//=- WebAssemblyFixIrreducibleControlFlow.cpp - Fix irreducible control flow -// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// /// /// \file /// This file implements a pass that removes irreducible control flow. /// Irreducible control flow means multiple-entry loops, which this pass /// transforms to have a single entry. /// /// Note that LLVM has a generic pass that lowers irreducible control flow, but /// it linearizes control flow, turning diamonds into two triangles, which is /// both unnecessary and undesirable for WebAssembly. /// /// The big picture: We recursively process each "region", defined as a group /// of blocks with a single entry and no branches back to that entry. A region /// may be the entire function body, or the inner part of a loop, i.e., the /// loop's body without branches back to the loop entry. In each region we fix /// up multi-entry loops by adding a new block that can dispatch to each of the /// loop entries, based on the value of a label "helper" variable, and we /// replace direct branches to the entries with assignments to the label /// variable and a branch to the dispatch block. Then the dispatch block is the /// single entry in the loop containing the previous multiple entries. After /// ensuring all the loops in a region are reducible, we recurse into them. The /// total time complexity of this pass is: /// /// O(NumBlocks * NumNestedLoops * NumIrreducibleLoops + /// NumLoops * NumLoops) /// /// This pass is similar to what the Relooper [1] does. Both identify looping /// code that requires multiple entries, and resolve it in a similar way (in /// Relooper terminology, we implement a Multiple shape in a Loop shape). Note /// also that like the Relooper, we implement a "minimal" intervention: we only /// use the "label" helper for the blocks we absolutely must and no others. We /// also prioritize code size and do not duplicate code in order to resolve /// irreducibility. The graph algorithms for finding loops and entries and so /// forth are also similar to the Relooper. The main differences between this /// pass and the Relooper are: /// /// * We just care about irreducibility, so we just look at loops. /// * The Relooper emits structured control flow (with ifs etc.), while we /// emit a CFG. /// /// [1] Alon Zakai. 2011. Emscripten: an LLVM-to-JavaScript compiler. In /// Proceedings of the ACM international conference companion on Object oriented /// programming systems languages and applications companion (SPLASH '11). ACM, /// New York, NY, USA, 301-312. DOI=10.1145/2048147.2048224 /// http://doi.acm.org/10.1145/2048147.2048224 /// //===----------------------------------------------------------------------===// #include "MCTargetDesc/WebAssemblyMCTargetDesc.h" #include "WebAssembly.h" #include "WebAssemblySubtarget.h" #include "llvm/CodeGen/MachineInstrBuilder.h" using namespace llvm; #define DEBUG_TYPE "wasm-fix-irreducible-control-flow" namespace { using BlockVector = SmallVector; using BlockSet = SmallPtrSet; // Calculates reachability in a region. Ignores branches to blocks outside of // the region, and ignores branches to the region entry (for the case where // the region is the inner part of a loop). class ReachabilityGraph { public: ReachabilityGraph(MachineBasicBlock *Entry, const BlockSet &Blocks) : Entry(Entry), Blocks(Blocks) { #ifndef NDEBUG // The region must have a single entry. for (auto *MBB : Blocks) { if (MBB != Entry) { for (auto *Pred : MBB->predecessors()) { assert(inRegion(Pred)); } } } #endif calculate(); } bool canReach(MachineBasicBlock *From, MachineBasicBlock *To) const { assert(inRegion(From) && inRegion(To)); auto I = Reachable.find(From); if (I == Reachable.end()) return false; return I->second.count(To); } // "Loopers" are blocks that are in a loop. We detect these by finding blocks // that can reach themselves. const BlockSet &getLoopers() const { return Loopers; } // Get all blocks that are loop entries. const BlockSet &getLoopEntries() const { return LoopEntries; } // Get all blocks that enter a particular loop from outside. const BlockSet &getLoopEnterers(MachineBasicBlock *LoopEntry) const { assert(inRegion(LoopEntry)); auto I = LoopEnterers.find(LoopEntry); assert(I != LoopEnterers.end()); return I->second; } private: MachineBasicBlock *Entry; const BlockSet &Blocks; BlockSet Loopers, LoopEntries; DenseMap LoopEnterers; bool inRegion(MachineBasicBlock *MBB) const { return Blocks.count(MBB); } // Maps a block to all the other blocks it can reach. DenseMap Reachable; void calculate() { // Reachability computation work list. Contains pairs of recent additions // (A, B) where we just added a link A => B. using BlockPair = std::pair; SmallVector WorkList; // Add all relevant direct branches. for (auto *MBB : Blocks) { for (auto *Succ : MBB->successors()) { if (Succ != Entry && inRegion(Succ)) { Reachable[MBB].insert(Succ); WorkList.emplace_back(MBB, Succ); } } } while (!WorkList.empty()) { MachineBasicBlock *MBB, *Succ; std::tie(MBB, Succ) = WorkList.pop_back_val(); assert(inRegion(MBB) && Succ != Entry && inRegion(Succ)); if (MBB != Entry) { // We recently added MBB => Succ, and that means we may have enabled // Pred => MBB => Succ. for (auto *Pred : MBB->predecessors()) { if (Reachable[Pred].insert(Succ).second) { WorkList.emplace_back(Pred, Succ); } } } } // Blocks that can return to themselves are in a loop. for (auto *MBB : Blocks) { if (canReach(MBB, MBB)) { Loopers.insert(MBB); } } assert(!Loopers.count(Entry)); // Find the loop entries - loopers reachable from blocks not in that loop - // and those outside blocks that reach them, the "loop enterers". for (auto *Looper : Loopers) { for (auto *Pred : Looper->predecessors()) { // Pred can reach Looper. If Looper can reach Pred, it is in the loop; // otherwise, it is a block that enters into the loop. if (!canReach(Looper, Pred)) { LoopEntries.insert(Looper); LoopEnterers[Looper].insert(Pred); } } } } }; // Finds the blocks in a single-entry loop, given the loop entry and the // list of blocks that enter the loop. class LoopBlocks { public: LoopBlocks(MachineBasicBlock *Entry, const BlockSet &Enterers) : Entry(Entry), Enterers(Enterers) { calculate(); } BlockSet &getBlocks() { return Blocks; } private: MachineBasicBlock *Entry; const BlockSet &Enterers; BlockSet Blocks; void calculate() { // Going backwards from the loop entry, if we ignore the blocks entering // from outside, we will traverse all the blocks in the loop. BlockVector WorkList; BlockSet AddedToWorkList; Blocks.insert(Entry); for (auto *Pred : Entry->predecessors()) { if (!Enterers.count(Pred)) { WorkList.push_back(Pred); AddedToWorkList.insert(Pred); } } while (!WorkList.empty()) { auto *MBB = WorkList.pop_back_val(); assert(!Enterers.count(MBB)); if (Blocks.insert(MBB).second) { for (auto *Pred : MBB->predecessors()) { if (!AddedToWorkList.count(Pred)) { WorkList.push_back(Pred); AddedToWorkList.insert(Pred); } } } } } }; class WebAssemblyFixIrreducibleControlFlow final : public MachineFunctionPass { StringRef getPassName() const override { return "WebAssembly Fix Irreducible Control Flow"; } bool runOnMachineFunction(MachineFunction &MF) override; bool processRegion(MachineBasicBlock *Entry, BlockSet &Blocks, MachineFunction &MF); void makeSingleEntryLoop(BlockSet &Entries, BlockSet &Blocks, MachineFunction &MF, const ReachabilityGraph &Graph); public: static char ID; // Pass identification, replacement for typeid WebAssemblyFixIrreducibleControlFlow() : MachineFunctionPass(ID) {} }; bool WebAssemblyFixIrreducibleControlFlow::processRegion( MachineBasicBlock *Entry, BlockSet &Blocks, MachineFunction &MF) { bool Changed = false; // Remove irreducibility before processing child loops, which may take // multiple iterations. while (true) { ReachabilityGraph Graph(Entry, Blocks); bool FoundIrreducibility = false; for (auto *LoopEntry : Graph.getLoopEntries()) { // Find mutual entries - all entries which can reach this one, and // are reached by it (that always includes LoopEntry itself). All mutual // entries must be in the same loop, so if we have more than one, then we // have irreducible control flow. // // Note that irreducibility may involve inner loops, e.g. imagine A // starts one loop, and it has B inside it which starts an inner loop. // If we add a branch from all the way on the outside to B, then in a // sense B is no longer an "inner" loop, semantically speaking. We will // fix that irreducibility by adding a block that dispatches to either // either A or B, so B will no longer be an inner loop in our output. // (A fancier approach might try to keep it as such.) // // Note that we still need to recurse into inner loops later, to handle // the case where the irreducibility is entirely nested - we would not // be able to identify that at this point, since the enclosing loop is // a group of blocks all of whom can reach each other. (We'll see the // irreducibility after removing branches to the top of that enclosing // loop.) BlockSet MutualLoopEntries; MutualLoopEntries.insert(LoopEntry); for (auto *OtherLoopEntry : Graph.getLoopEntries()) { if (OtherLoopEntry != LoopEntry && Graph.canReach(LoopEntry, OtherLoopEntry) && Graph.canReach(OtherLoopEntry, LoopEntry)) { MutualLoopEntries.insert(OtherLoopEntry); } } if (MutualLoopEntries.size() > 1) { makeSingleEntryLoop(MutualLoopEntries, Blocks, MF, Graph); FoundIrreducibility = true; Changed = true; break; } } // Only go on to actually process the inner loops when we are done // removing irreducible control flow and changing the graph. Modifying // the graph as we go is possible, and that might let us avoid looking at // the already-fixed loops again if we are careful, but all that is // complex and bug-prone. Since irreducible loops are rare, just starting // another iteration is best. if (FoundIrreducibility) { continue; } for (auto *LoopEntry : Graph.getLoopEntries()) { LoopBlocks InnerBlocks(LoopEntry, Graph.getLoopEnterers(LoopEntry)); // Each of these calls to processRegion may change the graph, but are // guaranteed not to interfere with each other. The only changes we make // to the graph are to add blocks on the way to a loop entry. As the // loops are disjoint, that means we may only alter branches that exit // another loop, which are ignored when recursing into that other loop // anyhow. if (processRegion(LoopEntry, InnerBlocks.getBlocks(), MF)) { Changed = true; } } return Changed; } } // Given a set of entries to a single loop, create a single entry for that // loop by creating a dispatch block for them, routing control flow using // a helper variable. Also updates Blocks with any new blocks created, so // that we properly track all the blocks in the region. But this does not update // ReachabilityGraph; this will be updated in the caller of this function as // needed. void WebAssemblyFixIrreducibleControlFlow::makeSingleEntryLoop( BlockSet &Entries, BlockSet &Blocks, MachineFunction &MF, const ReachabilityGraph &Graph) { assert(Entries.size() >= 2); // Sort the entries to ensure a deterministic build. BlockVector SortedEntries(Entries.begin(), Entries.end()); llvm::sort(SortedEntries, [&](const MachineBasicBlock *A, const MachineBasicBlock *B) { auto ANum = A->getNumber(); auto BNum = B->getNumber(); return ANum < BNum; }); #ifndef NDEBUG for (auto Block : SortedEntries) assert(Block->getNumber() != -1); if (SortedEntries.size() > 1) { for (auto I = SortedEntries.begin(), E = SortedEntries.end() - 1; I != E; ++I) { auto ANum = (*I)->getNumber(); auto BNum = (*(std::next(I)))->getNumber(); assert(ANum != BNum); } } #endif // Create a dispatch block which will contain a jump table to the entries. MachineBasicBlock *Dispatch = MF.CreateMachineBasicBlock(); MF.insert(MF.end(), Dispatch); Blocks.insert(Dispatch); // Add the jump table. const auto &TII = *MF.getSubtarget().getInstrInfo(); MachineInstrBuilder MIB = BuildMI(Dispatch, DebugLoc(), TII.get(WebAssembly::BR_TABLE_I32)); // Add the register which will be used to tell the jump table which block to // jump to. MachineRegisterInfo &MRI = MF.getRegInfo(); Register Reg = MRI.createVirtualRegister(&WebAssembly::I32RegClass); MIB.addReg(Reg); // Compute the indices in the superheader, one for each bad block, and // add them as successors. DenseMap Indices; for (auto *Entry : SortedEntries) { auto Pair = Indices.insert(std::make_pair(Entry, 0)); assert(Pair.second); unsigned Index = MIB.getInstr()->getNumExplicitOperands() - 1; Pair.first->second = Index; MIB.addMBB(Entry); Dispatch->addSuccessor(Entry); } // Rewrite the problematic successors for every block that wants to reach // the bad blocks. For simplicity, we just introduce a new block for every // edge we need to rewrite. (Fancier things are possible.) BlockVector AllPreds; for (auto *Entry : SortedEntries) { for (auto *Pred : Entry->predecessors()) { if (Pred != Dispatch) { AllPreds.push_back(Pred); } } } // This set stores predecessors within this loop. DenseSet InLoop; for (auto *Pred : AllPreds) { for (auto *Entry : Pred->successors()) { if (!Entries.count(Entry)) continue; if (Graph.canReach(Entry, Pred)) { InLoop.insert(Pred); break; } } } // Record if each entry has a layout predecessor. This map stores // <, layout predecessor> std::map, MachineBasicBlock *> EntryToLayoutPred; for (auto *Pred : AllPreds) for (auto *Entry : Pred->successors()) if (Entries.count(Entry) && Pred->isLayoutSuccessor(Entry)) EntryToLayoutPred[std::make_pair(InLoop.count(Pred), Entry)] = Pred; // We need to create at most two routing blocks per entry: one for // predecessors outside the loop and one for predecessors inside the loop. // This map stores // <, routing block> std::map, MachineBasicBlock *> Map; for (auto *Pred : AllPreds) { bool PredInLoop = InLoop.count(Pred); for (auto *Entry : Pred->successors()) { if (!Entries.count(Entry) || Map.count(std::make_pair(InLoop.count(Pred), Entry))) continue; // If there exists a layout predecessor of this entry and this predecessor // is not that, we rather create a routing block after that layout // predecessor to save a branch. if (EntryToLayoutPred.count(std::make_pair(PredInLoop, Entry)) && EntryToLayoutPred[std::make_pair(PredInLoop, Entry)] != Pred) continue; // This is a successor we need to rewrite. MachineBasicBlock *Routing = MF.CreateMachineBasicBlock(); MF.insert(Pred->isLayoutSuccessor(Entry) ? MachineFunction::iterator(Entry) : MF.end(), Routing); Blocks.insert(Routing); // Set the jump table's register of the index of the block we wish to // jump to, and jump to the jump table. BuildMI(Routing, DebugLoc(), TII.get(WebAssembly::CONST_I32), Reg) .addImm(Indices[Entry]); BuildMI(Routing, DebugLoc(), TII.get(WebAssembly::BR)).addMBB(Dispatch); Routing->addSuccessor(Dispatch); Map[std::make_pair(PredInLoop, Entry)] = Routing; } } for (auto *Pred : AllPreds) { bool PredInLoop = InLoop.count(Pred); // Remap the terminator operands and the successor list. for (MachineInstr &Term : Pred->terminators()) for (auto &Op : Term.explicit_uses()) if (Op.isMBB() && Indices.count(Op.getMBB())) Op.setMBB(Map[std::make_pair(PredInLoop, Op.getMBB())]); for (auto *Succ : Pred->successors()) { if (!Entries.count(Succ)) continue; auto *Routing = Map[std::make_pair(PredInLoop, Succ)]; Pred->replaceSuccessor(Succ, Routing); } } // Create a fake default label, because br_table requires one. MIB.addMBB(MIB.getInstr() ->getOperand(MIB.getInstr()->getNumExplicitOperands() - 1) .getMBB()); } } // end anonymous namespace char WebAssemblyFixIrreducibleControlFlow::ID = 0; INITIALIZE_PASS(WebAssemblyFixIrreducibleControlFlow, DEBUG_TYPE, "Removes irreducible control flow", false, false) FunctionPass *llvm::createWebAssemblyFixIrreducibleControlFlow() { return new WebAssemblyFixIrreducibleControlFlow(); } bool WebAssemblyFixIrreducibleControlFlow::runOnMachineFunction( MachineFunction &MF) { LLVM_DEBUG(dbgs() << "********** Fixing Irreducible Control Flow **********\n" "********** Function: " << MF.getName() << '\n'); // Start the recursive process on the entire function body. BlockSet AllBlocks; for (auto &MBB : MF) { AllBlocks.insert(&MBB); } if (LLVM_UNLIKELY(processRegion(&*MF.begin(), AllBlocks, MF))) { // We rewrote part of the function; recompute relevant things. MF.getRegInfo().invalidateLiveness(); MF.RenumberBlocks(); return true; } return false; }