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authorGreg Kroah-Hartman <gregkh@suse.de>2007-11-27 11:28:26 -0800
committerGreg Kroah-Hartman <gregkh@suse.de>2008-01-24 20:40:41 -0800
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kobject: update the kobject/kset documentation
This provides a much-needed kobject and kset documentation update. Thanks to Kay Sievers, Alan Stern, Jonathan Corbet, Randy Dunlap, Jan Engelhardt, and others for reviewing and providing help with this document. Cc: Kay Sievers <kay.sievers@vrfy.org> Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
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+Everything you never wanted to know about kobjects, ksets, and ktypes
+
+Greg Kroah-Hartman <gregkh@suse.de>
+
+Based on an original article by Jon Corbet for lwn.net written October 1,
+2003 and located at http://lwn.net/Articles/51437/
+
+Last updated December 19, 2007
+
+
+Part of the difficulty in understanding the driver model - and the kobject
+abstraction upon which it is built - is that there is no obvious starting
+place. Dealing with kobjects requires understanding a few different types,
+all of which make reference to each other. In an attempt to make things
+easier, we'll take a multi-pass approach, starting with vague terms and
+adding detail as we go. To that end, here are some quick definitions of
+some terms we will be working with.
+
+ - A kobject is an object of type struct kobject. Kobjects have a name
+ and a reference count. A kobject also has a parent pointer (allowing
+ objects to be arranged into hierarchies), a specific type, and,
+ usually, a representation in the sysfs virtual filesystem.
+
+ Kobjects are generally not interesting on their own; instead, they are
+ usually embedded within some other structure which contains the stuff
+ the code is really interested in.
+
+ No structure should EVER have more than one kobject embedded within it.
+ If it does, the reference counting for the object is sure to be messed
+ up and incorrect, and your code will be buggy. So do not do this.
+
+ - A ktype is the type of object that embeds a kobject. Every structure
+ that embeds a kobject needs a corresponding ktype. The ktype controls
+ what happens to the kobject when it is created and destroyed.
+
+ - A kset is a group of kobjects. These kobjects can be of the same ktype
+ or belong to different ktypes. The kset is the basic container type for
+ collections of kobjects. Ksets contain their own kobjects, but you can
+ safely ignore that implementation detail as the kset core code handles
+ this kobject automatically.
+
+ When you see a sysfs directory full of other directories, generally each
+ of those directories corresponds to a kobject in the same kset.
+
+We'll look at how to create and manipulate all of these types. A bottom-up
+approach will be taken, so we'll go back to kobjects.
+
+
+Embedding kobjects
+
+It is rare for kernel code to create a standalone kobject, with one major
+exception explained below. Instead, kobjects are used to control access to
+a larger, domain-specific object. To this end, kobjects will be found
+embedded in other structures. If you are used to thinking of things in
+object-oriented terms, kobjects can be seen as a top-level, abstract class
+from which other classes are derived. A kobject implements a set of
+capabilities which are not particularly useful by themselves, but which are
+nice to have in other objects. The C language does not allow for the
+direct expression of inheritance, so other techniques - such as structure
+embedding - must be used.
+
+So, for example, the UIO code has a structure that defines the memory
+region associated with a uio device:
+
+struct uio_mem {
+ struct kobject kobj;
+ unsigned long addr;
+ unsigned long size;
+ int memtype;
+ void __iomem *internal_addr;
+};
+
+If you have a struct uio_mem structure, finding its embedded kobject is
+just a matter of using the kobj member. Code that works with kobjects will
+often have the opposite problem, however: given a struct kobject pointer,
+what is the pointer to the containing structure? You must avoid tricks
+(such as assuming that the kobject is at the beginning of the structure)
+and, instead, use the container_of() macro, found in <linux/kernel.h>:
+
+ container_of(pointer, type, member)
+
+where pointer is the pointer to the embedded kobject, type is the type of
+the containing structure, and member is the name of the structure field to
+which pointer points. The return value from container_of() is a pointer to
+the given type. So, for example, a pointer "kp" to a struct kobject
+embedded within a struct uio_mem could be converted to a pointer to the
+containing uio_mem structure with:
+
+ struct uio_mem *u_mem = container_of(kp, struct uio_mem, kobj);
+
+Programmers often define a simple macro for "back-casting" kobject pointers
+to the containing type.
+
+
+Initialization of kobjects
+
+Code which creates a kobject must, of course, initialize that object. Some
+of the internal fields are setup with a (mandatory) call to kobject_init():
+
+ void kobject_init(struct kobject *kobj, struct kobj_type *ktype);
+
+The ktype is required for a kobject to be created properly, as every kobject
+must have an associated kobj_type. After calling kobject_init(), to
+register the kobject with sysfs, the function kobject_add() must be called:
+
+ int kobject_add(struct kobject *kobj, struct kobject *parent, const char *fmt, ...);
+
+This sets up the parent of the kobject and the name for the kobject
+properly. If the kobject is to be associated with a specific kset,
+kobj->kset must be assigned before calling kobject_add(). If a kset is
+associated with a kobject, then the parent for the kobject can be set to
+NULL in the call to kobject_add() and then the kobject's parent will be the
+kset itself.
+
+As the name of the kobject is set when it is added to the kernel, the name
+of the kobject should never be manipulated directly. If you must change
+the name of the kobject, call kobject_rename():
+
+ int kobject_rename(struct kobject *kobj, const char *new_name);
+
+There is a function called kobject_set_name() but that is legacy cruft and
+is being removed. If your code needs to call this function, it is
+incorrect and needs to be fixed.
+
+To properly access the name of the kobject, use the function
+kobject_name():
+
+ const char *kobject_name(const struct kobject * kobj);
+
+There is a helper function to both initialize and add the kobject to the
+kernel at the same time, called supprisingly enough kobject_init_and_add():
+
+ int kobject_init_and_add(struct kobject *kobj, struct kobj_type *ktype,
+ struct kobject *parent, const char *fmt, ...);
+
+The arguments are the same as the individual kobject_init() and
+kobject_add() functions described above.
+
+
+Uevents
+
+After a kobject has been registered with the kobject core, you need to
+announce to the world that it has been created. This can be done with a
+call to kobject_uevent():
+
+ int kobject_uevent(struct kobject *kobj, enum kobject_action action);
+
+Use the KOBJ_ADD action for when the kobject is first added to the kernel.
+This should be done only after any attributes or children of the kobject
+have been initialized properly, as userspace will instantly start to look
+for them when this call happens.
+
+When the kobject is removed from the kernel (details on how to do that is
+below), the uevent for KOBJ_REMOVE will be automatically created by the
+kobject core, so the caller does not have to worry about doing that by
+hand.
+
+
+Reference counts
+
+One of the key functions of a kobject is to serve as a reference counter
+for the object in which it is embedded. As long as references to the object
+exist, the object (and the code which supports it) must continue to exist.
+The low-level functions for manipulating a kobject's reference counts are:
+
+ struct kobject *kobject_get(struct kobject *kobj);
+ void kobject_put(struct kobject *kobj);
+
+A successful call to kobject_get() will increment the kobject's reference
+counter and return the pointer to the kobject.
+
+When a reference is released, the call to kobject_put() will decrement the
+reference count and, possibly, free the object. Note that kobject_init()
+sets the reference count to one, so the code which sets up the kobject will
+need to do a kobject_put() eventually to release that reference.
+
+Because kobjects are dynamic, they must not be declared statically or on
+the stack, but instead, always allocated dynamically. Future versions of
+the kernel will contain a run-time check for kobjects that are created
+statically and will warn the developer of this improper usage.
+
+If all that you want to use a kobject for is to provide a reference counter
+for your structure, please use the struct kref instead; a kobject would be
+overkill. For more information on how to use struct kref, please see the
+file Documentation/kref.txt in the Linux kernel source tree.
+
+
+Creating "simple" kobjects
+
+Sometimes all that a developer wants is a way to create a simple directory
+in the sysfs hierarchy, and not have to mess with the whole complication of
+ksets, show and store functions, and other details. This is the one
+exception where a single kobject should be created. To create such an
+entry, use the function:
+
+ struct kobject *kobject_create_and_add(char *name, struct kobject *parent);
+
+This function will create a kobject and place it in sysfs in the location
+underneath the specified parent kobject. To create simple attributes
+associated with this kobject, use:
+
+ int sysfs_create_file(struct kobject *kobj, struct attribute *attr);
+or
+ int sysfs_create_group(struct kobject *kobj, struct attribute_group *grp);
+
+Both types of attributes used here, with a kobject that has been created
+with the kobject_create_and_add(), can be of type kobj_attribute, so no
+special custom attribute is needed to be created.
+
+See the example module, samples/kobject/kobject-example.c for an
+implementation of a simple kobject and attributes.
+
+
+
+ktypes and release methods
+
+One important thing still missing from the discussion is what happens to a
+kobject when its reference count reaches zero. The code which created the
+kobject generally does not know when that will happen; if it did, there
+would be little point in using a kobject in the first place. Even
+predictable object lifecycles become more complicated when sysfs is brought
+in as other portions of the kernel can get a reference on any kobject that
+is registered in the system.
+
+The end result is that a structure protected by a kobject cannot be freed
+before its reference count goes to zero. The reference count is not under
+the direct control of the code which created the kobject. So that code must
+be notified asynchronously whenever the last reference to one of its
+kobjects goes away.
+
+Once you registered your kobject via kobject_add(), you must never use
+kfree() to free it directly. The only safe way is to use kobject_put(). It
+is good practice to always use kobject_put() after kobject_init() to avoid
+errors creeping in.
+
+This notification is done through a kobject's release() method. Usually
+such a method has a form like:
+
+ void my_object_release(struct kobject *kobj)
+ {
+ struct my_object *mine = container_of(kobj, struct my_object, kobj);
+
+ /* Perform any additional cleanup on this object, then... */
+ kfree(mine);
+ }
+
+One important point cannot be overstated: every kobject must have a
+release() method, and the kobject must persist (in a consistent state)
+until that method is called. If these constraints are not met, the code is
+flawed. Note that the kernel will warn you if you forget to provide a
+release() method. Do not try to get rid of this warning by providing an
+"empty" release function; you will be mocked mercilessly by the kobject
+maintainer if you attempt this.
+
+Note, the name of the kobject is available in the release function, but it
+must NOT be changed within this callback. Otherwise there will be a memory
+leak in the kobject core, which makes people unhappy.
+
+Interestingly, the release() method is not stored in the kobject itself;
+instead, it is associated with the ktype. So let us introduce struct
+kobj_type:
+
+ struct kobj_type {
+ void (*release)(struct kobject *);
+ struct sysfs_ops *sysfs_ops;
+ struct attribute **default_attrs;
+ };
+
+This structure is used to describe a particular type of kobject (or, more
+correctly, of containing object). Every kobject needs to have an associated
+kobj_type structure; a pointer to that structure must be specified when you
+call kobject_init() or kobject_init_and_add().
+
+The release field in struct kobj_type is, of course, a pointer to the
+release() method for this type of kobject. The other two fields (sysfs_ops
+and default_attrs) control how objects of this type are represented in
+sysfs; they are beyond the scope of this document.
+
+The default_attrs pointer is a list of default attributes that will be
+automatically created for any kobject that is registered with this ktype.
+
+
+ksets
+
+A kset is merely a collection of kobjects that want to be associated with
+each other. There is no restriction that they be of the same ktype, but be
+very careful if they are not.
+
+A kset serves these functions:
+
+ - It serves as a bag containing a group of objects. A kset can be used by
+ the kernel to track "all block devices" or "all PCI device drivers."
+
+ - A kset is also a subdirectory in sysfs, where the associated kobjects
+ with the kset can show up. Every kset contains a kobject which can be
+ set up to be the parent of other kobjects; the top-level directories of
+ the sysfs hierarchy are constructed in this way.
+
+ - Ksets can support the "hotplugging" of kobjects and influence how
+ uevent events are reported to user space.
+
+In object-oriented terms, "kset" is the top-level container class; ksets
+contain their own kobject, but that kobject is managed by the kset code and
+should not be manipulated by any other user.
+
+A kset keeps its children in a standard kernel linked list. Kobjects point
+back to their containing kset via their kset field. In almost all cases,
+the kobjects belonging to a ket have that kset (or, strictly, its embedded
+kobject) in their parent.
+
+As a kset contains a kobject within it, it should always be dynamically
+created and never declared statically or on the stack. To create a new
+kset use:
+ struct kset *kset_create_and_add(const char *name,
+ struct kset_uevent_ops *u,
+ struct kobject *parent);
+
+When you are finished with the kset, call:
+ void kset_unregister(struct kset *kset);
+to destroy it.
+
+An example of using a kset can be seen in the
+samples/kobject/kset-example.c file in the kernel tree.
+
+If a kset wishes to control the uevent operations of the kobjects
+associated with it, it can use the struct kset_uevent_ops to handle it:
+
+struct kset_uevent_ops {
+ int (*filter)(struct kset *kset, struct kobject *kobj);
+ const char *(*name)(struct kset *kset, struct kobject *kobj);
+ int (*uevent)(struct kset *kset, struct kobject *kobj,
+ struct kobj_uevent_env *env);
+};
+
+
+The filter function allows a kset to prevent a uevent from being emitted to
+userspace for a specific kobject. If the function returns 0, the uevent
+will not be emitted.
+
+The name function will be called to override the default name of the kset
+that the uevent sends to userspace. By default, the name will be the same
+as the kset itself, but this function, if present, can override that name.
+
+The uevent function will be called when the uevent is about to be sent to
+userspace to allow more environment variables to be added to the uevent.
+
+One might ask how, exactly, a kobject is added to a kset, given that no
+functions which perform that function have been presented. The answer is
+that this task is handled by kobject_add(). When a kobject is passed to
+kobject_add(), its kset member should point to the kset to which the
+kobject will belong. kobject_add() will handle the rest.
+
+If the kobject belonging to a kset has no parent kobject set, it will be
+added to the kset's directory. Not all members of a kset do necessarily
+live in the kset directory. If an explicit parent kobject is assigned
+before the kobject is added, the kobject is registered with the kset, but
+added below the parent kobject.
+
+
+Kobject removal
+
+After a kobject has been registered with the kobject core successfully, it
+must be cleaned up when the code is finished with it. To do that, call
+kobject_put(). By doing this, the kobject core will automatically clean up
+all of the memory allocated by this kobject. If a KOBJ_ADD uevent has been
+sent for the object, a corresponding KOBJ_REMOVE uevent will be sent, and
+any other sysfs housekeeping will be handled for the caller properly.
+
+If you need to do a two-stage delete of the kobject (say you are not
+allowed to sleep when you need to destroy the object), then call
+kobject_del() which will unregister the kobject from sysfs. This makes the
+kobject "invisible", but it is not cleaned up, and the reference count of
+the object is still the same. At a later time call kobject_put() to finish
+the cleanup of the memory associated with the kobject.
+
+kobject_del() can be used to drop the reference to the parent object, if
+circular references are constructed. It is valid in some cases, that a
+parent objects references a child. Circular references _must_ be broken
+with an explicit call to kobject_del(), so that a release functions will be
+called, and the objects in the former circle release each other.
+
+
+Example code to copy from
+
+For a more complete example of using ksets and kobjects properly, see the
+sample/kobject/kset-example.c code.
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