/* * Copyright 2015 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * */ #ifndef _GPU_SCHEDULER_H_ #define _GPU_SCHEDULER_H_ #include #include #define AMD_GPU_WAIT_IDLE_TIMEOUT_IN_MS 3000 struct amd_gpu_scheduler; struct amd_sched_rq; /** * A scheduler entity is a wrapper around a job queue or a group * of other entities. Entities take turns emitting jobs from their * job queues to corresponding hardware ring based on scheduling * policy. */ struct amd_sched_entity { struct list_head list; struct amd_sched_rq *belongto_rq; spinlock_t lock; /* the virtual_seq is unique per context per ring */ atomic64_t last_queued_v_seq; atomic64_t last_signaled_v_seq; /* the job_queue maintains the jobs submitted by clients */ struct kfifo job_queue; spinlock_t queue_lock; struct amd_gpu_scheduler *scheduler; wait_queue_head_t wait_queue; wait_queue_head_t wait_emit; bool is_pending; uint64_t fence_context; char name[20]; bool need_wakeup; }; /** * Run queue is a set of entities scheduling command submissions for * one specific ring. It implements the scheduling policy that selects * the next entity to emit commands from. */ struct amd_sched_rq { struct mutex lock; struct list_head entities; struct amd_sched_entity *current_entity; }; struct amd_sched_fence { struct fence base; struct fence_cb cb; struct amd_sched_entity *entity; uint64_t v_seq; spinlock_t lock; }; struct amd_sched_job { struct list_head list; struct fence_cb cb; struct amd_gpu_scheduler *sched; struct amd_sched_entity *s_entity; void *data; struct amd_sched_fence *s_fence; }; extern const struct fence_ops amd_sched_fence_ops; static inline struct amd_sched_fence *to_amd_sched_fence(struct fence *f) { struct amd_sched_fence *__f = container_of(f, struct amd_sched_fence, base); if (__f->base.ops == &amd_sched_fence_ops) return __f; return NULL; } /** * Define the backend operations called by the scheduler, * these functions should be implemented in driver side */ struct amd_sched_backend_ops { int (*prepare_job)(struct amd_gpu_scheduler *sched, struct amd_sched_entity *c_entity, struct amd_sched_job *job); struct fence *(*run_job)(struct amd_gpu_scheduler *sched, struct amd_sched_entity *c_entity, struct amd_sched_job *job); void (*process_job)(struct amd_gpu_scheduler *sched, struct amd_sched_job *job); }; /** * One scheduler is implemented for each hardware ring */ struct amd_gpu_scheduler { void *device; struct task_struct *thread; struct amd_sched_rq sched_rq; struct amd_sched_rq kernel_rq; struct list_head active_hw_rq; atomic64_t hw_rq_count; struct amd_sched_backend_ops *ops; uint32_t ring_id; uint32_t granularity; /* in ms unit */ uint32_t preemption; wait_queue_head_t wait_queue; struct amd_sched_entity *current_entity; struct mutex sched_lock; spinlock_t queue_lock; uint32_t hw_submission_limit; }; struct amd_gpu_scheduler *amd_sched_create(void *device, struct amd_sched_backend_ops *ops, uint32_t ring, uint32_t granularity, uint32_t preemption, uint32_t hw_submission); int amd_sched_destroy(struct amd_gpu_scheduler *sched); int amd_sched_push_job(struct amd_gpu_scheduler *sched, struct amd_sched_entity *c_entity, void *data, struct amd_sched_fence **fence); int amd_sched_entity_init(struct amd_gpu_scheduler *sched, struct amd_sched_entity *entity, struct amd_sched_rq *rq, uint32_t jobs); int amd_sched_entity_fini(struct amd_gpu_scheduler *sched, struct amd_sched_entity *entity); uint64_t amd_sched_next_queued_seq(struct amd_sched_entity *c_entity); struct amd_sched_fence *amd_sched_fence_create( struct amd_sched_entity *s_entity); void amd_sched_fence_signal(struct amd_sched_fence *fence); #endif