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authorLinus Torvalds <torvalds@ppc970.osdl.org>2005-04-16 15:20:36 -0700
committerLinus Torvalds <torvalds@ppc970.osdl.org>2005-04-16 15:20:36 -0700
commit1da177e4c3f41524e886b7f1b8a0c1fc7321cac2 (patch)
tree0bba044c4ce775e45a88a51686b5d9f90697ea9d /include/asm-mips/div64.h
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Linux-2.6.12-rc2v2.6.12-rc2
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!
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diff --git a/include/asm-mips/div64.h b/include/asm-mips/div64.h
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+/*
+ * Copyright (C) 2000, 2004 Maciej W. Rozycki
+ * Copyright (C) 2003 Ralf Baechle
+ *
+ * This file is subject to the terms and conditions of the GNU General Public
+ * License. See the file "COPYING" in the main directory of this archive
+ * for more details.
+ */
+#ifndef _ASM_DIV64_H
+#define _ASM_DIV64_H
+
+#if (_MIPS_SZLONG == 32)
+
+#include <asm/compiler.h>
+
+/*
+ * No traps on overflows for any of these...
+ */
+
+#define do_div64_32(res, high, low, base) ({ \
+ unsigned long __quot, __mod; \
+ unsigned long __cf, __tmp, __tmp2, __i; \
+ \
+ __asm__(".set push\n\t" \
+ ".set noat\n\t" \
+ ".set noreorder\n\t" \
+ "move %2, $0\n\t" \
+ "move %3, $0\n\t" \
+ "b 1f\n\t" \
+ " li %4, 0x21\n" \
+ "0:\n\t" \
+ "sll $1, %0, 0x1\n\t" \
+ "srl %3, %0, 0x1f\n\t" \
+ "or %0, $1, %5\n\t" \
+ "sll %1, %1, 0x1\n\t" \
+ "sll %2, %2, 0x1\n" \
+ "1:\n\t" \
+ "bnez %3, 2f\n\t" \
+ " sltu %5, %0, %z6\n\t" \
+ "bnez %5, 3f\n" \
+ "2:\n\t" \
+ " addiu %4, %4, -1\n\t" \
+ "subu %0, %0, %z6\n\t" \
+ "addiu %2, %2, 1\n" \
+ "3:\n\t" \
+ "bnez %4, 0b\n\t" \
+ " srl %5, %1, 0x1f\n\t" \
+ ".set pop" \
+ : "=&r" (__mod), "=&r" (__tmp), "=&r" (__quot), "=&r" (__cf), \
+ "=&r" (__i), "=&r" (__tmp2) \
+ : "Jr" (base), "0" (high), "1" (low)); \
+ \
+ (res) = __quot; \
+ __mod; })
+
+#define do_div(n, base) ({ \
+ unsigned long long __quot; \
+ unsigned long __mod; \
+ unsigned long long __div; \
+ unsigned long __upper, __low, __high, __base; \
+ \
+ __div = (n); \
+ __base = (base); \
+ \
+ __high = __div >> 32; \
+ __low = __div; \
+ __upper = __high; \
+ \
+ if (__high) \
+ __asm__("divu $0, %z2, %z3" \
+ : "=h" (__upper), "=l" (__high) \
+ : "Jr" (__high), "Jr" (__base) \
+ : GCC_REG_ACCUM); \
+ \
+ __mod = do_div64_32(__low, __upper, __low, __base); \
+ \
+ __quot = __high; \
+ __quot = __quot << 32 | __low; \
+ (n) = __quot; \
+ __mod; })
+#endif /* (_MIPS_SZLONG == 32) */
+
+#if (_MIPS_SZLONG == 64)
+
+/*
+ * Don't use this one in new code
+ */
+#define do_div64_32(res, high, low, base) ({ \
+ unsigned int __quot, __mod; \
+ unsigned long __div; \
+ unsigned int __low, __high, __base; \
+ \
+ __high = (high); \
+ __low = (low); \
+ __div = __high; \
+ __div = __div << 32 | __low; \
+ __base = (base); \
+ \
+ __mod = __div % __base; \
+ __div = __div / __base; \
+ \
+ __quot = __div; \
+ (res) = __quot; \
+ __mod; })
+
+/*
+ * Hey, we're already 64-bit, no
+ * need to play games..
+ */
+#define do_div(n, base) ({ \
+ unsigned long __quot; \
+ unsigned int __mod; \
+ unsigned long __div; \
+ unsigned int __base; \
+ \
+ __div = (n); \
+ __base = (base); \
+ \
+ __mod = __div % __base; \
+ __quot = __div / __base; \
+ \
+ (n) = __quot; \
+ __mod; })
+
+#endif /* (_MIPS_SZLONG == 64) */
+
+#endif /* _ASM_DIV64_H */
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