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* Input: serio - do not use deprecated dev.power.power_stateDmitry Torokhov2009-05-091-3/+3
| | | | Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: gameport - rearrange EXPORT_SYMBOL() markingsDmitry Torokhov2009-04-171-10/+9
| | | | | | | Current style calls for placing EXPORT_SYMBOL() markings directly after exported symbol definition; let's follow it. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: fp801-gp - add MODULE_DESCRIPTION()Dmitry Torokhov2009-04-171-0/+1
| | | | Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: gameport - fix attach driver codeDmitry Torokhov2009-04-151-8/+6
| | | | | | | | | The commit 6902c0bead4ce266226fc0c5b3828b850bdc884a that moved driver registration out of kgameportd thread was incomplete and did not add the code necessary to actually attach driver to already registered devices, rectify that. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: struct device - replace bus_id with dev_name(), dev_set_name()Kay Sievers2008-10-302-3/+2
| | | | | | Acked-by: Greg Kroah-Hartman <gregkh@suse.de> Signed-off-by: Kay Sievers <kay.sievers@vrfy.org> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: gameport - make gameport_register_driver() return errorsDmitry Torokhov2008-07-301-21/+67
| | | | | | | | | | Perform actual driver registration right in gameport_register_driver() instead of offloading it to kgameportd and return proper error code to callers if driver registration fails. Note that driver <-> port matching is still done by kgameportd. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: remove CVS keywordsAdrian Bunk2008-05-203-6/+0
| | | | | | | | This patch removes CVS keywords that weren't updated for a long time from comments. Signed-off-by: Adrian Bunk <bunk@kernel.org> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: gameport - remove rescan/reconnect facilitiesDmitry Torokhov2008-05-161-22/+0
| | | | | | | | They have never been used and are unlikely to be used in the future so remove them altogether. Reported-by: Adrian Bunk <bunk@kernel.org> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* gameport: remove duplicate includeAndre Haupt2008-02-031-1/+0
| | | | | Signed-off-by: Andre Haupt <andre@bitwigglers.org> Signed-off-by: Adrian Bunk <bunk@kernel.org>
* gameport: don't export functions that are static inlineIvan Kokshaysky2008-01-031-2/+0
| | | | | | | | This does not make sense and moreover causes build failures on alpha. Signed-off-by: Ivan Kokshaysky <ink@jurassic.park.msu.ru> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* x86: convert cpuinfo_x86 array to a per_cpu arrayMike Travis2007-10-191-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | cpu_data is currently an array defined using NR_CPUS. This means that we overallocate since we will rarely really use maximum configured cpus. When NR_CPU count is raised to 4096 the size of cpu_data becomes 3,145,728 bytes. These changes were adopted from the sparc64 (and ia64) code. An additional field was added to cpuinfo_x86 to be a non-ambiguous cpu index. This corresponds to the index into a cpumask_t as well as the per_cpu index. It's used in various places like show_cpuinfo(). cpu_data is defined to be the boot_cpu_data structure for the NON-SMP case. Signed-off-by: Mike Travis <travis@sgi.com> Acked-by: Christoph Lameter <clameter@sgi.com> Cc: Andi Kleen <ak@suse.de> Cc: James Bottomley <James.Bottomley@steeleye.com> Cc: Dmitry Torokhov <dtor@mail.ru> Cc: "Antonino A. Daplas" <adaplas@pol.net> Cc: Mark M. Hoffman <mhoffman@lightlink.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Ingo Molnar <mingo@elte.hu> Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
* freezer: introduce freezer-friendly waiting macrosRafael J. Wysocki2007-10-181-2/+1
| | | | | | | | | | | | | | | | Introduce freezer-friendly wrappers around wait_event_interruptible() and wait_event_interruptible_timeout(), originally defined in <linux/wait.h>, to be used in freezable kernel threads. Make some of the freezable kernel threads use them. This is necessary for the freezer to stop sending signals to kernel threads, which is implemented in the next patch. Signed-off-by: Rafael J. Wysocki <rjw@sisk.pl> Acked-by: Pavel Machek <pavel@ucw.cz> Cc: Nigel Cunningham <nigel@nigel.suspend2.net> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
* Freezer: make kernel threads nonfreezable by defaultRafael J. Wysocki2007-07-171-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently, the freezer treats all tasks as freezable, except for the kernel threads that explicitly set the PF_NOFREEZE flag for themselves. This approach is problematic, since it requires every kernel thread to either set PF_NOFREEZE explicitly, or call try_to_freeze(), even if it doesn't care for the freezing of tasks at all. It seems better to only require the kernel threads that want to or need to be frozen to use some freezer-related code and to remove any freezer-related code from the other (nonfreezable) kernel threads, which is done in this patch. The patch causes all kernel threads to be nonfreezable by default (ie. to have PF_NOFREEZE set by default) and introduces the set_freezable() function that should be called by the freezable kernel threads in order to unset PF_NOFREEZE. It also makes all of the currently freezable kernel threads call set_freezable(), so it shouldn't cause any (intentional) change of behaviour to appear. Additionally, it updates documentation to describe the freezing of tasks more accurately. [akpm@linux-foundation.org: build fixes] Signed-off-by: Rafael J. Wysocki <rjw@sisk.pl> Acked-by: Nigel Cunningham <nigel@nigel.suspend2.net> Cc: Pavel Machek <pavel@ucw.cz> Cc: Oleg Nesterov <oleg@tv-sign.ru> Cc: Gautham R Shenoy <ego@in.ibm.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
* Input: gameport - do not touch bus's rwsemDmitry Torokhov2007-04-271-26/+13
| | | | | | | | | The subsystem rwsem is not used by the driver core at all, so there is no point in trying to access it. Signed-off-by: Dmitry Torokhov <dtor@mail.ru> Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
* [PATCH] Remove unnecessary memset(0) calls after kzalloc() calls.Robert P. J. Day2007-02-111-1/+0
| | | | | | | | | | | | Delete the few remaining unnecessary calls to memset(0) after a call to kzalloc(). Signed-off-by: Robert P. J. Day <rpjday@mindspring.com> Cc: Andi Kleen <ak@suse.de> Cc: Dmitry Torokhov <dtor@mail.ru> Cc: Adam Belay <ambx1@neo.rr.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
* Merge rsync://rsync.kernel.org/pub/scm/linux/kernel/git/torvalds/linux-2.6Dmitry Torokhov2006-12-081-0/+1
|\ | | | | | | | | | | Conflicts: drivers/usb/input/hid.h
| * [PATCH] Add include/linux/freezer.h and move definitions from sched.hNigel Cunningham2006-12-071-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | Move process freezing functions from include/linux/sched.h to freezer.h, so that modifications to the freezer or the kernel configuration don't require recompiling just about everything. [akpm@osdl.org: fix ueagle driver] Signed-off-by: Nigel Cunningham <nigel@suspend2.net> Cc: "Rafael J. Wysocki" <rjw@sisk.pl> Cc: Pavel Machek <pavel@ucw.cz> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
* | Input: gameport - rearrange gameport_bus initializationDmitry Torokhov2006-11-021-10/+9
| | | | | | | | | | | | | | Initialize gameport_bus structure at compile time instead of at runtime in gameport_init(). Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* | Input: lightning - return proper error codes from l4_init()Akinobu Mita2006-11-021-2/+2
|/ | | | | Signed-off-by: Akinobu Mita <akinobu.mita@gmail.com> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: fm801-gp - handle errors from pci_enable_device()Jeff Garzik2006-10-121-7/+15
| | | | | Signed-off-by: Jeff Garzik <jeff@garzik.org> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: gameport core - handle errors returned by device_bind_driver()Dmitry Torokhov2006-10-121-2/+16
| | | | Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: serio/gameport - check whether driver core calls succeededRandy Dunlap2006-07-191-17/+49
| | | | | Signed-off-by: Randy Dunlap <rdunlap@xenotime.net> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: fm801-gp - fix use after freeDmitry Torokhov2006-07-061-2/+2
| | | | | | Fixes Coverity #id 916 Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Remove obsolete #include <linux/config.h>Jörn Engel2006-06-302-2/+0
| | | | | Signed-off-by: Jörn Engel <joern@wohnheim.fh-wedel.de> Signed-off-by: Adrian Bunk <bunk@stusta.de>
* Input: gameport - fix memory leakAdrian Bunk2006-03-141-0/+1
| | | | | Signed-off-by: Adrian Bunk <bunk@stusta.de> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: ns558 - fix logic around pnp_register_driver()Bjorn Helgaas2006-03-141-7/+6
| | | | | | | | Do not assume that pnp_register_driver() returns the number of devices claimed. Signed-off-by: Bjorn Helgaas <bjorn.helgaas@hp.com> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: initialize serio and gameport at subsystem levelDmitry Torokhov2006-02-191-1/+1
| | | | | | | | | Serio and gameport cores do not depend on other drivers and are used by code living outside of drivers/input/{gameport|serio}. Registering them at subsystem level guarantees that they are fully initialized before anyone tries to use them. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: gameport - semaphore to mutex conversionArjan van de Ven2006-02-191-13/+14
| | | | | | | | | | The conversion was generated via scripts, and the result was validated automatically via a script as well. Signed-off-by: Arjan van de Ven <arjan@infradead.org> Signed-off-by: Ingo Molnar <mingo@elte.hu> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* [PATCH] Add gameport bus_type probe and remove methodsRussell King2006-01-131-5/+7
| | | | | Signed-off-by: Russell King <rmk+kernel@arm.linux.org.uk> Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
* Input: add help entry for FM801 gameport driver to KconfigDmitry Torokhov2005-12-211-0/+7
| | | | Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: make serio and gameport more swsusp friendlyDmitry Torokhov2005-11-201-3/+9
| | | | | | | | | kseriod and kgameportd used to process all pending events before checking for freeze condition. This may cause swsusp to time out while stopping tasks when resuming. Switch to process events one by one to check freeze status more often. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* [PATCH] fix missing includesTim Schmielau2005-10-301-0/+1
| | | | | | | | | | | | | | | | | | | | | I recently picked up my older work to remove unnecessary #includes of sched.h, starting from a patch by Dave Jones to not include sched.h from module.h. This reduces the number of indirect includes of sched.h by ~300. Another ~400 pointless direct includes can be removed after this disentangling (patch to follow later). However, quite a few indirect includes need to be fixed up for this. In order to feed the patches through -mm with as little disturbance as possible, I've split out the fixes I accumulated up to now (complete for i386 and x86_64, more archs to follow later) and post them before the real patch. This way this large part of the patch is kept simple with only adding #includes, and all hunks are independent of each other. So if any hunk rejects or gets in the way of other patches, just drop it. My scripts will pick it up again in the next round. Signed-off-by: Tim Schmielau <tim@physik3.uni-rostock.de> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
* [PATCH] input: convert kcalloc to kzallocPekka Enberg2005-09-073-4/+4
| | | | | | | | | This patch converts kcalloc(1, ...) calls to use the new kzalloc() function. Signed-off-by: Pekka Enberg <penberg@cs.helsinki.fi> Cc: Vojtech Pavlik <vojtech@suse.cz> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
* [PATCH] ns558 list handling fixAlexander Nyberg2005-08-101-2/+2
| | | | | | | | | | | | Need to use list_for_entry_safe(), as we're removing items during the traversal. list_for_each_entry() uses the first ptr also as an iterator, if you kfree() it slab takes it, might poison it and then you try to use it to iterate to the next object in list. Cc: Vojtech Pavlik <vojtech@suse.cz> Cc: Dmitry Torokhov <dmitry.torokhov@gmail.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
* [PATCH] x86: i8253/i8259A lock cleanupIngo Molnar2005-06-301-1/+2
| | | | | | | | Introduce proper declarations for i8253_lock and i8259A_lock. Signed-off-by: Ingo Molnar <mingo@elte.hu> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
* Commit the manual part of the input layer merge.Linus Torvalds2005-06-271-19/+12
| | | | | | | git did actually warn me about the fact that I hadn't actually done an "update-cache" on these two files, but the warning was at the bottom of a list of all the files that _did_ change in the merge, so I never noticed. My bad.
* Merge rsync://rsync.kernel.org/pub/scm/linux/kernel/git/dtor/input.git manuallyLinus Torvalds2005-06-275-530/+6
|\ | | | | | | Some manual fixups required due to clashes with the PF_FREEZE cleanups.
| * Input: switch gameport core to using kthread API instead ofDmitry Torokhov2005-06-011-19/+12
| | | | | | | | | | | | | | using daemonize() and signals. This way kgameportd will never be accidentially killed. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
| * Input: Kill Aureal Vortex 1/2 gameport driver. ALSA Aureal driverVojtech Pavlik2005-05-293-197/+0
| | | | | | | | | | | | | | offers the gameport part already. Signed-off-by: Vojtech Pavlik <vojtech@suse.cz> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
| * Input: Crystal SoundFusion (cs461x) gameport support isn't neededVojtech Pavlik2005-05-293-327/+0
| | | | | | | | | | | | | | either, since ALSA handles it nicely. Signed-off-by: Vojtech Pavlik <vojtech@suse.cz> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
| * Input: Probe PnP gameports first, ISA after that.Vojtech Pavlik2005-05-291-6/+6
| | | | | | | | | | Signed-off-by: Vojtech Pavlik <vojtech@suse.cz> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* | [PATCH] Cleanup patch for process freezingChristoph Lameter2005-06-251-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 1. Establish a simple API for process freezing defined in linux/include/sched.h: frozen(process) Check for frozen process freezing(process) Check if a process is being frozen freeze(process) Tell a process to freeze (go to refrigerator) thaw_process(process) Restart process frozen_process(process) Process is frozen now 2. Remove all references to PF_FREEZE and PF_FROZEN from all kernel sources except sched.h 3. Fix numerous locations where try_to_freeze is manually done by a driver 4. Remove the argument that is no longer necessary from two function calls. 5. Some whitespace cleanup 6. Clear potential race in refrigerator (provides an open window of PF_FREEZE cleared before setting PF_FROZEN, recalc_sigpending does not check PF_FROZEN). This patch does not address the problem of freeze_processes() violating the rule that a task may only modify its own flags by setting PF_FREEZE. This is not clean in an SMP environment. freeze(process) is therefore not SMP safe! Signed-off-by: Christoph Lameter <christoph@lameter.com> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
* | [PATCH] smp_processor_id() cleanupIngo Molnar2005-06-211-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch implements a number of smp_processor_id() cleanup ideas that Arjan van de Ven and I came up with. The previous __smp_processor_id/_smp_processor_id/smp_processor_id API spaghetti was hard to follow both on the implementational and on the usage side. Some of the complexity arose from picking wrong names, some of the complexity comes from the fact that not all architectures defined __smp_processor_id. In the new code, there are two externally visible symbols: - smp_processor_id(): debug variant. - raw_smp_processor_id(): nondebug variant. Replaces all existing uses of _smp_processor_id() and __smp_processor_id(). Defined by every SMP architecture in include/asm-*/smp.h. There is one new internal symbol, dependent on DEBUG_PREEMPT: - debug_smp_processor_id(): internal debug variant, mapped to smp_processor_id(). Also, i moved debug_smp_processor_id() from lib/kernel_lock.c into a new lib/smp_processor_id.c file. All related comments got updated and/or clarified. I have build/boot tested the following 8 .config combinations on x86: {SMP,UP} x {PREEMPT,!PREEMPT} x {DEBUG_PREEMPT,!DEBUG_PREEMPT} I have also build/boot tested x64 on UP/PREEMPT/DEBUG_PREEMPT. (Other architectures are untested, but should work just fine.) Signed-off-by: Ingo Molnar <mingo@elte.hu> Signed-off-by: Arjan van de Ven <arjan@infradead.org> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
* | [PATCH] Driver Core: drivers/i2c/chips/w83781d.c - ↵Yani Ioannou2005-06-201-2/+2
|/ | | | | | | drivers/s390/block/dcssblk.c: update device attribute callbacks Signed-off-by: Yani Ioannou <yani.ioannou@gmail.com> Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
* Input:Adrian Bunk2005-05-281-20/+0
| | | | | | | | | | | | | | | | | | | | | | | This patch adds dummy gameport_register_port, gameport_unregister_port and gameport_set_phys functions to gameport.h for the case when a driver can't use gameport. This fixes the compilation of some OSS drivers with GAMEPORT=n without the need to #if inside every single driver. This patch also removes the non-working and now obsolete SOUND_GAMEPORT. This patch is also an alternative solution for ALSA drivers with similar problems (but #if's inside the drivers might have the advantage of saving some more bytes of gameport is not available). The only user-visible change is that for GAMEPORT=m the affected OSS drivers are now allowed to be built statically (but they won't have gameport support). Signed-off-by: Adrian Bunk <bunk@stusta.de> Signed-off-by: Vojtech Pavlik <vojtech@suse.cz> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Linux-2.6.12-rc2Linus Torvalds2005-04-169-0/+2338
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!
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