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author | Maxime Ripard <mripard@kernel.org> | 2019-10-03 16:38:50 +0200 |
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committer | Maxime Ripard <mripard@kernel.org> | 2019-10-03 16:38:50 +0200 |
commit | 4092de1ba34eb376791809fb366bc15f8a9e0b7c (patch) | |
tree | 6262d4dfcfa7ff9eda8e8d1d0a711711fcae8785 /drivers/gpu/drm/vmwgfx/vmwgfx_shader.c | |
parent | a00d17e0a71ae2e4fdaac46e1c12785d3346c3f2 (diff) | |
parent | 54ecb8f7028c5eb3d740bb82b0f1d90f2df63c5c (diff) | |
download | blackbird-op-linux-4092de1ba34eb376791809fb366bc15f8a9e0b7c.tar.gz blackbird-op-linux-4092de1ba34eb376791809fb366bc15f8a9e0b7c.zip |
Merge drm/drm-next into drm-misc-next
We haven't done any backmerge for a while due to the merge window, and it
starts to become an issue for komeda. Let's bring 5.4-rc1 in.
Signed-off-by: Maxime Ripard <mripard@kernel.org>
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_shader.c')
-rw-r--r-- | drivers/gpu/drm/vmwgfx/vmwgfx_shader.c | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c index d310d21f0d54..e139fdfd1635 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c @@ -95,6 +95,8 @@ static const struct vmw_res_func vmw_gb_shader_func = { .res_type = vmw_res_shader, .needs_backup = true, .may_evict = true, + .prio = 3, + .dirty_prio = 3, .type_name = "guest backed shaders", .backup_placement = &vmw_mob_placement, .create = vmw_gb_shader_create, @@ -106,7 +108,9 @@ static const struct vmw_res_func vmw_gb_shader_func = { static const struct vmw_res_func vmw_dx_shader_func = { .res_type = vmw_res_shader, .needs_backup = true, - .may_evict = false, + .may_evict = true, + .prio = 3, + .dirty_prio = 3, .type_name = "dx shaders", .backup_placement = &vmw_mob_placement, .create = vmw_dx_shader_create, @@ -423,7 +427,7 @@ static int vmw_dx_shader_create(struct vmw_resource *res) WARN_ON_ONCE(!shader->committed); - if (!list_empty(&res->mob_head)) { + if (vmw_resource_mob_attached(res)) { mutex_lock(&dev_priv->binding_mutex); ret = vmw_dx_shader_unscrub(res); mutex_unlock(&dev_priv->binding_mutex); |