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-rw-r--r--Documentation/fb/sstfb.txt42
1 files changed, 21 insertions, 21 deletions
diff --git a/Documentation/fb/sstfb.txt b/Documentation/fb/sstfb.txt
index 628d7ffa8769..df27f5bf15db 100644
--- a/Documentation/fb/sstfb.txt
+++ b/Documentation/fb/sstfb.txt
@@ -48,12 +48,12 @@ Module Usage
Module insertion:
# insmod sstfb.o
- you should see some strange output frome the board:
+ you should see some strange output from the board:
a big blue square, a green and a red small squares and a vertical
- white rectangle. why ? the function's name is self explanatory :
+ white rectangle. why? the function's name is self-explanatory:
"sstfb_test()"...
(if you don't have a second monitor, you'll have to plug your monitor
- directely to the 2D videocard to see what you're typing)
+ directly to the 2D videocard to see what you're typing)
# con2fb /dev/fbx /dev/ttyx
bind a tty to the new frame buffer. if you already have a frame
buffer driver, the voodoo fb will likely be /dev/fb1. if not,
@@ -72,12 +72,12 @@ Module Usage
Kernel/Modules Options
- You can pass some otions to sstfb module, and via the kernel command
- line when the driver is compiled in :
+ You can pass some options to the sstfb module, and via the kernel
+ command line when the driver is compiled in:
for module : insmod sstfb.o option1=value1 option2=value2 ...
in kernel : video=sstfb:option1,option2:value2,option3 ...
- sstfb supports the folowing options :
+ sstfb supports the following options :
Module Kernel Description
@@ -95,11 +95,11 @@ inverse=1 inverse Supposed to enable inverse console.
clipping=1 clipping Enable or disable clipping.
clipping=0 noclipping With clipping enabled, all offscreen
- reads and writes are disgarded.
+ reads and writes are discarded.
Default: enable clipping.
gfxclk=x gfxclk:x Force graphic clock frequency (in MHz).
- Be carefull with this option, it may be
+ Be careful with this option, it may be
DANGEROUS.
Default: auto
50Mhz for Voodoo 1,
@@ -137,23 +137,23 @@ Bugs
- The driver is 16 bpp only, 24/32 won't work.
- The driver is not your_favorite_toy-safe. this includes SMP...
[Actually from inspection it seems to be safe - Alan]
- - when using XFree86 FBdev (X over fbdev) you may see strange color
+ - When using XFree86 FBdev (X over fbdev) you may see strange color
patterns at the border of your windows (the pixels lose the lowest
- byte -> basicaly the blue component nd some of the green) . I'm unable
+ byte -> basically the blue component and some of the green). I'm unable
to reproduce this with XFree86-3.3, but one of the testers has this
- problem with XFree86-4. apparently recent Xfree86-4.x solve this
+ problem with XFree86-4. Apparently recent Xfree86-4.x solve this
problem.
- I didn't really test changing the palette, so you may find some weird
things when playing with that.
- - Sometimes the driver will not recognise the DAC , and the
- initialisation will fail. this is specificaly true for
- voodoo 2 boards , but it should be solved in recent versions. please
- contact me .
- - the 24/32 is not likely to work anytime soon , knowing that the
- hardware does ... unusual thigs in 24/32 bpp
- - When used with anther video board, current limitations of linux
- console subsystem can cause some troubles, specificaly, you should
- disable software scrollback , as it can oops badly ...
+ - Sometimes the driver will not recognise the DAC, and the
+ initialisation will fail. This is specifically true for
+ voodoo 2 boards, but it should be solved in recent versions. Please
+ contact me.
+ - The 24/32 is not likely to work anytime soon, knowing that the
+ hardware does ... unusual things in 24/32 bpp.
+ - When used with another video board, current limitations of the linux
+ console subsystem can cause some troubles, specifically, you should
+ disable software scrollback, as it can oops badly ...
Todo
@@ -161,7 +161,7 @@ Todo
- Buy more coffee.
- test/port to other arch.
- try to add panning using tweeks with front and back buffer .
- - try to implement accel on voodoo2 , this board can actualy do a
+ - try to implement accel on voodoo2, this board can actually do a
lot in 2D even if it was sold as a 3D only board ...
ghoz.
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