; RUN: opt %loadPolly -basicaa -polly-codegen \ ; RUN: -polly-vectorizer=polly -dce -S < %s | FileCheck %s ; RUN: opt %loadPolly -basicaa -polly-codegen -polly-vectorizer=stripmine -dce -S < %s | FileCheck %s --check-prefix=STRIPMINE ;#define N 1024 ;float A[N]; ;float B[N]; ; ;void simple_vec_const(void) { ; int i; ; ; for (i = 0; i < 4; i++) ; B[i] = A[i] + 1; ;} ;int main() ;{ ; simple_vec_const(); ; return A[42]; ;} target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64" @A = common global [1024 x float] zeroinitializer, align 16 @B = common global [1024 x float] zeroinitializer, align 16 define void @simple_vec_const() nounwind { bb: br label %bb2 bb2: ; preds = %bb5, %bb %indvar = phi i64 [ %indvar.next, %bb5 ], [ 0, %bb ] %scevgep = getelementptr [1024 x float], [1024 x float]* @B, i64 0, i64 %indvar %scevgep1 = getelementptr [1024 x float], [1024 x float]* @A, i64 0, i64 %indvar %exitcond = icmp ne i64 %indvar, 4 br i1 %exitcond, label %bb3, label %bb6 bb3: ; preds = %bb2 %tmp = load float, float* %scevgep1, align 4 %tmp4 = fadd float %tmp, 1.000000e+00 store float %tmp4, float* %scevgep, align 4 br label %bb5 bb5: ; preds = %bb3 %indvar.next = add i64 %indvar, 1 br label %bb2 bb6: ; preds = %bb2 ret void } define i32 @main() nounwind { bb: call void @simple_vec_const() %tmp = load float, float* getelementptr inbounds ([1024 x float], [1024 x float]* @A, i64 0, i64 42), align 8 %tmp1 = fptosi float %tmp to i32 ret i32 %tmp1 } ; STRIPMINE-NOT: <4 x float> ; CHECK: %tmp_p_vec_full = load <4 x float>, <4 x float>* bitcast ([1024 x float]* @A to <4 x float>*), align 8, !alias.scope !0, !noalias !2 ; CHECK: %tmp4p_vec = fadd <4 x float> %tmp_p_vec_full, ; CHECK: store <4 x float> %tmp4p_vec, <4 x float>* bitcast ([1024 x float]* @B to <4 x float>*)