boolean to enable doublescan mode
+ - doubleclk (bool): boolean to enable doubleclock mode
All the optional properties that are not bool follow the following logic:
<1>: high active
diff --git a/Documentation/fb/uvesafb.txt b/Documentation/fb/uvesafb.txt
index eefdd91d298a..f6362d88763b 100644
--- a/Documentation/fb/uvesafb.txt
+++ b/Documentation/fb/uvesafb.txt
@@ -81,17 +81,11 @@ pmipal Use the protected mode interface for palette changes.
mtrr:n Setup memory type range registers for the framebuffer
where n:
- 0 - disabled (equivalent to nomtrr) (default)
- 1 - uncachable
- 2 - write-back
- 3 - write-combining
- 4 - write-through
-
- If you see the following in dmesg, choose the type that matches
- the old one. In this example, use "mtrr:2".
-...
-mtrr: type mismatch for e0000000,8000000 old: write-back new: write-combining
-...
+ 0 - disabled (equivalent to nomtrr)
+ 3 - write-combining (default)
+
+ Values other than 0 and 3 will result in a warning and will be
+ treated just like 3.
nomtrr Do not use memory type range registers.
diff --git a/Documentation/kernel-parameters.txt b/Documentation/kernel-parameters.txt
index 6e3b18a8afc6..2fe6e767b3d6 100644
--- a/Documentation/kernel-parameters.txt
+++ b/Documentation/kernel-parameters.txt
@@ -3351,9 +3351,6 @@ bytes respectively. Such letter suffixes can also be entirely omitted.
plus one apbt timer for broadcast timer.
x86_mrst_timer=apbt_only | lapic_and_apbt
- xd= [HW,XT] Original XT pre-IDE (RLL encoded) disks.
- xd_geo= See header of drivers/block/xd.c.
-
xen_emul_unplug= [HW,X86,XEN]
Unplug Xen emulated devices
Format: [unplug0,][unplug1]
diff --git a/Documentation/m68k/kernel-options.txt b/Documentation/m68k/kernel-options.txt
index 97d45f276fe6..eaf32a1fd0b1 100644
--- a/Documentation/m68k/kernel-options.txt
+++ b/Documentation/m68k/kernel-options.txt
@@ -80,8 +80,6 @@ Valid names are:
/dev/sdd: -> 0x0830 (forth SCSI disk)
/dev/sde: -> 0x0840 (fifth SCSI disk)
/dev/fd : -> 0x0200 (floppy disk)
- /dev/xda: -> 0x0c00 (first XT disk, unused in Linux/m68k)
- /dev/xdb: -> 0x0c40 (second XT disk, unused in Linux/m68k)
The name must be followed by a decimal number, that stands for the
partition number. Internally, the value of the number is just
diff --git a/Documentation/sound/alsa/HD-Audio-Models.txt b/Documentation/sound/alsa/HD-Audio-Models.txt
index bb8b0dc532b8..77d68e23b247 100644
--- a/Documentation/sound/alsa/HD-Audio-Models.txt
+++ b/Documentation/sound/alsa/HD-Audio-Models.txt
@@ -29,6 +29,8 @@ ALC269/270/275/276/280/282
alc271-dmic Enable ALC271X digital mic workaround
inv-dmic Inverted internal mic workaround
lenovo-dock Enables docking station I/O for some Lenovos
+ dell-headset-multi Headset jack, which can also be used as mic-in
+ dell-headset-dock Headset jack (without mic-in), and also dock I/O
ALC662/663/272
==============
@@ -42,6 +44,7 @@ ALC662/663/272
asus-mode7 ASUS
asus-mode8 ASUS
inv-dmic Inverted internal mic workaround
+ dell-headset-multi Headset jack, which can also be used as mic-in
ALC680
======
diff --git a/Documentation/ww-mutex-design.txt b/Documentation/ww-mutex-design.txt
new file mode 100644
index 000000000000..8a112dc304c3
--- /dev/null
+++ b/Documentation/ww-mutex-design.txt
@@ -0,0 +1,344 @@
+Wait/Wound Deadlock-Proof Mutex Design
+======================================
+
+Please read mutex-design.txt first, as it applies to wait/wound mutexes too.
+
+Motivation for WW-Mutexes
+-------------------------
+
+GPU's do operations that commonly involve many buffers. Those buffers
+can be shared across contexts/processes, exist in different memory
+domains (for example VRAM vs system memory), and so on. And with
+PRIME / dmabuf, they can even be shared across devices. So there are
+a handful of situations where the driver needs to wait for buffers to
+become ready. If you think about this in terms of waiting on a buffer
+mutex for it to become available, this presents a problem because
+there is no way to guarantee that buffers appear in a execbuf/batch in
+the same order in all contexts. That is directly under control of
+userspace, and a result of the sequence of GL calls that an application
+makes. Which results in the potential for deadlock. The problem gets
+more complex when you consider that the kernel may need to migrate the
+buffer(s) into VRAM before the GPU operates on the buffer(s), which
+may in turn require evicting some other buffers (and you don't want to
+evict other buffers which are already queued up to the GPU), but for a
+simplified understanding of the problem you can ignore this.
+
+The algorithm that the TTM graphics subsystem came up with for dealing with
+this problem is quite simple. For each group of buffers (execbuf) that need
+to be locked, the caller would be assigned a unique reservation id/ticket,
+from a global counter. In case of deadlock while locking all the buffers
+associated with a execbuf, the one with the lowest reservation ticket (i.e.
+the oldest task) wins, and the one with the higher reservation id (i.e. the
+younger task) unlocks all of the buffers that it has already locked, and then
+tries again.
+
+In the RDBMS literature this deadlock handling approach is called wait/wound:
+The older tasks waits until it can acquire the contended lock. The younger tasks
+needs to back off and drop all the locks it is currently holding, i.e. the
+younger task is wounded.
+
+Concepts
+--------
+
+Compared to normal mutexes two additional concepts/objects show up in the lock
+interface for w/w mutexes:
+
+Acquire context: To ensure eventual forward progress it is important the a task
+trying to acquire locks doesn't grab a new reservation id, but keeps the one it
+acquired when starting the lock acquisition. This ticket is stored in the
+acquire context. Furthermore the acquire context keeps track of debugging state
+to catch w/w mutex interface abuse.
+
+W/w class: In contrast to normal mutexes the lock class needs to be explicit for
+w/w mutexes, since it is required to initialize the acquire context.
+
+Furthermore there are three different class of w/w lock acquire functions:
+
+* Normal lock acquisition with a context, using ww_mutex_lock.
+
+* Slowpath lock acquisition on the contending lock, used by the wounded task
+ after having dropped all already acquired locks. These functions have the
+ _slow postfix.
+
+ From a simple semantics point-of-view the _slow functions are not strictly
+ required, since simply calling the normal ww_mutex_lock functions on the
+ contending lock (after having dropped all other already acquired locks) will
+ work correctly. After all if no other ww mutex has been acquired yet there's
+ no deadlock potential and hence the ww_mutex_lock call will block and not
+ prematurely return -EDEADLK. The advantage of the _slow functions is in
+ interface safety:
+ - ww_mutex_lock has a __must_check int return type, whereas ww_mutex_lock_slow
+ has a void return type. Note that since ww mutex code needs loops/retries
+ anyway the __must_check doesn't result in spurious warnings, even though the
+ very first lock operation can never fail.
+ - When full debugging is enabled ww_mutex_lock_slow checks that all acquired
+ ww mutex have been released (preventing deadlocks) and makes sure that we
+ block on the contending lock (preventing spinning through the -EDEADLK
+ slowpath until the contended lock can be acquired).
+
+* Functions to only acquire a single w/w mutex, which results in the exact same
+ semantics as a normal mutex. This is done by calling ww_mutex_lock with a NULL
+ context.
+
+ Again this is not strictly required. But often you only want to acquire a
+ single lock in which case it's pointless to set up an acquire context (and so
+ better to avoid grabbing a deadlock avoidance ticket).
+
+Of course, all the usual variants for handling wake-ups due to signals are also
+provided.
+
+Usage
+-----
+
+Three different ways to acquire locks within the same w/w class. Common
+definitions for methods #1 and #2:
+
+static DEFINE_WW_CLASS(ww_class);
+
+struct obj {
+ struct ww_mutex lock;
+ /* obj data */
+};
+
+struct obj_entry {
+ struct list_head head;
+ struct obj *obj;
+};
+
+Method 1, using a list in execbuf->buffers that's not allowed to be reordered.
+This is useful if a list of required objects is already tracked somewhere.
+Furthermore the lock helper can use propagate the -EALREADY return code back to
+the caller as a signal that an object is twice on the list. This is useful if
+the list is constructed from userspace input and the ABI requires userspace to
+not have duplicate entries (e.g. for a gpu commandbuffer submission ioctl).
+
+int lock_objs(struct list_head *list, struct ww_acquire_ctx *ctx)
+{
+ struct obj *res_obj = NULL;
+ struct obj_entry *contended_entry = NULL;
+ struct obj_entry *entry;
+
+ ww_acquire_init(ctx, &ww_class);
+
+retry:
+ list_for_each_entry (entry, list, head) {
+ if (entry->obj == res_obj) {
+ res_obj = NULL;
+ continue;
+ }
+ ret = ww_mutex_lock(&entry->obj->lock, ctx);
+ if (ret < 0) {
+ contended_entry = entry;
+ goto err;
+ }
+ }
+
+ ww_acquire_done(ctx);
+ return 0;
+
+err:
+ list_for_each_entry_continue_reverse (entry, list, head)
+ ww_mutex_unlock(&entry->obj->lock);
+
+ if (res_obj)
+ ww_mutex_unlock(&res_obj->lock);
+
+ if (ret == -EDEADLK) {
+ /* we lost out in a seqno race, lock and retry.. */
+ ww_mutex_lock_slow(&contended_entry->obj->lock, ctx);
+ res_obj = contended_entry->obj;
+ goto retry;
+ }
+ ww_acquire_fini(ctx);
+
+ return ret;
+}
+
+Method 2, using a list in execbuf->buffers that can be reordered. Same semantics
+of duplicate entry detection using -EALREADY as method 1 above. But the
+list-reordering allows for a bit more idiomatic code.
+
+int lock_objs(struct list_head *list, struct ww_acquire_ctx *ctx)
+{
+ struct obj_entry *entry, *entry2;
+
+ ww_acquire_init(ctx, &ww_class);
+
+ list_for_each_entry (entry, list, head) {
+ ret = ww_mutex_lock(&entry->obj->lock, ctx);
+ if (ret < 0) {
+ entry2 = entry;
+
+ list_for_each_entry_continue_reverse (entry2, list, head)
+ ww_mutex_unlock(&entry2->obj->lock);
+
+ if (ret != -EDEADLK) {
+ ww_acquire_fini(ctx);
+ return ret;
+ }
+
+ /* we lost out in a seqno race, lock and retry.. */
+ ww_mutex_lock_slow(&entry->obj->lock, ctx);
+
+ /*
+ * Move buf to head of the list, this will point
+ * buf->next to the first unlocked entry,
+ * restarting the for loop.
+ */
+ list_del(&entry->head);
+ list_add(&entry->head, list);
+ }
+ }
+
+ ww_acquire_done(ctx);
+ return 0;
+}
+
+Unlocking works the same way for both methods #1 and #2:
+
+void unlock_objs(struct list_head *list, struct ww_acquire_ctx *ctx)
+{
+ struct obj_entry *entry;
+
+ list_for_each_entry (entry, list, head)
+ ww_mutex_unlock(&entry->obj->lock);
+
+ ww_acquire_fini(ctx);
+}
+
+Method 3 is useful if the list of objects is constructed ad-hoc and not upfront,
+e.g. when adjusting edges in a graph where each node has its own ww_mutex lock,
+and edges can only be changed when holding the locks of all involved nodes. w/w
+mutexes are a natural fit for such a case for two reasons:
+- They can handle lock-acquisition in any order which allows us to start walking
+ a graph from a starting point and then iteratively discovering new edges and
+ locking down the nodes those edges connect to.
+- Due to the -EALREADY return code signalling that a given objects is already
+ held there's no need for additional book-keeping to break cycles in the graph
+ or keep track off which looks are already held (when using more than one node
+ as a starting point).
+
+Note that this approach differs in two important ways from the above methods:
+- Since the list of objects is dynamically constructed (and might very well be
+ different when retrying due to hitting the -EDEADLK wound condition) there's
+ no need to keep any object on a persistent list when it's not locked. We can
+ therefore move the list_head into the object itself.
+- On the other hand the dynamic object list construction also means that the -EALREADY return
+ code can't be propagated.
+
+Note also that methods #1 and #2 and method #3 can be combined, e.g. to first lock a
+list of starting nodes (passed in from userspace) using one of the above
+methods. And then lock any additional objects affected by the operations using
+method #3 below. The backoff/retry procedure will be a bit more involved, since
+when the dynamic locking step hits -EDEADLK we also need to unlock all the
+objects acquired with the fixed list. But the w/w mutex debug checks will catch
+any interface misuse for these cases.
+
+Also, method 3 can't fail the lock acquisition step since it doesn't return
+-EALREADY. Of course this would be different when using the _interruptible
+variants, but that's outside of the scope of these examples here.
+
+struct obj {
+ struct ww_mutex ww_mutex;
+ struct list_head locked_list;
+};
+
+static DEFINE_WW_CLASS(ww_class);
+
+void __unlock_objs(struct list_head *list)
+{
+ struct obj *entry, *temp;
+
+ list_for_each_entry_safe (entry, temp, list, locked_list) {
+ /* need to do that before unlocking, since only the current lock holder is
+ allowed to use object */
+ list_del(&entry->locked_list);
+ ww_mutex_unlock(entry->ww_mutex)
+ }
+}
+
+void lock_objs(struct list_head *list, struct ww_acquire_ctx *ctx)
+{
+ struct obj *obj;
+
+ ww_acquire_init(ctx, &ww_class);
+
+retry:
+ /* re-init loop start state */
+ loop {
+ /* magic code which walks over a graph and decides which objects
+ * to lock */
+
+ ret = ww_mutex_lock(obj->ww_mutex, ctx);
+ if (ret == -EALREADY) {
+ /* we have that one already, get to the next object */
+ continue;
+ }
+ if (ret == -EDEADLK) {
+ __unlock_objs(list);
+
+ ww_mutex_lock_slow(obj, ctx);
+ list_add(&entry->locked_list, list);
+ goto retry;
+ }
+
+ /* locked a new object, add it to the list */
+ list_add_tail(&entry->locked_list, list);
+ }
+
+ ww_acquire_done(ctx);
+ return 0;
+}
+
+void unlock_objs(struct list_head *list, struct ww_acquire_ctx *ctx)
+{
+ __unlock_objs(list);
+ ww_acquire_fini(ctx);
+}
+
+Method 4: Only lock one single objects. In that case deadlock detection and
+prevention is obviously overkill, since with grabbing just one lock you can't
+produce a deadlock within just one class. To simplify this case the w/w mutex
+api can be used with a NULL context.
+
+Implementation Details
+----------------------
+
+Design:
+ ww_mutex currently encapsulates a struct mutex, this means no extra overhead for
+ normal mutex locks, which are far more common. As such there is only a small
+ increase in code size if wait/wound mutexes are not used.
+
+ In general, not much contention is expected. The locks are typically used to
+ serialize access to resources for devices. The only way to make wakeups
+ smarter would be at the cost of adding a field to struct mutex_waiter. This
+ would add overhead to all cases where normal mutexes are used, and
+ ww_mutexes are generally less performance sensitive.
+
+Lockdep:
+ Special care has been taken to warn for as many cases of api abuse
+ as possible. Some common api abuses will be caught with
+ CONFIG_DEBUG_MUTEXES, but CONFIG_PROVE_LOCKING is recommended.
+
+ Some of the errors which will be warned about:
+ - Forgetting to call ww_acquire_fini or ww_acquire_init.
+ - Attempting to lock more mutexes after ww_acquire_done.
+ - Attempting to lock the wrong mutex after -EDEADLK and
+ unlocking all mutexes.
+ - Attempting to lock the right mutex after -EDEADLK,
+ before unlocking all mutexes.
+
+ - Calling ww_mutex_lock_slow before -EDEADLK was returned.
+
+ - Unlocking mutexes with the wrong unlock function.
+ - Calling one of the ww_acquire_* twice on the same context.
+ - Using a different ww_class for the mutex than for the ww_acquire_ctx.
+ - Normal lockdep errors that can result in deadlocks.
+
+ Some of the lockdep errors that can result in deadlocks:
+ - Calling ww_acquire_init to initialize a second ww_acquire_ctx before
+ having called ww_acquire_fini on the first.
+ - 'normal' deadlocks that can occur.
+
+FIXME: Update this section once we have the TASK_DEADLOCK task state flag magic
+implemented.
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