; RUN: llc < %s -asm-verbose=false -disable-wasm-fallthrough-return-opt | FileCheck %s target datalayout = "e-m:e-p:32:32-i64:64-n32:64-S128" target triple = "wasm32-unknown-unknown" declare void @ext_func(i64* %ptr) declare void @ext_func_i32(i32* %ptr) ; CHECK-LABEL: alloca32: ; Check that there is an extra local for the stack pointer. ; CHECK: .local i32{{$}} define void @alloca32() noredzone { ; CHECK: i32.const $push[[L4:.+]]=, 0{{$}} ; CHECK: i32.const $push[[L1:.+]]=, 0{{$}} ; CHECK-NEXT: i32.load $push[[L2:.+]]=, __stack_pointer($pop[[L1]]) ; CHECK-NEXT: i32.const $push[[L3:.+]]=, 16 ; CHECK-NEXT: i32.sub $push[[L9:.+]]=, $pop[[L2]], $pop[[L3]] ; CHECK-NEXT: tee_local $push[[L8:.+]]=, $[[SP:.+]]=, $pop[[L9]]{{$}} ; CHECK-NEXT: i32.store $drop=, __stack_pointer($pop[[L4]]), $pop[[L8]]{{$}} %retval = alloca i32 ; CHECK: i32.const $push[[L0:.+]]=, 0 ; CHECK: i32.store $drop=, 12($[[SP]]), $pop[[L0]] store i32 0, i32* %retval ; CHECK: i32.const $push[[L6:.+]]=, 0 ; CHECK-NEXT: i32.const $push[[L5:.+]]=, 16 ; CHECK-NEXT: i32.add $push[[L7:.+]]=, $[[SP]], $pop[[L5]] ; CHECK-NEXT: i32.store $drop=, __stack_pointer($pop[[L6]]), $pop[[L7]] ret void } ; CHECK-LABEL: alloca3264: ; CHECK: .local i32{{$}} define void @alloca3264() { ; CHECK: i32.const $push[[L2:.+]]=, 0{{$}} ; CHECK-NEXT: i32.load $push[[L3:.+]]=, __stack_pointer($pop[[L2]]) ; CHECK-NEXT: i32.const $push[[L4:.+]]=, 16 ; CHECK-NEXT: i32.sub $push[[L6:.+]]=, $pop[[L3]], $pop[[L4]] ; CHECK-NEXT: tee_local $push[[L5:.+]]=, $[[SP:.+]]=, $pop[[L6]] %r1 = alloca i32 %r2 = alloca double ; CHECK-NEXT: i32.const $push[[L0:.+]]=, 0 ; CHECK-NEXT: i32.store $drop=, 12($pop[[L5]]), $pop[[L0]] store i32 0, i32* %r1 ; CHECK-NEXT: i64.const $push[[L1:.+]]=, 0 ; CHECK-NEXT: i64.store $drop=, 0($[[SP]]), $pop[[L1]] store double 0.0, double* %r2 ; CHECK-NEXT: return ret void } ; CHECK-LABEL: allocarray: ; CHECK: .local i32{{$}} define void @allocarray() { ; CHECK: i32.const $push[[L6:.+]]=, 0{{$}} ; CHECK: i32.const $push[[L3:.+]]=, 0{{$}} ; CHECK-NEXT: i32.load $push[[L4:.+]]=, __stack_pointer($pop[[L3]]) ; CHECK-NEXT: i32.const $push[[L5:.+]]=, 144{{$}} ; CHECK-NEXT: i32.sub $push[[L12:.+]]=, $pop[[L4]], $pop[[L5]] ; CHECK-NEXT: tee_local $push[[L11:.+]]=, $0=, $pop[[L12]] ; CHECK-NEXT: i32.store $drop=, __stack_pointer($pop[[L6]]), $pop[[L11]] %r = alloca [33 x i32] ; CHECK: i32.const $push{{.+}}=, 24 ; CHECK-NEXT: i32.add $push[[L3:.+]]=, $[[SP]], $pop{{.+}} ; CHECK-NEXT: i32.const $push[[L1:.+]]=, 1{{$}} ; CHECK-NEXT: i32.store $drop=, 0($pop[[L3]]), $pop[[L1]]{{$}} ; CHECK-NEXT: i32.const $push[[L10:.+]]=, 1{{$}} ; CHECK-NEXT: i32.store $drop=, 12(${{.+}}), $pop[[L10]]{{$}} %p = getelementptr [33 x i32], [33 x i32]* %r, i32 0, i32 0 store i32 1, i32* %p %p2 = getelementptr [33 x i32], [33 x i32]* %r, i32 0, i32 3 store i32 1, i32* %p2 ; CHECK: i32.const $push[[L9:.+]]=, 0{{$}} ; CHECK-NEXT: i32.const $push[[L7:.+]]=, 144 ; CHECK-NEXT: i32.add $push[[L8:.+]]=, $[[SP]], $pop[[L7]] ; CHECK-NEXT: i32.store $drop=, __stack_pointer($pop[[L9]]), $pop[[L8]] ret void } ; CHECK-LABEL: non_mem_use define void @non_mem_use(i8** %addr) { ; CHECK: i32.const $push[[L2:.+]]=, 48 ; CHECK-NEXT: i32.sub $push[[L12:.+]]=, {{.+}}, $pop[[L2]] ; CHECK-NEXT: tee_local $push[[L11:.+]]=, $[[SP:.+]]=, $pop[[L12]] ; CHECK-NEXT: i32.store $drop=, {{.+}}, $pop[[L11]] %buf = alloca [27 x i8], align 16 %r = alloca i64 %r2 = alloca i64 ; %r is at SP+8 ; CHECK: i32.const $push[[OFF:.+]]=, 8 ; CHECK-NEXT: i32.add $push[[ARG1:.+]]=, $[[SP]], $pop[[OFF]] ; CHECK-NEXT: call ext_func@FUNCTION, $pop[[ARG1]] call void @ext_func(i64* %r) ; %r2 is at SP+0, no add needed ; CHECK-NEXT: call ext_func@FUNCTION, $[[SP]] call void @ext_func(i64* %r2) ; Use as a value, but in a store ; %buf is at SP+16 ; CHECK: i32.const $push[[OFF:.+]]=, 16 ; CHECK-NEXT: i32.add $push[[VAL:.+]]=, $[[SP]], $pop[[OFF]] ; CHECK-NEXT: i32.store $drop=, 0($0), $pop[[VAL]] %gep = getelementptr inbounds [27 x i8], [27 x i8]* %buf, i32 0, i32 0 store i8* %gep, i8** %addr ret void } ; CHECK-LABEL: allocarray_inbounds: ; CHECK: .local i32{{$}} define void @allocarray_inbounds() { ; CHECK: i32.const $push[[L5:.+]]=, 0{{$}} ; CHECK: i32.const $push[[L2:.+]]=, 0{{$}} ; CHECK-NEXT: i32.load $push[[L3:.+]]=, __stack_pointer($pop[[L2]]) ; CHECK-NEXT: i32.const $push[[L4:.+]]=, 32{{$}} ; CHECK-NEXT: i32.sub $push[[L11:.+]]=, $pop[[L3]], $pop[[L4]] ; CHECK-NEXT: tee_local $push[[L10:.+]]=, $[[SP:.+]]=, $pop[[L11]] ; CHECK-NEXT: i32.store $drop=, __stack_pointer($pop[[L5]]), $pop[[L10]]{{$}} %r = alloca [5 x i32] ; CHECK: i32.const $push[[L3:.+]]=, 1 ; CHECK-DAG: i32.store $drop=, 24(${{.+}}), $pop[[L3]] %p = getelementptr inbounds [5 x i32], [5 x i32]* %r, i32 0, i32 0 store i32 1, i32* %p ; This store should have both the GEP and the FI folded into it. ; CHECK-DAG: i32.store {{.*}}=, 12(${{.+}}), $pop %p2 = getelementptr inbounds [5 x i32], [5 x i32]* %r, i32 0, i32 3 store i32 1, i32* %p2 call void @ext_func(i64* null); ; CHECK: call ext_func ; CHECK: i32.const $push[[L6:.+]]=, 0{{$}} ; CHECK-NEXT: i32.const $push[[L5:.+]]=, 32{{$}} ; CHECK-NEXT: i32.add $push[[L7:.+]]=, ${{.+}}, $pop[[L5]] ; CHECK-NEXT: i32.store $drop=, __stack_pointer($pop[[L6]]), $pop[[L7]] ret void } ; CHECK-LABEL: dynamic_alloca: define void @dynamic_alloca(i32 %alloc) { ; CHECK: i32.const $push[[L7:.+]]=, 0{{$}} ; CHECK: i32.const $push[[L1:.+]]=, 0{{$}} ; CHECK-NEXT: i32.load $push[[L13:.+]]=, __stack_pointer($pop[[L1]]) ; CHECK-NEXT: tee_local $push[[L12:.+]]=, [[SP:.+]], $pop[[L13]]{{$}} ; Target independent codegen bumps the stack pointer. ; CHECK: i32.sub ; Check that SP is written back to memory after decrement ; CHECK: i32.store $drop=, __stack_pointer($pop{{.+}}), %r = alloca i32, i32 %alloc ; Target-independent codegen also calculates the store addr ; CHECK: call ext_func_i32@FUNCTION call void @ext_func_i32(i32* %r) ; CHECK: i32.const $push[[L3:.+]]=, 0{{$}} ; CHECK: i32.store $drop=, __stack_pointer($pop[[L3]]), $pop{{.+}} ret void } ; CHECK-LABEL: dynamic_alloca_redzone: define void @dynamic_alloca_redzone(i32 %alloc) { ; CHECK: i32.const $push[[L8:.+]]=, 0{{$}} ; CHECK-NEXT: i32.load $push[[L13:.+]]=, __stack_pointer($pop[[L1]]) ; CHECK-NEXT: tee_local $push[[L12:.+]]=, [[SP:.+]], $pop[[L13]]{{$}} ; CHECK-NEXT: copy_local [[FP:.+]]=, $pop[[L12]]{{$}} ; Target independent codegen bumps the stack pointer ; CHECK: i32.sub %r = alloca i32, i32 %alloc ; CHECK-NEXT: tee_local $push[[L8:.+]]=, $0=, $pop ; CHECK-NEXT: copy_local $drop=, $pop[[L8]]{{$}} ; CHECK-NEXT: i32.const $push[[L6:.+]]=, 0{{$}} ; CHECK-NEXT: i32.store $drop=, 0($0), $pop[[L6]]{{$}} store i32 0, i32* %r ; CHECK-NEXT: return ret void } ; CHECK-LABEL: dynamic_static_alloca: define void @dynamic_static_alloca(i32 %alloc) noredzone { ; Decrement SP in the prolog by the static amount and writeback to memory. ; CHECK: i32.const $push[[L13:.+]]=, 0{{$}} ; CHECK: i32.const $push[[L10:.+]]=, 0{{$}} ; CHECK-NEXT: i32.load $push[[L11:.+]]=, __stack_pointer($pop[[L10]]) ; CHECK-NEXT: i32.const $push[[L12:.+]]=, 16 ; CHECK-NEXT: i32.sub $push[[L23:.+]]=, $pop[[L11]], $pop[[L12]] ; CHECK-NEXT: tee_local $push[[L22:.+]]=, $[[SP:.+]]=, $pop[[L23]] ; CHECK-NEXT: i32.store $drop=, __stack_pointer($pop{{.+}}), $pop[[L22]] ; Alloc and write to a static alloca ; CHECK: copy_local $push[[L21:.+]]=, $[[SP]] ; CHECK-NEXT: tee_local $push[[pushedFP:.+]]=, $[[FP:.+]]=, $pop[[L21]] ; CHECK-NEXT: i32.const $push[[L0:.+]]=, 101 ; CHECK-NEXT: i32.store $drop=, [[static_offset:.+]]($pop[[pushedFP]]), $pop[[L0]] %static = alloca i32 store volatile i32 101, i32* %static ; Decrement SP in the body by the dynamic amount. ; CHECK: i32.sub ; CHECK: tee_local $push{{.+}}=, $[[dynamic_local:.+]]=, $pop{{.+}} ; CHECK: i32.store {{.*}} __stack_pointer %dynamic = alloca i32, i32 %alloc ; Ensure we don't modify the frame pointer after assigning it. ; CHECK-NOT: $[[FP]]= ; Ensure the static address doesn't change after modifying the stack pointer. ; CHECK: i32.const $push[[L7:.+]]=, 102 ; CHECK-NEXT: i32.store $drop=, [[static_offset]]($[[FP]]), $pop[[L7]] ; CHECK-NEXT: i32.const $push[[L8:.+]]=, 103 ; CHECK-NEXT: i32.store $drop=, 0($[[dynamic_local]]), $pop[[L8]] store volatile i32 102, i32* %static store volatile i32 103, i32* %dynamic ; Decrement SP in the body by the dynamic amount. ; CHECK: i32.sub ; CHECK: tee_local $push{{.+}}=, $[[dynamic2_local:.+]]=, $pop{{.+}} %dynamic.2 = alloca i32, i32 %alloc ; CHECK-NOT: $[[FP]]= ; Ensure neither the static nor dynamic address changes after the second ; modification of the stack pointer. ; CHECK: i32.const $push[[L9:.+]]=, 104 ; CHECK-NEXT: i32.store $drop=, [[static_offset]]($[[FP]]), $pop[[L9]] ; CHECK-NEXT: i32.const $push[[L10:.+]]=, 105 ; CHECK-NEXT: i32.store $drop=, 0($[[dynamic_local]]), $pop[[L10]] ; CHECK-NEXT: i32.const $push[[L11:.+]]=, 106 ; CHECK-NEXT: i32.store $drop=, 0($[[dynamic2_local]]), $pop[[L11]] store volatile i32 104, i32* %static store volatile i32 105, i32* %dynamic store volatile i32 106, i32* %dynamic.2 ; Writeback to memory. ; CHECK: i32.const $push[[L17:.+]]=, 16 ; CHECK-NEXT: i32.add $push[[L18:.+]]=, $[[FP]], $pop[[L17]] ; CHECK-NEXT: i32.store $drop=, __stack_pointer($pop{{.+}}), $pop[[L18]] ret void } declare i8* @llvm.stacksave() declare void @llvm.stackrestore(i8*) ; CHECK-LABEL: llvm_stack_builtins: define void @llvm_stack_builtins(i32 %alloc) noredzone { ; CHECK: i32.load $push[[L11:.+]]=, __stack_pointer($pop{{.+}}) ; CHECK-NEXT: tee_local $push[[L10:.+]]=, ${{.+}}=, $pop[[L11]] ; CHECK-NEXT: copy_local $[[STACK:.+]]=, $pop[[L10]] %stack = call i8* @llvm.stacksave() ; Ensure we don't reassign the stacksave local ; CHECK-NOT: $[[STACK]]= %dynamic = alloca i32, i32 %alloc ; CHECK: i32.store $drop=, __stack_pointer($pop{{.+}}), $[[STACK]] call void @llvm.stackrestore(i8* %stack) ret void } ; Not actually using the alloca'd variables exposed an issue with register ; stackification, where copying the stack pointer into the frame pointer was ; moved after the stack pointer was updated for the dynamic alloca. ; CHECK-LABEL: dynamic_alloca_nouse: define void @dynamic_alloca_nouse(i32 %alloc) noredzone { ; CHECK: i32.load $push[[L11:.+]]=, __stack_pointer($pop{{.+}}) ; CHECK-NEXT: tee_local $push[[L10:.+]]=, ${{.+}}=, $pop[[L11]] ; CHECK-NEXT: copy_local $[[FP:.+]]=, $pop[[L10]] %dynamic = alloca i32, i32 %alloc ; CHECK-NOT: $[[FP]]=, ; CHECK: i32.store $drop=, __stack_pointer($pop{{.+}}), $[[FP]] ret void } ; The use of the alloca in a phi causes a CopyToReg DAG node to be generated, ; which has to have special handling because CopyToReg can't have a FI operand ; CHECK-LABEL: copytoreg_fi: define void @copytoreg_fi(i1 %cond, i32* %b) { entry: ; CHECK: i32.const $push[[L1:.+]]=, 16 ; CHECK-NEXT: i32.sub $push[[L3:.+]]=, {{.+}}, $pop[[L1]] %addr = alloca i32 ; CHECK: i32.const $push[[OFF:.+]]=, 12 ; CHECK-NEXT: i32.add $push[[ADDR:.+]]=, $pop[[L3]], $pop[[OFF]] ; CHECK-NEXT: copy_local [[COPY:.+]]=, $pop[[ADDR]] br label %body body: %a = phi i32* [%addr, %entry], [%b, %body] store i32 1, i32* %a ; CHECK: i32.store {{.*}}, 0([[COPY]]), br i1 %cond, label %body, label %exit exit: ret void } declare void @use_i8_star(i8*) declare i8* @llvm.frameaddress(i32) ; Test __builtin_frame_address(0). ; CHECK-LABEL: frameaddress_0: ; CHECK: i32.const $push[[L0:.+]]=, 0{{$}} ; CHECK-NEXT: i32.load $push[[L3:.+]]=, __stack_pointer($pop[[L0]]) ; CHECK-NEXT: copy_local $push[[L4:.+]]=, $pop[[L3]]{{$}} ; CHECK-NEXT: tee_local $push[[L2:.+]]=, $[[FP:.+]]=, $pop[[L4]]{{$}} ; CHECK-NEXT: call use_i8_star@FUNCTION, $pop[[L2]] ; CHECK-NEXT: i32.const $push[[L1:.+]]=, 0{{$}} ; CHECK-NEXT: i32.store $drop=, __stack_pointer($pop[[L1]]), $[[FP]] define void @frameaddress_0() { %t = call i8* @llvm.frameaddress(i32 0) call void @use_i8_star(i8* %t) ret void } ; Test __builtin_frame_address(1). ; CHECK-LABEL: frameaddress_1: ; CHECK-NEXT: i32.const $push0=, 0{{$}} ; CHECK-NEXT: call use_i8_star@FUNCTION, $pop0{{$}} ; CHECK-NEXT: return{{$}} define void @frameaddress_1() { %t = call i8* @llvm.frameaddress(i32 1) call void @use_i8_star(i8* %t) ret void } ; Test a stack address passed to an inline asm. ; CHECK-LABEL: inline_asm: ; CHECK: __stack_pointer ; CHECK: #APP ; CHECK-NEXT: # %{{[0-9]+}}{{$}} ; CHECK-NEXT: #NO_APP define void @inline_asm() { %tmp = alloca i8 call void asm sideeffect "# %0", "r"(i8* %tmp) ret void } ; TODO: test over-aligned alloca