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authorAlex Elder <elder@inktank.com>2012-05-23 14:35:23 -0500
committerSage Weil <sage@inktank.com>2012-07-05 21:14:26 -0700
commit3ec50d1868a9e0493046400bb1fdd054c7f64ebd (patch)
treef5a5dbab32b5205f07aa4867a32e4b7bcd823e16 /net/ceph
parentbb9e6bba5d8b85b631390f8dbe8a24ae1ff5b48a (diff)
downloadblackbird-op-linux-3ec50d1868a9e0493046400bb1fdd054c7f64ebd.tar.gz
blackbird-op-linux-3ec50d1868a9e0493046400bb1fdd054c7f64ebd.zip
libceph: clear NEGOTIATING when done
A connection state's NEGOTIATING bit gets set while in CONNECTING state after we have successfully exchanged a ceph banner and IP addresses with the connection's peer (the server). But that bit is not cleared again--at least not until another connection attempt is initiated. Instead, clear it as soon as the connection is fully established. Also, clear it when a socket connection gets prematurely closed in the midst of establishing a ceph connection (in case we had reached the point where it was set). Signed-off-by: Alex Elder <elder@inktank.com> Reviewed-by: Sage Weil <sage@inktank.com>
Diffstat (limited to 'net/ceph')
-rw-r--r--net/ceph/messenger.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/net/ceph/messenger.c b/net/ceph/messenger.c
index beee382d784e..500207bad5d6 100644
--- a/net/ceph/messenger.c
+++ b/net/ceph/messenger.c
@@ -1562,6 +1562,7 @@ static int process_connect(struct ceph_connection *con)
fail_protocol(con);
return -1;
}
+ clear_bit(NEGOTIATING, &con->state);
clear_bit(CONNECTING, &con->state);
con->peer_global_seq = le32_to_cpu(con->in_reply.global_seq);
con->connect_seq++;
@@ -1951,7 +1952,6 @@ more:
/* open the socket first? */
if (con->sock == NULL) {
- clear_bit(NEGOTIATING, &con->state);
set_bit(CONNECTING, &con->state);
con_out_kvec_reset(con);
@@ -2190,10 +2190,12 @@ static void con_work(struct work_struct *work)
mutex_lock(&con->mutex);
restart:
if (test_and_clear_bit(SOCK_CLOSED, &con->flags)) {
- if (test_and_clear_bit(CONNECTING, &con->state))
+ if (test_and_clear_bit(CONNECTING, &con->state)) {
+ clear_bit(NEGOTIATING, &con->state);
con->error_msg = "connection failed";
- else
+ } else {
con->error_msg = "socket closed";
+ }
goto fault;
}
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