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authorLinus Torvalds <torvalds@ppc970.osdl.org>2005-04-16 15:20:36 -0700
committerLinus Torvalds <torvalds@ppc970.osdl.org>2005-04-16 15:20:36 -0700
commit1da177e4c3f41524e886b7f1b8a0c1fc7321cac2 (patch)
tree0bba044c4ce775e45a88a51686b5d9f90697ea9d /sound/pci/au88x0/au8810.h
downloadblackbird-op-linux-1da177e4c3f41524e886b7f1b8a0c1fc7321cac2.tar.gz
blackbird-op-linux-1da177e4c3f41524e886b7f1b8a0c1fc7321cac2.zip
Linux-2.6.12-rc2v2.6.12-rc2
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!
Diffstat (limited to 'sound/pci/au88x0/au8810.h')
-rw-r--r--sound/pci/au88x0/au8810.h229
1 files changed, 229 insertions, 0 deletions
diff --git a/sound/pci/au88x0/au8810.h b/sound/pci/au88x0/au8810.h
new file mode 100644
index 000000000000..3837d2ba5e67
--- /dev/null
+++ b/sound/pci/au88x0/au8810.h
@@ -0,0 +1,229 @@
+/*
+ Aureal Advantage Soundcard driver.
+ */
+
+#define CHIP_AU8810
+
+#define CARD_NAME "Aureal Advantage 3D Sound Processor"
+#define CARD_NAME_SHORT "au8810"
+
+#define NR_ADB 0x10
+#define NR_WT 0x00
+#define NR_SRC 0x10
+#define NR_A3D 0x10
+#define NR_MIXIN 0x20
+#define NR_MIXOUT 0x10
+
+
+/* ADBDMA */
+#define VORTEX_ADBDMA_STAT 0x27e00 /* read only, subbuffer, DMA pos */
+#define POS_MASK 0x00000fff
+#define POS_SHIFT 0x0
+#define ADB_SUBBUF_MASK 0x00003000 /* ADB only. */
+#define ADB_SUBBUF_SHIFT 0xc /* ADB only. */
+#define VORTEX_ADBDMA_CTRL 0x27180 /* write only; format, flags, DMA pos */
+#define OFFSET_MASK 0x00000fff
+#define OFFSET_SHIFT 0x0
+#define IE_MASK 0x00001000 /* interrupt enable. */
+#define IE_SHIFT 0xc
+#define DIR_MASK 0x00002000 /* Direction */
+#define DIR_SHIFT 0xd
+#define FMT_MASK 0x0003c000
+#define FMT_SHIFT 0xe
+// The ADB masks and shift also are valid for the wtdma, except if specified otherwise.
+#define VORTEX_ADBDMA_BUFCFG0 0x27100
+#define VORTEX_ADBDMA_BUFCFG1 0x27104
+#define VORTEX_ADBDMA_BUFBASE 0x27000
+#define VORTEX_ADBDMA_START 0x27c00 /* Which subbuffer starts */
+
+#define VORTEX_ADBDMA_STATUS 0x27A90 /* stored at AdbDma->this_10 / 2 DWORD in size. */
+
+/* WTDMA */
+#define VORTEX_WTDMA_CTRL 0x27fd8 /* format, DMA pos */
+#define VORTEX_WTDMA_STAT 0x27fe8 /* DMA subbuf, DMA pos */
+#define WT_SUBBUF_MASK 0x3
+#define WT_SUBBUF_SHIFT 0xc
+#define VORTEX_WTDMA_BUFBASE 0x27fc0
+#define VORTEX_WTDMA_BUFCFG0 0x27fd0
+#define VORTEX_WTDMA_BUFCFG1 0x27fd4
+#define VORTEX_WTDMA_START 0x27fe4 /* which subbuffer is first */
+
+/* ADB */
+#define VORTEX_ADB_SR 0x28400 /* Samplerates enable/disable */
+#define VORTEX_ADB_RTBASE 0x28000
+#define VORTEX_ADB_RTBASE_COUNT 173
+#define VORTEX_ADB_CHNBASE 0x282b4
+#define VORTEX_ADB_CHNBASE_COUNT 24
+#define ROUTE_MASK 0xffff
+#define SOURCE_MASK 0xff00
+#define ADB_MASK 0xff
+#define ADB_SHIFT 0x8
+
+/* ADB address */
+#define OFFSET_ADBDMA 0x00
+#define OFFSET_SRCIN 0x40
+#define OFFSET_SRCOUT 0x20
+#define OFFSET_MIXIN 0x50
+#define OFFSET_MIXOUT 0x30
+#define OFFSET_CODECIN 0x70
+#define OFFSET_CODECOUT 0x88
+#define OFFSET_SPORTIN 0x78 /* ch 0x13 */
+#define OFFSET_SPORTOUT 0x90
+#define OFFSET_SPDIFOUT 0x92 /* ch 0x14 check this! */
+#define OFFSET_EQIN 0xa0
+#define OFFSET_EQOUT 0x7e /* 2 routes on ch 0x11 */
+#define OFFSET_XTALKOUT 0x66 /* crosstalk canceller (source) */
+#define OFFSET_XTALKIN 0x96 /* crosstalk canceller (sink) */
+#define OFFSET_A3DIN 0x70 /* ADB sink. */
+#define OFFSET_A3DOUT 0xA6 /* ADB source. 2 routes per slice = 8 */
+#define OFFSET_EFXIN 0x80 /* ADB sink. */
+#define OFFSET_EFXOUT 0x68 /* ADB source. */
+
+/* ADB route translate helper */
+#define ADB_DMA(x) (x)
+#define ADB_SRCOUT(x) (x + OFFSET_SRCOUT)
+#define ADB_SRCIN(x) (x + OFFSET_SRCIN)
+#define ADB_MIXOUT(x) (x + OFFSET_MIXOUT)
+#define ADB_MIXIN(x) (x + OFFSET_MIXIN)
+#define ADB_CODECIN(x) (x + OFFSET_CODECIN)
+#define ADB_CODECOUT(x) (x + OFFSET_CODECOUT)
+#define ADB_SPORTIN(x) (x + OFFSET_SPORTIN)
+#define ADB_SPORTOUT(x) (x + OFFSET_SPORTOUT)
+#define ADB_SPDIFOUT(x) (x + OFFSET_SPDIFOUT)
+#define ADB_EQIN(x) (x + OFFSET_EQIN)
+#define ADB_EQOUT(x) (x + OFFSET_EQOUT)
+#define ADB_A3DOUT(x) (x + OFFSET_A3DOUT) /* 0x10 A3D blocks */
+#define ADB_A3DIN(x) (x + OFFSET_A3DIN)
+#define ADB_XTALKIN(x) (x + OFFSET_XTALKIN)
+#define ADB_XTALKOUT(x) (x + OFFSET_XTALKOUT)
+
+#define MIX_OUTL 0xe
+#define MIX_OUTR 0xf
+#define MIX_INL 0x1e
+#define MIX_INR 0x1f
+#define MIX_DEFIGAIN 0x08 /* 0x8 => 6dB */
+#define MIX_DEFOGAIN 0x08
+
+/* MIXER */
+#define VORTEX_MIXER_SR 0x21f00
+#define VORTEX_MIXER_CLIP 0x21f80
+#define VORTEX_MIXER_CHNBASE 0x21e40
+#define VORTEX_MIXER_RTBASE 0x21e00
+#define MIXER_RTBASE_SIZE 0x38
+#define VORTEX_MIX_ENIN 0x21a00 /* Input enable bits. 4 bits wide. */
+#define VORTEX_MIX_SMP 0x21c00 /* AU8820: 0x9c00 */
+
+/* MIX */
+#define VORTEX_MIX_INVOL_A 0x21000 /* in? */
+#define VORTEX_MIX_INVOL_B 0x20000 /* out? */
+#define VORTEX_MIX_VOL_A 0x21800
+#define VORTEX_MIX_VOL_B 0x20800
+
+#define VOL_MIN 0x80 /* Input volume when muted. */
+#define VOL_MAX 0x7f /* FIXME: Not confirmed! Just guessed. */
+
+/* SRC */
+#define VORTEX_SRC_CHNBASE 0x26c40
+#define VORTEX_SRC_RTBASE 0x26c00
+#define VORTEX_SRCBLOCK_SR 0x26cc0
+#define VORTEX_SRC_SOURCE 0x26cc4
+#define VORTEX_SRC_SOURCESIZE 0x26cc8
+/* Params
+ 0x26e00 : 1 U0
+ 0x26e40 : 2 CR
+ 0x26e80 : 3 U3
+ 0x26ec0 : 4 DRIFT1
+ 0x26f00 : 5 U1
+ 0x26f40 : 6 DRIFT2
+ 0x26f80 : 7 U2 : Target rate, direction
+*/
+
+#define VORTEX_SRC_CONVRATIO 0x26e40
+#define VORTEX_SRC_DRIFT0 0x26e80
+#define VORTEX_SRC_DRIFT1 0x26ec0
+#define VORTEX_SRC_DRIFT2 0x26f40
+#define VORTEX_SRC_U0 0x26e00
+#define U0_SLOWLOCK 0x200
+#define VORTEX_SRC_U1 0x26f00
+#define VORTEX_SRC_U2 0x26f80
+#define VORTEX_SRC_DATA 0x26800 /* 0xc800 */
+#define VORTEX_SRC_DATA0 0x26000
+
+/* FIFO */
+#define VORTEX_FIFO_ADBCTRL 0x16100 /* Control bits. */
+#define VORTEX_FIFO_WTCTRL 0x16000
+#define FIFO_RDONLY 0x00000001
+#define FIFO_CTRL 0x00000002 /* Allow ctrl. ? */
+#define FIFO_VALID 0x00000010
+#define FIFO_EMPTY 0x00000020
+#define FIFO_U0 0x00001000 /* Unknown. */
+#define FIFO_U1 0x00010000
+#define FIFO_SIZE_BITS 5
+#define FIFO_SIZE (1<<FIFO_SIZE_BITS) // 0x20
+#define FIFO_MASK (FIFO_SIZE-1) //0x1f /* at shift left 0xc */
+//#define FIFO_MASK 0x1f /* at shift left 0xb */
+//#define FIFO_SIZE 0x20
+#define FIFO_BITS 0x03880000
+#define VORTEX_FIFO_ADBDATA 0x14000
+#define VORTEX_FIFO_WTDATA 0x10000
+
+/* CODEC */
+#define VORTEX_CODEC_CTRL 0x29184
+#define VORTEX_CODEC_EN 0x29190
+#define EN_CODEC0 0x00000300
+#define EN_AC98 0x00000c00 /* Modem AC98 slots. */
+#define EN_CODEC1 0x00003000
+#define EN_CODEC (EN_CODEC0 | EN_CODEC1)
+#define EN_SPORT 0x00030000
+#define EN_SPDIF 0x000c0000
+
+#define VORTEX_CODEC_CHN 0x29080
+#define VORTEX_CODEC_WRITE 0x00800000
+#define VORTEX_CODEC_ADDSHIFT 16
+#define VORTEX_CODEC_ADDMASK 0x7f0000 /* 0x000f0000 */
+#define VORTEX_CODEC_DATSHIFT 0
+#define VORTEX_CODEC_DATMASK 0xffff
+#define VORTEX_CODEC_IO 0x29188
+
+/* SPDIF */
+#define VORTEX_SPDIF_FLAGS 0x2205c
+#define VORTEX_SPDIF_CFG0 0x291D0
+#define VORTEX_SPDIF_CFG1 0x291D4
+#define VORTEX_SPDIF_SMPRATE 0x29194
+
+/* Sample timer */
+#define VORTEX_SMP_TIME 0x29198
+
+#define VORTEX_MODEM_CTRL 0x291ac
+
+/* IRQ */
+#define VORTEX_IRQ_SOURCE 0x2a000 /* Interrupt source flags. */
+#define VORTEX_IRQ_CTRL 0x2a004 /* Interrupt source mask. */
+
+#define VORTEX_STAT 0x2a008 /* Status */
+
+#define VORTEX_CTRL 0x2a00c
+#define CTRL_MIDI_EN 0x00000001
+#define CTRL_MIDI_PORT 0x00000060
+#define CTRL_GAME_EN 0x00000008
+#define CTRL_GAME_PORT 0x00000e00
+//#define CTRL_IRQ_ENABLE 0x01004000
+#define CTRL_IRQ_ENABLE 0x00004000
+
+/* write: Timer period config / read: TIMER IRQ ack. */
+#define VORTEX_IRQ_STAT 0x2919c
+
+/* DMA */
+#define VORTEX_ENGINE_CTRL 0x27ae8
+#define ENGINE_INIT 0x1380000
+
+/* MIDI *//* GAME. */
+#define VORTEX_MIDI_DATA 0x28800
+#define VORTEX_MIDI_CMD 0x28804 /* Write command / Read status */
+
+#define VORTEX_CTRL2 0x2880c
+#define CTRL2_GAME_ADCMODE 0x40
+#define VORTEX_GAME_LEGACY 0x28808
+#define VORTEX_GAME_AXIS 0x28810
+#define AXIS_SIZE 4
+#define AXIS_RANGE 0x1fff
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