/**************************************************************************** * * The SuperVGA Kit - UniVBE Software Development Kit * * ======================================================================== * * The contents of this file are subject to the SciTech MGL Public * License Version 1.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.scitechsoft.com/mgl-license.txt * * Software distributed under the License is distributed on an * "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is Copyright (C) 1991-1998 SciTech Software, Inc. * * The Initial Developer of the Original Code is SciTech Software, Inc. * All Rights Reserved. * * ======================================================================== * * Language: ANSI C * Environment: IBM PC Real Mode and 16/32 bit Protected Mode. * * Description: Module to implement a C callable interface to the standard * VESA VBE routines. You should rip out this module and use it * directly in your own applications, or you can use the * high level SDK functions. * * MUST be compiled in the LARGE or FLAT models. * ****************************************************************************/ #include #include #include #include "vesavbe.h" #include "pmapi.h" #include "drvlib/os/os.h" /*---------------------------- Global Variables ---------------------------*/ #define VBE_SUCCESS 0x004F #define MAX_LIN_PTRS 10 static uint VESABuf_len = 1024;/* Length of the VESABuf buffer */ static ibool haveRiva128; /* True if we have a Riva128 */ static VBE_state defState = {0}; /* Default state buffer */ static VBE_state *state = &defState; /* Pointer to current buffer */ static int VBE_shared = 0; #ifndef REALMODE static char localBuf[512]; /* Global PM string translate buf */ #define MAX_LOCAL_BUF &localBuf[511] #endif /*----------------------------- Implementation ----------------------------*/ /* static function in WinDirect for passing 32-bit registers to BIOS */ int PMAPI WD_int386(int intno, RMREGS *in, RMREGS *out); void VBEAPI VBE_init(void) /**************************************************************************** * * Function: VBE_init * * Description: Initialises the VBE transfer buffer in real mode DC.memory. * This routine is called by the VESAVBE module every time * it needs to use the transfer buffer, so we simply allocate * it once and then return. * ****************************************************************************/ { if (!state->VESABuf_ptr) { /* Allocate a global buffer for communicating with the VESA VBE */ if ((state->VESABuf_ptr = PM_getVESABuf(&VESABuf_len, &state->VESABuf_rseg, &state->VESABuf_roff)) == NULL) PM_fatalError("VESAVBE.C: Real mode memory allocation failed!"); } } void * VBEAPI VBE_getRMBuf(uint *len,uint *rseg,uint *roff) /**************************************************************************** * * Function: VBE_getRMBuf * * Description: This function returns the location and length of the real * mode memory buffer for calling real mode functions. * ****************************************************************************/ { *len = VESABuf_len; *rseg = state->VESABuf_rseg; *roff = state->VESABuf_roff; return state->VESABuf_ptr; } void VBEAPI VBE_setStateBuffer(VBE_state *s) /**************************************************************************** * * Function: VBE_setStateBuffer * * Description: This functions sets the internal state buffer for the * VBE module to the passed in buffer. By default the internal * global buffer is used, but you must use separate buffers * for each device in a multi-controller environment. * ****************************************************************************/ { state = s; } void VBEAPI VBE_callESDI(RMREGS *regs, void *buffer, int size) /**************************************************************************** * * Function: VBE_callESDI * Parameters: regs - Registers to load when calling VBE * buffer - Buffer to copy VBE info block to * size - Size of buffer to fill * * Description: Calls the VESA VBE and passes in a buffer for the VBE to * store information in, which is then copied into the users * buffer space. This works in protected mode as the buffer * passed to the VESA VBE is allocated in conventional * memory, and is then copied into the users memory block. * ****************************************************************************/ { RMSREGS sregs; if (!state->VESABuf_ptr) PM_fatalError("You *MUST* call VBE_init() before you can call the VESAVBE.C module!"); sregs.es = (ushort)state->VESABuf_rseg; regs->x.di = (ushort)state->VESABuf_roff; memcpy(state->VESABuf_ptr, buffer, size); PM_int86x(0x10, regs, regs, &sregs); memcpy(buffer, state->VESABuf_ptr, size); } #ifndef REALMODE static char *VBE_copyStrToLocal(char *p,char *realPtr,char *max) /**************************************************************************** * * Function: VBE_copyStrToLocal * Parameters: p - Flat model buffer to copy to * realPtr - Real mode pointer to copy * Returns: Pointer to the next byte after string * * Description: Copies the string from the real mode location pointed to * by 'realPtr' into the flat model buffer pointed to by * 'p'. We return a pointer to the next byte past the copied * string. * ****************************************************************************/ { uchar *v; v = PM_mapRealPointer((uint)((ulong)realPtr >> 16), (uint)((ulong)realPtr & 0xFFFF)); while (*v != 0 && p < max) *p++ = *v++; *p++ = 0; return p; } static void VBE_copyShortToLocal(ushort *p,ushort *realPtr) /**************************************************************************** * * Function: VBE_copyShortToLocal * Parameters: p - Flat model buffer to copy to * realPtr - Real mode pointer to copy * * Description: Copies the mode table from real mode memory to the flat * model buffer. * ****************************************************************************/ { ushort *v; v = PM_mapRealPointer((uint)((ulong)realPtr >> 16),(uint)((ulong)realPtr & 0xFFFF)); while (*v != 0xFFFF) *p++ = *v++; *p = 0xFFFF; } #endif int VBEAPI VBE_detectEXT(VBE_vgaInfo *vgaInfo,ibool forceUniVBE) /**************************************************************************** * * Function: VBE_detect * Parameters: vgaInfo - Place to store the VGA information block * Returns: VBE version number, or 0 if not detected. * * Description: Detects if a VESA VBE is out there and functioning * correctly. If we detect a VBE interface we return the * VGAInfoBlock returned by the VBE and the VBE version number. * ****************************************************************************/ { RMREGS regs; regs.x.ax = 0x4F00; /* Get SuperVGA information */ if (forceUniVBE) { regs.x.bx = 0x1234; regs.x.cx = 0x4321; } else { regs.x.bx = 0; regs.x.cx = 0; } strncpy(vgaInfo->VESASignature,"VBE2",4); VBE_callESDI(®s, vgaInfo, sizeof(*vgaInfo)); if (regs.x.ax != VBE_SUCCESS) return 0; if (strncmp(vgaInfo->VESASignature,"VESA",4) != 0) return 0; /* Check for bogus BIOSes that return a VBE version number that is * not correct, and fix it up. We also check the OemVendorNamePtr for a * valid value, and if it is invalid then we also reset to VBE 1.2. */ if (vgaInfo->VESAVersion >= 0x200 && vgaInfo->OemVendorNamePtr == 0) vgaInfo->VESAVersion = 0x102; #ifndef REALMODE /* Relocate all the indirect information (mode tables, OEM strings * etc) from the low 1Mb memory region into a static buffer in * our default data segment. We do this to insulate the application * from mapping the strings from real mode to protected mode. */ { char *p,*p2; p2 = VBE_copyStrToLocal(localBuf,vgaInfo->OemStringPtr,MAX_LOCAL_BUF); vgaInfo->OemStringPtr = localBuf; if (vgaInfo->VESAVersion >= 0x200) { p = VBE_copyStrToLocal(p2,vgaInfo->OemVendorNamePtr,MAX_LOCAL_BUF); vgaInfo->OemVendorNamePtr = p2; p2 = VBE_copyStrToLocal(p,vgaInfo->OemProductNamePtr,MAX_LOCAL_BUF); vgaInfo->OemProductNamePtr = p; p = VBE_copyStrToLocal(p2,vgaInfo->OemProductRevPtr,MAX_LOCAL_BUF); vgaInfo->OemProductRevPtr = p2; VBE_copyShortToLocal((ushort*)p,vgaInfo->VideoModePtr); vgaInfo->VideoModePtr = (ushort*)p; } else { VBE_copyShortToLocal((ushort*)p2,vgaInfo->VideoModePtr); vgaInfo->VideoModePtr = (ushort*)p2; } } #endif state->VBEMemory = vgaInfo->TotalMemory * 64; /* Check for Riva128 based cards since they have broken triple buffering * and stereo support. */ haveRiva128 = false; if (vgaInfo->VESAVersion >= 0x300 && (strstr(vgaInfo->OemStringPtr,"NVidia") != NULL || strstr(vgaInfo->OemStringPtr,"Riva") != NULL)) { haveRiva128 = true; } /* Check for Matrox G400 cards which claim to be VBE 3.0 * compliant yet they don't implement the refresh rate control * functions. */ if (vgaInfo->VESAVersion >= 0x300 && (strcmp(vgaInfo->OemProductNamePtr,"Matrox G400") == 0)) vgaInfo->VESAVersion = 0x200; return (state->VBEVersion = vgaInfo->VESAVersion); } int VBEAPI VBE_detect(VBE_vgaInfo *vgaInfo) /**************************************************************************** * * Function: VBE_detect * Parameters: vgaInfo - Place to store the VGA information block * Returns: VBE version number, or 0 if not detected. * * Description: Detects if a VESA VBE is out there and functioning * correctly. If we detect a VBE interface we return the * VGAInfoBlock returned by the VBE and the VBE version number. * ****************************************************************************/ { return VBE_detectEXT(vgaInfo,false); } ibool VBEAPI VBE_getModeInfo(int mode,VBE_modeInfo *modeInfo) /**************************************************************************** * * Function: VBE_getModeInfo * Parameters: mode - VBE mode to get information for * modeInfo - Place to store VBE mode information * Returns: True on success, false if function failed. * * Description: Obtains information about a specific video mode from the * VBE. You should use this function to find the video mode * you wish to set, as the new VBE 2.0 mode numbers may be * completely arbitrary. * ****************************************************************************/ { RMREGS regs; int bits; regs.x.ax = 0x4F01; /* Get mode information */ regs.x.cx = (ushort)mode; VBE_callESDI(®s, modeInfo, sizeof(*modeInfo)); if (regs.x.ax != VBE_SUCCESS) return false; if ((modeInfo->ModeAttributes & vbeMdAvailable) == 0) return false; /* Map out triple buffer and stereo flags for NVidia Riva128 * chips. */ if (haveRiva128) { modeInfo->ModeAttributes &= ~vbeMdTripleBuf; modeInfo->ModeAttributes &= ~vbeMdStereo; } /* Support old style RGB definitions for VBE 1.1 BIOSes */ bits = modeInfo->BitsPerPixel; if (modeInfo->MemoryModel == vbeMemPK && bits > 8) { modeInfo->MemoryModel = vbeMemRGB; switch (bits) { case 15: modeInfo->RedMaskSize = 5; modeInfo->RedFieldPosition = 10; modeInfo->GreenMaskSize = 5; modeInfo->GreenFieldPosition = 5; modeInfo->BlueMaskSize = 5; modeInfo->BlueFieldPosition = 0; modeInfo->RsvdMaskSize = 1; modeInfo->RsvdFieldPosition = 15; break; case 16: modeInfo->RedMaskSize = 5; modeInfo->RedFieldPosition = 11; modeInfo->GreenMaskSize = 5; modeInfo->GreenFieldPosition = 5; modeInfo->BlueMaskSize = 5; modeInfo->BlueFieldPosition = 0; modeInfo->RsvdMaskSize = 0; modeInfo->RsvdFieldPosition = 0; break; case 24: modeInfo->RedMaskSize = 8; modeInfo->RedFieldPosition = 16; modeInfo->GreenMaskSize = 8; modeInfo->GreenFieldPosition = 8; modeInfo->BlueMaskSize = 8; modeInfo->BlueFieldPosition = 0; modeInfo->RsvdMaskSize = 0; modeInfo->RsvdFieldPosition = 0; break; } } /* Convert the 32k direct color modes of VBE 1.2+ BIOSes to * be recognised as 15 bits per pixel modes. */ if (bits == 16 && modeInfo->RsvdMaskSize == 1) modeInfo->BitsPerPixel = 15; /* Fix up bogus BIOS'es that report incorrect reserved pixel masks * for 32K color modes. Quite a number of BIOS'es have this problem, * and this affects our OS/2 drivers in VBE fallback mode. */ if (bits == 15 && (modeInfo->RsvdMaskSize != 1 || modeInfo->RsvdFieldPosition != 15)) { modeInfo->RsvdMaskSize = 1; modeInfo->RsvdFieldPosition = 15; } return true; } long VBEAPI VBE_getPageSize(VBE_modeInfo *mi) /**************************************************************************** * * Function: VBE_getPageSize * Parameters: mi - Pointer to mode information block * Returns: Caculated page size in bytes rounded to correct boundary * * Description: Computes the page size in bytes for the specified mode * information block, rounded up to the appropriate boundary * (8k, 16k, 32k or 64k). Pages >= 64k in size are always * rounded to the nearest 64k boundary (so the start of a * page is always bank aligned). * ****************************************************************************/ { long size; size = (long)mi->BytesPerScanLine * (long)mi->YResolution; if (mi->BitsPerPixel == 4) { /* We have a 16 color video mode, so round up the page size to * 8k, 16k, 32k or 64k boundaries depending on how large it is. */ size = (size + 0x1FFFL) & 0xFFFFE000L; if (size != 0x2000) { size = (size + 0x3FFFL) & 0xFFFFC000L; if (size != 0x4000) { size = (size + 0x7FFFL) & 0xFFFF8000L; if (size != 0x8000) size = (size + 0xFFFFL) & 0xFFFF0000L; } } } else size = (size + 0xFFFFL) & 0xFFFF0000L; return size; } ibool VBEAPI VBE_setVideoModeExt(int mode,VBE_CRTCInfo *crtc) /**************************************************************************** * * Function: VBE_setVideoModeExt * Parameters: mode - SuperVGA video mode to set. * Returns: True if the mode was set, false if not. * * Description: Attempts to set the specified video mode. This version * includes support for the VBE/Core 3.0 refresh rate control * mechanism. * ****************************************************************************/ { RMREGS regs; if (state->VBEVersion < 0x200 && mode < 0x100) { /* Some VBE implementations barf terribly if you try to set non-VBE * video modes with the VBE set mode call. VBE 2.0 implementations * must be able to handle this. */ regs.h.al = (ushort)mode; regs.h.ah = 0; PM_int86(0x10,®s,®s); } else { if (state->VBEVersion < 0x300 && (mode & vbeRefreshCtrl)) return false; regs.x.ax = 0x4F02; regs.x.bx = (ushort)mode; if ((mode & vbeRefreshCtrl) && crtc) VBE_callESDI(®s, crtc, sizeof(*crtc)); else PM_int86(0x10,®s,®s); if (regs.x.ax != VBE_SUCCESS) return false; } return true; } ibool VBEAPI VBE_setVideoMode(int mode) /**************************************************************************** * * Function: VBE_setVideoMode * Parameters: mode - SuperVGA video mode to set. * Returns: True if the mode was set, false if not. * * Description: Attempts to set the specified video mode. * ****************************************************************************/ { return VBE_setVideoModeExt(mode,NULL); } int VBEAPI VBE_getVideoMode(void) /**************************************************************************** * * Function: VBE_getVideoMode * Returns: Current video mode * ****************************************************************************/ { RMREGS regs; regs.x.ax = 0x4F03; PM_int86(0x10,®s,®s); if (regs.x.ax != VBE_SUCCESS) return -1; return regs.x.bx; } ibool VBEAPI VBE_setBank(int window,int bank) /**************************************************************************** * * Function: VBE_setBank * Parameters: window - Window to set * bank - Bank number to set window to * Returns: True on success, false on failure. * ****************************************************************************/ { RMREGS regs; regs.x.ax = 0x4F05; regs.h.bh = 0; regs.h.bl = window; regs.x.dx = bank; PM_int86(0x10,®s,®s); return regs.x.ax == VBE_SUCCESS; } int VBEAPI VBE_getBank(int window) /**************************************************************************** * * Function: VBE_setBank * Parameters: window - Window to read * Returns: Bank number for the window (-1 on failure) * ****************************************************************************/ { RMREGS regs; regs.x.ax = 0x4F05; regs.h.bh = 1; regs.h.bl = window; PM_int86(0x10,®s,®s); if (regs.x.ax != VBE_SUCCESS) return -1; return regs.x.dx; } ibool VBEAPI VBE_setPixelsPerLine(int pixelsPerLine,int *newBytes, int *newPixels,int *maxScanlines) /**************************************************************************** * * Function: VBE_setPixelsPerLine * Parameters: pixelsPerLine - Pixels per scanline * newBytes - Storage for bytes per line value set * newPixels - Storage for pixels per line value set * maxScanLines - Storage for maximum number of scanlines * Returns: True on success, false on failure * * Description: Sets the scanline length for the video mode to the specified * number of pixels per scanline. If you need more granularity * in TrueColor modes, use the VBE_setBytesPerLine routine * (only valid for VBE 2.0). * ****************************************************************************/ { RMREGS regs; regs.x.ax = 0x4F06; regs.h.bl = 0; regs.x.cx = pixelsPerLine; PM_int86(0x10,®s,®s); *newBytes = regs.x.bx; *newPixels = regs.x.cx; *maxScanlines = regs.x.dx; return regs.x.ax == VBE_SUCCESS; } ibool VBEAPI VBE_setBytesPerLine(int bytesPerLine,int *newBytes, int *newPixels,int *maxScanlines) /**************************************************************************** * * Function: VBE_setBytesPerLine * Parameters: pixelsPerLine - Pixels per scanline * newBytes - Storage for bytes per line value set * newPixels - Storage for pixels per line value set * maxScanLines - Storage for maximum number of scanlines * Returns: True on success, false on failure * * Description: Sets the scanline length for the video mode to the specified * number of bytes per scanline (valid for VBE 2.0 only). * ****************************************************************************/ { RMREGS regs; regs.x.ax = 0x4F06; regs.h.bl = 2; regs.x.cx = bytesPerLine; PM_int86(0x10,®s,®s); *newBytes = regs.x.bx; *newPixels = regs.x.cx; *maxScanlines = regs.x.dx; return regs.x.ax == VBE_SUCCESS; } ibool VBEAPI VBE_getScanlineLength(int *bytesPerLine,int *pixelsPerLine, int *maxScanlines) /**************************************************************************** * * Function: VBE_getScanlineLength * Parameters: bytesPerLine - Storage for bytes per scanline * pixelsPerLine - Storage for pixels per scanline * maxScanLines - Storage for maximum number of scanlines * Returns: True on success, false on failure * ****************************************************************************/ { RMREGS regs; regs.x.ax = 0x4F06; regs.h.bl = 1; PM_int86(0x10,®s,®s); *bytesPerLine = regs.x.bx; *pixelsPerLine = regs.x.cx; *maxScanlines = regs.x.dx; return regs.x.ax == VBE_SUCCESS; } ibool VBEAPI VBE_getMaxScanlineLength(int *maxBytes,int *maxPixels) /**************************************************************************** * * Function: VBE_getMaxScanlineLength * Parameters: maxBytes - Maximum scanline width in bytes * maxPixels - Maximum scanline width in pixels * Returns: True if successful, false if function failed * ****************************************************************************/ { RMREGS regs; regs.x.ax = 0x4F06; regs.h.bl = 3; PM_int86(0x10,®s,®s); *maxBytes = regs.x.bx; *maxPixels = regs.x.cx; return regs.x.ax == VBE_SUCCESS; } ibool VBEAPI VBE_setDisplayStart(int x,int y,ibool waitVRT) /**************************************************************************** * * Function: VBE_setDisplayStart * Parameters: x,y - Position of the first pixel to display * waitVRT - True to wait for retrace, false if not * Returns: True if function was successful. * * Description: Sets the new starting display position to implement * hardware scrolling. * ****************************************************************************/ { RMREGS regs; regs.x.ax = 0x4F07; if (waitVRT) regs.x.bx = 0x80; else regs.x.bx = 0x00; regs.x.cx = x; regs.x.dx = y; PM_int86(0x10,®s,®s); return regs.x.ax == VBE_SUCCESS; } ibool VBEAPI VBE_getDisplayStart(int *x,int *y) /**************************************************************************** * * Function: VBE_getDisplayStart * Parameters: x,y - Place to store starting address value * Returns: True if function was successful. * ****************************************************************************/ { RMREGS regs; regs.x.ax = 0x4F07; regs.x.bx = 0x01; PM_int86(0x10,®s,®s); *x = regs.x.cx; *y = regs.x.dx; return regs.x.ax == VBE_SUCCESS; } ibool VBEAPI VBE_setDisplayStartAlt(ulong startAddr,ibool waitVRT) /**************************************************************************** * * Function: VBE_setDisplayStartAlt * Parameters: startAddr - 32-bit starting address in display memory * waitVRT - True to wait for vertical retrace, false if not * Returns: True if function was successful, false if not supported. * * Description: Sets the new starting display position to the specified * 32-bit display start address. Note that this function is * different the the version above, since it takes a 32-bit * byte offset in video memory as the starting address which * gives the programmer maximum control over the stat address. * * NOTE: Requires VBE/Core 3.0 * ****************************************************************************/ { RMREGS regs; if (state->VBEVersion >= 0x300) { regs.x.ax = 0x4F07; regs.x.bx = waitVRT ? 0x82 : 0x02; regs.e.ecx = startAddr; PM_int86(0x10,®s,®s); return regs.x.ax == VBE_SUCCESS; } return false; } int VBEAPI VBE_getDisplayStartStatus(void) /**************************************************************************** * * Function: VBE_getDisplayStartStatus * Returns: 0 if last flip not occurred, 1 if already flipped * -1 if not supported * * Description: Returns the status of the previous display start request. * If this function is supported the programmer can implement * hardware triple buffering using this function. * * NOTE: Requires VBE/Core 3.0 * ****************************************************************************/ { RMREGS regs; if (state->VBEVersion >= 0x300) { regs.x.ax = 0x4F07; regs.x.bx = 0x0004; PM_int86(0x10,®s,®s); if (regs.x.ax == VBE_SUCCESS) return (regs.x.cx != 0); } return -1; } ibool VBEAPI VBE_enableStereoMode(void) /**************************************************************************** * * Function: VBE_enableStereoMode * Returns: True if stereo mode enabled, false if not supported. * * Description: Puts the system into hardware stereo mode for LC shutter * glasses, where the display swaps between two display start * addresses every vertical retrace. * * NOTE: Requires VBE/Core 3.0 * ****************************************************************************/ { RMREGS regs; if (state->VBEVersion >= 0x300) { regs.x.ax = 0x4F07; regs.x.bx = 0x0005; PM_int86(0x10,®s,®s); return regs.x.ax == VBE_SUCCESS; } return false; } ibool VBEAPI VBE_disableStereoMode(void) /**************************************************************************** * * Function: VBE_disableStereoMode * Returns: True if stereo mode disabled, false if not supported. * * Description: Puts the system back into normal, non-stereo display mode * after having stereo mode enabled. * * NOTE: Requires VBE/Core 3.0 * ****************************************************************************/ { RMREGS regs; if (state->VBEVersion >= 0x300) { regs.x.ax = 0x4F07; regs.x.bx = 0x0006; PM_int86(0x10,®s,®s); return regs.x.ax == VBE_SUCCESS; } return false; } ibool VBEAPI VBE_setStereoDisplayStart(ulong leftAddr,ulong rightAddr, ibool waitVRT) /**************************************************************************** * * Function: VBE_setStereoDisplayStart * Parameters: leftAddr - 32-bit start address for left image * rightAddr - 32-bit start address for right image * waitVRT - True to wait for vertical retrace, false if not * Returns: True if function was successful, false if not supported. * * Description: Sets the new starting display position to the specified * 32-bit display start address. Note that this function is * different the the version above, since it takes a 32-bit * byte offset in video memory as the starting address which * gives the programmer maximum control over the stat address. * * NOTE: Requires VBE/Core 3.0 * ****************************************************************************/ { RMREGS regs; if (state->VBEVersion >= 0x300) { regs.x.ax = 0x4F07; regs.x.bx = waitVRT ? 0x83 : 0x03; regs.e.ecx = leftAddr; regs.e.edx = rightAddr; PM_int86(0x10,®s,®s); return regs.x.ax == VBE_SUCCESS; } return false; } ulong VBEAPI VBE_getClosestClock(ushort mode,ulong pixelClock) /**************************************************************************** * * Function: VBE_getClosestClock * Parameters: mode - VBE mode to be used (include vbeLinearBuffer) * pixelClock - Desired pixel clock * Returns: Closest pixel clock to desired clock (-1 if not supported) * * Description: Calls the VBE/Core 3.0 interface to determine the closest * pixel clock to the requested value. The BIOS will always * search for a pixel clock that is no more than 1% below the * requested clock or somewhere higher than the clock. If the * clock is higher note that it may well be many Mhz higher * that requested and the application will have to check that * the returned value is suitable for it's needs. This function * returns the actual pixel clock that will be programmed by * the hardware. * * Note that if the pixel clock will be used with a linear * framebuffer mode, make sure you pass in the linear * framebuffer flag to this function. * * NOTE: Requires VBE/Core 3.0 * ****************************************************************************/ { RMREGS regs; if (state->VBEVersion >= 0x300) { regs.x.ax = 0x4F0B; regs.h.bl = 0x00; regs.e.ecx = pixelClock; regs.x.dx = mode; PM_int86(0x10,®s,®s); if (regs.x.ax == VBE_SUCCESS) return regs.e.ecx; } return -1; } ibool VBEAPI VBE_setDACWidth(int width) /**************************************************************************** * * Function: VBE_setDACWidth * Parameters: width - Width to set the DAC to * Returns: True on success, false on failure * ****************************************************************************/ { RMREGS regs; regs.x.ax = 0x4F08; regs.h.bl = 0x00; regs.h.bh = width; PM_int86(0x10,®s,®s); return regs.x.ax == VBE_SUCCESS; } int VBEAPI VBE_getDACWidth(void) /**************************************************************************** * * Function: VBE_getDACWidth * Returns: Current width of the palette DAC * ****************************************************************************/ { RMREGS regs; regs.x.ax = 0x4F08; regs.h.bl = 0x01; PM_int86(0x10,®s,®s); if (regs.x.ax != VBE_SUCCESS) return -1; return regs.h.bh; } ibool VBEAPI VBE_setPalette(int start,int num,VBE_palette *pal,ibool waitVRT) /**************************************************************************** * * Function: VBE_setPalette * Parameters: start - Starting palette index to program * num - Number of palette indexes to program * pal - Palette buffer containing values * waitVRT - Wait for vertical retrace flag * Returns: True on success, false on failure * * Description: Sets a block of palette registers by calling the VBE 2.0 * BIOS. This function will fail on VBE 1.2 implementations. * ****************************************************************************/ { RMREGS regs; regs.x.ax = 0x4F09; regs.h.bl = waitVRT ? 0x80 : 0x00; regs.x.cx = num; regs.x.dx = start; VBE_callESDI(®s, pal, sizeof(VBE_palette) * num); return regs.x.ax == VBE_SUCCESS; } void * VBEAPI VBE_getBankedPointer(VBE_modeInfo *modeInfo) /**************************************************************************** * * Function: VBE_getBankedPointer * Parameters: modeInfo - Mode info block for video mode * Returns: Selector to the linear framebuffer (0 on failure) * * Description: Returns a near pointer to the VGA framebuffer area. * ****************************************************************************/ { /* We just map the pointer every time, since the pointer will always * be in real mode memory, so we wont actually be mapping any real * memory. * * NOTE: We cannot currently map a near pointer to the banked frame * buffer for Watcom Win386, so we create a 16:16 far pointer to * the video memory. All the assembler code will render to the * video memory by loading the selector rather than using a * near pointer. */ ulong seg = (ushort)modeInfo->WinASegment; if (seg != 0) { if (seg == 0xA000) return (void*)PM_getA0000Pointer(); else return (void*)PM_mapPhysicalAddr(seg << 4,0xFFFF,true); } return NULL; } #ifndef REALMODE void * VBEAPI VBE_getLinearPointer(VBE_modeInfo *modeInfo) /**************************************************************************** * * Function: VBE_getLinearPointer * Parameters: modeInfo - Mode info block for video mode * Returns: Selector to the linear framebuffer (0 on failure) * * Description: Returns a near pointer to the linear framebuffer for the video * mode. * ****************************************************************************/ { static ulong physPtr[MAX_LIN_PTRS] = {0}; static void *linPtr[MAX_LIN_PTRS] = {0}; static int numPtrs = 0; int i; /* Search for an already mapped pointer */ for (i = 0; i < numPtrs; i++) { if (physPtr[i] == modeInfo->PhysBasePtr) return linPtr[i]; } if (numPtrs < MAX_LIN_PTRS) { physPtr[numPtrs] = modeInfo->PhysBasePtr; linPtr[numPtrs] = PM_mapPhysicalAddr(modeInfo->PhysBasePtr,(state->VBEMemory * 1024L)-1,true); return linPtr[numPtrs++]; } return NULL; } static void InitPMCode(void) /**************************************************************************** * * Function: InitPMCode - 32 bit protected mode version * * Description: Finds the address of and relocates the protected mode * code block from the VBE 2.0 into a local memory block. The * memory block is allocated with malloc() and must be freed * with VBE_freePMCode() after graphics processing is complete. * * Note that this buffer _must_ be recopied after each mode set, * as the routines will change depending on the underlying * video mode. * ****************************************************************************/ { RMREGS regs; RMSREGS sregs; uchar *code; int pmLen; if (!state->pmInfo && state->VBEVersion >= 0x200) { regs.x.ax = 0x4F0A; regs.x.bx = 0; PM_int86x(0x10,®s,®s,&sregs); if (regs.x.ax != VBE_SUCCESS) return; if (VBE_shared) state->pmInfo = PM_mallocShared(regs.x.cx); else state->pmInfo = PM_malloc(regs.x.cx); if (state->pmInfo == NULL) return; state->pmInfo32 = state->pmInfo; pmLen = regs.x.cx; /* Relocate the block into our local data segment */ code = PM_mapRealPointer(sregs.es,regs.x.di); memcpy(state->pmInfo,code,pmLen); /* Now do a sanity check on the information we recieve to ensure * that is is correct. Some BIOS return totally bogus information * in here (Matrox is one)! Under DOS this works OK, but under OS/2 * we are screwed. */ if (state->pmInfo->setWindow >= pmLen || state->pmInfo->setDisplayStart >= pmLen || state->pmInfo->setPalette >= pmLen || state->pmInfo->IOPrivInfo >= pmLen) { if (VBE_shared) PM_freeShared(state->pmInfo); else PM_free(state->pmInfo); state->pmInfo32 = state->pmInfo = NULL; return; } /* Read the IO priveledge info and determine if we need to * pass a selector to MMIO registers to the bank switch code. * Since we no longer support selector allocation, we no longer * support this mechanism so we disable the protected mode * interface in this case. */ if (state->pmInfo->IOPrivInfo && !state->MMIOSel) { ushort *p = (ushort*)((uchar*)state->pmInfo + state->pmInfo->IOPrivInfo); while (*p != 0xFFFF) p++; p++; if (*p != 0xFFFF) VBE_freePMCode(); } } } void * VBEAPI VBE_getSetBank(void) /**************************************************************************** * * Function: VBE_getSetBank * Returns: Pointer to the 32 VBE 2.0 bit bank switching routine. * ****************************************************************************/ { if (state->VBEVersion >= 0x200) { InitPMCode(); if (state->pmInfo) return (uchar*)state->pmInfo + state->pmInfo->setWindow; } return NULL; } void * VBEAPI VBE_getSetDisplayStart(void) /**************************************************************************** * * Function: VBE_getSetDisplayStart * Returns: Pointer to the 32 VBE 2.0 bit CRT start address routine. * ****************************************************************************/ { if (state->VBEVersion >= 0x200) { InitPMCode(); if (state->pmInfo) return (uchar*)state->pmInfo + state->pmInfo->setDisplayStart; } return NULL; } void * VBEAPI VBE_getSetPalette(void) /**************************************************************************** * * Function: VBE_getSetPalette * Returns: Pointer to the 32 VBE 2.0 bit palette programming routine. * ****************************************************************************/ { if (state->VBEVersion >= 0x200) { InitPMCode(); if (state->pmInfo) return (uchar*)state->pmInfo + state->pmInfo->setPalette; } return NULL; } void VBEAPI VBE_freePMCode(void) /**************************************************************************** * * Function: VBE_freePMCode * * Description: This routine frees the protected mode code blocks that * we copied from the VBE 2.0 interface. This routine must * be after you have finished graphics processing to free up * the memory occupied by the routines. This is necessary * because the PM info memory block must be re-copied after * every video mode set from the VBE 2.0 implementation. * ****************************************************************************/ { if (state->pmInfo) { if (VBE_shared) PM_freeShared(state->pmInfo); else PM_free(state->pmInfo); state->pmInfo = NULL; state->pmInfo32 = NULL; } } void VBEAPI VBE_sharePMCode(void) /**************************************************************************** * * Function: VBE_sharePMCode * * Description: Enables internal sharing of the PM code buffer for OS/2. * ****************************************************************************/ { VBE_shared = true; } /* Set of code stubs used to build the final bank switch code */ #define VBE20_adjustOffset 7 static uchar VBE20A_bankFunc32_Start[] = { 0x53,0x51, /* push ebx,ecx */ 0x8B,0xD0, /* mov edx,eax */ 0x33,0xDB, /* xor ebx,ebx */ 0xB1,0x00, /* mov cl,0 */ 0xD2,0xE2, /* shl dl,cl */ }; static uchar VBE20_bankFunc32_End[] = { 0x59,0x5B, /* pop ecx,ebx */ }; static uchar bankFunc32[100]; #define copy(p,b,a) memcpy(b,a,sizeof(a)); (p) = (b) + sizeof(a) ibool VBEAPI VBE_getBankFunc32(int *codeLen,void **bankFunc,int dualBanks, int bankAdjust) /**************************************************************************** * * Function: VBE_getBankFunc32 * Parameters: codeLen - Place to store length of code * bankFunc - Place to store pointer to bank switch code * dualBanks - True if dual banks are in effect * bankAdjust - Bank shift adjustment factor * Returns: True on success, false if not compatible. * * Description: Creates a local 32 bit bank switch function from the * VBE 2.0 bank switch code that is compatible with the * virtual flat framebuffer devices (does not have a return * instruction at the end and takes the bank number in EAX * not EDX). Note that this 32 bit code cannot include int 10h * instructions, so we can only do this if we have VBE 2.0 * or later. * * Note that we need to know the length of the 32 bit * bank switch function, which the standard VBE 2.0 spec * does not provide. In order to support this we have * extended the VBE 2.0 state->pmInfo structure in UniVBE 5.2 in a * way to support this, and we hope that this will become * a VBE 2.0 ammendment. * * Note also that we cannot run the linear framebuffer * emulation code with bank switching routines that require * a selector to the memory mapped registers passed in ES. * ****************************************************************************/ { int len; uchar *code; uchar *p; InitPMCode(); if (state->VBEVersion >= 0x200 && state->pmInfo32 && !state->MMIOSel) { code = (uchar*)state->pmInfo32 + state->pmInfo32->setWindow; if (state->pmInfo32->extensionSig == VBE20_EXT_SIG) len = state->pmInfo32->setWindowLen-1; else { /* We are running on a system without the UniVBE 5.2 extension. * We do as best we can by scanning through the code for the * ret function to determine the length. This is not foolproof, * but is the best we can do. */ p = code; while (*p != 0xC3) p++; len = p - code; } if ((len + sizeof(VBE20A_bankFunc32_Start) + sizeof(VBE20_bankFunc32_End)) > sizeof(bankFunc32)) PM_fatalError("32-bit bank switch function too long!"); copy(p,bankFunc32,VBE20A_bankFunc32_Start); memcpy(p,code,len); p += len; copy(p,p,VBE20_bankFunc32_End); *codeLen = p - bankFunc32; bankFunc32[VBE20_adjustOffset] = (uchar)bankAdjust; *bankFunc = bankFunc32; return true; } return false; } #endif