; RUN: llc < %s -debug-only=isel -o /dev/null 2>&1 | FileCheck %s ; REQUIRES: asserts @a = global [1024 x i32] zeroinitializer, align 16 define float @reduce_add_float(float* nocapture readonly %a) { ; CHECK-LABEL: reduce_add_float ; CHECK: Detected a reduction operation: {{.*}} fadd fast ; CHECK: Detected a reduction operation: {{.*}} fadd fast ; CHECK: Detected a reduction operation: {{.*}} fadd fast ; CHECK: Detected a reduction operation: {{.*}} fadd fast ; CHECK: Detected a reduction operation: {{.*}} fadd fast ; CHECK: Detected a reduction operation: {{.*}} fadd fast ; CHECK: Detected a reduction operation: {{.*}} fadd fast ; CHECK: Detected a reduction operation: {{.*}} fadd fast ; CHECK: Detected a reduction operation: {{.*}} fadd fast ; CHECK: Detected a reduction operation: {{.*}} fadd fast ; CHECK: Detected a reduction operation: {{.*}} fadd fast ; entry: br label %vector.body vector.body: %index = phi i64 [ 0, %entry ], [ %index.next.4, %vector.body ] %vec.phi = phi <4 x float> [ zeroinitializer, %entry ], [ %28, %vector.body ] %vec.phi9 = phi <4 x float> [ zeroinitializer, %entry ], [ %29, %vector.body ] %0 = getelementptr inbounds float, float* %a, i64 %index %1 = bitcast float* %0 to <4 x float>* %wide.load = load <4 x float>, <4 x float>* %1, align 4 %2 = getelementptr float, float* %0, i64 4 %3 = bitcast float* %2 to <4 x float>* %wide.load10 = load <4 x float>, <4 x float>* %3, align 4 %4 = fadd fast <4 x float> %wide.load, %vec.phi %5 = fadd fast <4 x float> %wide.load10, %vec.phi9 %index.next = add nuw nsw i64 %index, 8 %6 = getelementptr inbounds float, float* %a, i64 %index.next %7 = bitcast float* %6 to <4 x float>* %wide.load.1 = load <4 x float>, <4 x float>* %7, align 4 %8 = getelementptr float, float* %6, i64 4 %9 = bitcast float* %8 to <4 x float>* %wide.load10.1 = load <4 x float>, <4 x float>* %9, align 4 %10 = fadd fast <4 x float> %wide.load.1, %4 %11 = fadd fast <4 x float> %wide.load10.1, %5 %index.next.1 = add nsw i64 %index, 16 %12 = getelementptr inbounds float, float* %a, i64 %index.next.1 %13 = bitcast float* %12 to <4 x float>* %wide.load.2 = load <4 x float>, <4 x float>* %13, align 4 %14 = getelementptr float, float* %12, i64 4 %15 = bitcast float* %14 to <4 x float>* %wide.load10.2 = load <4 x float>, <4 x float>* %15, align 4 %16 = fadd fast <4 x float> %wide.load.2, %10 %17 = fadd fast <4 x float> %wide.load10.2, %11 %index.next.2 = add nsw i64 %index, 24 %18 = getelementptr inbounds float, float* %a, i64 %index.next.2 %19 = bitcast float* %18 to <4 x float>* %wide.load.3 = load <4 x float>, <4 x float>* %19, align 4 %20 = getelementptr float, float* %18, i64 4 %21 = bitcast float* %20 to <4 x float>* %wide.load10.3 = load <4 x float>, <4 x float>* %21, align 4 %22 = fadd fast <4 x float> %wide.load.3, %16 %23 = fadd fast <4 x float> %wide.load10.3, %17 %index.next.3 = add nsw i64 %index, 32 %24 = getelementptr inbounds float, float* %a, i64 %index.next.3 %25 = bitcast float* %24 to <4 x float>* %wide.load.4 = load <4 x float>, <4 x float>* %25, align 4 %26 = getelementptr float, float* %24, i64 4 %27 = bitcast float* %26 to <4 x float>* %wide.load10.4 = load <4 x float>, <4 x float>* %27, align 4 %28 = fadd fast <4 x float> %wide.load.4, %22 %29 = fadd fast <4 x float> %wide.load10.4, %23 %index.next.4 = add nsw i64 %index, 40 %30 = icmp eq i64 %index.next.4, 1000 br i1 %30, label %middle.block, label %vector.body middle.block: %.lcssa15 = phi <4 x float> [ %29, %vector.body ] %.lcssa = phi <4 x float> [ %28, %vector.body ] %bin.rdx = fadd fast <4 x float> %.lcssa15, %.lcssa %rdx.shuf = shufflevector <4 x float> %bin.rdx, <4 x float> undef, <4 x i32> %bin.rdx11 = fadd fast <4 x float> %bin.rdx, %rdx.shuf %rdx.shuf12 = shufflevector <4 x float> %bin.rdx11, <4 x float> undef, <4 x i32> %bin.rdx13 = fadd fast <4 x float> %bin.rdx11, %rdx.shuf12 %31 = extractelement <4 x float> %bin.rdx13, i32 0 ret float %31 }