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authorLinus Torvalds <torvalds@linux-foundation.org>2010-05-30 09:00:03 -0700
committerLinus Torvalds <torvalds@linux-foundation.org>2010-05-30 09:00:03 -0700
commit35926ff5fba8245bd1c6ac04155048f6f89232b1 (patch)
tree9afc520f47e29cb3cd80462fe62858f17b1c6cfb /include
parentb612a0553714c6b9744ad0d03f10cac78f3a84b1 (diff)
downloadblackbird-op-linux-35926ff5fba8245bd1c6ac04155048f6f89232b1.tar.gz
blackbird-op-linux-35926ff5fba8245bd1c6ac04155048f6f89232b1.zip
Revert "cpusets: randomize node rotor used in cpuset_mem_spread_node()"
This reverts commit 0ac0c0d0f837c499afd02a802f9cf52d3027fa3b, which caused cross-architecture build problems for all the wrong reasons. IA64 already added its own version of __node_random(), but the fact is, there is nothing architectural about the function, and the original commit was just badly done. Revert it, since no fix is forthcoming. Requested-by: Stephen Rothwell <sfr@canb.auug.org.au> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Diffstat (limited to 'include')
-rw-r--r--include/linux/bitmap.h1
-rw-r--r--include/linux/nodemask.h8
2 files changed, 0 insertions, 9 deletions
diff --git a/include/linux/bitmap.h b/include/linux/bitmap.h
index 6fb2720882fc..daf8c480c786 100644
--- a/include/linux/bitmap.h
+++ b/include/linux/bitmap.h
@@ -141,7 +141,6 @@ extern int bitmap_find_free_region(unsigned long *bitmap, int bits, int order);
extern void bitmap_release_region(unsigned long *bitmap, int pos, int order);
extern int bitmap_allocate_region(unsigned long *bitmap, int pos, int order);
extern void bitmap_copy_le(void *dst, const unsigned long *src, int nbits);
-extern int bitmap_ord_to_pos(const unsigned long *bitmap, int n, int bits);
#define BITMAP_LAST_WORD_MASK(nbits) \
( \
diff --git a/include/linux/nodemask.h b/include/linux/nodemask.h
index 8a8f1d09c133..dba35e413371 100644
--- a/include/linux/nodemask.h
+++ b/include/linux/nodemask.h
@@ -66,8 +66,6 @@
* int num_online_nodes() Number of online Nodes
* int num_possible_nodes() Number of all possible Nodes
*
- * int node_random(mask) Random node with set bit in mask
- *
* int node_online(node) Is some node online?
* int node_possible(node) Is some node possible?
*
@@ -432,10 +430,6 @@ static inline void node_set_offline(int nid)
node_clear_state(nid, N_ONLINE);
nr_online_nodes = num_node_state(N_ONLINE);
}
-
-#define node_random(mask) __node_random(&(mask))
-extern int __node_random(const nodemask_t *maskp);
-
#else
static inline int node_state(int node, enum node_states state)
@@ -466,8 +460,6 @@ static inline int num_node_state(enum node_states state)
#define node_set_online(node) node_set_state((node), N_ONLINE)
#define node_set_offline(node) node_clear_state((node), N_ONLINE)
-
-static inline int node_random(const nodemask_t mask) { return 0; }
#endif
#define node_online_map node_states[N_ONLINE]
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