/* * MPC823 and PXA LCD Controller * * Modeled after video interface by Paolo Scaffardi * * * (C) Copyright 2001 * Wolfgang Denk, DENX Software Engineering, wd@denx.de. * * SPDX-License-Identifier: GPL-2.0+ */ #ifndef _LCD_H_ #define _LCD_H_ #include #if defined(CONFIG_CMD_BMP) || defined(CONFIG_SPLASH_SCREEN) #include #include #endif extern char lcd_is_enabled; extern int lcd_line_length; extern struct vidinfo panel_info; void lcd_ctrl_init(void *lcdbase); void lcd_enable(void); void lcd_setcolreg(ushort regno, ushort red, ushort green, ushort blue); struct bmp_image *gunzip_bmp(unsigned long addr, unsigned long *lenp, void **alloc_addr); int bmp_display(ulong addr, int x, int y); /** * Set whether we need to flush the dcache when changing the LCD image. This * defaults to off. * * @param flush non-zero to flush cache after update, 0 to skip */ void lcd_set_flush_dcache(int flush); #if defined CONFIG_MPC823 #include #elif defined(CONFIG_CPU_PXA25X) || defined(CONFIG_CPU_PXA27X) || \ defined CONFIG_CPU_MONAHANS #include #elif defined(CONFIG_ATMEL_LCD) || defined(CONFIG_ATMEL_HLCD) #include #elif defined(CONFIG_EXYNOS_FB) #include #else typedef struct vidinfo { ushort vl_col; /* Number of columns (i.e. 160) */ ushort vl_row; /* Number of rows (i.e. 100) */ u_char vl_bpix; /* Bits per pixel, 0 = 1 */ ushort *cmap; /* Pointer to the colormap */ void *priv; /* Pointer to driver-specific data */ } vidinfo_t; static __maybe_unused ushort *configuration_get_cmap(void) { return panel_info.cmap; } #endif ushort *configuration_get_cmap(void); extern vidinfo_t panel_info; void lcd_putc(const char c); void lcd_puts(const char *s); void lcd_printf(const char *fmt, ...); void lcd_clear(void); int lcd_display_bitmap(ulong bmp_image, int x, int y); /** * Get the width of the LCD in pixels * * @return width of LCD in pixels */ int lcd_get_pixel_width(void); /** * Get the height of the LCD in pixels * * @return height of LCD in pixels */ int lcd_get_pixel_height(void); /** * Get the number of text lines/rows on the LCD * * @return number of rows */ int lcd_get_screen_rows(void); /** * Get the number of text columns on the LCD * * @return number of columns */ int lcd_get_screen_columns(void); /** * Get the background color of the LCD * * @return background color value */ int lcd_getbgcolor(void); /** * Get the foreground color of the LCD * * @return foreground color value */ int lcd_getfgcolor(void); /** * Set the position of the text cursor * * @param col Column to place cursor (0 = left side) * @param row Row to place cursor (0 = top line) */ void lcd_position_cursor(unsigned col, unsigned row); /* Allow boards to customize the information displayed */ void lcd_show_board_info(void); /* Return the size of the LCD frame buffer, and the line length */ int lcd_get_size(int *line_length); /* Update the LCD / flush the cache */ void lcd_sync(void); /* * Information about displays we are using. This is for configuring * the LCD controller and memory allocation. Someone has to know what * is connected, as we can't autodetect anything. */ #define CONFIG_SYS_HIGH 0 /* Pins are active high */ #define CONFIG_SYS_LOW 1 /* Pins are active low */ #define LCD_MONOCHROME 0 #define LCD_COLOR2 1 #define LCD_COLOR4 2 #define LCD_COLOR8 3 #define LCD_COLOR16 4 #define LCD_COLOR32 5 #if defined(CONFIG_LCD_INFO_BELOW_LOGO) #define LCD_INFO_X 0 #define LCD_INFO_Y (BMP_LOGO_HEIGHT + VIDEO_FONT_HEIGHT) #elif defined(CONFIG_LCD_LOGO) #define LCD_INFO_X (BMP_LOGO_WIDTH + 4 * VIDEO_FONT_WIDTH) #define LCD_INFO_Y VIDEO_FONT_HEIGHT #else #define LCD_INFO_X VIDEO_FONT_WIDTH #define LCD_INFO_Y VIDEO_FONT_HEIGHT #endif /* Default to 8bpp if bit depth not specified */ #ifndef LCD_BPP #define LCD_BPP LCD_COLOR8 #endif #ifndef LCD_DF #define LCD_DF 1 #endif /* Calculate nr. of bits per pixel and nr. of colors */ #define NBITS(bit_code) (1 << (bit_code)) #define NCOLORS(bit_code) (1 << NBITS(bit_code)) #if LCD_BPP == LCD_COLOR8 # define CONSOLE_COLOR_BLACK 0 # define CONSOLE_COLOR_RED 1 # define CONSOLE_COLOR_GREEN 2 # define CONSOLE_COLOR_YELLOW 3 # define CONSOLE_COLOR_BLUE 4 # define CONSOLE_COLOR_MAGENTA 5 # define CONSOLE_COLOR_CYAN 6 # define CONSOLE_COLOR_GREY 14 # define CONSOLE_COLOR_WHITE 15 /* Must remain last / highest */ #elif LCD_BPP == LCD_COLOR32 #define CONSOLE_COLOR_RED 0x00ff0000 #define CONSOLE_COLOR_GREEN 0x0000ff00 #define CONSOLE_COLOR_YELLOW 0x00ffff00 #define CONSOLE_COLOR_BLUE 0x000000ff #define CONSOLE_COLOR_MAGENTA 0x00ff00ff #define CONSOLE_COLOR_CYAN 0x0000ffff #define CONSOLE_COLOR_GREY 0x00aaaaaa #define CONSOLE_COLOR_BLACK 0x00000000 #define CONSOLE_COLOR_WHITE 0x00ffffff /* Must remain last / highest */ #define NBYTES(bit_code) (NBITS(bit_code) >> 3) #else /* 16bpp color definitions */ #define CONSOLE_COLOR_BLACK 0x0000 #define CONSOLE_COLOR_WHITE 0xffff /* Must remain last / highest */ #endif /* color definitions */ #ifndef PAGE_SIZE #define PAGE_SIZE 4096 #endif #endif /* _LCD_H_ */